tmc/asm/pushableRock.s

270 lines
4.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start PushableRock
PushableRock: @ 0x0808A4F4
push {lr}
ldr r2, _0808A508 @ =gUnk_08121078
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808A508: .4byte gUnk_08121078
thumb_func_start sub_0808A50C
sub_0808A50C: @ 0x0808A50C
push {lr}
ldrb r2, [r0, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r2
movs r2, #1
orrs r1, r2
strb r1, [r0, #0x18]
ldrb r1, [r0, #0xc]
adds r1, #1
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x19]
movs r1, #0x3f
ands r1, r2
movs r2, #0x80
orrs r1, r2
strb r1, [r0, #0x19]
adds r3, r0, #0
adds r3, #0x29
ldrb r2, [r3]
movs r1, #8
rsbs r1, r1, #0
ands r1, r2
movs r2, #4
orrs r1, r2
movs r2, #0x39
rsbs r2, r2, #0
ands r1, r2
movs r2, #0x18
orrs r1, r2
strb r1, [r3]
bl sub_0808A644
pop {pc}
thumb_func_start sub_0808A550
sub_0808A550: @ 0x0808A550
push {r4, lr}
adds r4, r0, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
adds r1, r0, #0
ldr r0, _0808A58C @ =0x0000401F
cmp r1, r0
bhi _0808A5CC
subs r0, #3
cmp r1, r0
blo _0808A5CC
adds r0, r1, #0
subs r0, #0x1c
lsls r1, r0, #1
strb r1, [r4, #0x14]
lsls r1, r0, #3
strb r1, [r4, #0x15]
lsls r0, r0, #0x19
lsrs r0, r0, #0x18
cmp r0, #2
bne _0808A590
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
b _0808A598
.align 2, 0
_0808A58C: .4byte 0x0000401F
_0808A590:
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
_0808A598:
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x70
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x74
ldrh r1, [r1]
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x14]
lsrs r1, r1, #1
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
ldr r0, _0808A5C8 @ =0x0000010F
bl sub_08004488
b _0808A5DE
.align 2, 0
_0808A5C8: .4byte 0x0000010F
_0808A5CC:
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0
beq _0808A5DE
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_0808A5DE:
pop {r4, pc}
thumb_func_start sub_0808A5E0
sub_0808A5E0: @ 0x0808A5E0
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0800445C
ldr r2, _0808A618 @ =gUnk_08121088
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #0xf
ands r0, r1
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl GetNextFrame
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808A616
movs r0, #0
strb r0, [r4, #0xc]
_0808A616:
pop {r4, r5, pc}
.align 2, 0
_0808A618: .4byte gUnk_08121088
thumb_func_start sub_0808A61C
sub_0808A61C: @ 0x0808A61C
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0808A634
adds r0, r2, #0
bl GetNextFrame
b _0808A640
_0808A634:
adds r0, r2, #0
adds r0, #0x29
ldrb r1, [r0]
movs r2, #7
orrs r1, r2
strb r1, [r0]
_0808A640:
pop {pc}
.align 2, 0
thumb_func_start sub_0808A644
sub_0808A644: @ 0x0808A644
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0808A6D0 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r5, r4, #0
adds r5, #0x74
strh r1, [r5]
ldrh r0, [r5]
adds r6, r4, #0
adds r6, #0x38
ldrb r1, [r6]
bl sub_080001DA
adds r1, r4, #0
adds r1, #0x70
strh r0, [r1]
ldrh r0, [r5]
ldrb r1, [r6]
bl sub_080002E0
adds r1, r4, #0
adds r1, #0x72
strb r0, [r1]
ldrh r0, [r5]
ldrb r1, [r6]
bl sub_080002C8
cmp r0, #0x19
beq _0808A69E
cmp r0, #0xf0
bne _0808A6E2
_0808A69E:
ldr r0, _0808A6D4 @ =0x00004015
ldrh r1, [r5]
ldrb r2, [r6]
bl SetTile
movs r0, #3
strb r0, [r4, #0xc]
adds r5, r4, #0
adds r5, #0x86
ldrh r0, [r5]
bl CheckFlags
cmp r0, #0
bne _0808A6D8
ldrh r0, [r5]
bl SetFlag
movs r0, #0xcd
bl PlaySFX
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
b _0808A6EC
.align 2, 0
_0808A6D0: .4byte gRoomControls
_0808A6D4: .4byte 0x00004015
_0808A6D8:
adds r0, r4, #0
movs r1, #6
bl InitializeAnimation
b _0808A6EC
_0808A6E2:
ldr r0, _0808A6F0 @ =0x0000401B
ldrh r1, [r5]
ldrb r2, [r6]
bl SetTile
_0808A6EC:
pop {r4, r5, r6, pc}
.align 2, 0
_0808A6F0: .4byte 0x0000401B