tmc/asm/spikedBeetle.s

501 lines
8.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start SpikedBeetle
SpikedBeetle: @ 0x0802B5F0
push {r4, lr}
adds r4, r0, #0
ldr r1, _0802B60C @ =gUnk_080CD2D8
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_0802B60C: .4byte gUnk_080CD2D8
thumb_func_start sub_0802B610
sub_0802B610: @ 0x0802B610
push {lr}
ldr r2, _0802B624 @ =gUnk_080CD2F0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802B624: .4byte gUnk_080CD2F0
thumb_func_start sub_0802B628
sub_0802B628: @ 0x0802B628
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0x1d
bhi _0802B706
lsls r0, r1, #2
ldr r1, _0802B644 @ =_0802B648
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0802B644: .4byte _0802B648
_0802B648: @ jump table
.4byte _0802B6C0 @ case 0
.4byte _0802B706 @ case 1
.4byte _0802B6CC @ case 2
.4byte _0802B6CC @ case 3
.4byte _0802B6C0 @ case 4
.4byte _0802B6C0 @ case 5
.4byte _0802B6C0 @ case 6
.4byte _0802B706 @ case 7
.4byte _0802B6C0 @ case 8
.4byte _0802B6C0 @ case 9
.4byte _0802B6C0 @ case 10
.4byte _0802B6C0 @ case 11
.4byte _0802B6C0 @ case 12
.4byte _0802B706 @ case 13
.4byte _0802B706 @ case 14
.4byte _0802B706 @ case 15
.4byte _0802B706 @ case 16
.4byte _0802B706 @ case 17
.4byte _0802B706 @ case 18
.4byte _0802B706 @ case 19
.4byte _0802B706 @ case 20
.4byte _0802B706 @ case 21
.4byte _0802B6CC @ case 22
.4byte _0802B706 @ case 23
.4byte _0802B6CC @ case 24
.4byte _0802B6CC @ case 25
.4byte _0802B6CC @ case 26
.4byte _0802B706 @ case 27
.4byte _0802B706 @ case 28
.4byte _0802B6CC @ case 29
_0802B6C0:
ldrb r0, [r4, #0xc]
cmp r0, #4
bne _0802B706
movs r0, #1
strb r0, [r4, #0xe]
b _0802B706
_0802B6CC:
ldrb r0, [r4, #0xc]
cmp r0, #5
bhi _0802B706
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r1, #0
movs r0, #0xc0
strh r0, [r4, #0x24]
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x42
strb r1, [r0]
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xf8
strb r0, [r1]
adds r1, #2
movs r0, #0x64
strb r0, [r1]
adds r0, r4, #0
movs r1, #9
bl InitializeAnimation
_0802B706:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0802B718
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0802B718:
ldr r1, _0802B724 @ =gUnk_080CD2D8
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_0802B724: .4byte gUnk_080CD2D8
thumb_func_start nullsub_144
nullsub_144: @ 0x0802B728
bx lr
.align 2, 0
thumb_func_start sub_0802B72C
sub_0802B72C: @ 0x0802B72C
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xe]
movs r0, #0xff
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_0802B7A4
pop {r4, pc}
thumb_func_start sub_0802B744
sub_0802B744: @ 0x0802B744
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0802B780
adds r0, r4, #0
movs r1, #1
movs r2, #0xc
bl sub_0804A024
adds r1, r0, #0
cmp r1, #0xff
beq _0802B780
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
movs r0, #0x18
ands r1, r0
strb r1, [r4, #0x15]
adds r0, r4, #0
movs r1, #8
bl InitializeAnimation
b _0802B7A2
_0802B780:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802B794
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x1e
b _0802B7A0
_0802B794:
adds r0, r4, #0
bl sub_080AEF88
cmp r0, #0
bne _0802B7A2
movs r0, #1
_0802B7A0:
strb r0, [r4, #0xe]
_0802B7A2:
pop {r4, pc}
thumb_func_start sub_0802B7A4
sub_0802B7A4: @ 0x0802B7A4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802B7F4
movs r0, #1
strb r0, [r4, #0xc]
bl Random
ldr r2, _0802B7F8 @ =gUnk_080CD314
movs r1, #3
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0xe]
movs r0, #0x60
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0802B960
ldrb r0, [r4, #0x15]
lsls r1, r0, #0x18
lsrs r0, r1, #0x18
cmp r0, #0xff
beq _0802B7F4
lsrs r2, r1, #0x1b
ldrb r0, [r4, #0x14]
cmp r2, r0
beq _0802B7F4
movs r1, #3
adds r0, r2, #0
ands r0, r1
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r1, r2, #0
bl InitializeAnimation
_0802B7F4:
pop {r4, pc}
.align 2, 0
_0802B7F8: .4byte gUnk_080CD314
thumb_func_start sub_0802B7FC
sub_0802B7FC: @ 0x0802B7FC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802B81E
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x78
strb r0, [r4, #0xe]
movs r0, #0xe0
lsls r0, r0, #1
strh r0, [r4, #0x24]
_0802B81E:
pop {r4, pc}
thumb_func_start sub_0802B820
sub_0802B820: @ 0x0802B820
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
cmp r0, #0
bne _0802B830
movs r0, #1
strb r0, [r4, #0xe]
_0802B830:
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802B84A
adds r0, r4, #0
bl sub_0802B9B4
b _0802B87E
_0802B84A:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0802B878
ldrb r1, [r4, #0xe]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _0802B87E
ldr r0, _0802B874 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl sub_080045C4
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
b _0802B87E
.align 2, 0
_0802B874: .4byte gUnk_020000B0
_0802B878:
adds r0, r4, #0
bl sub_0802B9B4
_0802B87E:
pop {r4, pc}
thumb_func_start sub_0802B880
sub_0802B880: @ 0x0802B880
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802B8AC
movs r0, #2
strb r0, [r2, #0xc]
movs r0, #0x3c
strb r0, [r2, #0xe]
ldrb r0, [r2, #0x15]
adds r0, #4
movs r1, #0x18
ands r0, r1
asrs r0, r0, #3
strb r0, [r2, #0x14]
ldrb r1, [r2, #0x14]
adds r0, r2, #0
bl InitializeAnimation
_0802B8AC:
pop {pc}
.align 2, 0
thumb_func_start sub_0802B8B0
sub_0802B8B0: @ 0x0802B8B0
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
beq _0802B8CC
cmp r0, #1
beq _0802B8D4
b _0802B8DA
_0802B8CC:
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x96
strb r0, [r4, #0xe]
_0802B8D4:
ldr r0, _0802B8DC @ =0x0000012B
bl sub_08004488
_0802B8DA:
pop {r4, pc}
.align 2, 0
_0802B8DC: .4byte 0x0000012B
thumb_func_start sub_0802B8E0
sub_0802B8E0: @ 0x0802B8E0
push {r4, lr}
adds r3, r0, #0
ldrb r0, [r3, #0xe]
subs r1, r0, #1
strb r1, [r3, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
beq _0802B91C
adds r4, r0, #0
lsrs r0, r4, #0x18
cmp r0, #0x3b
bhi _0802B940
movs r0, #1
ands r1, r0
cmp r1, #0
beq _0802B940
adds r3, #0x62
ldr r2, _0802B918 @ =gUnk_080CD318
lsrs r0, r4, #0x19
movs r1, #3
ands r0, r1
adds r0, r0, r2
ldrb r0, [r0]
ldrb r1, [r3]
adds r0, r0, r1
strb r0, [r3]
b _0802B940
.align 2, 0
_0802B918: .4byte gUnk_080CD318
_0802B91C:
movs r0, #8
strb r0, [r3, #0xc]
movs r0, #0x80
lsls r0, r0, #9
str r0, [r3, #0x20]
movs r0, #0x60
strh r0, [r3, #0x24]
adds r1, r3, #0
adds r1, #0x3f
movs r0, #0x63
strb r0, [r1]
ldrb r1, [r3, #0x14]
adds r0, r3, #0
bl InitializeAnimation
ldr r0, _0802B944 @ =0x0000012B
bl sub_08004488
_0802B940:
pop {r4, pc}
.align 2, 0
_0802B944: .4byte 0x0000012B
thumb_func_start sub_0802B948
sub_0802B948: @ 0x0802B948
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _0802B95E
movs r0, #1
strb r0, [r4, #0xc]
strb r0, [r4, #0xe]
_0802B95E:
pop {r4, pc}
thumb_func_start sub_0802B960
sub_0802B960: @ 0x0802B960
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0802B986
bl Random
movs r1, #7
ands r1, r0
cmp r1, #0
bne _0802B9A6
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
adds r0, #4
b _0802B9AA
_0802B986:
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _0802B9A6
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
bne _0802B9A6
adds r0, r4, #0
bl sub_08049EE4
adds r0, #4
b _0802B9AA
_0802B9A6:
bl Random
_0802B9AA:
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802B9B4
sub_0802B9B4: @ 0x0802B9B4
push {lr}
movs r1, #5
strb r1, [r0, #0xc]
movs r1, #0x3c
strb r1, [r0, #0xe]
ldrb r1, [r0, #0x15]
lsrs r1, r1, #3
movs r2, #3
ands r1, r2
strb r1, [r0, #0x14]
ldrb r1, [r0, #0x14]
adds r1, #4
bl InitializeAnimation
pop {pc}
.align 2, 0