tmc/asm/object4B.s

268 lines
4.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object4B
Object4B: @ 0x0808F77C
push {lr}
ldr r2, _0808F790 @ =gUnk_08121EB8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808F790: .4byte gUnk_08121EB8
thumb_func_start sub_0808F794
sub_0808F794: @ 0x0808F794
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0x3c
strb r1, [r0, #0xe]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0808F7A8
sub_0808F7A8: @ 0x0808F7A8
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808F7D0
movs r0, #0x78
strb r0, [r2, #0xe]
ldrb r0, [r2, #0xc]
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
_0808F7D0:
pop {pc}
.align 2, 0
thumb_func_start sub_0808F7D4
sub_0808F7D4: @ 0x0808F7D4
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808F80A
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_0808F80A:
pop {r4, pc}
thumb_func_start sub_0808F80C
sub_0808F80C: @ 0x0808F80C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0808F850
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0x15]
movs r2, #0
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r4, #0x1b]
movs r0, #0x3f
ands r0, r1
strb r0, [r4, #0x1b]
strb r2, [r4, #0xe]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
ldr r0, _0808F854 @ =0x0000012B
bl PlaySFX
_0808F850:
pop {r4, pc}
.align 2, 0
_0808F854: .4byte 0x0000012B
thumb_func_start sub_0808F858
sub_0808F858: @ 0x0808F858
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0808F884
adds r0, r4, #0
bl sub_0806F69C
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _0808F88A
adds r0, r4, #0
bl GetNextFrame
b _0808F88A
_0808F884:
adds r0, r4, #0
bl GetNextFrame
_0808F88A:
movs r1, #0x32
ldrsh r0, [r4, r1]
ldr r1, _0808F8C4 @ =gRoomControls
ldrh r2, [r1, #8]
subs r0, r0, r2
movs r1, #0x8c
lsls r1, r1, #2
cmp r0, r1
bgt _0808F8C8
adds r0, r2, r1
strh r0, [r4, #0x32]
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808F8EA
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0x78
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
b _0808F8EA
.align 2, 0
_0808F8C4: .4byte gRoomControls
_0808F8C8:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808F8EA
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
ldr r0, _0808F8EC @ =0x0000012B
bl PlaySFX
_0808F8EA:
pop {r4, pc}
.align 2, 0
_0808F8EC: .4byte 0x0000012B
thumb_func_start sub_0808F8F0
sub_0808F8F0: @ 0x0808F8F0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808F912
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
_0808F912:
pop {r4, pc}
thumb_func_start sub_0808F914
sub_0808F914: @ 0x0808F914
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808F93C
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0808F93C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808F940
sub_0808F940: @ 0x0808F940
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808F960
ldr r1, _0808F964 @ =gUnk_02000080
ldrb r0, [r1, #6]
adds r0, #1
strb r0, [r1, #6]
bl DeleteThisEntity
_0808F960:
pop {r4, pc}
.align 2, 0
_0808F964: .4byte gUnk_02000080