tmc/asm/sittingPerson.s

413 lines
7.0 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start SittingPerson
SittingPerson: @ 0x08063740
push {lr}
ldr r2, _08063754 @ =gUnk_0810CBD8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08063754: .4byte gUnk_0810CBD8
thumb_func_start sub_08063758
sub_08063758: @ 0x08063758
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
lsls r1, r0, #1
adds r1, r1, r0
lsls r1, r1, #2
ldr r0, _08063794 @ =gUnk_0810CB78
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _080637B4
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0xe]
ands r1, r2
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
subs r0, #0x42
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
lsls r0, r0, #0x19
cmp r0, #0
blt _08063798
movs r0, #6
b _0806379A
.align 2, 0
_08063794: .4byte gUnk_0810CB78
_08063798:
movs r0, #2
_0806379A:
strb r0, [r4, #0x14]
ldrb r0, [r4, #0x14]
movs r1, #0
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x69
strb r1, [r0]
adds r0, r4, #0
bl sub_0807DD50
adds r0, r4, #0
bl sub_080637B8
_080637B4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080637B8
sub_080637B8: @ 0x080637B8
push {r4, r5, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _08063804
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x69
strb r0, [r1]
ldr r1, _08063800 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
cmp r0, #0
bge _080637F2
adds r1, #4
_080637F2:
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_0806F118
b _0806382E
.align 2, 0
_08063800: .4byte gLinkEntity
_08063804:
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r5, r4, #0
adds r5, #0x59
ldrb r0, [r5]
cmp r0, #0xfe
bne _08063828
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r5]
_08063828:
adds r0, r4, #0
bl GetNextFrame
_0806382E:
pop {r4, r5, pc}
thumb_func_start sub_08063830
sub_08063830: @ 0x08063830
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _0806384C
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x69
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
_0806384C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08063850
sub_08063850: @ 0x08063850
push {lr}
ldrb r3, [r0, #0x18]
lsls r3, r3, #0x19
lsrs r3, r3, #0x1f
rsbs r2, r3, #0
orrs r2, r3
asrs r2, r2, #0x1f
movs r3, #4
ands r2, r3
ldr r1, [r1, #4]
adds r1, r1, r2
ldrb r2, [r0, #0x14]
lsrs r2, r2, #1
adds r1, r1, r2
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_08063874
sub_08063874: @ 0x08063874
ldrb r1, [r0, #0xe]
strb r1, [r0, #0x14]
bx lr
.align 2, 0
thumb_func_start sub_0806387C
sub_0806387C: @ 0x0806387C
push {r4, r5, r6, lr}
adds r6, r0, #0
movs r4, #3
movs r0, #0xda
bl CheckLocalFlag
cmp r0, #0
bne _08063896
movs r4, #0
movs r0, #0xda
bl SetLocalFlag
b _080638D6
_08063896:
movs r0, #0xd1
bl CheckLocalFlag
cmp r0, #0
bne _080638D6
movs r5, #0
movs r4, #1
_080638A4:
ldr r0, _080638F8 @ =gUnk_02002B0E
adds r1, r4, #0
bl ReadBit
cmp r0, #0
beq _080638B2
adds r5, #1
_080638B2:
adds r4, #1
cmp r4, #0x82
ble _080638A4
movs r4, #1
cmp r5, #0x81
ble _080638D6
movs r4, #2
movs r0, #0xd1
bl SetLocalFlag
ldr r0, _080638FC @ =0x00000A17
movs r1, #1
bl sub_0807BA8C
ldr r0, _08063900 @ =0x00000A57
movs r1, #1
bl sub_0807BA8C
_080638D6:
ldr r0, _08063904 @ =gUnk_02002A40
ldrb r0, [r0, #8]
subs r1, r0, #6
cmp r1, #0
bge _080638E2
movs r1, #0
_080638E2:
ldr r2, _08063908 @ =gUnk_0810CBE4
lsls r0, r4, #1
lsls r1, r1, #3
adds r0, r0, r1
adds r0, r0, r2
ldrh r0, [r0]
adds r1, r6, #0
bl TextboxNoOverlap
pop {r4, r5, r6, pc}
.align 2, 0
_080638F8: .4byte gUnk_02002B0E
_080638FC: .4byte 0x00000A17
_08063900: .4byte 0x00000A57
_08063904: .4byte gUnk_02002A40
_08063908: .4byte gUnk_0810CBE4
thumb_func_start sub_0806390C
sub_0806390C: @ 0x0806390C
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #1
movs r0, #0xd9
bl CheckLocalFlag
cmp r0, #0
bne _0806392E
movs r5, #0
movs r0, #0xd9
bl SetLocalFlag
adds r0, r4, #0
adds r0, #0x84
ldr r1, [r0]
movs r0, #1
str r0, [r1, #0x14]
_0806392E:
ldr r0, _08063940 @ =gUnk_0810CC04
lsls r1, r5, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r4, #0
bl TextboxNoOverlap
pop {r4, r5, pc}
.align 2, 0
_08063940: .4byte gUnk_0810CC04
thumb_func_start sub_08063944
sub_08063944: @ 0x08063944
push {lr}
adds r3, r0, #0
movs r0, #0
str r0, [r1, #0x14]
ldr r0, _0806396C @ =gUnk_02002A40
ldrb r0, [r0, #8]
subs r0, #2
cmp r0, #0
bge _08063958
movs r0, #0
_08063958:
ldrb r1, [r3, #0xb]
lsls r1, r1, #6
lsls r0, r0, #3
ldr r2, _08063970 @ =gUnk_0810CC08
adds r0, r0, r2
adds r1, r1, r0
adds r0, r3, #0
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_0806396C: .4byte gUnk_02002A40
_08063970: .4byte gUnk_0810CC08
thumb_func_start SittingPerson_Head
SittingPerson_Head: @ 0x08063974
push {r4, r5, lr}
adds r4, r0, #0
ldrb r5, [r4, #0xa]
lsls r5, r5, #2
ldr r0, _080639C8 @ =gUnk_0810CBC0
adds r5, r5, r0
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r2, #0xf
ands r2, r0
ldrb r0, [r5]
adds r2, r2, r0
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldr r2, _080639CC @ =gUnk_0810CD88
ldrb r1, [r4, #0x1e]
movs r0, #3
ands r0, r1
ldrb r1, [r4, #0xa]
lsls r1, r1, #2
adds r0, r0, r1
adds r0, r0, r2
ldrb r2, [r0]
ldrb r0, [r5, #1]
adds r2, r2, r0
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
pop {r4, r5, pc}
.align 2, 0
_080639C8: .4byte gUnk_0810CBC0
_080639CC: .4byte gUnk_0810CD88
thumb_func_start sub_080639D0
sub_080639D0: @ 0x080639D0
push {r4, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
pop {r4, pc}
thumb_func_start SittingPerson_Fusion
SittingPerson_Fusion: @ 0x080639E8
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08063A40
ldrb r0, [r4, #0xa]
lsls r1, r0, #1
adds r1, r1, r0
lsls r1, r1, #2
ldr r0, _08063A3C @ =gUnk_0810CB78
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _08063A5C
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
movs r1, #0x41
rsbs r1, r1, #0
ands r0, r1
strb r0, [r4, #0x18]
ldrh r0, [r4, #0x32]
subs r0, #4
strh r0, [r4, #0x32]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl sub_08096208
b _08063A5C
.align 2, 0
_08063A3C: .4byte gUnk_0810CB78
_08063A40:
adds r5, r4, #0
adds r5, #0x59
ldrb r0, [r5]
cmp r0, #0xfe
bne _08063A56
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r5]
_08063A56:
adds r0, r4, #0
bl GetNextFrame
_08063A5C:
pop {r4, r5, pc}
.align 2, 0