tmc/asm/peahat.s

929 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Peahat
Peahat: @ 0x0801FF5C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0801FF84
ldr r1, _0801FF80 @ =gUnk_080CA570
adds r0, r4, #0
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
b _0801FF94
.align 2, 0
_0801FF80: .4byte gUnk_080CA570
_0801FF84:
ldr r0, _0801FF98 @ =gUnk_080CA588
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0801FF94:
pop {r4, pc}
.align 2, 0
_0801FF98: .4byte gUnk_080CA588
thumb_func_start sub_0801FF9C
sub_0801FF9C: @ 0x0801FF9C
push {r4, lr}
adds r4, r0, #0
ldr r1, _0801FFD4 @ =gUnk_080CA590
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #0
beq _0801FFD2
ldr r2, _0801FFD8 @ =gUnk_080CA5B8
ldrb r1, [r4, #0xf]
adds r0, r1, #1
strb r0, [r4, #0xf]
movs r0, #0x30
ands r0, r1
lsrs r0, r0, #4
adds r0, r0, r2
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
strh r0, [r4, #0x36]
_0801FFD2:
pop {r4, pc}
.align 2, 0
_0801FFD4: .4byte gUnk_080CA590
_0801FFD8: .4byte gUnk_080CA5B8
thumb_func_start sub_0801FFDC
sub_0801FFDC: @ 0x0801FFDC
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x82
ldrb r0, [r6]
cmp r0, #0
beq _08020068
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
cmp r1, #0x94
bne _08020018
movs r0, #3
movs r1, #1
bl CreateEnemy
adds r5, r0, #0
cmp r5, #0
beq _08020010
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
ldrh r0, [r5, #0x36]
subs r0, #8
strh r0, [r5, #0x36]
_08020010:
movs r0, #0
strb r0, [r6]
movs r0, #2
b _0802001E
_08020018:
cmp r1, #0x9b
bne _08020042
movs r0, #1
_0802001E:
strb r0, [r4, #0x14]
movs r0, #5
strb r0, [r4, #0xc]
movs r1, #0
movs r0, #0x80
strh r0, [r4, #0x24]
adds r2, r4, #0
adds r2, #0x3d
movs r0, #0xe2
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x81
strb r1, [r0]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
b _08020068
_08020042:
cmp r1, #0x80
bne _08020068
ldrb r0, [r4, #0x14]
cmp r0, #0
bne _08020068
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
strh r1, [r4, #0x24]
movs r0, #0xff
strb r0, [r4, #0x15]
adds r1, r4, #0
adds r1, #0x83
movs r0, #0x78
strb r0, [r1]
adds r0, r4, #0
bl GetNextFrame
_08020068:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0802007A
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0802007A:
ldr r1, _08020084 @ =gUnk_080CA570
adds r0, r4, #0
bl sub_0804AA30
pop {r4, r5, r6, pc}
.align 2, 0
_08020084: .4byte gUnk_080CA570
thumb_func_start sub_08020088
sub_08020088: @ 0x08020088
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _0802009C
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _080200AC
_0802009C:
ldr r0, _080200B0 @ =gUnk_080CA5BC
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_080200AC:
pop {r4, pc}
.align 2, 0
_080200B0: .4byte gUnk_080CA5BC
thumb_func_start sub_080200B4
sub_080200B4: @ 0x080200B4
push {lr}
adds r2, r0, #0
movs r1, #1
strb r1, [r2, #0xd]
movs r0, #0x3c
strb r0, [r2, #0x1d]
ldrb r3, [r2, #0x14]
cmp r3, #0
bne _080200E2
strb r1, [r2, #0x14]
movs r0, #5
strb r0, [r2, #0xc]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x71
strb r0, [r1]
adds r0, r2, #0
adds r0, #0x81
strb r3, [r0]
ldrb r1, [r2, #0x14]
adds r0, r2, #0
bl InitializeAnimation
_080200E2:
pop {pc}
thumb_func_start sub_080200E4
sub_080200E4: @ 0x080200E4
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_080200EC
sub_080200EC: @ 0x080200EC
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_080200F4
sub_080200F4: @ 0x080200F4
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
bx lr
.align 2, 0
thumb_func_start nullsub_5
nullsub_5: @ 0x08020100
bx lr
.align 2, 0
thumb_func_start sub_08020104
sub_08020104: @ 0x08020104
push {lr}
adds r2, r0, #0
ldrb r3, [r2, #0x10]
movs r0, #0x80
ands r0, r3
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
beq _08020128
movs r0, #0x80
orrs r0, r3
strb r0, [r2, #0x10]
adds r2, #0x3a
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
b _0802012E
_08020128:
adds r0, r2, #0
adds r0, #0x45
strb r1, [r0]
_0802012E:
pop {pc}
thumb_func_start sub_08020130
sub_08020130: @ 0x08020130
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0804A720
movs r5, #1
strb r5, [r4, #0xc]
movs r0, #0x10
strb r0, [r4, #0xe]
bl Random
strb r0, [r4, #0xf]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
movs r0, #0x12
strb r0, [r4, #0x1c]
bl Random
ands r0, r5
movs r1, #0xfe
cmp r0, #0
beq _08020162
movs r1, #2
_08020162:
adds r0, r4, #0
adds r0, #0x80
strb r1, [r0]
adds r0, #1
strb r5, [r0]
adds r0, #1
strb r5, [r0]
movs r0, #0
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08020180
sub_08020180: @ 0x08020180
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x83
ldrb r0, [r5]
cmp r0, #0
beq _08020192
subs r0, #1
strb r0, [r5]
_08020192:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _080201D4
ldrb r0, [r5]
cmp r0, #0
bne _080201D4
ldrb r1, [r4, #0xf]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _080201D4
ldr r0, _0802021C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
movs r2, #0x30
bl sub_08049F1C
cmp r0, #0
beq _080201D4
movs r0, #2
strb r0, [r4, #0xc]
bl Random
movs r1, #3
ands r0, r1
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
movs r0, #0xa0
strh r0, [r4, #0x24]
_080201D4:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802020C
movs r0, #0x10
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08020604
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
bne _0802020C
bl Random
movs r1, #1
ands r1, r0
movs r2, #0xfe
cmp r1, #0
beq _08020206
movs r2, #2
_08020206:
adds r0, r4, #0
adds r0, #0x80
strb r2, [r0]
_0802020C:
adds r0, r4, #0
bl sub_080AEFE0
adds r0, r4, #0
bl GetNextFrame
pop {r4, r5, pc}
.align 2, 0
_0802021C: .4byte gUnk_020000B0
thumb_func_start sub_08020220
sub_08020220: @ 0x08020220
push {r4, r5, lr}
adds r5, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08020284
ldrb r0, [r5, #0xe]
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
beq _0802024C
lsrs r0, r0, #0x1c
movs r1, #3
ands r0, r1
movs r1, #4
subs r1, r1, r0
adds r0, r5, #0
bl InitializeAnimationAnimation
b _08020292
_0802024C:
movs r0, #3
strb r0, [r5, #0xc]
movs r0, #0x78
strb r0, [r5, #0xe]
movs r0, #0xc0
strh r0, [r5, #0x24]
ldr r0, _0802027C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r5, #0
bl sub_080045C4
adds r4, r0, #0
bl Random
ldr r2, _08020280 @ =gUnk_080CA5D4
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
b _0802028A
.align 2, 0
_0802027C: .4byte gUnk_020000B0
_08020280: .4byte gUnk_080CA5D4
_08020284:
adds r0, r5, #0
bl sub_080205F8
_0802028A:
adds r0, r5, #0
movs r1, #4
bl InitializeAnimationAnimation
_08020292:
pop {r4, r5, pc}
thumb_func_start sub_08020294
sub_08020294: @ 0x08020294
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _080202F8
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080202B4
adds r0, r4, #0
bl sub_080205F8
_080202B4:
ldrb r1, [r4, #0xe]
cmp r1, #0x3c
bls _080202E6
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080202C8
ldrh r0, [r4, #0x24]
adds r0, #4
strh r0, [r4, #0x24]
_080202C8:
ldr r0, _080202F0 @ =gUnk_030010A0
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _080202E6
ldr r0, _080202F4 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_080202E6:
adds r0, r4, #0
bl sub_080AEFE0
b _080202FE
.align 2, 0
_080202F0: .4byte gUnk_030010A0
_080202F4: .4byte gUnk_020000B0
_080202F8:
adds r0, r4, #0
bl sub_080205F8
_080202FE:
adds r0, r4, #0
movs r1, #4
bl InitializeAnimationAnimation
pop {r4, pc}
thumb_func_start sub_08020308
sub_08020308: @ 0x08020308
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _08020332
movs r0, #1
strb r0, [r4, #0xc]
strb r0, [r4, #0xe]
movs r0, #0x80
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x83
movs r0, #0x78
strb r0, [r1]
adds r0, r4, #0
bl GetNextFrame
b _0802034E
_08020332:
movs r0, #1
ands r1, r0
cmp r1, #0
beq _08020340
ldrh r0, [r4, #0x24]
subs r0, #8
strh r0, [r4, #0x24]
_08020340:
adds r0, r4, #0
bl sub_080AEFE0
adds r0, r4, #0
movs r1, #4
bl InitializeAnimationAnimation
_0802034E:
pop {r4, pc}
thumb_func_start sub_08020350
sub_08020350: @ 0x08020350
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0x14]
cmp r0, #2
beq _08020398
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
bne _0802037C
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x71
strb r0, [r1]
_0802037C:
ldrb r0, [r4, #0x15]
cmp r0, #0xff
bne _0802038A
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r4, #0x15]
_0802038A:
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
bl GetNextFrame
b _080203BE
_08020398:
movs r1, #0xe0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _080203BE
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x96
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x71
strb r0, [r1]
_080203BE:
pop {r4, pc}
thumb_func_start sub_080203C0
sub_080203C0: @ 0x080203C0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080203DC
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080203DC
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_080203DC:
adds r0, r4, #0
bl sub_0800442E
cmp r0, #0
bne _080203F2
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020418
_080203F2:
movs r0, #9
strb r0, [r4, #0xc]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0804AA1C
movs r0, #5
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
_08020418:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802041C
sub_0802041C: @ 0x0802041C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08020438
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020438
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08020438:
adds r0, r4, #0
bl sub_0800442E
cmp r0, #0
bne _0802044E
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020466
_0802044E:
movs r0, #8
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0804AA1C
_08020466:
pop {r4, pc}
thumb_func_start sub_08020468
sub_08020468: @ 0x08020468
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080204A6
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080204A2
movs r0, #9
strb r0, [r4, #0xc]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #4
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
b _080204A6
_080204A2:
movs r0, #1
strb r0, [r4, #0xe]
_080204A6:
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080204C4
movs r0, #0xfd
ands r0, r1
strb r0, [r5]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_080204C4:
ldrb r1, [r5]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080204D6
adds r0, r4, #0
bl sub_0800442E
b _080204DC
_080204D6:
adds r0, r4, #0
bl sub_080AEF88
_080204DC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080204E0
sub_080204E0: @ 0x080204E0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802051A
movs r2, #0
movs r1, #1
strb r1, [r4, #0xc]
adds r3, r4, #0
adds r3, #0x3f
movs r0, #0x70
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x82
strb r1, [r0]
subs r0, #1
strb r1, [r0]
strb r2, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
b _0802053A
_0802051A:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0802052A
adds r0, r4, #0
bl sub_0800442E
b _0802053A
_0802052A:
movs r1, #0xe0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
adds r0, r4, #0
bl sub_080AEF88
_0802053A:
pop {r4, pc}
thumb_func_start sub_0802053C
sub_0802053C: @ 0x0802053C
push {r4, lr}
adds r4, r0, #0
movs r1, #1
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
movs r0, #0x28
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x18]
movs r2, #4
rsbs r2, r2, #0
ands r2, r0
orrs r2, r1
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
movs r3, #0x40
orrs r0, r3
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r3
strb r1, [r4, #0x1b]
movs r0, #0x31
rsbs r0, r0, #0
ands r2, r0
strb r2, [r4, #0x18]
movs r0, #0x20
strh r0, [r4, #0x24]
bl Random
movs r1, #0x10
ands r0, r1
adds r0, #8
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_08020590
sub_08020590: @ 0x08020590
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
movs r5, #0xff
lsls r0, r1, #0x18
cmp r0, #0
bne _080205AE
adds r0, r4, #0
bl DeleteEntity
b _080205F2
_080205AE:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x3b
bhi _080205C8
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_080205C8:
ldr r0, [r4, #0x34]
ldr r1, _080205F4 @ =0xFFFF4000
adds r0, r0, r1
str r0, [r4, #0x34]
adds r0, r4, #0
bl sub_0806F69C
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r5
cmp r0, #0
bne _080205F2
movs r0, #0x28
strb r0, [r4, #0xf]
bl Random
movs r1, #0x10
ands r0, r1
adds r0, #8
strb r0, [r4, #0x15]
_080205F2:
pop {r4, r5, pc}
.align 2, 0
_080205F4: .4byte 0xFFFF4000
thumb_func_start sub_080205F8
sub_080205F8: @ 0x080205F8
movs r1, #4
strb r1, [r0, #0xc]
movs r1, #0x3c
strb r1, [r0, #0xe]
bx lr
.align 2, 0
thumb_func_start sub_08020604
sub_08020604: @ 0x08020604
push {r4, lr}
adds r4, r0, #0
bl sub_08049FA0
cmp r0, #0
bne _08020624
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _08020624
adds r0, r4, #0
bl sub_08049EE4
b _08020632
_08020624:
adds r0, r4, #0
adds r0, #0x80
ldrb r0, [r0]
ldrb r1, [r4, #0x15]
adds r0, r0, r1
movs r1, #0x1f
ands r0, r1
_08020632:
strb r0, [r4, #0x15]
pop {r4, pc}
.align 2, 0