tmc/asm/sluggula.s

478 lines
7.8 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Sluggula
Sluggula: @ 0x08023B94
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #1
bne _08023BAC
ldr r1, _08023BA8 @ =gUnk_080CBDBC
adds r0, r5, #0
bl EnemyFunctionHandler
b _08023BEC
.align 2, 0
_08023BA8: .4byte gUnk_080CBDBC
_08023BAC:
cmp r0, #0
bne _08023C00
movs r1, #0x36
ldrsh r0, [r5, r1]
cmp r0, #0
bne _08023BD8
adds r0, r5, #0
bl sub_080012DC
adds r1, r0, #0
cmp r1, #0
beq _08023BD8
ldr r0, _08023BD4 @ =gUnk_080012C8
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r5, #0
bl _call_via_r1
b _08023C06
.align 2, 0
_08023BD4: .4byte gUnk_080012C8
_08023BD8:
ldr r4, _08023BFC @ =gUnk_080CBDD4
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
_08023BEC:
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r5, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
b _08023C06
.align 2, 0
_08023BFC: .4byte gUnk_080CBDD4
_08023C00:
adds r0, r5, #0
bl sub_08023E10
_08023C06:
pop {r4, r5, pc}
thumb_func_start sub_08023C08
sub_08023C08: @ 0x08023C08
push {lr}
ldr r2, _08023C1C @ =gUnk_080CBDEC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08023C1C: .4byte gUnk_080CBDEC
thumb_func_start sub_08023C20
sub_08023C20: @ 0x08023C20
push {r4, lr}
adds r4, r0, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _08023C34
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08023C34:
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _08023C48
ldr r1, _08023C44 @ =gUnk_080CBDBC
adds r0, r4, #0
bl sub_0804AA30
b _08023C50
.align 2, 0
_08023C44: .4byte gUnk_080CBDBC
_08023C48:
ldr r1, _08023C54 @ =gUnk_080CBDD4
adds r0, r4, #0
bl sub_0804AA30
_08023C50:
pop {r4, pc}
.align 2, 0
_08023C54: .4byte gUnk_080CBDD4
thumb_func_start nullsub_137
nullsub_137: @ 0x08023C58
bx lr
.align 2, 0
thumb_func_start sub_08023C5C
sub_08023C5C: @ 0x08023C5C
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
bl Random
movs r1, #0x30
ands r0, r1
adds r0, #0xb4
strb r0, [r4, #0xe]
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_08023C8C
sub_08023C8C: @ 0x08023C8C
push {r4, lr}
adds r4, r0, #0
bl sub_080AEF88
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_08023E54
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08023CDC
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #1
beq _08023CBC
movs r0, #8
strb r0, [r4, #0xe]
b _08023CDC
_08023CBC:
bl Random
movs r1, #0x30
ands r0, r1
adds r0, #0xb4
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08023E9C
ldrb r0, [r4, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_08023CDC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08023CE0
sub_08023CE0: @ 0x08023CE0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _08023D48
cmp r0, #1
bgt _08023CF4
cmp r0, #0
beq _08023CFA
b _08023DC0
_08023CF4:
cmp r0, #2
beq _08023D6E
b _08023DC0
_08023CFA:
adds r0, r4, #0
bl sub_0804A720
ldrb r1, [r4, #0xb]
cmp r1, #1
bne _08023D1C
movs r0, #2
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _08023D12
strb r1, [r4, #0xe]
_08023D12:
ldrb r0, [r4, #0x18]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x18]
b _08023D20
_08023D1C:
movs r0, #1
strb r0, [r4, #0xc]
_08023D20:
ldr r0, _08023D44 @ =0x0000FF80
strh r0, [r4, #0x36]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1b]
adds r0, r4, #0
movs r1, #6
bl InitializeAnimation
b _08023E0A
.align 2, 0
_08023D44: .4byte 0x0000FF80
_08023D48:
adds r0, r4, #0
movs r1, #1
movs r2, #0x20
bl sub_08049F64
cmp r0, #0
beq _08023E0A
movs r0, #2
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _08023D64
movs r0, #8
strb r0, [r4, #0xe]
_08023D64:
ldrb r0, [r4, #0x18]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x18]
b _08023E0A
_08023D6E:
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08023D94
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08023E0A
ldr r0, _08023D90 @ =0x0000012D
bl sub_08004488
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
b _08023E0A
.align 2, 0
_08023D90: .4byte 0x0000012D
_08023D94:
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08023E0A
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #7
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0x84
bl sub_08004488
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
b _08023E0A
_08023DC0:
adds r0, r4, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
cmp r1, #0
beq _08023E0A
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08023DF2
movs r0, #0x10
movs r1, #1
bl CreateEnemy
adds r1, r0, #0
cmp r1, #0
beq _08023E0A
adds r0, r4, #0
bl sub_0804A4E4
bl DeleteThisEntity
b _08023E0A
_08023DF2:
ldr r1, _08023E0C @ =gUnk_080CBDF4
ldrb r0, [r2]
subs r0, #1
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x32]
adds r0, r0, r1
movs r1, #0
strh r0, [r4, #0x32]
strb r1, [r2]
_08023E0A:
pop {r4, pc}
.align 2, 0
_08023E0C: .4byte gUnk_080CBDF4
thumb_func_start sub_08023E10
sub_08023E10: @ 0x08023E10
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08023E36
movs r0, #1
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #9
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
_08023E36:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08023E50
adds r0, r4, #0
bl DeleteEntity
_08023E50:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08023E54
sub_08023E54: @ 0x08023E54
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
adds r1, r0, #1
strb r1, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1b
bls _08023E94
movs r0, #0
strb r0, [r4, #0xf]
movs r0, #0x10
movs r1, #2
bl CreateEnemy
adds r5, r0, #0
cmp r5, #0
beq _08023E94
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
ldr r1, _08023E98 @ =gUnk_080CBDF7
adds r0, r0, r1
movs r2, #0
ldrsb r2, [r0, r2]
lsls r2, r2, #0x10
movs r3, #1
ldrsb r3, [r0, r3]
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
_08023E94:
pop {r4, r5, pc}
.align 2, 0
_08023E98: .4byte gUnk_080CBDF7
thumb_func_start sub_08023E9C
sub_08023E9C: @ 0x08023E9C
push {r4, r5, r6, lr}
adds r5, r0, #0
bl Random
adds r6, r0, #0
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
bne _08023EC2
movs r0, #1
ands r0, r6
cmp r0, #0
beq _08023EC2
adds r0, r5, #0
bl sub_08049EE4
adds r0, #4
b _08023F1C
_08023EC2:
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08023F0A
movs r0, #6
ands r0, r6
cmp r0, #0
beq _08023F0A
ldr r0, _08023F00 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r5, #0
bl sub_080045C4
ldrb r2, [r5, #0x15]
subs r1, r0, r2
cmp r1, #0
beq _08023F22
adds r0, r1, #4
movs r3, #0x1f
ands r0, r3
cmp r0, #8
bls _08023F22
ands r1, r3
cmp r1, #0xf
bhi _08023F04
adds r0, r2, #0
adds r0, #8
b _08023F1C
.align 2, 0
_08023F00: .4byte gUnk_020000B0
_08023F04:
adds r0, r2, #0
subs r0, #8
b _08023F1C
_08023F0A:
ldr r4, _08023F24 @ =gUnk_080CBDFF
lsrs r0, r6, #4
movs r1, #3
bl __modsi3
adds r0, r0, r4
ldrb r0, [r0]
ldrb r1, [r5, #0x15]
adds r0, r0, r1
_08023F1C:
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
_08023F22:
pop {r4, r5, r6, pc}
.align 2, 0
_08023F24: .4byte gUnk_080CBDFF