tmc/asm/octorok.s

247 lines
4.0 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0801EC2C
sub_0801EC2C: @ 0x0801EC2C
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080AEF88
adds r0, r5, #0
bl GetNextFrame
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0801EC7E
adds r0, r5, #0
bl sub_0801EDEC
cmp r0, #0
beq _0801EC78
ldr r1, _0801EC74 @ =gUnk_080CA174
ldrb r0, [r5, #0xa]
adds r0, r0, r1
ldrb r4, [r0]
bl Random
movs r1, #3
ands r0, r1
cmp r4, r0
bhi _0801EC78
strb r1, [r5, #0xc]
ldrb r1, [r5, #0x14]
adds r1, #4
adds r0, r5, #0
bl InitializeAnimation
b _0801EC7E
.align 2, 0
_0801EC74: .4byte gUnk_080CA174
_0801EC78:
adds r0, r5, #0
bl sub_0801ECFC
_0801EC7E:
pop {r4, r5, pc}
thumb_func_start sub_0801EC80
sub_0801EC80: @ 0x0801EC80
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801ECD8
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl sub_0804A98C
adds r2, r0, #0
cmp r2, #0
beq _0801ECD8
ldrb r0, [r4, #0x15]
strb r0, [r2, #0x15]
ldrb r1, [r4, #0x15]
lsrs r1, r1, #2
ldr r0, _0801ECF0 @ =gUnk_080CA176
adds r1, r1, r0
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r3, [r2, #0x2e]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #1
ldrsb r0, [r1, r0]
ldrh r1, [r2, #0x32]
adds r0, r0, r1
strh r0, [r2, #0x32]
ldr r0, _0801ECF4 @ =0x0000FFFD
strh r0, [r2, #0x36]
ldrb r1, [r5]
movs r0, #0xfe
ands r0, r1
strb r0, [r5]
ldr r0, _0801ECF8 @ =0x0000018D
bl sub_08004488
_0801ECD8:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0801ECEC
adds r0, r4, #0
bl sub_0801ECFC
_0801ECEC:
pop {r4, r5, pc}
.align 2, 0
_0801ECF0: .4byte gUnk_080CA176
_0801ECF4: .4byte 0x0000FFFD
_0801ECF8: .4byte 0x0000018D
thumb_func_start sub_0801ECFC
sub_0801ECFC: @ 0x0801ECFC
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
bl Random
movs r1, #0x38
ands r0, r1
adds r0, #0x18
strb r0, [r4, #0xe]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0801ED14
sub_0801ED14: @ 0x0801ED14
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #2
beq _0801ED7E
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
beq _0801ED4C
ldrb r0, [r5, #0xa]
cmp r0, #1
bne _0801ED46
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
bne _0801ED46
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0801EDC4
_0801ED46:
bl Random
b _0801EDD0
_0801ED4C:
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _0801ED78
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
ldr r2, _0801ED74 @ =gUnk_080CA17E
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
b _0801EDD0
.align 2, 0
_0801ED74: .4byte gUnk_080CA17E
_0801ED78:
bl Random
b _0801EDD0
_0801ED7E:
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0801EDC4
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
beq _0801ED9A
bl Random
b _0801EDD0
_0801ED9A:
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _0801EDC4
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
ldr r2, _0801EDC0 @ =gUnk_080CA17E
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
b _0801EDD0
.align 2, 0
_0801EDC0: .4byte gUnk_080CA17E
_0801EDC4:
ldr r0, _0801EDE8 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r5, #0
bl sub_080045C4
adds r0, #4
_0801EDD0:
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
ldrb r0, [r5, #0x15]
lsrs r0, r0, #3
strb r0, [r5, #0x14]
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
_0801EDE8: .4byte gUnk_020000B0
thumb_func_start sub_0801EDEC
sub_0801EDEC: @ 0x0801EDEC
push {r4, lr}
adds r4, r0, #0
movs r0, #1
bl sub_08049DF4
adds r1, r0, #0
cmp r1, #0
beq _0801EE12
adds r0, r4, #0
bl sub_080045C4
adds r0, #4
movs r1, #0x18
ands r0, r1
ldrb r4, [r4, #0x15]
cmp r0, r4
bne _0801EE12
movs r0, #1
b _0801EE14
_0801EE12:
movs r0, #0
_0801EE14:
pop {r4, pc}
.align 2, 0