tmc/asm/tektiteGolden.s

392 lines
6.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start TektiteGolden
TektiteGolden: @ 0x08037EC8
push {r4, lr}
adds r4, r0, #0
ldr r1, _08037EE4 @ =gUnk_080CF4A0
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_08037EE4: .4byte gUnk_080CF4A0
thumb_func_start sub_08037EE8
sub_08037EE8: @ 0x08037EE8
push {lr}
ldr r2, _08037EFC @ =gUnk_080CF4B8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08037EFC: .4byte gUnk_080CF4B8
thumb_func_start sub_08037F00
sub_08037F00: @ 0x08037F00
push {r4, lr}
adds r4, r0, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _08037F14
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08037F14:
ldr r1, _08037F54 @ =gUnk_080CF4A0
adds r0, r4, #0
bl sub_0804AA30
adds r0, r4, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x94
bne _08037F50
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
movs r0, #0x14
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x80
strb r1, [r0]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
beq _08037F46
ldr r0, [r4, #0x20]
asrs r0, r0, #2
_08037F46:
str r0, [r4, #0x20]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08037F50:
pop {r4, pc}
.align 2, 0
_08037F54: .4byte gUnk_080CF4A0
thumb_func_start sub_08037F58
sub_08037F58: @ 0x08037F58
push {r4, lr}
adds r4, r0, #0
adds r0, #0x3a
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
bne _08037F6E
ldrb r0, [r4, #0xb]
bl SetGlobalFlag
_08037F6E:
ldrb r0, [r4, #0xa]
movs r2, #0x58
cmp r0, #0
beq _08037F78
movs r2, #0x59
_08037F78:
adds r0, r4, #0
movs r1, #0xff
bl CreateDeathFx
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08037F84
sub_08037F84: @ 0x08037F84
push {r4, lr}
adds r4, r0, #0
bl sub_08001242
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
beq _08037F9E
movs r1, #0xc0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
_08037F9E:
pop {r4, pc}
thumb_func_start sub_08037FA0
sub_08037FA0: @ 0x08037FA0
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xb]
bl CheckGlobalFlag
cmp r0, #0
beq _08037FB2
bl DeleteThisEntity
_08037FB2:
adds r0, r5, #0
bl sub_0804A720
movs r4, #0
movs r0, #1
strb r0, [r5, #0xc]
strb r4, [r5, #0xd]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x20
strb r0, [r5, #0xe]
strb r4, [r5, #0xf]
adds r0, r5, #0
adds r0, #0x80
strb r4, [r0]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08037FE0
sub_08037FE0: @ 0x08037FE0
push {r4, lr}
adds r4, r0, #0
movs r1, #2
bl InitializeAnimationAnimation
ldrb r0, [r4, #0xe]
adds r2, r0, #0
cmp r2, #0
beq _08037FF8
subs r0, #1
strb r0, [r4, #0xe]
b _08038046
_08037FF8:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0803802C
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08038046
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #6
strb r0, [r4, #0xe]
strb r2, [r4, #0xf]
movs r0, #0xe0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
bl sub_08038168
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
b _08038046
_0803802C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08038046
movs r0, #0x40
strb r0, [r4, #0xf]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_08038046:
pop {r4, pc}
thumb_func_start sub_08038048
sub_08038048: @ 0x08038048
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r1, #2
bl InitializeAnimationAnimation
adds r0, r4, #0
bl sub_080AEF88
movs r0, #0x36
ldrsh r6, [r4, r0]
bl Random
adds r5, r0, #0
movs r0, #0xf
ands r5, r0
movs r1, #0xc0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #1
bne _08038088
movs r0, #0
movs r1, #3
strb r1, [r4, #0xc]
strb r0, [r4, #0xd]
movs r0, #0x14
strb r0, [r4, #0xe]
adds r0, r4, #0
bl InitializeAnimation
b _0803810C
_08038088:
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _08038098
adds r1, r0, #0
adds r0, r4, #0
bl sub_0800417E
b _080380B0
_08038098:
adds r0, r4, #0
bl sub_080002B8
movs r1, #0xf0
ands r1, r0
cmp r1, #0x50
bne _080380B0
ldrb r0, [r4, #0x15]
adds r0, #0x10
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_080380B0:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080380C8
adds r0, r5, #0
adds r0, #0x10
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08038168
_080380C8:
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _080380E2
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r6, r0
bge _080380E2
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
movs r0, #1
strb r0, [r4, #0xd]
_080380E2:
movs r0, #0xc
rsbs r0, r0, #0
cmp r6, r0
bge _080380F6
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
b _08038100
_080380F6:
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x80
_08038100:
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1b]
_0803810C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08038110
sub_08038110: @ 0x08038110
push {r4, lr}
adds r4, r0, #0
movs r1, #2
bl InitializeAnimationAnimation
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08038164
adds r2, r4, #0
adds r2, #0x80
ldrb r0, [r2]
cmp r0, #4
bhi _08038150
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #8
strb r0, [r4, #0xe]
movs r0, #0xe0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
bl sub_08038168
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
b _08038164
_08038150:
movs r0, #0
movs r1, #1
strb r1, [r4, #0xc]
strb r0, [r2]
movs r0, #0xc0
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08038164:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08038168
sub_08038168: @ 0x08038168
push {r4, lr}
adds r4, r0, #0
bl sub_08049FA0
cmp r0, #0
bne _0803817E
adds r0, r4, #0
bl sub_08049EE4
strb r0, [r4, #0x15]
b _080381AA
_0803817E:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08038196
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
strb r0, [r4, #0x15]
b _080381AA
_08038196:
bl Random
movs r1, #0xf
ands r1, r0
adds r1, #0x18
ldrb r0, [r4, #0x15]
adds r1, r1, r0
movs r0, #0x1f
ands r1, r0
strb r1, [r4, #0x15]
_080381AA:
pop {r4, pc}