tmc/asm/puffstool.s

1682 lines
27 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Puffstool
Puffstool: @ 0x08024FE8
push {r4, lr}
adds r4, r0, #0
ldr r1, _08025004 @ =gUnk_080CBF9C
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_08025004: .4byte gUnk_080CBF9C
thumb_func_start sub_08025008
sub_08025008: @ 0x08025008
push {lr}
ldr r2, _0802501C @ =gUnk_080CBFB4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802501C: .4byte gUnk_080CBFB4
thumb_func_start sub_08025020
sub_08025020: @ 0x08025020
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0
blt _080250C2
cmp r1, #3
ble _0802510C
cmp r1, #0x1b
bne _080250C2
adds r0, r4, #0
bl sub_0804AA1C
ldr r1, _08025058 @ =gUnk_080CBFE8
ldr r0, [r4, #0x4c]
ldrb r0, [r0, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
adds r3, r4, #0
adds r3, #0x82
ldrb r0, [r3]
cmp r1, r0
bhs _0802505C
subs r0, r0, r1
strb r0, [r3]
b _08025078
.align 2, 0
_08025058: .4byte gUnk_080CBFE8
_0802505C:
adds r1, r4, #0
adds r1, #0x84
movs r2, #0
movs r0, #0xa5
lsls r0, r0, #2
strh r0, [r1]
subs r1, #0x45
movs r0, #0x83
strb r0, [r1]
strb r2, [r3]
adds r0, r4, #0
movs r1, #0x7c
bl sub_0801D2B4
_08025078:
movs r2, #0
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldr r0, [r4, #0x20]
cmp r0, #0
ble _0802508A
str r2, [r4, #0x20]
_0802508A:
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xf4
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x42
strb r2, [r0]
adds r5, r4, #0
adds r5, #0x80
ldrb r0, [r5]
cmp r0, #0
bne _0802510C
ldr r0, [r4, #0x4c]
ldrb r0, [r0, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
adds r1, r4, #0
adds r1, #0x59
movs r0, #6
strb r0, [r1]
movs r0, #1
strb r0, [r5]
b _0802510C
_080250C2:
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x82
bne _0802510C
adds r0, r4, #0
adds r0, #0x3d
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
bge _0802510C
movs r0, #0x21
movs r1, #2
movs r2, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _08025104
adds r3, r2, #0
adds r3, #0x29
ldrb r0, [r3]
movs r1, #8
rsbs r1, r1, #0
ands r1, r0
movs r0, #3
orrs r1, r0
strb r1, [r3]
adds r0, r4, #0
adds r1, r2, #0
bl CopyPosition
_08025104:
movs r0, #0xc3
lsls r0, r0, #1
bl sub_08004488
_0802510C:
ldr r1, _08025118 @ =gUnk_080CBF9C
adds r0, r4, #0
bl sub_0804AA30
pop {r4, r5, pc}
.align 2, 0
_08025118: .4byte gUnk_080CBF9C
thumb_func_start sub_0802511C
sub_0802511C: @ 0x0802511C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x3a
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08025142
ldrb r0, [r4, #0xe]
cmp r0, #1
bne _08025142
adds r0, r4, #0
adds r0, #0x82
ldrb r0, [r0]
cmp r0, #0
beq _08025142
adds r0, r4, #0
bl sub_08025B18
_08025142:
adds r0, r4, #0
bl sub_0804A7D4
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802514C
sub_0802514C: @ 0x0802514C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _08025178
ldr r0, _08025174 @ =gUnk_080CBFEC
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _0802517E
.align 2, 0
_08025174: .4byte gUnk_080CBFEC
_08025178:
adds r0, r4, #0
bl sub_08025C2C
_0802517E:
pop {r4, pc}
thumb_func_start sub_08025180
sub_08025180: @ 0x08025180
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xd]
bl Random
strb r0, [r4, #0xe]
ldr r0, [r4, #0x4c]
ldrb r0, [r0, #0x15]
movs r1, #0x10
eors r0, r1
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_0804AA1C
pop {r4, pc}
thumb_func_start sub_080251AC
sub_080251AC: @ 0x080251AC
push {r4, lr}
adds r4, r0, #0
adds r3, r4, #0
adds r3, #0x82
ldrb r0, [r3]
cmp r0, #3
bls _080251D8
subs r0, #3
strb r0, [r3]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r1, #0xff
ands r0, r1
movs r1, #3
ands r0, r1
cmp r0, #0
bne _080251F4
adds r0, r4, #0
bl sub_08025BD4
b _080251F4
_080251D8:
adds r1, r4, #0
adds r1, #0x84
movs r2, #0
movs r0, #0xa5
lsls r0, r0, #2
strh r0, [r1]
subs r1, #0x45
movs r0, #0x83
strb r0, [r1]
strb r2, [r3]
adds r0, r4, #0
movs r1, #0x7c
bl sub_0801D2B4
_080251F4:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_080251FC
sub_080251FC: @ 0x080251FC
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0804A720
adds r1, r4, #0
adds r1, #0x82
movs r5, #0
movs r0, #0xf0
strb r0, [r1]
bl Random
movs r1, #0x1c
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x80
strb r5, [r0]
adds r0, r4, #0
bl sub_080256B4
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08025230
sub_08025230: @ 0x08025230
push {r4, r5, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x81
ldrb r0, [r1]
cmp r0, #0
beq _08025242
subs r0, #1
strb r0, [r1]
_08025242:
adds r0, r4, #0
bl sub_08025C44
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r5, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08025270
bl Random
movs r1, #3
ands r0, r1
adds r0, #4
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08025C60
strb r0, [r4, #0x15]
_08025270:
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _0802528C
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r5
cmp r0, #0
bne _08025290
ldrh r1, [r4, #0x2a]
adds r0, r4, #0
bl sub_0800417E
b _08025290
_0802528C:
movs r0, #0x1e
strb r0, [r4, #0xf]
_08025290:
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
cmp r0, #0
bne _080252D8
adds r0, r4, #0
bl sub_0802571C
cmp r0, #0
beq _080252DC
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _080252D4 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x86
strh r1, [r0]
b _080252DC
.align 2, 0
_080252D4: .4byte gRoomControls
_080252D8:
subs r0, #1
strh r0, [r1]
_080252DC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080252E0
sub_080252E0: @ 0x080252E0
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
adds r2, r4, #0
adds r2, #0x7c
ldrh r2, [r2]
adds r3, r4, #0
adds r3, #0x7e
ldrh r3, [r3]
bl sub_080045D4
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08025C44
adds r0, r4, #0
bl GetNextFrame
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r3, _08025348 @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r5, r0, #4
movs r2, #0x3f
ands r5, r2
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r5, r0
adds r0, r4, #0
adds r0, #0x86
ldrh r2, [r0]
cmp r5, r2
bne _0802534C
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08025352
adds r0, r4, #0
bl sub_080256B4
b _08025352
.align 2, 0
_08025348: .4byte gRoomControls
_0802534C:
strh r5, [r0]
movs r0, #0xf0
strb r0, [r4, #0xe]
_08025352:
movs r0, #0x2e
ldrsh r1, [r4, r0]
adds r0, r4, #0
adds r0, #0x7c
ldrh r0, [r0]
cmp r1, r0
bne _08025388
movs r1, #0x32
ldrsh r0, [r4, r1]
adds r1, r4, #0
adds r1, #0x7e
ldrh r1, [r1]
cmp r0, r1
bne _08025388
movs r1, #0
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_08025388:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0802538C
sub_0802538C: @ 0x0802538C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802539C
subs r0, #1
strb r0, [r4, #0xe]
b _080253CC
_0802539C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
bne _080253AE
adds r0, r4, #0
bl GetNextFrame
b _080253CC
_080253AE:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
ldr r1, [r4, #0x20]
ldr r0, _080253D0 @ =0x00001FFF
cmp r1, r0
bgt _080253CC
movs r0, #4
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_080253CC:
pop {r4, pc}
.align 2, 0
_080253D0: .4byte 0x00001FFF
thumb_func_start sub_080253D4
sub_080253D4: @ 0x080253D4
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _0802541A
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _080253FE
movs r0, #5
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
b _0802541A
_080253FE:
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
adds r0, r4, #0
bl sub_08025A54
adds r0, r4, #0
bl sub_08025AE8
_0802541A:
pop {r4, pc}
thumb_func_start sub_0802541C
sub_0802541C: @ 0x0802541C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08025448
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #1
strb r0, [r4, #0xf]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_08025448:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802544C
sub_0802544C: @ 0x0802544C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
bne _08025460
adds r0, r4, #0
bl GetNextFrame
b _0802547A
_08025460:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802547A
adds r0, r4, #0
bl sub_080256B4
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_0802547A:
pop {r4, pc}
thumb_func_start sub_0802547C
sub_0802547C: @ 0x0802547C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
adds r0, r4, #0
bl GetNextFrame
ldrb r1, [r4, #0xe]
movs r0, #7
ands r0, r1
cmp r0, #0
bne _0802549E
adds r0, r4, #0
bl sub_08025BD4
_0802549E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080254B0
adds r0, r4, #0
bl sub_08025C2C
_080254B0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080254B4
sub_080254B4: @ 0x080254B4
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802550C
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08025512
adds r0, r4, #0
adds r0, #0x84
ldrh r0, [r0]
cmp r0, #0
bne _080254F6
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x82
strb r0, [r1]
adds r1, #0x43
movs r0, #0xf0
strb r0, [r1]
adds r0, r4, #0
bl sub_080256B4
b _08025502
_080254F6:
movs r0, #0xc
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08025502:
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
b _08025512
_0802550C:
adds r0, r4, #0
bl GetNextFrame
_08025512:
pop {r4, pc}
thumb_func_start sub_08025514
sub_08025514: @ 0x08025514
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r1, [r4, #0xe]
adds r0, r1, #1
strb r0, [r4, #0xe]
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
adds r0, r4, #0
bl sub_0802594C
cmp r0, #0
beq _08025542
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x81
movs r0, #0x78
strb r0, [r1]
b _08025550
_08025542:
ldrb r0, [r4, #0xe]
cmp r0, #3
bls _08025550
movs r0, #0xa
strb r0, [r4, #0xc]
movs r0, #0x20
strb r0, [r4, #0xe]
_08025550:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08025554
sub_08025554: @ 0x08025554
push {r4, lr}
adds r4, r0, #0
movs r0, #1
bl sub_08049DF4
adds r2, r0, #0
cmp r2, #0
bne _0802556C
adds r0, r4, #0
bl sub_080256B4
b _080255A8
_0802556C:
ldrb r1, [r4, #0xe]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _08025580
adds r0, r2, #0
adds r1, r4, #0
bl sub_080045C4
strb r0, [r4, #0x15]
_08025580:
adds r0, r4, #0
bl sub_08025C44
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08025598
subs r0, #1
strb r0, [r4, #0xe]
b _080255A8
_08025598:
adds r0, r4, #0
bl sub_080258C4
cmp r0, #0
bne _080255A8
adds r0, r4, #0
bl sub_080256B4
_080255A8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080255AC
sub_080255AC: @ 0x080255AC
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r0, #1
bl sub_08049DF4
adds r6, r0, #0
cmp r6, #0
bne _080255C4
adds r0, r5, #0
bl sub_080256B4
b _08025638
_080255C4:
adds r1, r5, #0
adds r1, #0x81
ldrb r0, [r1]
cmp r0, #0
beq _080255D2
subs r0, #1
strb r0, [r1]
_080255D2:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802560C
bl Random
movs r1, #3
ands r0, r1
adds r0, #4
strb r0, [r5, #0xe]
bl Random
adds r4, r0, #0
movs r0, #0xf
ands r4, r0
cmp r4, #7
bgt _080255FA
subs r4, #1
_080255FA:
subs r4, #7
adds r0, r6, #0
adds r1, r5, #0
bl sub_080045C4
adds r0, r0, r4
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
_0802560C:
adds r1, r5, #0
adds r1, #0x78
ldrh r0, [r1]
cmp r0, #0
bne _08025628
adds r0, r5, #0
bl sub_080258C4
cmp r0, #0
bne _0802562C
adds r0, r5, #0
bl sub_080256B4
b _0802562C
_08025628:
subs r0, #1
strh r0, [r1]
_0802562C:
adds r0, r5, #0
bl sub_08025C44
adds r0, r5, #0
bl GetNextFrame
_08025638:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0802563C
sub_0802563C: @ 0x0802563C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x84
ldrh r0, [r2]
subs r1, r0, #1
strh r1, [r2]
lsls r0, r1, #0x10
cmp r0, #0
bne _08025678
adds r0, r4, #0
movs r1, #0x28
bl sub_0801D2B4
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x82
strb r0, [r1]
adds r1, #0x43
movs r0, #0xf0
strb r0, [r1]
adds r0, r4, #0
bl sub_080256B4
adds r0, r4, #0
bl sub_0804AA1C
b _080256B0
_08025678:
lsls r1, r1, #0x10
lsrs r0, r1, #0x10
cmp r0, #0x77
bhi _080256B0
ldr r0, _080256A4 @ =gUnk_080CBFF8
lsrs r1, r1, #0x14
adds r1, r1, r0
ldrb r1, [r1]
ldrh r2, [r2]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _080256B0
adds r0, r1, #1
ands r2, r0
cmp r2, #0
beq _080256A8
adds r0, r4, #0
movs r1, #0x7c
bl sub_0801D2B4
b _080256B0
.align 2, 0
_080256A4: .4byte gUnk_080CBFF8
_080256A8:
adds r0, r4, #0
movs r1, #0x28
bl sub_0801D2B4
_080256B0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080256B4
sub_080256B4: @ 0x080256B4
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #1
strb r0, [r5, #0xc]
bl Random
movs r1, #3
ands r0, r1
adds r0, #4
strb r0, [r5, #0xe]
movs r0, #0x1e
strb r0, [r5, #0xf]
bl Random
ldrb r4, [r5, #0x15]
adds r4, #7
movs r1, #7
bl __modsi3
lsls r0, r0, #2
adds r4, r4, r0
movs r0, #0x1c
ands r4, r0
strb r4, [r5, #0x15]
bl Random
ldr r2, _08025718 @ =gUnk_080CC000
movs r1, #0xf
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r2
ldrh r1, [r1]
adds r0, r5, #0
adds r0, #0x78
movs r4, #0
strh r1, [r0]
bl Random
movs r1, #0x18
bl __modsi3
lsls r0, r0, #1
adds r1, r5, #0
adds r1, #0x7a
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x7b
strb r4, [r0]
pop {r4, r5, pc}
.align 2, 0
_08025718: .4byte gUnk_080CC000
thumb_func_start sub_0802571C
sub_0802571C: @ 0x0802571C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
adds r7, r0, #0
ldr r0, _080257B0 @ =gRoomControls
mov sb, r0
ldrh r0, [r7, #0x2e]
mov r2, sb
ldrh r1, [r2, #6]
subs r0, r0, r1
adds r0, #8
movs r3, #0x10
rsbs r3, r3, #0
adds r2, r3, #0
ands r0, r2
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
str r0, [sp]
ldrh r0, [r7, #0x32]
mov r3, sb
ldrh r1, [r3, #8]
subs r0, r0, r1
adds r0, #8
ands r0, r2
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov sl, r0
adds r0, r7, #0
adds r0, #0x7a
ldrb r4, [r0]
movs r3, #0
ldr r0, _080257B4 @ =gUnk_080CC020
mov r8, r0
_08025764:
mov r1, r8
adds r0, r4, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldr r2, [sp]
adds r0, r2, r0
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
adds r0, r4, #1
add r0, r8
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
add r0, sl
lsls r0, r0, #0x10
lsrs r5, r0, #0x10
adds r0, r7, #0
adds r1, r6, #0
adds r2, r5, #0
str r3, [sp, #4]
bl sub_080257EC
ldr r3, [sp, #4]
cmp r0, #0
beq _080257B8
mov r3, sb
ldrh r0, [r3, #6]
adds r0, r6, r0
adds r1, r7, #0
adds r1, #0x7c
strh r0, [r1]
ldrh r0, [r3, #8]
adds r0, r5, r0
adds r1, #2
strh r0, [r1]
movs r0, #1
b _080257E0
.align 2, 0
_080257B0: .4byte gRoomControls
_080257B4: .4byte gUnk_080CC020
_080257B8:
adds r0, r4, #2
lsls r0, r0, #0x10
lsrs r4, r0, #0x10
cmp r4, #0x2f
bls _080257C4
movs r4, #0
_080257C4:
adds r0, r3, #1
lsls r0, r0, #0x10
lsrs r3, r0, #0x10
cmp r3, #3
bls _08025764
adds r0, r7, #0
adds r0, #0x7a
strb r4, [r0]
adds r1, r7, #0
adds r1, #0x7b
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
movs r0, #0
_080257E0:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080257EC
sub_080257EC: @ 0x080257EC
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
adds r7, r1, #0
adds r6, r2, #0
adds r0, #0x38
ldrb r2, [r0]
adds r0, r7, #0
adds r1, r6, #0
bl sub_080002A8
lsls r0, r0, #0x10
lsrs r2, r0, #0x10
ldr r0, _080258B0 @ =0x00000312
cmp r2, r0
beq _08025822
ldr r0, _080258B4 @ =gUnk_080B37A0
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0x16
beq _08025822
ldr r0, _080258B8 @ =gUnk_080B3E80
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0
beq _080258AA
_08025822:
adds r5, r7, #0
subs r5, #0x10
adds r4, #0x38
ldrb r2, [r4]
adds r0, r5, #0
adds r1, r6, #0
bl sub_080002A8
lsls r0, r0, #0x10
lsrs r2, r0, #0x10
ldr r0, _080258B0 @ =0x00000312
mov r8, r4
cmp r2, r0
beq _08025852
ldr r0, _080258B4 @ =gUnk_080B37A0
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0x16
beq _08025852
ldr r0, _080258B8 @ =gUnk_080B3E80
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0
beq _080258AA
_08025852:
adds r4, r6, #0
subs r4, #0x10
mov r0, r8
ldrb r2, [r0]
adds r0, r7, #0
adds r1, r4, #0
bl sub_080002A8
lsls r0, r0, #0x10
lsrs r2, r0, #0x10
ldr r0, _080258B0 @ =0x00000312
adds r1, r4, #0
cmp r2, r0
beq _08025882
ldr r0, _080258B4 @ =gUnk_080B37A0
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0x16
beq _08025882
ldr r0, _080258B8 @ =gUnk_080B3E80
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0
beq _080258AA
_08025882:
mov r0, r8
ldrb r2, [r0]
adds r0, r5, #0
bl sub_080002A8
lsls r0, r0, #0x10
lsrs r2, r0, #0x10
ldr r0, _080258B0 @ =0x00000312
cmp r2, r0
beq _080258BC
ldr r0, _080258B4 @ =gUnk_080B37A0
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0x16
beq _080258BC
ldr r0, _080258B8 @ =gUnk_080B3E80
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, #0
bne _080258BC
_080258AA:
movs r0, #1
b _080258BE
.align 2, 0
_080258B0: .4byte 0x00000312
_080258B4: .4byte gUnk_080B37A0
_080258B8: .4byte gUnk_080B3E80
_080258BC:
movs r0, #0
_080258BE:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080258C4
sub_080258C4: @ 0x080258C4
push {r4, lr}
adds r4, r0, #0
movs r0, #1
bl sub_08049DF4
adds r2, r0, #0
cmp r2, #0
beq _08025922
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r3, #0x2e
ldrsh r0, [r4, r3]
subs r3, r1, r0
adds r0, r3, #0
muls r0, r3, r0
adds r3, r0, #0
movs r1, #0x32
ldrsh r0, [r2, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
subs r0, r0, r1
adds r1, r0, #0
muls r1, r0, r1
adds r0, r1, #0
adds r3, r3, r0
adds r0, r4, #0
adds r0, #0x84
ldrh r0, [r0]
cmp r0, #0
bne _0802591A
adds r0, r4, #0
adds r0, #0x81
ldrb r1, [r0]
cmp r1, #0
bne _0802591A
movs r0, #0x80
lsls r0, r0, #3
cmp r3, r0
bgt _0802591A
movs r0, #9
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
b _08025942
_0802591A:
movs r0, #0x90
lsls r0, r0, #4
cmp r3, r0
ble _08025926
_08025922:
movs r0, #0
b _08025944
_08025926:
movs r0, #0xb
strb r0, [r4, #0xc]
movs r0, #1
strb r0, [r4, #0xe]
bl Random
ldr r2, _08025948 @ =gUnk_080CC050
movs r1, #0xf
ands r1, r0
adds r1, r1, r2
ldrb r1, [r1]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
_08025942:
movs r0, #1
_08025944:
pop {r4, pc}
.align 2, 0
_08025948: .4byte gUnk_080CC050
thumb_func_start sub_0802594C
sub_0802594C: @ 0x0802594C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x14
mov sl, r0
ldr r0, _08025A20 @ =gUnk_080CC090
lsls r1, r1, #2
adds r1, r1, r0
ldr r7, [r1]
mov r0, sl
adds r0, #0x38
ldrb r0, [r0]
mov sb, r0
ldr r3, _08025A24 @ =gRoomControls
mov r1, sl
ldrh r0, [r1, #0x2e]
ldrh r1, [r3, #6]
subs r0, r0, r1
adds r0, #8
movs r1, #0x10
rsbs r1, r1, #0
adds r2, r1, #0
ands r0, r2
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
str r0, [sp]
mov r1, sl
ldrh r0, [r1, #0x32]
ldrh r1, [r3, #8]
subs r0, r0, r1
adds r0, #8
ands r0, r2
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
str r0, [sp, #4]
_08025996:
movs r0, #0
ldrsb r0, [r7, r0]
ldr r1, [sp]
lsls r4, r1, #0x10
asrs r4, r4, #0x10
adds r4, r4, r0
lsls r4, r4, #0x10
movs r0, #1
ldrsb r0, [r7, r0]
ldr r1, [sp, #4]
lsls r5, r1, #0x10
asrs r5, r5, #0x10
adds r5, r5, r0
lsls r5, r5, #0x10
lsrs r0, r4, #0x10
str r0, [sp, #8]
asrs r4, r4, #0x10
lsrs r1, r5, #0x10
str r1, [sp, #0xc]
asrs r5, r5, #0x10
adds r0, r4, #0
adds r1, r5, #0
mov r2, sb
bl sub_080002D4
adds r6, r0, #0
lsls r6, r6, #0x18
lsrs r6, r6, #0x18
movs r0, #0x10
rsbs r0, r0, #0
adds r0, r0, r4
mov r8, r0
adds r1, r5, #0
mov r2, sb
bl sub_080002D4
adds r3, r0, #0
lsls r3, r3, #0x18
lsrs r3, r3, #0x18
subs r5, #0x10
adds r0, r4, #0
adds r1, r5, #0
mov r2, sb
str r3, [sp, #0x10]
bl sub_080002D4
adds r4, r0, #0
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
mov r0, r8
adds r1, r5, #0
mov r2, sb
bl sub_080002D4
ldr r3, [sp, #0x10]
orrs r6, r3
orrs r4, r6
orrs r4, r0
lsls r4, r4, #0x18
cmp r4, #0
beq _08025A28
adds r7, #2
movs r0, #0
ldrsb r0, [r7, r0]
cmp r0, #0x7f
bne _08025996
movs r0, #0
b _08025A44
.align 2, 0
_08025A20: .4byte gUnk_080CC090
_08025A24: .4byte gRoomControls
_08025A28:
ldr r2, _08025A50 @ =gRoomControls
ldrh r0, [r2, #6]
ldr r1, [sp, #8]
adds r0, r0, r1
mov r1, sl
adds r1, #0x7c
strh r0, [r1]
ldrh r0, [r2, #8]
ldr r1, [sp, #0xc]
adds r0, r0, r1
mov r1, sl
adds r1, #0x7e
strh r0, [r1]
movs r0, #1
_08025A44:
add sp, #0x14
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08025A50: .4byte gRoomControls
thumb_func_start sub_08025A54
sub_08025A54: @ 0x08025A54
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r1, r0, #0
adds r1, #0x38
ldrb r1, [r1]
mov sb, r1
ldr r3, _08025AB0 @ =gRoomControls
ldrh r2, [r0, #0x2e]
ldrh r1, [r3, #6]
subs r2, r2, r1
ldrh r1, [r0, #0x32]
ldrh r0, [r3, #8]
subs r1, r1, r0
ldr r4, _08025AB4 @ =gUnk_080CC0A0
movs r5, #0
lsls r2, r2, #0x10
asrs r2, r2, #0x10
mov r8, r2
movs r6, #0x3f
lsls r1, r1, #0x10
asrs r7, r1, #0x10
_08025A82:
movs r0, #0
ldrsb r0, [r4, r0]
add r0, r8
asrs r0, r0, #4
ands r0, r6
movs r1, #1
ldrsb r1, [r4, r1]
adds r1, r7, r1
asrs r1, r1, #4
ands r1, r6
lsls r1, r1, #6
orrs r0, r1
mov r1, sb
bl sub_08025AB8
adds r5, #1
adds r4, #2
cmp r5, #3
bls _08025A82
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08025AB0: .4byte gRoomControls
_08025AB4: .4byte gUnk_080CC0A0
thumb_func_start sub_08025AB8
sub_08025AB8: @ 0x08025AB8
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
bl sub_080002E0
cmp r0, #0
bne _08025AD6
lsls r0, r4, #0x10
lsrs r0, r0, #0x10
lsls r1, r5, #0x18
lsrs r1, r1, #0x18
bl sub_080002C8
cmp r0, #0xa
beq _08025ADA
_08025AD6:
movs r0, #0
b _08025AE6
_08025ADA:
movs r0, #0x61
adds r1, r4, #0
adds r2, r5, #0
bl sub_0807B7D8
movs r0, #1
_08025AE6:
pop {r4, r5, pc}
thumb_func_start sub_08025AE8
sub_08025AE8: @ 0x08025AE8
push {r4, lr}
adds r4, r0, #0
movs r1, #0x22
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08025B00
ldr r0, [r1, #0x30]
subs r0, #1
str r0, [r1, #0x30]
_08025B00:
adds r0, r4, #0
movs r1, #0x23
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08025B16
ldr r0, [r1, #0x30]
adds r0, #1
str r0, [r1, #0x30]
_08025B16:
pop {r4, pc}
thumb_func_start sub_08025B18
sub_08025B18: @ 0x08025B18
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
adds r6, r0, #0
movs r0, #0x2e
ldrsh r1, [r6, r0]
ldr r2, _08025BC8 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
str r1, [sp]
movs r0, #0x32
ldrsh r1, [r6, r0]
ldrh r0, [r2, #8]
subs r1, r1, r0
str r1, [sp, #4]
adds r0, r6, #0
adds r0, #0x38
ldrb r0, [r0]
mov sl, r0
ldr r5, _08025BCC @ =gUnk_080CC0A8
movs r7, #0
movs r1, #0x3f
mov r8, r1
movs r2, #0x10
rsbs r2, r2, #0
mov sb, r2
_08025B52:
movs r0, #0
ldrsb r0, [r5, r0]
ldr r1, [sp]
adds r0, r1, r0
asrs r0, r0, #4
mov r2, r8
ands r0, r2
movs r1, #1
ldrsb r1, [r5, r1]
ldr r2, [sp, #4]
adds r1, r2, r1
asrs r1, r1, #4
mov r2, r8
ands r1, r2
lsls r1, r1, #6
orrs r0, r1
mov r1, sl
bl sub_08025AB8
movs r0, #0x21
movs r1, #2
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08025BB4
movs r2, #0
ldrsb r2, [r5, r2]
lsls r2, r2, #0x10
movs r3, #1
ldrsb r3, [r5, r3]
lsls r3, r3, #0x10
adds r0, r6, #0
adds r1, r4, #0
bl PositionRelative
ldrh r1, [r4, #0x2e]
mov r0, sb
ands r0, r1
adds r0, #8
strh r0, [r4, #0x2e]
ldrh r1, [r4, #0x32]
mov r0, sb
ands r0, r1
adds r0, #8
strh r0, [r4, #0x32]
ldr r0, _08025BD0 @ =0x0000FFFF
strh r0, [r4, #0x36]
_08025BB4:
adds r7, #1
adds r5, #2
cmp r7, #8
bls _08025B52
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08025BC8: .4byte gRoomControls
_08025BCC: .4byte gUnk_080CC0A8
_08025BD0: .4byte 0x0000FFFF
thumb_func_start sub_08025BD4
sub_08025BD4: @ 0x08025BD4
push {r4, r5, lr}
adds r5, r0, #0
adds r0, #0x82
ldrb r0, [r0]
cmp r0, #0
beq _08025C22
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08025C22
movs r0, #0x21
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08025C22
ldr r3, _08025C24 @ =gUnk_080CC0BA
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
adds r1, r0, r3
movs r2, #0
ldrsb r2, [r1, r2]
lsls r2, r2, #0x10
adds r0, #1
adds r0, r0, r3
movs r3, #0
ldrsb r3, [r0, r3]
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
ldr r0, _08025C28 @ =0x0000FFF6
strh r0, [r4, #0x36]
_08025C22:
pop {r4, r5, pc}
.align 2, 0
_08025C24: .4byte gUnk_080CC0BA
_08025C28: .4byte 0x0000FFF6
thumb_func_start sub_08025C2C
sub_08025C2C: @ 0x08025C2C
push {lr}
movs r2, #0
movs r1, #8
strb r1, [r0, #0xc]
adds r1, r0, #0
adds r1, #0x80
strb r2, [r1]
movs r1, #8
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_08025C44
sub_08025C44: @ 0x08025C44
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08025C58
movs r0, #0
b _08025C5E
_08025C58:
adds r0, r2, #0
bl sub_080AEF88
_08025C5E:
pop {pc}
thumb_func_start sub_08025C60
sub_08025C60: @ 0x08025C60
push {r4, lr}
adds r4, r0, #0
bl sub_08049FA0
cmp r0, #0
bne _08025C80
bl Random
movs r1, #1
ands r1, r0
cmp r1, #0
beq _08025C80
adds r0, r4, #0
bl sub_08049EE4
b _08025C98
_08025C80:
bl Random
ldr r2, _08025C9C @ =gUnk_080CC0C2
movs r1, #7
ands r1, r0
adds r1, r1, r2
movs r0, #0
ldrsb r0, [r1, r0]
ldrb r4, [r4, #0x15]
adds r0, r0, r4
movs r1, #0x1f
ands r0, r1
_08025C98:
pop {r4, pc}
.align 2, 0
_08025C9C: .4byte gUnk_080CC0C2