tmc/asm/smith.s

426 lines
7.0 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Smith
Smith: @ 0x08065FC0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08066028
adds r2, r4, #0
adds r2, #0x39
movs r0, #0
ldrsb r0, [r2, r0]
adds r6, r4, #0
adds r6, #0x58
cmp r0, #2
bne _0806600C
movs r0, #0
movs r1, #4
strb r1, [r4, #0xc]
strb r0, [r2]
ldrb r0, [r6]
movs r5, #0
cmp r0, #0xc
bne _08065FF0
movs r5, #8
_08065FF0:
ldr r1, _08066020 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r5, r5, r0
adds r0, r4, #0
adds r1, r5, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0806F118
_0806600C:
ldr r0, _08066024 @ =gUnk_0811036C
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _08066042
.align 2, 0
_08066020: .4byte gLinkEntity
_08066024: .4byte gUnk_0811036C
_08066028:
ldr r0, _08066058 @ =gUnk_08110360
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
adds r6, r4, #0
adds r6, #0x58
_08066042:
ldrb r0, [r6]
cmp r0, #0xc
bne _0806605C
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
b _0806606E
.align 2, 0
_08066058: .4byte gUnk_08110360
_0806605C:
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r0
movs r0, #8
orrs r1, r0
strb r1, [r2]
_0806606E:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080660A0
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #0x3d
movs r2, #0x20
bl CreateFx
ldr r4, _080660A4 @ =gUnk_08110380
bl Random
movs r1, #7
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
bl PlaySFX
_080660A0:
pop {r4, r5, r6, pc}
.align 2, 0
_080660A4: .4byte gUnk_08110380
thumb_func_start Smith_Head
Smith_Head: @ 0x080660A8
push {r4, r5, lr}
adds r5, r0, #0
adds r0, #0x5a
ldrb r4, [r0]
ldrb r2, [r5, #0x1e]
adds r0, r5, #0
movs r1, #0
bl SetExtraSpriteFrame
movs r0, #0x40
ands r4, r0
cmp r4, #0
beq _080660CE
adds r0, r5, #0
movs r1, #1
movs r2, #0x16
bl SetExtraSpriteFrame
b _080660D8
_080660CE:
adds r0, r5, #0
movs r1, #1
movs r2, #0xff
bl SetExtraSpriteFrame
_080660D8:
adds r0, r5, #0
movs r1, #0
movs r2, #1
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
bl sub_0807000C
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080660EC
sub_080660EC: @ 0x080660EC
push {r4, lr}
adds r4, r0, #0
ldr r1, _08066114 @ =gUnk_08110354
bl LoadExtraSpriteData
cmp r0, #0
beq _08066112
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
adds r0, r4, #0
movs r1, #2
bl InitAnimationForceUpdate
_08066112:
pop {r4, pc}
.align 2, 0
_08066114: .4byte gUnk_08110354
thumb_func_start sub_08066118
sub_08066118: @ 0x08066118
push {r4, lr}
adds r4, r0, #0
movs r1, #0x28
movs r2, #0x28
bl sub_0806ED9C
adds r1, r0, #0
cmp r1, #0
bge _0806612E
movs r1, #2
b _08066144
_0806612E:
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0806613A
movs r0, #0x10
strb r0, [r4, #0xf]
b _08066144
_0806613A:
subs r0, #1
strb r0, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
_08066144:
adds r0, r4, #0
bl sub_0806F078
cmp r0, #0
bne _08066154
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08066154:
adds r0, r4, #0
adds r0, #0x39
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _0806616C
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0
bl TextboxNoOverlapFollow
_0806616C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066170
sub_08066170: @ 0x08066170
movs r1, #1
strb r1, [r0, #0xc]
bx lr
.align 2, 0
thumb_func_start sub_08066178
sub_08066178: @ 0x08066178
push {r4, lr}
adds r4, r0, #0
ldr r1, _080661AC @ =gUnk_08110354
bl LoadExtraSpriteData
cmp r0, #0
beq _080661A8
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
adds r0, r4, #0
bl sub_0807DD50
_080661A8:
pop {r4, pc}
.align 2, 0
_080661AC: .4byte gUnk_08110354
thumb_func_start sub_080661B0
sub_080661B0: @ 0x080661B0
push {lr}
movs r1, #0
bl sub_0807DD94
pop {pc}
.align 2, 0
thumb_func_start sub_080661BC
sub_080661BC: @ 0x080661BC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0xc
bne _080661F4
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080661FC
adds r0, r4, #0
bl sub_0806EDC4
adds r0, #8
adds r1, r4, #0
adds r1, #0x80
strh r0, [r1]
ldrh r1, [r1]
adds r0, r4, #0
bl InitAnimationForceUpdate
b _080661FC
_080661F4:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
_080661FC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066200
sub_08066200: @ 0x08066200
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
thumb_func_start sub_08066218
sub_08066218: @ 0x08066218
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08066228
movs r0, #1
strb r0, [r4, #0xc]
_08066228:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806622C
sub_0806622C: @ 0x0806622C
push {lr}
adds r2, r0, #0
ldr r0, _0806624C @ =gUnk_02002A40
ldrb r0, [r0, #8]
subs r0, #2
cmp r0, #0
bge _0806623C
movs r0, #0
_0806623C:
lsls r1, r0, #3
ldr r0, _08066250 @ =gUnk_08110390
adds r1, r1, r0
adds r0, r2, #0
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_0806624C: .4byte gUnk_02002A40
_08066250: .4byte gUnk_08110390
thumb_func_start nullsub_501
nullsub_501: @ 0x08066254
bx lr
.align 2, 0
thumb_func_start sub_08066258
sub_08066258: @ 0x08066258
push {r4, lr}
ldr r4, _08066270 @ =gUnk_081103D0
bl Random
movs r1, #7
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
bl PlaySFX
pop {r4, pc}
.align 2, 0
_08066270: .4byte gUnk_081103D0
thumb_func_start sub_08066274
sub_08066274: @ 0x08066274
push {lr}
ldr r3, _08066284 @ =gUnk_081103E0
movs r1, #1
movs r2, #0
bl sub_08078850
pop {pc}
.align 2, 0
_08066284: .4byte gUnk_081103E0
thumb_func_start sub_08066288
sub_08066288: @ 0x08066288
push {lr}
adds r1, r0, #0
adds r1, #0x68
ldrb r1, [r1]
bl sub_08078784
pop {pc}
.align 2, 0
thumb_func_start Smith_Fusion
Smith_Fusion: @ 0x08066298
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080662D0
ldr r1, _080662CC @ =gUnk_08110354
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _080662D6
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #6
bl InitAnimationForceUpdate
b _080662D6
.align 2, 0
_080662CC: .4byte gUnk_08110354
_080662D0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080662D6:
pop {r4, pc}