tmc/asm/smallPesto.s

184 lines
3.0 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08031714
sub_08031714: @ 0x08031714
push {r4, lr}
adds r4, r0, #0
bl sub_080317B4
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803176E
bl Random
movs r1, #0xf
ands r0, r1
adds r0, #0x10
strb r0, [r4, #0xf]
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _08031750
ldrb r1, [r4, #0xf]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08031750
adds r0, r4, #0
bl sub_08049EE4
b _08031766
_08031750:
ldrb r0, [r4, #0x15]
adds r0, #0x18
strb r0, [r4, #0x15]
bl Random
movs r1, #0xe
ands r0, r1
ldrb r1, [r4, #0x15]
adds r0, r0, r1
movs r1, #0x1f
ands r0, r1
_08031766:
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_080317E0
_0803176E:
pop {r4, pc}
thumb_func_start sub_08031770
sub_08031770: @ 0x08031770
push {r4, lr}
adds r1, r0, #0
adds r4, r1, #0
adds r4, #0x80
ldrh r0, [r4]
cmp r0, #0
beq _08031790
subs r0, #1
strh r0, [r4]
lsls r0, r0, #0x10
cmp r0, #0
bne _080317B2
adds r0, r1, #0
bl sub_08031840
b _080317B2
_08031790:
ldr r0, [r1, #0x54]
cmp r0, #0
bne _080317AA
bl Random
movs r1, #0x7f
ands r0, r1
movs r2, #0x80
lsls r2, r2, #2
adds r1, r2, #0
orrs r0, r1
strh r0, [r4]
b _080317B2
_080317AA:
ldr r0, [r0, #4]
cmp r0, #0
bne _080317B2
str r0, [r1, #0x54]
_080317B2:
pop {r4, pc}
thumb_func_start sub_080317B4
sub_080317B4: @ 0x080317B4
push {r4, lr}
adds r4, r0, #0
bl Random
movs r1, #0x30
ands r1, r0
movs r2, #0xd
rsbs r2, r2, #0
adds r0, r2, #0
cmp r1, #0
beq _080317D0
movs r1, #0xc
rsbs r1, r1, #0
adds r0, r1, #0
_080317D0:
strh r0, [r4, #0x36]
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_080317E0
sub_080317E0: @ 0x080317E0
push {lr}
ldrb r1, [r0, #0x15]
adds r1, #2
movs r2, #0x1c
ands r1, r2
lsrs r1, r1, #2
strb r1, [r0, #0x14]
ldrb r1, [r0, #0x14]
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080317F8
sub_080317F8: @ 0x080317F8
push {r4, r5, r6, lr}
adds r4, r0, #0
bl Random
movs r1, #0x18
ands r0, r1
movs r5, #1
strb r5, [r4, #0xc]
movs r6, #0
ldr r1, _08031838 @ =0x0000FFF4
strh r1, [r4, #0x36]
adds r1, r4, #0
adds r1, #0x38
strb r5, [r1]
adds r3, r4, #0
adds r3, #0x3c
ldrb r2, [r3]
movs r1, #0x10
orrs r1, r2
strb r1, [r3]
strb r5, [r4, #0x1c]
strb r0, [r4, #0x15]
ldr r0, _0803183C @ =gUnk_080CE560
str r0, [r4, #0x48]
adds r0, r4, #0
bl sub_080317E0
strb r6, [r4, #0xe]
movs r0, #0x20
strb r0, [r4, #0xf]
pop {r4, r5, r6, pc}
.align 2, 0
_08031838: .4byte 0x0000FFF4
_0803183C: .4byte gUnk_080CE560
thumb_func_start sub_08031840
sub_08031840: @ 0x08031840
push {r4, r5, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xa]
movs r0, #0x2d
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _08031862
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
str r5, [r4, #0x50]
str r4, [r5, #0x54]
movs r0, #1
strb r0, [r4, #0xb]
_08031862:
pop {r4, r5, pc}