tmc/asm/rollobite.s

736 lines
12 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Rollobite
Rollobite: @ 0x08020638
push {lr}
ldr r1, _08020644 @ =gUnk_080CA66C
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_08020644: .4byte gUnk_080CA66C
thumb_func_start sub_08020648
sub_08020648: @ 0x08020648
push {r4, lr}
adds r4, r0, #0
bl sub_08020AD0
ldr r1, _08020664 @ =gUnk_080CA684
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_08020664: .4byte gUnk_080CA684
thumb_func_start sub_08020668
sub_08020668: @ 0x08020668
push {r4, r5, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x3f
ldrb r0, [r2]
cmp r0, #0x22
bne _080206A2
adds r1, r4, #0
adds r1, #0x45
ldrb r0, [r1]
cmp r0, #0xff
beq _080206A2
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #0xff
strb r0, [r4, #0x15]
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
movs r0, #0x23
strb r0, [r2]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl InitializeAnimation
_080206A2:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0x80
beq _080206D0
ldrb r0, [r4, #0xc]
subs r0, #4
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _080206D0
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0xb4
strb r0, [r4, #0xe]
movs r0, #0xff
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitializeAnimation
_080206D0:
ldrb r0, [r5]
cmp r0, #0x93
bne _080206DC
adds r0, r4, #0
bl sub_08020648
_080206DC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080206E0
sub_080206E0: @ 0x080206E0
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08020AD0
cmp r0, #0
beq _080206F6
adds r1, r4, #0
adds r1, #0x42
movs r0, #0
strb r0, [r1]
b _08020730
_080206F6:
adds r0, r4, #0
bl sub_08020B6C
cmp r0, #0
beq _0802072A
adds r1, r4, #0
adds r1, #0x42
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
adds r5, r4, #0
adds r5, #0x3e
ldrb r1, [r5]
adds r0, r4, #0
movs r2, #0xa
bl sub_080AE58C
adds r0, r4, #0
adds r0, #0x46
ldrh r1, [r0]
ldrb r2, [r5]
adds r0, r4, #0
movs r3, #0xa
bl sub_080AE7E8
b _08020730
_0802072A:
adds r0, r4, #0
bl sub_08001324
_08020730:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08020734
sub_08020734: @ 0x08020734
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _08020764
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
bne _08020764
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0xff
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitializeAnimation
b _08020774
_08020764:
ldr r0, _08020778 @ =gUnk_080CA6A4
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_08020774:
pop {r4, pc}
.align 2, 0
_08020778: .4byte gUnk_080CA6A4
thumb_func_start sub_0802077C
sub_0802077C: @ 0x0802077C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_08020788
sub_08020788: @ 0x08020788
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_08020790
sub_08020790: @ 0x08020790
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_08020798
sub_08020798: @ 0x08020798
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
bx lr
.align 2, 0
thumb_func_start nullsub_6
nullsub_6: @ 0x080207A4
bx lr
.align 2, 0
thumb_func_start sub_080207A8
sub_080207A8: @ 0x080207A8
push {lr}
movs r3, #4
movs r1, #4
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r2, [r1]
movs r1, #8
rsbs r1, r1, #0
ands r1, r2
orrs r1, r3
mov r2, ip
strb r1, [r2]
adds r3, r0, #0
adds r3, #0x3a
ldrb r2, [r3]
movs r1, #0xfb
ands r1, r2
strb r1, [r3]
ldrb r1, [r0, #0x15]
movs r2, #0x10
eors r1, r2
strb r1, [r0, #0x15]
movs r1, #0xc0
lsls r1, r1, #9
str r1, [r0, #0x20]
movs r1, #0x80
strh r1, [r0, #0x24]
ldrb r1, [r0, #0x14]
adds r1, #0x10
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080207F4
sub_080207F4: @ 0x080207F4
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r1, #0
movs r0, #0x30
strb r0, [r4, #0x16]
movs r0, #0x12
strb r0, [r4, #0x1c]
adds r0, r4, #0
adds r0, #0x84
strb r1, [r0]
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08020A30
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08020820
sub_08020820: @ 0x08020820
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r5, #1
adds r0, r5, #0
ands r0, r1
cmp r0, #0
beq _0802084A
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_080AEF88
cmp r0, #0
bne _0802084A
strb r5, [r4, #0xe]
_0802084A:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _08020872
movs r0, #0xef
ands r0, r1
strb r0, [r2]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020872
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
_08020872:
pop {r4, r5, pc}
thumb_func_start sub_08020874
sub_08020874: @ 0x08020874
push {lr}
ldr r2, _08020888 @ =gUnk_080CA6BC
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08020888: .4byte gUnk_080CA6BC
thumb_func_start sub_0802088C
sub_0802088C: @ 0x0802088C
movs r1, #1
strb r1, [r0, #0xd]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
ldr r1, _080208B0 @ =gLinkEntity
ldrb r1, [r1, #0x14]
adds r2, r0, #0
adds r2, #0x85
strb r1, [r2]
adds r0, #0x29
ldrb r2, [r0]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r2
strb r1, [r0]
bx lr
.align 2, 0
_080208B0: .4byte gLinkEntity
thumb_func_start sub_080208B4
sub_080208B4: @ 0x080208B4
push {r4, r5, lr}
adds r2, r0, #0
adds r4, r2, #0
adds r4, #0x85
ldrb r0, [r4]
ldr r5, _080208EC @ =gLinkEntity
ldrb r1, [r5, #0x14]
subs r0, r0, r1
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r0, #0
beq _080208E6
ldrb r0, [r2, #0x14]
adds r0, r0, r1
movs r1, #3
ands r0, r1
strb r0, [r2, #0x14]
ldrb r1, [r2, #0x14]
adds r1, #0x10
adds r0, r2, #0
bl InitializeAnimation
_080208E6:
ldrb r0, [r5, #0x14]
strb r0, [r4]
pop {r4, r5, pc}
.align 2, 0
_080208EC: .4byte gLinkEntity
thumb_func_start sub_080208F0
sub_080208F0: @ 0x080208F0
adds r0, #0x29
ldrb r2, [r0]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r2
movs r2, #0x18
orrs r1, r2
strb r1, [r0]
bx lr
.align 2, 0
thumb_func_start sub_08020904
sub_08020904: @ 0x08020904
push {lr}
movs r1, #4
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
movs r1, #0xff
strb r1, [r0, #0x15]
ldrb r1, [r0, #0x14]
adds r1, #0x10
bl InitializeAnimation
pop {pc}
thumb_func_start sub_08020920
sub_08020920: @ 0x08020920
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020936
adds r0, r1, #0
bl sub_08020A30
_08020936:
pop {pc}
thumb_func_start sub_08020938
sub_08020938: @ 0x08020938
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r5, #0x80
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _08020950
adds r0, r4, #0
bl GetNextFrame
_08020950:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
bne _08020980
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020978
movs r0, #5
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x14]
adds r1, #0xc
adds r0, r4, #0
bl InitializeAnimation
_08020978:
adds r0, r4, #0
bl sub_08078930
b _0802099C
_08020980:
cmp r0, #1
bne _0802098C
movs r0, #0x82
lsls r0, r0, #1
bl sub_08004488
_0802098C:
ldrb r1, [r4, #0x15]
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _0802099C
adds r0, r4, #0
bl sub_080AEFE0
_0802099C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080209A0
sub_080209A0: @ 0x080209A0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080209E2
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x22
strb r0, [r1]
adds r0, r4, #0
bl sub_08020A30
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
b _080209F0
_080209E2:
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080209F0
adds r0, r4, #0
bl sub_08078930
_080209F0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080209F4
sub_080209F4: @ 0x080209F4
push {r4, lr}
adds r4, r0, #0
movs r1, #0xe0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _08020A14
movs r1, #7
movs r0, #7
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
orrs r0, r1
strb r0, [r2]
_08020A14:
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
bne _08020A24
adds r0, r4, #0
bl GetNextFrame
_08020A24:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08020A28
sub_08020A28: @ 0x08020A28
push {lr}
bl GetNextFrame
pop {pc}
thumb_func_start sub_08020A30
sub_08020A30: @ 0x08020A30
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x84
ldrb r0, [r5]
cmp r0, #1
bhi _08020A68
bl Random
ldr r2, _08020A64 @ =gUnk_080CA6CC
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0xe]
cmp r0, #0
bne _08020A68
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r0, [r5]
adds r0, #1
strb r0, [r5]
b _08020A7A
.align 2, 0
_08020A64: .4byte gUnk_080CA6CC
_08020A68:
movs r0, #0
movs r1, #1
strb r1, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x84
strb r0, [r1]
adds r0, r4, #0
bl sub_08020A7C
_08020A7A:
pop {r4, r5, pc}
thumb_func_start sub_08020A7C
sub_08020A7C: @ 0x08020A7C
push {r4, r5, r6, lr}
adds r6, r0, #0
bl Random
ldrb r5, [r6, #0x15]
ldr r4, _08020ACC @ =gUnk_080CA6D4
movs r1, #3
bl __modsi3
adds r0, r0, r4
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r5, r5, r0
movs r4, #0x18
ands r5, r4
adds r0, r6, #0
bl sub_08049FA0
cmp r0, #0
bne _08020ABA
adds r0, r6, #0
bl sub_08049EE4
adds r0, #4
ands r0, r4
movs r1, #0x10
eors r1, r5
cmp r1, r0
bne _08020ABA
adds r5, r1, #0
_08020ABA:
strb r5, [r6, #0x15]
lsrs r0, r5, #3
strb r0, [r6, #0x14]
ldrb r1, [r6, #0x14]
adds r0, r6, #0
bl InitializeAnimation
pop {r4, r5, r6, pc}
.align 2, 0
_08020ACC: .4byte gUnk_080CA6D4
thumb_func_start sub_08020AD0
sub_08020AD0: @ 0x08020AD0
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_08020B6C
cmp r0, #0
beq _08020B68
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08020B68
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r3, _08020B5C @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r5, r0, #4
movs r2, #0x3f
ands r5, r2
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r5, r0
adds r6, r4, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r5, #0
bl GetTileType
lsls r0, r0, #0x10
ldr r1, _08020B60 @ =0xFF8F0000
adds r0, r0, r1
lsrs r0, r0, #0x10
cmp r0, #1
bhi _08020B68
movs r0, #6
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r2, [r4, #0x2e]
movs r1, #0x10
rsbs r1, r1, #0
adds r0, r1, #0
ands r0, r2
adds r0, #8
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x32]
ands r1, r0
adds r1, #0xd
strh r1, [r4, #0x32]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r4, #0x14]
adds r1, #0x14
adds r0, r4, #0
bl InitializeAnimation
ldr r0, _08020B64 @ =0x00004034
ldrb r2, [r6]
adds r1, r5, #0
bl SetTile
movs r0, #1
b _08020B6A
.align 2, 0
_08020B5C: .4byte gRoomControls
_08020B60: .4byte 0xFF8F0000
_08020B64: .4byte 0x00004034
_08020B68:
movs r0, #0
_08020B6A:
pop {r4, r5, r6, pc}
thumb_func_start sub_08020B6C
sub_08020B6C: @ 0x08020B6C
push {lr}
adds r0, #0x58
ldrb r0, [r0]
subs r0, #0x10
cmp r0, #3
bls _08020B7C
movs r0, #0
b _08020B7E
_08020B7C:
movs r0, #1
_08020B7E:
pop {pc}