tmc/asm/object49.s

752 lines
13 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object49
Object49: @ 0x0808F0A0
push {lr}
ldr r2, _0808F0B4 @ =gUnk_08121E5C
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808F0B4: .4byte gUnk_08121E5C
thumb_func_start sub_0808F0B8
sub_0808F0B8: @ 0x0808F0B8
push {lr}
ldr r2, _0808F0CC @ =gUnk_08121E88
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808F0CC: .4byte gUnk_08121E88
thumb_func_start sub_0808F0D0
sub_0808F0D0: @ 0x0808F0D0
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r1, #0x49
movs r2, #2
movs r3, #0
bl CreateObjectWithParent
str r0, [r5, #0x54]
cmp r0, #0
bne _0808F0E8
bl DeleteThisEntity
_0808F0E8:
movs r6, #1
strb r6, [r5, #0xc]
ldr r0, _0808F148 @ =0x0000FF40
strh r0, [r5, #0x36]
bl Random
adds r4, r0, #0
movs r0, #0x3f
ands r4, r0
bl Random
ands r0, r6
cmp r0, #0
beq _0808F106
rsbs r4, r4, #0
_0808F106:
ldr r0, [r5, #0x50]
ldrh r0, [r0, #0x2e]
adds r0, r0, r4
strh r0, [r5, #0x2e]
bl Random
adds r4, r0, #0
movs r0, #0x1f
ands r4, r0
bl Random
ands r0, r6
cmp r0, #0
beq _0808F124
rsbs r4, r4, #0
_0808F124:
ldr r0, [r5, #0x50]
ldrh r0, [r0, #0x32]
adds r0, r0, r4
strh r0, [r5, #0x32]
movs r0, #0x90
lsls r0, r0, #2
str r0, [r5, #0x74]
movs r0, #0xa0
lsls r0, r0, #1
str r0, [r5, #0x78]
adds r0, r5, #0
movs r1, #3
bl InitializeAnimation
adds r0, r5, #0
bl sub_0808F14C
pop {r4, r5, r6, pc}
.align 2, 0
_0808F148: .4byte 0x0000FF40
thumb_func_start sub_0808F14C
sub_0808F14C: @ 0x0808F14C
push {r4, lr}
adds r4, r0, #0
bl sub_0808F2B0
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _0808F16E
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0x84
bl PlaySFX
_0808F16E:
pop {r4, pc}
thumb_func_start sub_0808F170
sub_0808F170: @ 0x0808F170
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x74]
subs r0, #0x20
str r0, [r4, #0x74]
ldr r1, [r4, #0x78]
adds r1, #0x20
str r1, [r4, #0x78]
adds r0, r4, #0
movs r2, #8
movs r3, #2
bl sub_0806FCF4
ldr r1, [r4, #0x78]
ldr r0, _0808F1A0 @ =0x000001FF
cmp r1, r0
bls _0808F198
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_0808F198:
adds r0, r4, #0
bl sub_0808F2B0
pop {r4, pc}
.align 2, 0
_0808F1A0: .4byte 0x000001FF
thumb_func_start sub_0808F1A4
sub_0808F1A4: @ 0x0808F1A4
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x78]
adds r1, #0x10
str r1, [r4, #0x78]
ldr r0, [r4, #0x74]
adds r0, #0x10
str r0, [r4, #0x74]
adds r0, r4, #0
movs r2, #8
movs r3, #2
bl sub_0806FCF4
ldr r1, [r4, #0x78]
ldr r0, _0808F1D4 @ =0x000003FF
cmp r1, r0
bls _0808F1D8
ldr r1, [r4, #0x54]
movs r0, #0xff
strb r0, [r1, #0xc]
bl DeleteThisEntity
b _0808F1DE
.align 2, 0
_0808F1D4: .4byte 0x000003FF
_0808F1D8:
adds r0, r4, #0
bl sub_0808F2B0
_0808F1DE:
pop {r4, pc}
thumb_func_start sub_0808F1E0
sub_0808F1E0: @ 0x0808F1E0
push {lr}
ldr r2, _0808F1F4 @ =gUnk_08121E98
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808F1F4: .4byte gUnk_08121E98
thumb_func_start sub_0808F1F8
sub_0808F1F8: @ 0x0808F1F8
push {r4, lr}
adds r4, r0, #0
ldrb r2, [r4, #0x19]
movs r0, #3
orrs r2, r0
strb r2, [r4, #0x19]
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldr r3, [r4, #0x50]
ldrb r1, [r3, #0x19]
lsrs r1, r1, #6
lsls r1, r1, #6
movs r0, #0x3f
ands r2, r0
orrs r2, r1
strb r2, [r4, #0x19]
ldrb r1, [r3, #0x1b]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r4, #0x1b]
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1b]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
adds r0, r4, #0
bl sub_0808F244
pop {r4, pc}
thumb_func_start sub_0808F244
sub_0808F244: @ 0x0808F244
push {r4, lr}
adds r4, r0, #0
ldr r3, [r4, #0x50]
ldrb r1, [r3, #0x18]
lsls r1, r1, #0x1e
lsrs r1, r1, #0x1e
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrh r0, [r3, #0x32]
adds r0, #3
movs r2, #0
strh r0, [r4, #0x32]
ldr r1, [r4, #0x54]
adds r0, r1, #0
adds r0, #0x62
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r1, #0x2e]
adds r0, r0, r1
strh r0, [r4, #0x2e]
str r2, [r4, #0x34]
movs r0, #0x36
ldrsh r1, [r3, r0]
movs r0, #0x80
subs r0, r0, r1
str r0, [r4, #0x74]
movs r0, #0x36
ldrsh r1, [r3, r0]
movs r0, #0x80
lsls r0, r0, #1
subs r0, r0, r1
str r0, [r4, #0x78]
adds r3, #0x7f
ldrb r0, [r3]
str r0, [r4, #0x70]
adds r0, r4, #0
bl sub_0808F2B0
ldr r0, [r4, #0x50]
adds r0, #0x6d
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0808F2AC
bl DeleteThisEntity
_0808F2AC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808F2B0
sub_0808F2B0: @ 0x0808F2B0
push {lr}
ldr r1, [r0, #0x74]
ldr r2, [r0, #0x78]
ldr r3, [r0, #0x70]
bl sub_0805EC9C
pop {pc}
.align 2, 0
thumb_func_start sub_0808F2C0
sub_0808F2C0: @ 0x0808F2C0
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
adds r6, r0, #0
cmp r6, #0
bne _0808F322
adds r0, #1
strb r0, [r5, #0xc]
ldr r4, [r5, #0x50]
ldrb r2, [r4, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r4, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r5, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r5, #0x1b]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
str r6, [r5, #0x34]
ldr r1, [r5, #0x50]
ldrh r0, [r1, #0x32]
adds r0, #3
strh r0, [r5, #0x32]
ldrh r0, [r1, #0x2e]
strh r0, [r5, #0x2e]
adds r0, r5, #0
movs r1, #3
bl InitializeAnimation
_0808F322:
ldr r2, [r5, #0x50]
movs r1, #0x36
ldrsh r0, [r2, r1]
cmp r0, #0
bne _0808F334
ldr r0, [r2, #0x74]
str r0, [r5, #0x74]
ldr r0, [r2, #0x78]
b _0808F34C
_0808F334:
movs r0, #0x36
ldrsh r1, [r2, r0]
movs r0, #0x80
lsls r0, r0, #2
subs r0, r0, r1
str r0, [r5, #0x74]
movs r0, #0x36
ldrsh r1, [r2, r0]
lsls r1, r1, #1
movs r0, #0xc0
lsls r0, r0, #2
subs r0, r0, r1
_0808F34C:
str r0, [r5, #0x78]
movs r0, #0
str r0, [r5, #0x70]
adds r0, r5, #0
bl sub_0808F2B0
ldr r1, [r5, #0x78]
adds r0, r5, #0
movs r2, #8
movs r3, #2
bl sub_0806FCF4
ldrb r0, [r5, #0xc]
cmp r0, #0xff
bne _0808F36E
bl DeleteThisEntity
_0808F36E:
pop {r4, r5, r6, pc}
thumb_func_start sub_0808F370
sub_0808F370: @ 0x0808F370
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xc]
cmp r1, #0
bne _0808F388
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xd]
cmp r0, #1
bne _0808F3DA
strb r0, [r4, #0xc]
str r1, [r4, #0x70]
b _0808F3CC
_0808F388:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xd]
subs r0, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #4
bhi _0808F3D4
ldr r0, [r4, #0x70]
cmp r0, #0
bne _0808F3C4
ldr r0, [r4, #0x74]
subs r0, #1
str r0, [r4, #0x74]
movs r1, #1
rsbs r1, r1, #0
cmp r0, r1
bne _0808F3DA
bl Random
ldr r2, _0808F3C0 @ =gUnk_08121EA0
movs r1, #1
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r2
ldrh r0, [r1]
str r0, [r4, #0x70]
b _0808F3DA
.align 2, 0
_0808F3C0: .4byte gUnk_08121EA0
_0808F3C4:
subs r0, #1
str r0, [r4, #0x70]
cmp r0, #0
bne _0808F3DA
_0808F3CC:
adds r0, r4, #0
bl sub_0808F5EC
b _0808F3DA
_0808F3D4:
movs r0, #0
strb r0, [r4, #0xc]
str r0, [r4, #0x74]
_0808F3DA:
pop {r4, pc}
thumb_func_start sub_0808F3DC
sub_0808F3DC: @ 0x0808F3DC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0808F438
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x78
strb r0, [r4, #0xe]
ldrb r1, [r4, #0xa]
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
ldrb r0, [r4, #0xa]
cmp r0, #8
beq _0808F41A
cmp r0, #7
bne _0808F42E
ldr r0, [r4, #0x54]
adds r1, r4, #0
bl sub_0806FAD8
b _0808F494
_0808F41A:
ldr r0, [r4, #0x54]
adds r0, #0x3f
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x3f
strb r0, [r1]
ldr r0, [r4, #0x54]
adds r0, #0x3f
movs r1, #0x7e
strb r1, [r0]
_0808F42E:
ldr r0, [r4, #0x54]
adds r1, r4, #0
bl ResolveEntityOnTop
b _0808F494
_0808F438:
ldr r0, [r4, #0x50]
ldr r0, [r0, #0x74]
cmp r0, #0
bne _0808F456
ldrb r0, [r4, #0xa]
cmp r0, #8
bne _0808F452
ldr r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x3f
ldrb r1, [r1]
adds r0, #0x3f
strb r1, [r0]
_0808F452:
bl DeleteThisEntity
_0808F456:
ldrb r0, [r4, #0xa]
cmp r0, #5
bne _0808F486
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808F486
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #8
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F486
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
ldr r0, [r4, #0x50]
ldr r0, [r0, #0x50]
str r0, [r1, #0x54]
_0808F486:
adds r0, r4, #0
bl GetNextFrame
ldr r0, [r4, #0x54]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
_0808F494:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808F498
sub_0808F498: @ 0x0808F498
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
beq _0808F4EC
adds r0, r5, #0
bl sub_0806F3E4
cmp r0, #0
beq _0808F4C2
ldr r0, _0808F4E4 @ =gUnk_030010A0
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _0808F4BE
movs r0, #0xef
bl PlaySFX
_0808F4BE:
bl DeleteThisEntity
_0808F4C2:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _0808F4D4
bl DeleteThisEntity
_0808F4D4:
ldr r0, _0808F4E8 @ =gLinkState
ldrb r0, [r0, #0x1c]
cmp r0, #1
beq _0808F550
bl DeleteThisEntity
b _0808F550
.align 2, 0
_0808F4E4: .4byte gUnk_030010A0
_0808F4E8: .4byte gLinkState
_0808F4EC:
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x40
strb r0, [r5, #0xe]
ldrb r0, [r5, #0xb]
movs r6, #0x2b
cmp r0, #0
beq _0808F4FE
movs r6, #0x2c
_0808F4FE:
ldr r0, [r5, #0x50]
ldr r0, [r0, #0x48]
ldrb r1, [r0, #6]
ldrh r0, [r5, #0x2e]
subs r0, r0, r1
strh r0, [r5, #0x2e]
bl Random
ldr r4, [r5, #0x50]
ldr r1, [r4, #0x48]
ldrb r1, [r1, #6]
lsls r1, r1, #1
bl __modsi3
ldrh r1, [r5, #0x2e]
adds r1, r1, r0
strh r1, [r5, #0x2e]
ldr r0, [r4, #0x48]
ldrb r1, [r0, #7]
ldrh r0, [r5, #0x32]
subs r0, r0, r1
strh r0, [r5, #0x32]
bl Random
ldr r1, [r5, #0x50]
ldr r1, [r1, #0x48]
ldrb r1, [r1, #7]
lsls r1, r1, #1
bl __modsi3
ldrh r1, [r5, #0x32]
adds r1, r1, r0
strh r1, [r5, #0x32]
adds r0, r5, #0
adds r1, r6, #0
bl sub_0801D2B4
adds r0, r5, #0
movs r1, #4
bl InitializeAnimation
_0808F550:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0808F554
sub_0808F554: @ 0x0808F554
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl CopyPositionAndSpriteOffset
adds r1, r5, #0
adds r1, #0x63
ldrb r0, [r1]
subs r0, #0x18
strb r0, [r1]
ldr r0, [r5, #0x50]
adds r1, r0, #0
adds r1, #0x62
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
beq _0808F588
adds r2, r5, #0
adds r2, #0x62
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
ldrb r1, [r2]
adds r0, r0, r1
strb r0, [r2]
_0808F588:
ldrb r0, [r5, #0xc]
cmp r0, #0
beq _0808F5AC
adds r1, r5, #0
adds r1, #0x84
ldr r0, [r1]
cmp r0, #0
beq _0808F5A4
subs r0, #1
str r0, [r1]
cmp r0, #0
bne _0808F5A4
bl DeleteThisEntity
_0808F5A4:
adds r0, r5, #0
bl GetNextFrame
b _0808F5E8
_0808F5AC:
movs r0, #1
strb r0, [r5, #0xc]
ldr r4, [r5, #0x50]
ldrb r2, [r4, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r4, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r5, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r5, #0x1b]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
adds r0, r5, #0
movs r1, #3
bl InitializeAnimation
_0808F5E8:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0808F5EC
sub_0808F5EC: @ 0x0808F5EC
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #5
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F608
str r4, [r1, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_0808F608:
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #6
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F620
str r4, [r1, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_0808F620:
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #7
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F638
str r4, [r1, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_0808F638:
movs r0, #0x96
lsls r0, r0, #2
str r0, [r4, #0x74]
pop {r4, pc}