tmc/asm/smoke.s

143 lines
2.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Smoke
Smoke: @ 0x0808A3F4
push {lr}
ldr r2, _0808A408 @ =gUnk_08121060
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808A408: .4byte gUnk_08121060
thumb_func_start sub_0808A40C
sub_0808A40C: @ 0x0808A40C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0808A41E
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x28
strb r0, [r4, #0xe]
_0808A41E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808A466
bl Random
movs r1, #0x1f
ands r0, r1
movs r1, #0x40
subs r1, r1, r0
strb r1, [r4, #0xe]
movs r0, #0x2d
movs r1, #1
movs r2, #0
bl CreateObject
adds r5, r0, #0
cmp r5, #0
beq _0808A466
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
bl Random
ldr r2, _0808A468 @ =gUnk_08121068
movs r1, #7
ands r1, r0
adds r1, r1, r2
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r1, [r5, #0x2e]
adds r0, r0, r1
strh r0, [r5, #0x2e]
_0808A466:
pop {r4, r5, pc}
.align 2, 0
_0808A468: .4byte gUnk_08121068
thumb_func_start sub_0808A46C
sub_0808A46C: @ 0x0808A46C
push {lr}
ldr r2, _0808A480 @ =gUnk_08121070
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808A480: .4byte gUnk_08121070
thumb_func_start sub_0808A484
sub_0808A484: @ 0x0808A484
push {r4, lr}
movs r3, #1
movs r1, #1
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x18]
subs r1, #5
ands r1, r2
orrs r1, r3
strb r1, [r0, #0x18]
movs r1, #0x40
strh r1, [r0, #0x24]
movs r1, #6
strb r1, [r0, #0x15]
ldrb r3, [r0, #0x19]
movs r2, #0x3f
adds r1, r2, #0
ands r1, r3
movs r4, #0x40
orrs r1, r4
strb r1, [r0, #0x19]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r3, [r1]
movs r1, #8
rsbs r1, r1, #0
ands r1, r3
mov r3, ip
strb r1, [r3]
ldrb r1, [r0, #0x1b]
ands r2, r1
orrs r2, r4
strb r2, [r0, #0x1b]
movs r1, #0x28
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808A4D0
sub_0808A4D0: @ 0x0808A4D0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808A4F2
adds r0, r4, #0
bl DeleteEntity
_0808A4F2:
pop {r4, pc}