tmc/asm/stalfos.s

1200 lines
20 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Stalfos
Stalfos: @ 0x080392AC
push {r4, lr}
adds r4, r0, #0
ldr r1, _080392C8 @ =gUnk_080CF8A4
bl EnemyFunctionHandler
movs r3, #0x12
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_080392C8: .4byte gUnk_080CF8A4
thumb_func_start sub_080392CC
sub_080392CC: @ 0x080392CC
push {r4, lr}
adds r4, r0, #0
ldr r0, _080392FC @ =gUnk_080CF8BC
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
cmp r0, #0
beq _0803930C
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
beq _08039300
subs r1, #0x3d
movs r0, #0x45
b _0803930A
.align 2, 0
_080392FC: .4byte gUnk_080CF8BC
_08039300:
adds r0, r4, #0
adds r0, #0x7d
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x3f
_0803930A:
strb r0, [r1]
_0803930C:
movs r0, #0x36
ldrsh r1, [r4, r0]
cmp r1, #0
beq _0803933A
movs r0, #8
rsbs r0, r0, #0
cmp r1, r0
bge _08039334
ldrb r2, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x19]
b _0803933A
_08039334:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
_0803933A:
pop {r4, pc}
thumb_func_start sub_0803933C
sub_0803933C: @ 0x0803933C
push {r4, r5, lr}
adds r5, r0, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x44
bne _08039390
adds r0, r5, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #6
bgt _08039390
cmp r1, #4
blt _08039390
adds r0, r5, #0
adds r0, #0x3d
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
bgt _08039390
movs r0, #4
strb r0, [r5, #0xc]
adds r0, r5, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r5, #0x15]
ldrb r0, [r5, #0x15]
adds r0, #4
movs r1, #0x18
ands r0, r1
movs r1, #0x10
eors r0, r1
asrs r0, r0, #3
strb r0, [r5, #0x14]
movs r0, #0x90
lsls r0, r0, #1
strh r0, [r5, #0x24]
adds r0, r5, #0
bl sub_0803981C
_08039390:
adds r0, r5, #0
adds r0, #0x41
ldrb r2, [r0]
cmp r2, #0x9d
bne _080393F8
ldr r1, [r5, #0x54]
cmp r1, #0
bne _080393CA
ldrb r0, [r5, #0xc]
cmp r0, #8
bhi _080393EC
adds r0, r5, #0
movs r1, #0x10
movs r2, #1
bl sub_0804A98C
adds r1, r0, #0
cmp r1, #0
beq _080393DC
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
strb r0, [r1, #0x1e]
movs r0, #2
strb r0, [r1, #0xb]
movs r0, #0xc3
lsls r0, r0, #1
bl sub_08004488
b _080393DC
_080393CA:
adds r0, r1, #0
adds r0, #0x41
movs r4, #0
strb r2, [r0]
movs r0, #0xc3
lsls r0, r0, #1
bl sub_08004488
str r4, [r5, #0x54]
_080393DC:
adds r0, r5, #0
bl sub_08039A48
adds r1, r5, #0
adds r1, #0x78
ldrh r0, [r1]
adds r0, #0x5a
strh r0, [r1]
_080393EC:
adds r2, r5, #0
adds r2, #0x3b
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
_080393F8:
adds r0, r5, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0803940A
adds r0, r5, #0
movs r1, #0x1c
bl sub_0804A9FC
_0803940A:
ldr r1, _08039414 @ =gUnk_080CF8A4
adds r0, r5, #0
bl sub_0804AA30
pop {r4, r5, pc}
.align 2, 0
_08039414: .4byte gUnk_080CF8A4
thumb_func_start sub_08039418
sub_08039418: @ 0x08039418
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xa]
cmp r0, #0
bne _0803942E
adds r0, r1, #0
movs r1, #0xf3
movs r2, #0
bl CreateDeathFx
b _08039434
_0803942E:
adds r0, r1, #0
bl sub_0804A7D4
_08039434:
pop {pc}
.align 2, 0
thumb_func_start sub_08039438
sub_08039438: @ 0x08039438
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
beq _08039454
ldr r0, _08039458 @ =gUnk_080CF8EC
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_08039454:
pop {r4, pc}
.align 2, 0
_08039458: .4byte gUnk_080CF8EC
thumb_func_start sub_0803945C
sub_0803945C: @ 0x0803945C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x5a
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_08039468
sub_08039468: @ 0x08039468
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_08039470
sub_08039470: @ 0x08039470
push {r4, lr}
adds r4, r0, #0
ldr r2, [r4, #0x54]
cmp r2, #0
bne _08039494
movs r1, #0x10
movs r2, #1
bl sub_0804A98C
adds r2, r0, #0
cmp r2, #0
beq _0803949C
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
strb r0, [r2, #0x1e]
movs r0, #1
strb r0, [r2, #0xb]
b _0803949C
_08039494:
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
_0803949C:
movs r0, #0
str r0, [r4, #0x54]
adds r3, r4, #0
adds r3, #0x3a
ldrb r2, [r3]
movs r1, #0xfb
adds r0, r1, #0
ands r0, r2
strb r0, [r3]
adds r2, r4, #0
adds r2, #0x3b
ldrb r0, [r2]
ands r1, r0
strb r1, [r2]
adds r0, r4, #0
bl sub_08039A48
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
adds r0, #0x5a
strh r0, [r1]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080394CC
sub_080394CC: @ 0x080394CC
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
bl Random
movs r1, #3
ands r0, r1
movs r1, #0
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r0, #0x7b
strb r1, [r0]
adds r0, #1
strb r1, [r0]
subs r0, #0x3d
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x7d
strb r0, [r1]
adds r0, r4, #0
movs r1, #0
bl sub_08039A00
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0803950A
adds r0, r4, #0
bl sub_0803998C
b _0803952A
_0803950A:
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0xff
strb r0, [r4, #0x15]
ldr r1, _0803952C @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
adds r0, #4
movs r1, #0x18
ands r0, r1
lsrs r0, r0, #3
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_0803981C
_0803952A:
pop {r4, pc}
.align 2, 0
_0803952C: .4byte gLinkEntity
thumb_func_start sub_08039530
sub_08039530: @ 0x08039530
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _08039568
adds r0, r4, #0
bl sub_08039758
cmp r0, #0
bne _08039568
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _08039568
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0xa
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08039858
_08039568:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803956C
sub_0803956C: @ 0x0803956C
push {r4, lr}
adds r4, r0, #0
bl sub_08039758
cmp r0, #0
bne _0803958A
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803958A
adds r0, r4, #0
bl sub_0803992C
_0803958A:
pop {r4, pc}
thumb_func_start sub_0803958C
sub_0803958C: @ 0x0803958C
push {r4, lr}
adds r4, r0, #0
bl sub_08039758
cmp r0, #0
bne _080395D4
adds r0, r4, #0
bl sub_080AEF88
cmp r0, #0
beq _080395C0
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _080395D4
adds r0, r4, #0
bl sub_0803998C
b _080395D4
_080395C0:
adds r2, r4, #0
adds r2, #0x7b
ldrb r0, [r2]
lsls r0, r0, #1
movs r1, #1
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_0803998C
_080395D4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080395D8
sub_080395D8: @ 0x080395D8
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08039602
adds r0, r4, #0
bl sub_0803998C
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0x5a
strb r0, [r1]
movs r0, #0x7d
bl sub_08004488
_08039602:
pop {r4, pc}
thumb_func_start sub_08039604
sub_08039604: @ 0x08039604
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08039624
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xf
strb r0, [r4, #0xe]
_08039624:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08039628
sub_08039628: @ 0x08039628
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
adds r1, r0, #0
cmp r1, #0
beq _0803963A
subs r0, #1
strb r0, [r2, #0xe]
b _0803966A
_0803963A:
ldrh r0, [r2, #0x36]
adds r0, #4
strh r0, [r2, #0x36]
lsls r0, r0, #0x10
cmp r0, #0
blt _0803966A
movs r0, #7
strb r0, [r2, #0xc]
movs r0, #0xa
strb r0, [r2, #0xe]
strh r1, [r2, #0x36]
adds r1, r2, #0
adds r1, #0x7a
movs r0, #0x78
strb r0, [r1]
adds r1, #2
movs r0, #0x3c
strb r0, [r1]
adds r0, r2, #0
bl sub_080399C4
ldr r0, _0803966C @ =0x0000014B
bl sub_08004488
_0803966A:
pop {pc}
.align 2, 0
_0803966C: .4byte 0x0000014B
thumb_func_start sub_08039670
sub_08039670: @ 0x08039670
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08039686
adds r0, r1, #0
bl sub_0803998C
_08039686:
pop {pc}
thumb_func_start sub_08039688
sub_08039688: @ 0x08039688
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _080396AC
adds r0, r4, #0
movs r1, #0x3c
bl sub_08039A00
adds r0, r4, #0
bl sub_0803998C
b _080396BA
_080396AC:
movs r0, #0x1f
ands r1, r0
cmp r1, #0
bne _080396BA
adds r0, r4, #0
bl sub_08039A20
_080396BA:
pop {r4, pc}
thumb_func_start sub_080396BC
sub_080396BC: @ 0x080396BC
push {r4, lr}
adds r4, r0, #0
movs r1, #0xc0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _080396E2
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _080396E2
adds r0, r4, #0
bl sub_08039A70
_080396E2:
pop {r4, pc}
thumb_func_start sub_080396E4
sub_080396E4: @ 0x080396E4
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _08039708
adds r0, r4, #0
bl sub_08039AD4
_08039708:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803970C
sub_0803970C: @ 0x0803970C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08039756
ldrb r0, [r4, #0xb]
cmp r0, #1
bne _0803973A
adds r0, r4, #0
bl sub_0803998C
ldr r0, [r4, #0x54]
bl DeleteEntity
movs r0, #0
str r0, [r4, #0x54]
b _08039740
_0803973A:
adds r0, r4, #0
bl sub_08039A48
_08039740:
adds r2, r4, #0
adds r2, #0x3b
ldrb r1, [r2]
movs r0, #4
orrs r0, r1
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
adds r0, #0x3c
strh r0, [r1]
_08039756:
pop {r4, pc}
thumb_func_start sub_08039758
sub_08039758: @ 0x08039758
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x7a
ldrb r0, [r5]
cmp r0, #0
beq _0803976A
subs r0, #1
strb r0, [r5]
_0803976A:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08039818
ldrb r0, [r5]
cmp r0, #0
bne _08039818
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080397DC
ldr r5, _080397D8 @ =gUnk_020000B0
ldr r0, [r5]
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r2, [r0, r3]
adds r0, r4, #0
movs r3, #0x24
bl sub_0806FCB8
cmp r0, #0
beq _08039818
movs r0, #5
strb r0, [r4, #0xc]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r4, #0x24]
ldr r1, [r5]
adds r0, r4, #0
bl sub_080045C4
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x15]
adds r0, #4
movs r1, #0x18
ands r0, r1
asrs r0, r0, #3
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_0803981C
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x46
strb r0, [r1]
adds r1, #0x3e
strb r0, [r1]
movs r0, #0xa0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #1
b _0803981A
.align 2, 0
_080397D8: .4byte gUnk_020000B0
_080397DC:
ldr r5, _08039814 @ =gUnk_020000B0
ldr r0, [r5]
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r2, [r0, r3]
adds r0, r4, #0
movs r3, #0x48
bl sub_0806FCB8
cmp r0, #0
beq _08039818
movs r0, #8
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldr r1, [r5]
adds r0, r4, #0
bl sub_080045C4
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #0xc
adds r0, r4, #0
bl InitAnimationForceUpdate
movs r0, #1
b _0803981A
.align 2, 0
_08039814: .4byte gUnk_020000B0
_08039818:
movs r0, #0
_0803981A:
pop {r4, r5, pc}
thumb_func_start sub_0803981C
sub_0803981C: @ 0x0803981C
push {lr}
adds r2, r0, #0
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r2, #0x20]
adds r1, r2, #0
adds r1, #0x3d
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
bne _08039836
movs r0, #0xf4
strb r0, [r1]
_08039836:
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x45
strb r0, [r1]
adds r1, #0x3e
strb r0, [r1]
ldrb r1, [r2, #0x14]
adds r1, #8
adds r0, r2, #0
bl InitAnimationForceUpdate
ldr r0, _08039854 @ =0x0000012B
bl sub_08004488
pop {pc}
.align 2, 0
_08039854: .4byte 0x0000012B
thumb_func_start sub_08039858
sub_08039858: @ 0x08039858
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_080398C0
adds r6, r0, #0
ldrb r0, [r5, #0x14]
lsls r4, r0, #3
adds r0, r6, #4
movs r1, #0x18
ands r0, r1
cmp r0, r4
bne _0803988C
adds r1, r5, #0
adds r1, #0x7b
ldrb r0, [r1]
cmp r0, #3
bne _080398B8
movs r0, #0
strb r0, [r1]
bl Random
movs r1, #2
ands r1, r0
subs r1, #1
lsls r1, r1, #3
adds r6, r6, r1
_0803988C:
subs r0, r6, r4
movs r1, #0x1f
ands r0, r1
lsrs r4, r0, #4
movs r0, #1
eors r4, r0
ldr r1, _080398BC @ =gUnk_080CF8F8
ldrb r0, [r5, #0x14]
lsls r0, r0, #1
adds r0, r0, r4
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r5, #0
bl InitAnimationForceUpdate
lsls r0, r4, #1
ldrb r1, [r5, #0x14]
adds r0, r0, r1
subs r0, #1
movs r1, #3
ands r0, r1
strb r0, [r5, #0x14]
_080398B8:
pop {r4, r5, r6, pc}
.align 2, 0
_080398BC: .4byte gUnk_080CF8F8
thumb_func_start sub_080398C0
sub_080398C0: @ 0x080398C0
push {r4, r5, lr}
adds r4, r0, #0
bl Random
adds r5, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08039908
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08039908
ldr r0, _08039900 @ =gUnk_020000B0
ldr r0, [r0]
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r2, [r0, r3]
adds r0, r4, #0
movs r3, #0x58
bl sub_0806FCB8
cmp r0, #0
beq _08039908
ldr r1, _08039904 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
b _08039928
.align 2, 0
_08039900: .4byte gUnk_020000B0
_08039904: .4byte gLinkEntity
_08039908:
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _08039922
movs r0, #7
ands r0, r5
cmp r0, #0
beq _08039922
adds r0, r4, #0
bl sub_08049EE4
b _08039928
_08039922:
lsrs r0, r5, #0x10
movs r1, #0x18
ands r0, r1
_08039928:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803992C
sub_0803992C: @ 0x0803992C
push {r4, lr}
adds r4, r0, #0
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0xe0
strh r0, [r4, #0x24]
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
strb r0, [r4, #0x15]
bl Random
ldr r2, _08039978 @ =gUnk_080CF900
movs r1, #0xf
ands r1, r0
adds r1, r1, r2
ldrb r1, [r1]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
ldrb r1, [r4, #0x15]
adds r0, r4, #0
movs r2, #0
bl sub_080AE58C
ldr r1, _0803997C @ =gUnk_080CF910
ldrb r2, [r4, #0x14]
lsls r0, r2, #1
adds r0, r0, r1
ldrh r1, [r0]
ldrh r0, [r4, #0x2a]
ands r0, r1
cmp r0, #0
beq _08039980
adds r0, r4, #0
adds r1, r2, #0
bl InitAnimationForceUpdate
b _08039988
.align 2, 0
_08039978: .4byte gUnk_080CF900
_0803997C: .4byte gUnk_080CF910
_08039980:
adds r1, r2, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
_08039988:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803998C
sub_0803998C: @ 0x0803998C
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x44
strb r0, [r1]
adds r1, #0x3e
strb r0, [r1]
bl Random
ldr r2, _080399C0 @ =gUnk_080CF918
movs r1, #0xf
ands r1, r0
adds r1, r1, r2
ldrb r1, [r1]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
_080399C0: .4byte gUnk_080CF918
thumb_func_start sub_080399C4
sub_080399C4: @ 0x080399C4
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _080399E2
ldrh r0, [r1, #0x2e]
subs r0, #4
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #2
strh r0, [r1, #0x32]
_080399E2:
adds r0, r4, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _080399FE
ldrh r0, [r1, #0x2e]
adds r0, #4
strh r0, [r1, #0x2e]
ldrh r0, [r1, #0x32]
adds r0, #2
strh r0, [r1, #0x32]
_080399FE:
pop {r4, pc}
thumb_func_start sub_08039A00
sub_08039A00: @ 0x08039A00
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
bl Random
ldr r2, _08039A1C @ =gUnk_080CF928
movs r1, #3
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r5
adds r4, #0x7a
strb r0, [r4]
pop {r4, r5, pc}
.align 2, 0
_08039A1C: .4byte gUnk_080CF928
thumb_func_start sub_08039A20
sub_08039A20: @ 0x08039A20
push {r4, lr}
adds r4, r0, #0
movs r1, #2
movs r2, #0
bl sub_0804A98C
adds r1, r0, #0
cmp r1, #0
beq _08039A44
ldrb r0, [r4, #0x15]
strb r0, [r1, #0x15]
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0x3c
strb r0, [r1]
movs r0, #0xfb
bl sub_08004488
_08039A44:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08039A48
sub_08039A48: @ 0x08039A48
push {lr}
adds r2, r0, #0
movs r0, #9
strb r0, [r2, #0xc]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x47
strb r0, [r1]
adds r1, #0x3e
strb r0, [r1]
subs r1, #5
movs r0, #0xa
strh r0, [r1]
ldrb r1, [r2, #0x14]
adds r1, #0x10
adds r0, r2, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_08039A70
sub_08039A70: @ 0x08039A70
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xa
strb r0, [r5, #0xc]
movs r0, #0xe0
strh r0, [r5, #0x24]
bl Random
adds r4, r0, #0
ldr r1, _08039AB8 @ =gUnk_080CF92C
movs r0, #3
ands r0, r4
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x78
strh r1, [r0]
lsrs r4, r4, #0x10
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
bne _08039ABC
movs r0, #7
ands r0, r4
cmp r0, #0
beq _08039ABC
adds r0, r5, #0
bl sub_08049EE4
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
b _08039AC2
.align 2, 0
_08039AB8: .4byte gUnk_080CF92C
_08039ABC:
movs r0, #0x18
ands r4, r0
strb r4, [r5, #0x15]
_08039AC2:
ldrb r0, [r5, #0x15]
lsrs r0, r0, #3
strb r0, [r5, #0x14]
ldrb r1, [r5, #0x14]
adds r1, #0x14
adds r0, r5, #0
bl InitAnimationForceUpdate
pop {r4, r5, pc}
thumb_func_start sub_08039AD4
sub_08039AD4: @ 0x08039AD4
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08039B28
adds r5, r0, #0
ldr r0, _08039B18 @ =0x0000FFFF
cmp r5, r0
beq _08039B20
ldrb r2, [r4, #0xb]
adds r0, r4, #0
movs r1, #0x10
bl sub_0804A98C
adds r1, r0, #0
cmp r1, #0
beq _08039B20
str r4, [r1, #0x50]
movs r0, #0xb
strb r0, [r4, #0xc]
str r1, [r4, #0x54]
ldrb r1, [r4, #0x14]
adds r1, #0x18
adds r0, r4, #0
bl InitAnimationForceUpdate
ldr r0, _08039B1C @ =0x00004067
adds r1, r4, #0
adds r1, #0x38
ldrb r2, [r1]
adds r1, r5, #0
bl SetTile
b _08039B26
.align 2, 0
_08039B18: .4byte 0x0000FFFF
_08039B1C: .4byte 0x00004067
_08039B20:
adds r0, r4, #0
bl sub_08039A48
_08039B26:
pop {r4, r5, pc}
thumb_func_start sub_08039B28
sub_08039B28: @ 0x08039B28
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r0, [r6, #0x54]
cmp r0, #0
bne _08039B84
ldrb r2, [r6, #0x14]
lsls r2, r2, #1
ldr r0, _08039B88 @ =gUnk_080CF930
adds r2, r2, r0
movs r1, #0x2e
ldrsh r0, [r6, r1]
movs r1, #0
ldrsb r1, [r2, r1]
adds r0, r0, r1
ldr r4, _08039B8C @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r5, r0, #4
movs r3, #0x3f
ands r5, r3
movs r1, #0x32
ldrsh r0, [r6, r1]
movs r1, #1
ldrsb r1, [r2, r1]
adds r0, r0, r1
ldrh r1, [r4, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r5, r0
adds r0, r6, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
bl GetTileType
adds r2, r0, #0
ldr r1, _08039B90 @ =gUnk_080CF938
_08039B76:
ldrh r0, [r1]
cmp r0, r2
beq _08039B98
adds r1, #4
ldrh r0, [r1]
cmp r0, #0
bne _08039B76
_08039B84:
ldr r0, _08039B94 @ =0x0000FFFF
b _08039B9E
.align 2, 0
_08039B88: .4byte gUnk_080CF930
_08039B8C: .4byte gRoomControls
_08039B90: .4byte gUnk_080CF938
_08039B94: .4byte 0x0000FFFF
_08039B98:
ldrh r0, [r1, #2]
strb r0, [r6, #0xb]
adds r0, r5, #0
_08039B9E:
pop {r4, r5, r6, pc}