tmc/asm/object89.s

385 lines
6.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object89
Object89: @ 0x0809AAEC
push {lr}
ldr r2, _0809AB00 @ =gUnk_08123D28
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809AB00: .4byte gUnk_08123D28
thumb_func_start sub_0809AB04
sub_0809AB04: @ 0x0809AB04
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x31
bl CheckFlags
cmp r0, #0
beq _0809AB22
adds r0, r5, #0
bl sub_0809AD68
adds r0, r5, #0
bl sub_0809AD8C
bl DeleteThisEntity
_0809AB22:
movs r0, #0x36
movs r1, #0
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _0809AB9C
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
str r4, [r5, #0x54]
ldr r2, _0809AB68 @ =gUnk_030010A0
adds r0, r2, #0
adds r0, #0x38
ldrb r1, [r0]
cmp r1, #0
beq _0809AB70
adds r0, #1
ldrb r0, [r0]
cmp r0, #0
beq _0809AB52
bl DeleteThisEntity
_0809AB52:
movs r0, #7
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #0xb
ands r0, r1
strb r0, [r5, #0x18]
ldr r0, _0809AB6C @ =gRoomControls
str r5, [r0, #0x30]
bl sub_080809D4
b _0809AB9C
.align 2, 0
_0809AB68: .4byte gUnk_030010A0
_0809AB6C: .4byte gRoomControls
_0809AB70:
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x1e
strb r0, [r5, #0xe]
strb r1, [r5, #0x1e]
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
adds r1, r5, #0
adds r1, #0x63
movs r0, #0x20
strb r0, [r1]
ldr r1, _0809ABA0 @ =gUnk_08012DD8
adds r0, r5, #0
bl StartCutscene
adds r1, r5, #0
adds r1, #0x84
str r0, [r1]
_0809AB9C:
pop {r4, r5, pc}
.align 2, 0
_0809ABA0: .4byte gUnk_08012DD8
thumb_func_start sub_0809ABA4
sub_0809ABA4: @ 0x0809ABA4
push {lr}
movs r1, #0
bl sub_0807DDAC
pop {pc}
.align 2, 0
thumb_func_start sub_0809ABB0
sub_0809ABB0: @ 0x0809ABB0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ABCE
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #0x78
strb r0, [r2, #0xe]
ldr r1, _0809ABD0 @ =gRoomControls
ldr r0, [r2, #0x54]
str r0, [r1, #0x30]
_0809ABCE:
pop {pc}
.align 2, 0
_0809ABD0: .4byte gRoomControls
thumb_func_start sub_0809ABD4
sub_0809ABD4: @ 0x0809ABD4
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ABF2
movs r0, #4
strb r0, [r1, #0xc]
movs r0, #0x5a
strb r0, [r1, #0xe]
ldr r1, [r1, #0x54]
movs r0, #1
strb r0, [r1, #0xd]
_0809ABF2:
pop {pc}
thumb_func_start sub_0809ABF4
sub_0809ABF4: @ 0x0809ABF4
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
ldrb r0, [r0, #0xd]
cmp r0, #2
bls _0809AC36
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0809AC36
movs r0, #5
strb r0, [r2, #0xc]
movs r0, #8
strb r0, [r2, #0xe]
strb r1, [r2, #0xf]
ldrb r1, [r2, #0x19]
subs r0, #0x15
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2, #0x19]
ldr r1, _0809AC38 @ =gScreen
adds r2, r1, #0
adds r2, #0x66
movs r0, #0xf4
lsls r0, r0, #4
strh r0, [r2]
adds r1, #0x68
movs r0, #0x10
strh r0, [r1]
_0809AC36:
pop {pc}
.align 2, 0
_0809AC38: .4byte gScreen
thumb_func_start sub_0809AC3C
sub_0809AC3C: @ 0x0809AC3C
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r3, #0xff
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
bne _0809AC9A
movs r0, #8
strb r0, [r4, #0xe]
ldrb r2, [r4, #0xf]
adds r2, #1
strb r2, [r4, #0xf]
adds r1, r2, #0
ands r1, r3
ldr r6, _0809AC9C @ =gScreen
lsls r3, r1, #8
movs r0, #0x10
subs r0, r0, r1
movs r1, #0xff
ands r0, r1
orrs r3, r0
adds r0, r6, #0
adds r0, #0x68
strh r3, [r0]
lsls r2, r2, #0x18
lsrs r2, r2, #0x18
cmp r2, #0xf
bls _0809AC9A
ldrb r1, [r4, #0x19]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x19]
adds r0, r6, #0
adds r0, #0x66
strh r5, [r0]
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xf
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x18]
subs r0, #0x13
ands r0, r1
strb r0, [r4, #0x18]
_0809AC9A:
pop {r4, r5, r6, pc}
.align 2, 0
_0809AC9C: .4byte gScreen
thumb_func_start sub_0809ACA0
sub_0809ACA0: @ 0x0809ACA0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809ACC4
ldr r1, [r2, #0x54]
movs r0, #6
strb r0, [r1, #0xd]
ldr r0, _0809ACC8 @ =gUnk_030010A0
adds r0, #0x38
movs r1, #0xf1
strb r1, [r0]
adds r0, r2, #0
bl DeleteEntity
_0809ACC4:
pop {pc}
.align 2, 0
_0809ACC8: .4byte gUnk_030010A0
thumb_func_start sub_0809ACCC
sub_0809ACCC: @ 0x0809ACCC
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x54]
ldrb r0, [r0, #0xe]
cmp r0, #1
bne _0809ACE4
movs r0, #0
movs r1, #8
strb r1, [r2, #0xc]
strb r0, [r2, #0xd]
movs r0, #0xb4
strb r0, [r2, #0xe]
_0809ACE4:
pop {pc}
.align 2, 0
thumb_func_start sub_0809ACE8
sub_0809ACE8: @ 0x0809ACE8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _0809AD1E
cmp r0, #2
beq _0809AD3A
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
movs r0, #0x5a
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xd]
movs r0, #0x73
bl PlaySFX
movs r0, #0x31
bl SetFlag
adds r0, r4, #0
bl sub_0809AD8C
b _0809AD58
_0809AD1E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
movs r0, #0x78
strb r0, [r4, #0xe]
movs r0, #2
strb r0, [r4, #0xd]
adds r0, r4, #0
bl sub_0809AD68
b _0809AD58
_0809AD3A:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809AD58
ldr r1, _0809AD5C @ =gRoomControls
ldr r0, _0809AD60 @ =gLinkEntity
str r0, [r1, #0x30]
ldr r0, _0809AD64 @ =gLinkState
adds r0, #0x8b
movs r1, #1
strb r1, [r0]
bl DeleteThisEntity
_0809AD58:
pop {r4, pc}
.align 2, 0
_0809AD5C: .4byte gRoomControls
_0809AD60: .4byte gLinkEntity
_0809AD64: .4byte gLinkState
thumb_func_start sub_0809AD68
sub_0809AD68: @ 0x0809AD68
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
bl sub_0804B128
bl LoadRoomEntityList
movs r0, #0x17
bl GetInventoryValue
cmp r0, #0
beq _0809AD8A
ldrb r0, [r4, #0xb]
bl sub_0804B128
bl LoadRoomEntityList
_0809AD8A:
pop {r4, pc}
thumb_func_start sub_0809AD8C
sub_0809AD8C: @ 0x0809AD8C
push {lr}
movs r0, #0x4f
movs r1, #0x22
movs r2, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _0809ADAC
ldr r0, _0809ADB0 @ =gRoomControls
ldrh r1, [r0, #6]
adds r1, #0xb8
strh r1, [r2, #0x2e]
ldrh r0, [r0, #8]
adds r0, #8
strh r0, [r2, #0x32]
_0809ADAC:
pop {pc}
.align 2, 0
_0809ADB0: .4byte gRoomControls