tmc/asm/tingleSiblings.s

411 lines
6.6 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start TingleSiblings
TingleSiblings: @ 0x08064D58
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08064D6E
adds r0, r2, #0
bl sub_08064DE4
b _08064D74
_08064D6E:
adds r0, r2, #0
bl sub_08064D78
_08064D74:
pop {pc}
.align 2, 0
thumb_func_start sub_08064D78
sub_08064D78: @ 0x08064D78
push {lr}
ldr r2, _08064D8C @ =gUnk_0810FBFC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08064D8C: .4byte gUnk_0810FBFC
thumb_func_start sub_08064D90
sub_08064D90: @ 0x08064D90
push {r4, lr}
adds r4, r0, #0
movs r1, #2
bl InitAnimationForceUpdate
movs r0, #1
strb r0, [r4, #0xf]
pop {r4, pc}
thumb_func_start sub_08064DA0
sub_08064DA0: @ 0x08064DA0
push {r4, lr}
adds r4, r0, #0
bl sub_08064EE8
adds r0, r4, #0
adds r0, #0x39
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _08064DC8
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #6
bl InitAnimationForceUpdate
movs r0, #0
bl TextboxNoOverlapFollow
_08064DC8:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08064DCC
sub_08064DCC: @ 0x08064DCC
push {r4, lr}
adds r4, r0, #0
bl sub_08064EE8
adds r0, r4, #0
movs r1, #2
bl InitAnimationForceUpdate
movs r0, #1
strb r0, [r4, #0xc]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08064DE4
sub_08064DE4: @ 0x08064DE4
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _08064E1A
cmp r0, #1
bgt _08064DF8
cmp r0, #0
beq _08064DFE
b _08064E6A
_08064DF8:
cmp r0, #2
beq _08064E56
b _08064E6A
_08064DFE:
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
movs r0, #4
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_0807DD50
b _08064E6A
_08064E1A:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _08064E4C
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
ldr r1, _08064E48 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0806F118
b _08064E6A
.align 2, 0
_08064E48: .4byte gLinkEntity
_08064E4C:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
b _08064E6A
_08064E56:
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08064E6A
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0801E99C
_08064E6A:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r5, #0xf
ands r5, r1
adds r0, r5, #0
eors r0, r1
strb r0, [r2]
cmp r5, #0
beq _08064EA0
movs r1, #0x29
cmp r5, #3
bne _08064E86
movs r1, #0x2a
_08064E86:
adds r0, r4, #0
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08064EA0
cmp r5, #2
bne _08064EA0
ldrb r0, [r2, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r2, #0x18]
_08064EA0:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08064EA4
sub_08064EA4: @ 0x08064EA4
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r5, r4, #0
adds r5, #0x68
strb r0, [r5]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _08064EBE
cmp r0, #3
beq _08064EC2
b _08064ED8
_08064EBE:
movs r0, #0x59
b _08064EC4
_08064EC2:
movs r0, #0x5a
_08064EC4:
bl CheckKinstoneFused
cmp r0, #0
beq _08064ED8
movs r0, #0xc
bl GetInventoryValue
cmp r0, #0
bne _08064ED8
strb r0, [r5]
_08064ED8:
adds r0, r4, #0
adds r0, #0x68
ldrb r1, [r0]
adds r0, r4, #0
bl sub_08078784
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08064EE8
sub_08064EE8: @ 0x08064EE8
push {r4, r5, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r5, #0xf
ands r5, r1
adds r0, r5, #0
eors r0, r1
strb r0, [r2]
cmp r5, #0
beq _08064F26
movs r1, #0x2a
cmp r5, #3
beq _08064F0C
movs r1, #0x29
_08064F0C:
adds r0, r4, #0
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08064F26
cmp r5, #2
bne _08064F26
ldrb r0, [r2, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r2, #0x18]
_08064F26:
pop {r4, r5, pc}
thumb_func_start sub_08064F28
sub_08064F28: @ 0x08064F28
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
mov r8, r1
movs r0, #0
str r0, [r1, #0x14]
ldr r1, _08064F60 @ =gUnk_0810FC50
ldrb r0, [r6, #0xa]
adds r0, r0, r1
ldrb r7, [r0]
adds r0, r7, #0
bl CheckRoomFlag
cmp r0, #0
bne _08064F84
ldr r4, _08064F64 @ =gUnk_02002A40
adds r0, r6, #0
bl sub_08002632
ldr r1, _08064F68 @ =0x00000141
adds r4, r4, r1
adds r0, r0, r4
ldrb r4, [r0]
cmp r4, #1
bls _08064F6C
movs r5, #3
b _08064F7E
.align 2, 0
_08064F60: .4byte gUnk_0810FC50
_08064F64: .4byte gUnk_02002A40
_08064F68: .4byte 0x00000141
_08064F6C:
movs r0, #0xc
bl GetInventoryValue
movs r5, #2
cmp r0, #0
bne _08064F7E
rsbs r0, r4, #0
orrs r0, r4
lsrs r5, r0, #0x1f
_08064F7E:
movs r4, #1
rsbs r4, r4, #0
b _08064FD2
_08064F84:
movs r0, #0x3a
bl CheckGlobalFlag
cmp r0, #0
bne _08064FCE
ldr r0, _08064FB0 @ =gUnk_02002A40
ldr r1, _08064FB4 @ =0x00000117
adds r0, r0, r1
ldrb r1, [r0]
movs r0, #0x64
subs r4, r0, r1
cmp r4, #0
bgt _08064FB8
movs r5, #8
movs r4, #0
movs r0, #0x3a
bl SetGlobalFlag
movs r0, #1
mov r1, r8
str r0, [r1, #0x14]
b _08064FD2
.align 2, 0
_08064FB0: .4byte gUnk_02002A40
_08064FB4: .4byte 0x00000117
_08064FB8:
movs r5, #7
cmp r4, #9
ble _08064FC0
movs r5, #6
_08064FC0:
cmp r4, #0x27
ble _08064FC6
movs r5, #5
_08064FC6:
cmp r4, #0x45
ble _08064FD2
movs r5, #4
b _08064FD2
_08064FCE:
movs r5, #8
movs r4, #0
_08064FD2:
ldr r2, _08065008 @ =gUnk_0810FC08
ldrb r1, [r6, #0xa]
lsls r0, r1, #3
adds r0, r0, r1
adds r0, r0, r5
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
adds r1, r6, #0
bl TextboxNoOverlap
cmp r4, #0
ble _08064FF4
ldr r1, _0806500C @ =gTextBox
lsls r0, r4, #0x10
lsrs r0, r0, #0x10
str r0, [r1, #0x10]
_08064FF4:
adds r0, r7, #0
bl CheckRoomFlag
cmp r0, #0
bne _08065010
adds r0, r7, #0
bl SetRoomFlag
b _08065016
.align 2, 0
_08065008: .4byte gUnk_0810FC08
_0806500C: .4byte gTextBox
_08065010:
adds r0, r7, #0
bl ClearRoomFlag
_08065016:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start TingleSiblings_Fusion
TingleSiblings_Fusion: @ 0x0806501C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _0806504A
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
movs r1, #6
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _08065042
movs r1, #0xa
_08065042:
adds r0, r2, #0
bl InitAnimationForceUpdate
b _08065050
_0806504A:
adds r0, r2, #0
bl sub_08064EE8
_08065050:
pop {pc}
.align 2, 0