tmc/asm/objectB3.s

198 lines
3.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB3
ObjectB3: @ 0x080A0A34
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080A0A44
cmp r0, #1
beq _080A0A5C
b _080A0A5E
_080A0A44:
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
ldr r1, _080A0A54 @ =gUnk_08124A18
cmp r0, #0
beq _080A0A5E
ldr r1, _080A0A58 @ =gUnk_08124A10
b _080A0A5E
.align 2, 0
_080A0A54: .4byte gUnk_08124A18
_080A0A58: .4byte gUnk_08124A10
_080A0A5C:
ldr r1, _080A0AB8 @ =gUnk_08124A20
_080A0A5E:
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080A0AB0
movs r0, #1
strb r0, [r4, #0xc]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r3, #0x40
orrs r0, r3
strb r0, [r4, #0x19]
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
mov r2, ip
strb r0, [r2]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r3
strb r1, [r4, #0x1b]
ldr r1, _080A0ABC @ =gUnk_080C9CBC
ldr r0, _080A0AC0 @ =gUnk_02022740
ldrb r0, [r0, #3]
lsls r0, r0, #3
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl sub_0801D2B4
_080A0AB0:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_080A0AB8: .4byte gUnk_08124A20
_080A0ABC: .4byte gUnk_080C9CBC
_080A0AC0: .4byte gUnk_02022740
thumb_func_start sub_080A0AC4
sub_080A0AC4: @ 0x080A0AC4
push {lr}
ldrb r1, [r0, #0xa]
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080A0AD0
sub_080A0AD0: @ 0x080A0AD0
push {lr}
movs r1, #0x80
bl sub_08003FC4
pop {pc}
.align 2, 0
thumb_func_start sub_080A0ADC
sub_080A0ADC: @ 0x080A0ADC
push {r4, lr}
adds r4, r0, #0
bl sub_0807DD64
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A0AF0
sub_080A0AF0: @ 0x080A0AF0
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #5
bne _080A0B1C
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A0B1C
bl DeleteThisEntity
_080A0B1C:
adds r0, r4, #0
movs r1, #0x80
bl sub_08003FC4
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A0B28
sub_080A0B28: @ 0x080A0B28
push {r4, lr}
adds r4, r0, #0
movs r0, #0x2e
ldrsh r2, [r4, r0]
movs r0, #0x32
ldrsh r3, [r4, r0]
adds r0, r4, #0
bl sub_0807DEDC
ldrh r0, [r4, #0x32]
subs r0, #0xb0
strh r0, [r4, #0x32]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
pop {r4, pc}
thumb_func_start sub_080A0B4C
sub_080A0B4C: @ 0x080A0B4C
push {lr}
movs r1, #0x78
strh r1, [r0, #0x2e]
movs r1, #0x50
strh r1, [r0, #0x32]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080A0B60
sub_080A0B60: @ 0x080A0B60
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _080A0B7C
movs r0, #2
strb r0, [r2, #0xc]
movs r0, #0x9b
lsls r0, r0, #1
bl PlaySFX
_080A0B7C:
pop {pc}
.align 2, 0
thumb_func_start sub_080A0B80
sub_080A0B80: @ 0x080A0B80
ldr r1, [r0, #0x30]
ldr r2, _080A0B8C @ =0xFFFD8000
adds r1, r1, r2
str r1, [r0, #0x30]
bx lr
.align 2, 0
_080A0B8C: .4byte 0xFFFD8000