tmc/asm/vaatiArm.s

3746 lines
63 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start VaatiArm
VaatiArm: @ 0x08042554
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0804256C @ =gUnk_080D1230
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_0804256C: .4byte gUnk_080D1230
thumb_func_start sub_08042570
sub_08042570: @ 0x08042570
push {lr}
ldr r2, _08042584 @ =gUnk_080D1248
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08042584: .4byte gUnk_080D1248
thumb_func_start sub_08042588
sub_08042588: @ 0x08042588
push {lr}
ldr r1, _08042594 @ =gUnk_080D1230
bl sub_0804AA30
pop {pc}
.align 2, 0
_08042594: .4byte gUnk_080D1230
thumb_func_start nullsub_170
nullsub_170: @ 0x08042598
bx lr
.align 2, 0
thumb_func_start sub_0804259C
sub_0804259C: @ 0x0804259C
push {lr}
ldr r2, _080425B0 @ =gUnk_080D125C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080425B0: .4byte gUnk_080D125C
thumb_func_start sub_080425B4
sub_080425B4: @ 0x080425B4
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_080437DC
cmp r0, #0
beq _0804264C
adds r0, r4, #0
adds r0, #0x7c
movs r1, #0
strb r1, [r0]
adds r0, #1
strb r1, [r0]
ldr r5, _08042614 @ =gUnk_030010A0
adds r0, r5, #0
adds r0, #0x38
ldrb r0, [r0]
movs r6, #1
adds r1, r6, #0
ands r1, r0
cmp r1, #0
beq _08042634
adds r0, r5, #0
adds r0, #0x3c
ldrb r0, [r0]
ldrb r1, [r4, #0xb]
cmp r0, r1
bne _08042620
adds r0, r4, #0
bl sub_08043EB8
adds r0, r4, #0
bl sub_08043ABC
adds r0, r5, #0
adds r0, #0x39
ldrb r1, [r0]
ldrb r0, [r4, #0xb]
adds r0, #2
asrs r1, r0
ands r1, r6
cmp r1, #0
beq _08042618
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #4
strb r0, [r4, #0xd]
b _0804264C
.align 2, 0
_08042614: .4byte gUnk_030010A0
_08042618:
movs r0, #8
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
b _0804264C
_08042620:
adds r0, r4, #0
bl sub_08044000
adds r0, r4, #0
bl sub_08043BC8
adds r0, r4, #0
bl sub_08043A10
b _0804264C
_08042634:
strb r6, [r4, #0xc]
strb r1, [r4, #0xd]
ldr r2, [r4, #0x64]
ldr r1, _08042650 @ =gUnk_080D1280
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #0x20]
adds r0, r4, #0
bl sub_08042654
_0804264C:
pop {r4, r5, r6, pc}
.align 2, 0
_08042650: .4byte gUnk_080D1280
thumb_func_start sub_08042654
sub_08042654: @ 0x08042654
push {r4, r5, r6, lr}
adds r6, r0, #0
ldrb r0, [r6, #0xb]
lsls r3, r0, #2
ldr r0, [r6, #0x64]
adds r2, r0, #0
adds r2, #0x18
ldrb r0, [r6, #0xd]
cmp r0, #4
bls _0804266A
b _080427FC
_0804266A:
lsls r0, r0, #2
ldr r1, _08042674 @ =_08042678
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08042674: .4byte _08042678
_08042678: @ jump table
.4byte _0804268C @ case 0
.4byte _080426B0 @ case 1
.4byte _080426E0 @ case 2
.4byte _08042710 @ case 3
.4byte _08042740 @ case 4
_0804268C:
movs r0, #1
strb r0, [r6, #0xd]
ldr r1, _080426A8 @ =gUnk_080D1284
ldrb r0, [r6, #0xb]
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r2, #1]
ldr r1, _080426AC @ =gUnk_080D1286
ldrb r0, [r6, #0xb]
lsls r0, r0, #2
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r6, #0
b _080427EE
.align 2, 0
_080426A8: .4byte gUnk_080D1284
_080426AC: .4byte gUnk_080D1286
_080426B0:
ldrh r0, [r2, #8]
ldrh r1, [r2]
adds r0, r0, r1
strh r0, [r2]
ldr r1, [r6, #0x64]
adds r1, #0x34
ldrb r0, [r1]
adds r0, #2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xb
bhi _080426CC
b _0804280E
_080426CC:
movs r0, #2
strb r0, [r6, #0xd]
ldr r1, _080426DC @ =gUnk_080D1286
adds r0, r3, #1
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r6, #0
b _080427EE
.align 2, 0
_080426DC: .4byte gUnk_080D1286
_080426E0:
ldrh r0, [r2, #8]
ldrh r1, [r2]
adds r0, r0, r1
strh r0, [r2]
ldr r1, [r6, #0x64]
adds r1, #0x44
ldrb r0, [r1]
adds r0, #2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xd
bhi _080426FC
b _0804280E
_080426FC:
movs r0, #3
strb r0, [r6, #0xd]
ldr r1, _0804270C @ =gUnk_080D1286
adds r0, r3, #2
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r6, #0
b _080427EE
.align 2, 0
_0804270C: .4byte gUnk_080D1286
_08042710:
ldrh r0, [r2, #8]
ldrh r1, [r2]
adds r0, r0, r1
strh r0, [r2]
ldr r1, [r6, #0x64]
adds r1, #0x54
ldrb r0, [r1]
adds r0, #2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xf
bls _0804280E
movs r0, #4
strb r0, [r6, #0xd]
ldr r1, _0804273C @ =gUnk_080D1286
adds r0, r3, #3
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r6, #0
b _080427EE
.align 2, 0
_0804273C: .4byte gUnk_080D1286
_08042740:
ldrh r0, [r2, #8]
ldrh r1, [r2]
adds r0, r0, r1
strh r0, [r2]
ldr r1, [r6, #0x64]
adds r1, #0x64
ldrb r0, [r1]
adds r0, #2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1b
bls _0804280E
movs r0, #5
strb r0, [r6, #0xd]
movs r0, #0x5a
strb r0, [r6, #0xe]
ldr r0, [r6, #0x64]
ldr r1, [r0]
ldrb r0, [r1, #0x10]
movs r5, #0x80
orrs r0, r5
strb r0, [r1, #0x10]
ldr r0, [r6, #0x64]
ldr r1, [r0]
adds r1, #0x29
ldrb r2, [r1]
movs r3, #8
rsbs r3, r3, #0
adds r0, r3, #0
ands r0, r2
movs r4, #4
orrs r0, r4
strb r0, [r1]
ldr r0, [r6, #0x64]
ldr r1, [r0, #4]
ldrb r0, [r1, #0x10]
orrs r0, r5
strb r0, [r1, #0x10]
ldr r0, [r6, #0x64]
ldr r1, [r0, #4]
adds r1, #0x29
ldrb r2, [r1]
adds r0, r3, #0
ands r0, r2
orrs r0, r4
strb r0, [r1]
ldr r0, [r6, #0x64]
ldr r1, [r0, #8]
ldrb r0, [r1, #0x10]
orrs r0, r5
strb r0, [r1, #0x10]
ldr r0, [r6, #0x64]
ldr r1, [r0, #8]
adds r1, #0x29
ldrb r2, [r1]
adds r0, r3, #0
ands r0, r2
orrs r0, r4
strb r0, [r1]
ldr r0, [r6, #0x64]
ldr r1, [r0, #0xc]
ldrb r0, [r1, #0x10]
orrs r0, r5
strb r0, [r1, #0x10]
ldr r0, [r6, #0x64]
ldr r1, [r0, #0xc]
adds r1, #0x29
ldrb r2, [r1]
adds r0, r3, #0
ands r0, r2
orrs r0, r4
strb r0, [r1]
ldr r0, [r6, #0x64]
ldr r1, [r0, #0x10]
ldrb r0, [r1, #0x10]
orrs r0, r5
strb r0, [r1, #0x10]
ldr r0, [r6, #0x64]
ldr r0, [r0, #0x10]
adds r0, #0x29
ldrb r1, [r0]
ands r3, r1
orrs r3, r4
strb r3, [r0]
adds r0, r6, #0
movs r1, #7
_080427EE:
bl InitAnimationForceUpdate
movs r0, #0xaf
lsls r0, r0, #1
bl PlaySFX
b _0804280E
_080427FC:
ldrb r0, [r6, #0xe]
subs r0, #1
strb r0, [r6, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0804280E
adds r0, r6, #0
bl sub_08043BC8
_0804280E:
adds r0, r6, #0
bl sub_08043A10
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08042818
sub_08042818: @ 0x08042818
push {r4, lr}
adds r4, r0, #0
bl sub_08043CD4
ldr r0, [r4, #0x64]
adds r2, r0, #0
adds r2, #0x18
ldrh r1, [r2, #8]
ldrh r3, [r0, #0x18]
adds r1, r1, r3
strh r1, [r0, #0x18]
ldrb r0, [r2, #0xd]
subs r0, #1
strb r0, [r2, #0xd]
movs r1, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08042848
movs r0, #0x78
strb r0, [r2, #0xd]
movs r3, #8
ldrsh r0, [r2, r3]
rsbs r0, r0, #0
strh r0, [r2, #8]
_08042848:
ldrh r0, [r2, #0xa]
ldrh r3, [r2, #4]
adds r0, r0, r3
strh r0, [r2, #4]
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
ands r0, r1
cmp r0, #0
bne _08042868
movs r0, #0x50
strb r0, [r2, #0xe]
movs r1, #0xa
ldrsh r0, [r2, r1]
rsbs r0, r0, #0
strh r0, [r2, #0xa]
_08042868:
adds r0, r4, #0
bl sub_08043A10
pop {r4, pc}
thumb_func_start sub_08042870
sub_08042870: @ 0x08042870
push {r4, lr}
adds r4, r0, #0
bl sub_08043CD4
ldr r1, _08042890 @ =gUnk_080D1290
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_08043A10
pop {r4, pc}
.align 2, 0
_08042890: .4byte gUnk_080D1290
thumb_func_start sub_08042894
sub_08042894: @ 0x08042894
movs r1, #1
strb r1, [r0, #0xd]
ldr r2, [r0, #0x64]
ldr r1, _080428A8 @ =gUnk_080D12AC
ldrb r0, [r0, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #0x20]
bx lr
.align 2, 0
_080428A8: .4byte gUnk_080D12AC
thumb_func_start sub_080428AC
sub_080428AC: @ 0x080428AC
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
adds r3, r0, #0
adds r3, #0x18
ldrb r0, [r3, #5]
cmp r0, #0x40
beq _080428CC
cmp r0, #0x40
bls _080428C6
ldrh r0, [r3, #4]
subs r0, #0x80
b _080428CA
_080428C6:
ldrh r0, [r3, #4]
adds r0, #0x80
_080428CA:
strh r0, [r3, #4]
_080428CC:
ldrb r1, [r3, #1]
ldr r2, _080428E8 @ =gUnk_080D12B0
ldrb r0, [r4, #0xb]
adds r0, r0, r2
ldrb r0, [r0]
subs r1, r1, r0
adds r1, #1
cmp r1, #2
bls _080428EC
ldrh r0, [r3, #8]
ldrh r1, [r3]
adds r0, r0, r1
strh r0, [r3]
b _080428F4
.align 2, 0
_080428E8: .4byte gUnk_080D12B0
_080428EC:
movs r0, #2
strb r0, [r4, #0xd]
movs r0, #0x1e
strb r0, [r4, #0xe]
_080428F4:
adds r0, r4, #0
bl sub_08043BF0
pop {r4, pc}
thumb_func_start sub_080428FC
sub_080428FC: @ 0x080428FC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0804293C
movs r0, #3
strb r0, [r4, #0xd]
ldr r1, [r4, #0x64]
adds r1, #0x18
movs r0, #8
ldrsh r2, [r1, r0]
lsls r0, r2, #1
adds r0, r0, r2
rsbs r0, r0, #0
strh r0, [r1, #8]
ldr r0, _08042940 @ =0x00000153
bl PlaySFX
movs r2, #0
movs r3, #0x3b
_0804292A:
ldr r0, [r4, #0x64]
lsls r1, r2, #2
adds r0, r0, r1
ldr r0, [r0]
adds r0, #0x3f
strb r3, [r0]
adds r2, #1
cmp r2, #4
bls _0804292A
_0804293C:
pop {r4, pc}
.align 2, 0
_08042940: .4byte 0x00000153
thumb_func_start sub_08042944
sub_08042944: @ 0x08042944
push {lr}
adds r3, r0, #0
ldr r2, [r3, #0x64]
adds r1, r2, #0
adds r1, #0x18
ldrb r0, [r1, #1]
subs r0, #0x7c
cmp r0, #8
bls _08042960
ldrh r0, [r1, #8]
ldrh r1, [r2, #0x18]
adds r0, r0, r1
strh r0, [r2, #0x18]
b _08042968
_08042960:
movs r0, #4
strb r0, [r3, #0xd]
ldrh r0, [r1, #8]
strh r0, [r3, #0x24]
_08042968:
adds r0, r3, #0
bl sub_08043BF0
pop {pc}
thumb_func_start sub_08042970
sub_08042970: @ 0x08042970
push {r4, r5, lr}
adds r3, r0, #0
ldr r4, [r3, #0x64]
adds r2, r4, #0
adds r2, #0x18
ldrb r0, [r2, #1]
ldr r1, _080429A4 @ =gUnk_080D12B2
ldrb r5, [r3, #0xb]
adds r1, r5, r1
ldrb r1, [r1]
subs r0, r0, r1
adds r0, #2
cmp r0, #4
bls _080429AC
ldr r0, _080429A8 @ =gUnk_080D12B4
adds r0, r5, r0
movs r1, #0
ldrsb r1, [r0, r1]
ldrh r0, [r2, #8]
adds r1, r1, r0
strh r1, [r2, #8]
ldrh r0, [r4, #0x18]
adds r0, r0, r1
strh r0, [r4, #0x18]
b _080429CA
.align 2, 0
_080429A4: .4byte gUnk_080D12B2
_080429A8: .4byte gUnk_080D12B4
_080429AC:
movs r0, #5
strb r0, [r3, #0xd]
movs r0, #0x3c
strb r0, [r3, #0xe]
movs r2, #0
movs r4, #0x39
_080429B8:
ldr r0, [r3, #0x64]
lsls r1, r2, #2
adds r0, r0, r1
ldr r0, [r0]
adds r0, #0x3f
strb r4, [r0]
adds r2, #1
cmp r2, #4
bls _080429B8
_080429CA:
adds r0, r3, #0
bl sub_08043BF0
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080429D4
sub_080429D4: @ 0x080429D4
push {r4, lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080429FA
movs r0, #6
strb r0, [r1, #0xd]
ldr r4, [r1, #0x64]
adds r4, #0x18
movs r2, #0x24
ldrsh r0, [r1, r2]
rsbs r0, r0, #0
movs r1, #6
bl __divsi3
strh r0, [r4, #8]
_080429FA:
pop {r4, pc}
thumb_func_start sub_080429FC
sub_080429FC: @ 0x080429FC
push {r4, r5, lr}
adds r4, r0, #0
ldr r3, [r4, #0x64]
adds r5, r3, #0
adds r5, #0x18
ldrb r1, [r5, #1]
ldr r2, _08042A28 @ =gUnk_080D12B6
ldrb r0, [r4, #0xb]
adds r0, r0, r2
ldrb r0, [r0]
subs r1, r1, r0
adds r1, #1
cmp r1, #2
bls _08042A2C
ldrh r0, [r5, #8]
ldrh r1, [r3, #0x18]
adds r0, r0, r1
strh r0, [r3, #0x18]
adds r0, r4, #0
bl sub_08043BF0
b _08042A3A
.align 2, 0
_08042A28: .4byte gUnk_080D12B6
_08042A2C:
adds r0, r4, #0
bl sub_08043BC8
adds r0, r4, #0
movs r1, #7
bl InitAnimationForceUpdate
_08042A3A:
pop {r4, r5, pc}
thumb_func_start sub_08042A3C
sub_08042A3C: @ 0x08042A3C
push {r4, lr}
adds r4, r0, #0
ldr r1, _08042A68 @ =gUnk_080D12B8
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_08043A10
ldr r0, [r4, #0x64]
ldr r1, [r0, #0x10]
adds r4, #0x78
ldrh r0, [r1, #0x36]
ldrb r4, [r4]
adds r0, r0, r4
strh r0, [r1, #0x36]
pop {r4, pc}
.align 2, 0
_08042A68: .4byte gUnk_080D12B8
thumb_func_start sub_08042A6C
sub_08042A6C: @ 0x08042A6C
adds r3, r0, #0
movs r2, #0
movs r1, #1
strb r1, [r3, #0xd]
adds r0, #0x78
strb r2, [r0]
adds r0, #6
strb r1, [r0]
ldr r1, [r3, #0x64]
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r1, #0x22]
bx lr
.align 2, 0
thumb_func_start sub_08042A88
sub_08042A88: @ 0x08042A88
push {r4, lr}
adds r4, r0, #0
ldr r3, [r4, #0x64]
adds r2, r3, #0
adds r2, #0x18
ldr r1, _08042AA8 @ =gUnk_080D12C8
ldrb r0, [r4, #0xb]
adds r0, r0, r1
ldrb r1, [r0]
ldrb r0, [r2, #1]
cmp r1, r0
beq _08042ABC
cmp r1, r0
bhs _08042AB0
ldr r1, _08042AAC @ =0xFFFFFF00
b _08042AB4
.align 2, 0
_08042AA8: .4byte gUnk_080D12C8
_08042AAC: .4byte 0xFFFFFF00
_08042AB0:
movs r1, #0x80
lsls r1, r1, #1
_08042AB4:
adds r0, r1, #0
ldrh r1, [r3, #0x18]
adds r0, r0, r1
strh r0, [r3, #0x18]
_08042ABC:
movs r1, #0xa
ldrsh r0, [r2, r1]
ldrh r1, [r2, #4]
cmp r0, r1
bge _08042ACE
ldrh r0, [r2, #0xa]
subs r0, r1, r0
strh r0, [r2, #4]
b _08042AE6
_08042ACE:
movs r0, #0
strh r0, [r2, #4]
ldr r1, _08042AE8 @ =gUnk_080D12CA
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #8]
movs r0, #2
strb r0, [r4, #0xd]
movs r0, #0x1e
strb r0, [r4, #0xe]
_08042AE6:
pop {r4, pc}
.align 2, 0
_08042AE8: .4byte gUnk_080D12CA
thumb_func_start sub_08042AEC
sub_08042AEC: @ 0x08042AEC
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08042B1C
movs r0, #3
strb r0, [r5, #0xd]
movs r0, #4
strb r0, [r5, #0xe]
adds r0, r5, #0
adds r0, #0x3f
movs r4, #0x3d
strb r4, [r0]
adds r0, r5, #0
movs r1, #0xe
bl InitAnimationForceUpdate
ldr r0, [r5, #0x64]
ldr r0, [r0, #4]
adds r0, #0x3f
strb r4, [r0]
_08042B1C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08042B20
sub_08042B20: @ 0x08042B20
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldr r0, [r5, #0x64]
adds r1, r0, #0
adds r1, #0x18
ldrb r0, [r1, #5]
cmp r0, #0x7a
bhi _08042B3E
movs r2, #0xa0
lsls r2, r2, #3
adds r0, r2, #0
ldrh r2, [r1, #4]
adds r0, r0, r2
strh r0, [r1, #4]
b _08042B42
_08042B3E:
movs r0, #0x80
strb r0, [r1, #5]
_08042B42:
ldrb r0, [r1, #5]
cmp r0, #0x30
bls _08042B50
ldrh r0, [r1, #8]
ldrh r2, [r1]
adds r0, r0, r2
strh r0, [r1]
_08042B50:
ldr r0, [r5, #0x64]
ldr r0, [r0, #0xc]
ldrb r0, [r0, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
beq _08042BE0
adds r0, r5, #0
bl sub_08043C40
movs r6, #0
movs r7, #0xa
rsbs r7, r7, #0
_08042B68:
ldr r0, [r5, #0x64]
lsls r1, r6, #2
adds r0, r0, r1
ldr r4, [r0]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, r7
blt _08042BD4
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
lsrs r0, r0, #0x1e
cmp r0, #1
bne _08042BD4
cmp r6, #0
bne _08042BBA
movs r0, #0xaf
movs r1, #0
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _08042B9C
ldr r0, [r5, #0x64]
ldr r0, [r0, #0x10]
str r0, [r1, #0x50]
_08042B9C:
ldr r0, [r5, #0x64]
ldr r0, [r0, #0x10]
str r1, [r0, #0x68]
movs r0, #0xaf
movs r1, #2
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _08042BBA
ldr r0, [r5, #0x64]
ldr r0, [r0, #0x10]
bl CopyPosition
_08042BBA:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r4, #0x18]
movs r2, #4
rsbs r2, r2, #0
adds r1, r2, #0
ands r0, r1
strb r0, [r4, #0x18]
ldr r0, _08042BDC @ =0x00000161
bl PlaySFX
_08042BD4:
adds r6, #1
cmp r6, #3
bls _08042B68
b _08042C12
.align 2, 0
_08042BDC: .4byte 0x00000161
_08042BE0:
adds r0, r5, #0
adds r0, #0x78
ldrb r1, [r0]
adds r1, #2
strb r1, [r0]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _08042C12
movs r0, #5
strb r0, [r5, #0xc]
strb r1, [r5, #0xd]
movs r0, #0x1e
strb r0, [r5, #0xe]
adds r0, r5, #0
adds r0, #0x3f
movs r1, #0x39
strb r1, [r0]
ldr r0, [r5, #0x64]
ldr r0, [r0, #4]
adds r0, #0x3f
strb r1, [r0]
_08042C12:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08042C14
sub_08042C14: @ 0x08042C14
push {r4, lr}
adds r4, r0, #0
ldr r1, _08042C30 @ =gUnk_080D12D0
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_08043A78
pop {r4, pc}
.align 2, 0
_08042C30: .4byte gUnk_080D12D0
thumb_func_start sub_08042C34
sub_08042C34: @ 0x08042C34
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
sub sp, #4
adds r7, r0, #0
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08042D0C
movs r0, #0x3c
strb r0, [r7, #0xe]
movs r0, #3
strb r0, [r7, #0xf]
movs r0, #1
strb r0, [r7, #0xd]
bl Random
movs r1, #6
ands r1, r0
ldr r0, _08042D14 @ =gUnk_080D12F8
adds r1, r1, r0
ldr r3, _08042D18 @ =gLinkEntity
movs r0, #0x2e
ldrsh r2, [r3, r0]
movs r0, #0
ldrsb r0, [r1, r0]
adds r6, r2, r0
movs r0, #0x32
ldrsh r2, [r3, r0]
movs r0, #1
ldrsb r0, [r1, r0]
adds r5, r2, r0
ldr r3, _08042D1C @ =gRoomControls
ldrh r2, [r3, #6]
adds r0, r2, #0
adds r0, #0x20
cmp r0, r6
ble _08042C86
adds r6, r0, #0
_08042C86:
ldrh r0, [r3, #0x1e]
adds r0, r2, r0
subs r0, #0x20
cmp r0, r6
bge _08042C92
adds r6, r0, #0
_08042C92:
ldrh r1, [r3, #8]
adds r0, r1, #0
adds r0, #0x20
cmp r0, r5
ble _08042C9E
adds r5, r0, #0
_08042C9E:
ldrh r0, [r3, #0x20]
adds r0, r1, r0
subs r0, #0x40
cmp r0, r5
bge _08042CAA
adds r5, r0, #0
_08042CAA:
subs r0, r6, r2
subs r0, #0x90
cmp r0, #0x40
bhi _08042CC2
subs r0, r5, r1
subs r0, #8
cmp r0, #0x40
bhi _08042CC2
adds r6, r2, #0
adds r6, #0xb0
adds r5, r1, #0
adds r5, #0x40
_08042CC2:
movs r4, #0
mov r8, r4
movs r3, #0x18
_08042CC8:
ldr r0, [r7, #0x64]
lsls r1, r4, #2
adds r0, r0, r1
ldr r2, [r0]
strh r6, [r2, #0x2e]
strh r5, [r2, #0x32]
movs r0, #0x32
strh r0, [r2, #0x36]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x39
strb r0, [r1]
ldr r1, [r7, #0x64]
adds r1, r1, r3
movs r0, #0x80
strh r0, [r1]
mov r0, r8
strh r0, [r1, #4]
ldr r0, _08042D20 @ =gUnk_080D1419
adds r0, r4, r0
ldrb r0, [r0]
strb r0, [r1, #0xc]
cmp r4, #0
beq _08042D04
adds r0, r2, #0
movs r1, #0x12
str r3, [sp]
bl InitializeAnimation
ldr r3, [sp]
_08042D04:
adds r3, #0x10
adds r4, #1
cmp r4, #3
bls _08042CC8
_08042D0C:
add sp, #4
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08042D14: .4byte gUnk_080D12F8
_08042D18: .4byte gLinkEntity
_08042D1C: .4byte gRoomControls
_08042D20: .4byte gUnk_080D1419
thumb_func_start sub_08042D24
sub_08042D24: @ 0x08042D24
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08042D68
movs r0, #2
strb r0, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x3f
movs r1, #0x3d
strb r1, [r0]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
adds r0, #0x3f
strb r1, [r0]
movs r0, #0xaf
movs r1, #1
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _08042D5E
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
str r0, [r1, #0x50]
_08042D5E:
str r1, [r4, #0x68]
adds r0, r4, #0
movs r1, #0xd
bl InitAnimationForceUpdate
_08042D68:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08042D6C
sub_08042D6C: @ 0x08042D6C
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r6, #0
_08042D72:
ldr r0, [r5, #0x64]
lsls r1, r6, #2
adds r0, r0, r1
ldr r4, [r0]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #3
bgt _08042DC4
cmp r6, #2
beq _08042D8E
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
_08042D8E:
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _08042DB4
movs r0, #0xaf
movs r1, #2
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _08042DB4
adds r0, r4, #0
bl CopyPosition
movs r0, #0xb3
lsls r0, r0, #1
bl PlaySFX
_08042DB4:
ldrb r0, [r4, #0x18]
movs r2, #4
rsbs r2, r2, #0
adds r1, r2, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_08042DC4:
adds r6, #1
cmp r6, #3
bls _08042D72
ldr r0, [r5, #0x64]
ldr r4, [r0, #0xc]
ldrh r2, [r4, #0x36]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #3
rsbs r0, r0, #0
cmp r1, r0
bgt _08042E28
ldr r0, _08042E20 @ =0x0000FFFB
strh r0, [r4, #0x36]
ldr r2, [r5, #0x64]
ldr r1, _08042E24 @ =gUnk_080D1300
ldrb r0, [r5, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #0x20]
ldr r1, [r5, #0x64]
movs r0, #0xc0
strh r0, [r1, #0x22]
movs r0, #3
strb r0, [r5, #0xd]
movs r0, #0x1e
strb r0, [r5, #0xe]
adds r0, r5, #0
adds r0, #0x3f
movs r4, #0x39
strb r4, [r0]
adds r1, r5, #0
adds r1, #0x7f
movs r0, #0x2d
strb r0, [r1]
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
ldr r0, [r5, #0x64]
ldr r0, [r0, #4]
adds r0, #0x3f
strb r4, [r0]
b _08042E2C
.align 2, 0
_08042E20: .4byte 0x0000FFFB
_08042E24: .4byte gUnk_080D1300
_08042E28:
subs r0, r2, #2
strh r0, [r4, #0x36]
_08042E2C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08042E30
sub_08042E30: @ 0x08042E30
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
adds r1, r6, #0
adds r1, #0x7f
ldrb r0, [r1]
cmp r0, #0
bne _08042E4A
adds r0, r6, #0
bl sub_08043C98
cmp r0, #0
bne _08042EF0
b _08042E4E
_08042E4A:
subs r0, #1
strb r0, [r1]
_08042E4E:
ldr r7, [r6, #0x64]
adds r5, r7, #0
adds r5, #0x18
ldrb r0, [r6, #0xe]
subs r0, #1
strb r0, [r6, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08042EB2
movs r0, #4
strb r0, [r6, #0xd]
bl Random
movs r1, #0x38
ands r0, r1
adds r0, #0x28
strb r0, [r6, #0xe]
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r6, #0x24]
ldrb r0, [r5, #1]
lsrs r0, r0, #3
strb r0, [r6, #0x15]
movs r1, #0x2e
ldrsh r0, [r6, r1]
movs r2, #0x32
ldrsh r1, [r6, r2]
ldr r3, _08042ED4 @ =gRoomControls
ldrh r2, [r3, #6]
movs r4, #0x88
lsls r4, r4, #1
adds r2, r2, r4
ldrh r3, [r3, #8]
adds r3, #0x60
bl sub_080045D4
adds r4, r0, #0
bl Random
ldr r2, _08042ED8 @ =gUnk_080D1304
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
movs r1, #0x1f
ands r0, r1
adds r1, r6, #0
adds r1, #0x79
strb r0, [r1]
_08042EB2:
ldrh r0, [r5, #8]
ldrh r1, [r7, #0x18]
adds r0, r0, r1
strh r0, [r7, #0x18]
ldrh r0, [r5, #0xa]
ldrh r2, [r5, #4]
adds r1, r0, r2
strh r1, [r5, #4]
lsls r0, r0, #0x10
cmp r0, #0
ble _08042EDC
ldrb r0, [r5, #5]
cmp r0, #0x18
bls _08042EEA
movs r4, #0xa
ldrsh r0, [r5, r4]
b _08042EE6
.align 2, 0
_08042ED4: .4byte gRoomControls
_08042ED8: .4byte gUnk_080D1304
_08042EDC:
ldrb r0, [r5, #5]
cmp r0, #3
bhi _08042EEA
movs r1, #0xa
ldrsh r0, [r5, r1]
_08042EE6:
rsbs r0, r0, #0
strh r0, [r5, #0xa]
_08042EEA:
adds r0, r6, #0
bl UpdateAnimationSingleFrame
_08042EF0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08042EF4
sub_08042EF4: @ 0x08042EF4
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_08043C98
cmp r0, #0
bne _08042FCE
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08042F4E
ldr r0, _08042F38 @ =gLinkEntity
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r2, [r0, r3]
adds r0, r4, #0
movs r3, #0x50
bl sub_0806FCB8
cmp r0, #0
beq _08042F3C
movs r0, #6
strb r0, [r4, #0xd]
movs r0, #0x28
strb r0, [r4, #0xe]
b _08042F4E
.align 2, 0
_08042F38: .4byte gLinkEntity
_08042F3C:
movs r0, #5
strb r0, [r4, #0xd]
adds r0, r4, #0
movs r1, #0xf
bl InitAnimationForceUpdate
ldr r0, _08042FD4 @ =0x0000019B
bl PlaySFX
_08042F4E:
ldr r0, [r4, #0x64]
adds r7, r0, #0
adds r7, #0x18
ldrb r0, [r7, #5]
cmp r0, #0x1f
bhi _08042F66
movs r1, #0x80
lsls r1, r1, #1
adds r0, r1, #0
ldrh r2, [r7, #4]
adds r0, r0, r2
strh r0, [r7, #4]
_08042F66:
ldr r0, [r4, #0x50]
movs r1, #0x2e
ldrsh r3, [r0, r1]
mov r8, r3
movs r2, #0x32
ldrsh r0, [r0, r2]
adds r6, r0, #0
subs r6, #0x10
adds r0, r4, #0
mov r1, r8
adds r2, r6, #0
movs r3, #0x30
bl sub_0806FCB8
adds r5, r4, #0
adds r5, #0x79
cmp r0, #0
beq _08042FAC
movs r3, #0x2e
ldrsh r0, [r4, r3]
movs r2, #0x32
ldrsh r1, [r4, r2]
mov r2, r8
adds r3, r6, #0
bl sub_080045D4
adds r1, r0, #0
ldrb r0, [r5]
subs r0, r0, r1
adds r0, #4
cmp r0, #8
bhi _08042FAC
movs r0, #0x10
eors r1, r0
strb r1, [r5]
_08042FAC:
ldrb r0, [r5]
ldrb r3, [r4, #0x15]
cmp r0, r3
beq _08042FC2
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
ldrb r0, [r4, #0x15]
lsls r0, r0, #3
strb r0, [r7, #1]
_08042FC2:
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
ldrb r1, [r4, #0x15]
strb r1, [r0, #0x15]
bl sub_080AEF88
_08042FCE:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08042FD4: .4byte 0x0000019B
thumb_func_start sub_08042FD8
sub_08042FD8: @ 0x08042FD8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r5, #0
bl sub_08043C98
cmp r0, #0
bne _08043046
adds r6, r5, #0
adds r6, #0x5a
ldrb r1, [r6]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08043018
movs r0, #0x20
bl sub_080A7EE0
adds r4, r0, #0
cmp r4, #0
beq _08043046
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrh r0, [r4, #0x36]
subs r0, #0x18
movs r1, #0
strh r0, [r4, #0x36]
strb r1, [r6]
b _08043046
_08043018:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08043046
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08043036
movs r0, #8
strb r0, [r5, #0xd]
movs r0, #0x3c
strb r0, [r5, #0xe]
b _08043046
_08043036:
movs r0, #3
strb r0, [r5, #0xd]
movs r0, #0x3c
strb r0, [r5, #0xe]
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
_08043046:
pop {r4, r5, r6, pc}
thumb_func_start sub_08043048
sub_08043048: @ 0x08043048
push {r4, lr}
adds r4, r0, #0
bl sub_08043C98
cmp r0, #0
bne _080430CC
ldr r2, [r4, #0x64]
adds r1, r2, #0
adds r1, #0x18
ldrb r0, [r1, #5]
cmp r0, #0x4f
bhi _08043094
movs r2, #0x80
lsls r2, r2, #2
adds r0, r2, #0
ldrh r3, [r1, #4]
adds r0, r0, r3
strh r0, [r1, #4]
ldrb r0, [r1, #5]
cmp r0, #0x4f
bls _080430C6
movs r2, #0
movs r3, #0x3b
_08043076:
ldr r0, [r4, #0x64]
lsls r1, r2, #2
adds r0, r0, r1
ldr r0, [r0]
adds r0, #0x3f
strb r3, [r0]
adds r2, #1
cmp r2, #4
bls _08043076
ldr r0, _08043090 @ =0x00000153
bl PlaySFX
b _080430C6
.align 2, 0
_08043090: .4byte 0x00000153
_08043094:
movs r3, #8
ldrsh r0, [r1, r3]
lsls r0, r0, #3
ldrh r1, [r2, #0x18]
adds r0, r0, r1
strh r0, [r2, #0x18]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080430C6
movs r0, #7
strb r0, [r4, #0xd]
movs r2, #0
movs r3, #0x39
_080430B4:
ldr r0, [r4, #0x64]
lsls r1, r2, #2
adds r0, r0, r1
ldr r0, [r0]
adds r0, #0x3f
strb r3, [r0]
adds r2, #1
cmp r2, #4
bls _080430B4
_080430C6:
adds r0, r4, #0
bl sub_08043B9C
_080430CC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080430D0
sub_080430D0: @ 0x080430D0
push {r4, lr}
adds r4, r0, #0
bl sub_08043C98
cmp r0, #0
bne _08043128
ldr r1, [r4, #0x64]
adds r2, r1, #0
adds r2, #0x18
ldrh r0, [r2, #8]
ldrh r3, [r1, #0x18]
adds r0, r0, r3
strh r0, [r1, #0x18]
ldr r1, _08043110 @ =0xFFFFFF00
adds r0, r1, #0
ldrh r3, [r2, #4]
adds r0, r0, r3
strh r0, [r2, #4]
ldrb r0, [r2, #5]
cmp r0, #0x17
bhi _08043128
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08043114
movs r0, #8
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
b _08043128
.align 2, 0
_08043110: .4byte 0xFFFFFF00
_08043114:
movs r0, #3
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldr r0, _0804312C @ =0x0000FF40
strh r0, [r2, #0xa]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
_08043128:
pop {r4, pc}
.align 2, 0
_0804312C: .4byte 0x0000FF40
thumb_func_start sub_08043130
sub_08043130: @ 0x08043130
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
ldr r1, [r6, #0x64]
adds r4, r1, #0
adds r4, #0x18
ldrb r0, [r4, #5]
cmp r0, #0
beq _08043160
adds r0, r6, #0
bl sub_08043C98
cmp r0, #0
bne _080431E0
ldrb r0, [r4, #5]
subs r0, #1
strb r0, [r4, #5]
lsls r0, r0, #0x18
cmp r0, #0
bne _080431E0
adds r0, r6, #0
movs r1, #0xd
bl InitAnimationForceUpdate
b _080431E0
_08043160:
ldrb r0, [r6, #0xe]
cmp r0, #0
beq _08043186
subs r0, #1
strb r0, [r6, #0xe]
movs r5, #1
movs r1, #0x28
_0804316E:
ldr r0, [r6, #0x64]
adds r4, r0, r1
ldrb r0, [r4, #5]
cmp r0, #0
beq _0804317C
subs r0, #1
strb r0, [r4, #5]
_0804317C:
adds r1, #0x10
adds r5, #1
cmp r5, #3
bls _0804316E
b _080431E0
_08043186:
ldr r1, [r1, #0xc]
ldrh r0, [r1, #0x36]
adds r0, #3
strh r0, [r1, #0x36]
movs r5, #0
movs r7, #4
rsbs r7, r7, #0
_08043194:
ldr r0, [r6, #0x64]
lsls r1, r5, #2
adds r0, r0, r1
ldr r4, [r0]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, r7
ble _080431C4
ldrb r0, [r4, #0x10]
movs r1, #0x7f
ands r1, r0
strb r1, [r4, #0x10]
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
lsrs r0, r0, #0x1e
cmp r0, #1
bne _080431BC
ldr r0, _080431E4 @ =0x00000161
bl PlaySFX
_080431BC:
ldrb r1, [r4, #0x18]
adds r0, r7, #0
ands r0, r1
strb r0, [r4, #0x18]
_080431C4:
adds r5, #1
cmp r5, #3
bls _08043194
ldrb r0, [r6, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _080431E0
movs r0, #9
strb r0, [r6, #0xd]
movs r0, #0x3c
strb r0, [r6, #0xe]
adds r0, r6, #0
bl sub_0804AA1C
_080431E0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080431E4: .4byte 0x00000161
thumb_func_start sub_080431E8
sub_080431E8: @ 0x080431E8
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0804324E
movs r0, #6
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
movs r5, #0
ldr r7, _08043250 @ =gUnk_080D130C
movs r6, #0x18
_08043206:
ldr r1, [r4, #0x64]
adds r1, r1, r6
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r7
ldrh r0, [r0]
strh r0, [r1]
movs r0, #0x80
lsls r0, r0, #8
strh r0, [r1, #4]
ldr r0, _08043254 @ =gUnk_080D1414
adds r0, r5, r0
ldrb r0, [r0]
strb r0, [r1, #0xc]
cmp r5, #3
bne _08043230
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
movs r1, #0x11
bl InitializeAnimation
_08043230:
adds r6, #0x10
adds r5, #1
cmp r5, #3
bls _08043206
ldr r2, [r4, #0x64]
ldr r1, _08043258 @ =gUnk_080D1310
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r2, #0x20]
adds r0, r4, #0
movs r1, #0xe
bl InitAnimationForceUpdate
_0804324E:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08043250: .4byte gUnk_080D130C
_08043254: .4byte gUnk_080D1414
_08043258: .4byte gUnk_080D1310
thumb_func_start sub_0804325C
sub_0804325C: @ 0x0804325C
push {r4, lr}
adds r4, r0, #0
bl sub_08043CD4
ldr r0, _0804329C @ =gUnk_080D1314
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_08043A10
adds r2, r4, #0
adds r2, #0x78
ldrb r0, [r2]
adds r1, r0, #0
cmp r1, #0
beq _080432A4
cmp r1, #2
bls _080432A0
subs r0, #2
strb r0, [r2]
ldr r0, [r4, #0x64]
ldr r1, [r0, #0x10]
ldrh r0, [r1, #0x36]
ldrb r2, [r2]
adds r0, r0, r2
strh r0, [r1, #0x36]
b _080432A4
.align 2, 0
_0804329C: .4byte gUnk_080D1314
_080432A0:
movs r0, #0
strb r0, [r2]
_080432A4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080432A8
sub_080432A8: @ 0x080432A8
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
movs r3, #3
movs r2, #0
ldr r0, [r4, #0x64]
adds r1, r0, #0
adds r1, #0x48
ldrb r0, [r1, #0xc]
cmp r0, #2
bls _080432C2
subs r0, #1
strb r0, [r1, #0xc]
movs r2, #1
_080432C2:
subs r3, #1
cmp r3, #0
blt _080432E0
lsls r0, r3, #4
adds r0, #0x18
ldr r1, [r4, #0x64]
adds r1, r1, r0
ldrb r0, [r1, #0xc]
cmp r0, #2
bls _080432C2
subs r0, #1
strb r0, [r1, #0xc]
adds r2, #1
cmp r2, #1
ble _080432C2
_080432E0:
ldr r0, [r4, #0x64]
adds r1, r0, #0
adds r1, #0x18
ldrb r0, [r1, #5]
subs r0, #2
strb r0, [r1, #5]
movs r3, #0
movs r6, #0x80
movs r7, #4
rsbs r7, r7, #0
movs r5, #1
_080432F6:
ldr r0, [r4, #0x64]
lsls r1, r3, #2
adds r0, r0, r1
ldr r2, [r0]
movs r1, #0x36
ldrsh r0, [r2, r1]
cmp r0, #3
bgt _08043316
ldrb r0, [r2, #0x10]
orrs r0, r6
strb r0, [r2, #0x10]
ldrb r1, [r2, #0x18]
adds r0, r7, #0
ands r0, r1
orrs r0, r5
strb r0, [r2, #0x18]
_08043316:
adds r3, #1
cmp r3, #3
ble _080432F6
ldr r1, [r4, #0x64]
ldr r0, [r1]
ldrb r0, [r0, #0x18]
lsls r0, r0, #0x1e
lsrs r2, r0, #0x1e
cmp r2, #1
bne _08043348
adds r0, r1, #0
adds r0, #0x34
ldrb r0, [r0]
cmp r0, #2
bhi _08043348
strb r2, [r4, #0xd]
movs r0, #0x1e
strb r0, [r4, #0xe]
movs r0, #0x80
lsls r0, r0, #7
strh r0, [r1, #0x1c]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x10]
bl sub_0804AA1C
_08043348:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0804334C
sub_0804334C: @ 0x0804334C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08043388
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0804341C
movs r5, #0
movs r7, #0x80
movs r6, #4
rsbs r6, r6, #0
movs r3, #1
_0804336A:
ldr r0, [r4, #0x64]
lsls r1, r5, #2
adds r0, r0, r1
ldr r2, [r0]
ldrb r0, [r2, #0x10]
orrs r0, r7
strb r0, [r2, #0x10]
ldrb r1, [r2, #0x18]
adds r0, r6, #0
ands r0, r1
orrs r0, r3
strb r0, [r2, #0x18]
adds r5, #1
cmp r5, #4
bls _0804336A
_08043388:
ldr r3, [r4, #0x64]
adds r2, r3, #0
adds r2, #0x18
ldr r1, _080433AC @ =gUnk_080D131C
ldrb r0, [r4, #0xb]
adds r0, r0, r1
ldrb r0, [r0]
ldrb r1, [r2, #1]
subs r0, r0, r1
adds r0, #1
cmp r0, #2
bls _080433B0
ldrh r0, [r2, #8]
ldrh r1, [r3, #0x18]
adds r0, r0, r1
strh r0, [r3, #0x18]
movs r7, #0
b _080433B2
.align 2, 0
_080433AC: .4byte gUnk_080D131C
_080433B0:
movs r7, #1
_080433B2:
adds r0, r4, #0
bl sub_08043B9C
movs r5, #0
movs r6, #0x18
_080433BC:
ldr r0, [r4, #0x64]
adds r2, r0, r6
ldr r0, _080433E4 @ =gUnk_080D1414
adds r0, r5, r0
ldrb r1, [r2, #0xc]
ldrb r3, [r0]
cmp r3, r1
bls _080433E8
adds r0, r1, #1
strb r0, [r2, #0xc]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r3, r0
bne _0804341C
movs r0, #0xaf
lsls r0, r0, #1
bl PlaySFX
b _0804341C
.align 2, 0
_080433E4: .4byte gUnk_080D1414
_080433E8:
cmp r7, #0
beq _08043414
cmp r5, #4
bne _08043414
adds r0, r4, #0
bl sub_08043BC8
adds r0, r4, #0
movs r1, #7
bl InitAnimationForceUpdate
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
cmp r0, #0
beq _08043414
movs r0, #0
strb r0, [r1]
ldr r0, [r4, #0x64]
ldr r1, [r0, #0x14]
movs r0, #2
strb r0, [r1, #0xd]
_08043414:
adds r6, #0x10
adds r5, #1
cmp r5, #4
bls _080433BC
_0804341C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08043420
sub_08043420: @ 0x08043420
push {r4, lr}
adds r4, r0, #0
ldr r1, _0804343C @ =gUnk_080D1320
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_08043ABC
pop {r4, pc}
.align 2, 0
_0804343C: .4byte gUnk_080D1320
thumb_func_start sub_08043440
sub_08043440: @ 0x08043440
push {r4, r5, r6, lr}
adds r3, r0, #0
movs r2, #0
movs r5, #0
movs r6, #0
movs r4, #0x18
_0804344C:
ldr r0, [r3, #0x64]
adds r1, r0, r4
ldrb r0, [r1, #5]
cmp r0, #0x10
bls _0804345E
subs r0, #0x10
strb r0, [r1, #5]
adds r5, #1
b _08043460
_0804345E:
strh r6, [r1, #4]
_08043460:
adds r4, #0x10
adds r2, #1
cmp r2, #4
bls _0804344C
cmp r5, #0
bne _0804348C
movs r2, #0
movs r4, #0x80
lsls r4, r4, #8
_08043472:
ldr r0, [r3, #0x64]
lsls r1, r2, #4
adds r0, r0, r1
strh r4, [r0, #0x18]
adds r2, #1
cmp r2, #4
bls _08043472
movs r0, #1
strb r0, [r3, #0xd]
adds r0, r3, #0
movs r1, #0x10
bl InitAnimationForceUpdate
_0804348C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08043490
sub_08043490: @ 0x08043490
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x10]
mov ip, r0
ldrh r1, [r0, #0x36]
movs r2, #0x36
ldrsh r0, [r0, r2]
movs r2, #4
rsbs r2, r2, #0
cmp r0, r2
bge _080434C4
movs r0, #0xc0
lsls r0, r0, #9
mov r3, ip
str r0, [r3, #0x20]
movs r0, #0
movs r1, #2
strb r1, [r4, #0xd]
adds r2, r4, #0
adds r2, #0x7e
strb r0, [r2]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x14]
strb r1, [r0, #0xd]
b _08043514
_080434C4:
subs r0, r1, #2
mov r1, ip
strh r0, [r1, #0x36]
lsls r0, r0, #0x10
cmp r0, #0
bge _08043514
ldrb r0, [r1, #0x10]
movs r3, #0x80
orrs r0, r3
strb r0, [r1, #0x10]
ldrb r1, [r1, #0x18]
adds r0, r2, #0
ands r0, r1
movs r1, #1
orrs r0, r1
mov r2, ip
strb r0, [r2, #0x18]
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0xef
ands r0, r1
strb r0, [r2]
mov r1, ip
adds r1, #0x3f
movs r0, #0x3a
strb r0, [r1]
ldr r0, _0804351C @ =gUnk_080FD450
mov r1, ip
str r0, [r1, #0x48]
ldr r0, [r4, #0x64]
ldr r1, [r0, #8]
ldrb r0, [r1, #0x10]
orrs r3, r0
strb r3, [r1, #0x10]
ldr r0, [r4, #0x64]
ldr r2, [r0, #0xc]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
_08043514:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_0804351C: .4byte gUnk_080FD450
thumb_func_start sub_08043520
sub_08043520: @ 0x08043520
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x64]
ldr r4, [r0, #0x10]
movs r1, #0xd0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08043556
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #6
rsbs r0, r0, #0
cmp r1, r0
ble _08043556
ldr r0, _08043558 @ =0x0000FFFA
strh r0, [r4, #0x36]
movs r0, #3
strb r0, [r5, #0xd]
adds r1, r5, #0
adds r1, #0x7a
movs r0, #0xe1
lsls r0, r0, #2
strh r0, [r1]
_08043556:
pop {r4, r5, pc}
.align 2, 0
_08043558: .4byte 0x0000FFFA
thumb_func_start sub_0804355C
sub_0804355C: @ 0x0804355C
push {r4, lr}
adds r4, r0, #0
bl sub_08043DB0
adds r1, r4, #0
adds r1, #0x7a
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _08043578
movs r0, #4
strb r0, [r4, #0xd]
_08043578:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
thumb_func_start sub_08043580
sub_08043580: @ 0x08043580
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r1, [r0, #0x10]
ldrh r0, [r1, #0x36]
adds r0, #3
strh r0, [r1, #0x36]
movs r2, #0
movs r5, #4
rsbs r5, r5, #0
movs r6, #0x7f
_08043596:
ldr r0, [r4, #0x64]
lsls r1, r2, #2
adds r0, r0, r1
ldr r3, [r0]
movs r1, #0x36
ldrsh r0, [r3, r1]
cmp r0, r5
ble _080435B6
ldrb r1, [r3, #0x10]
adds r0, r6, #0
ands r0, r1
strb r0, [r3, #0x10]
ldrb r1, [r3, #0x18]
adds r0, r5, #0
ands r0, r1
strb r0, [r3, #0x18]
_080435B6:
adds r2, #1
cmp r2, #4
bls _08043596
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _080435EE
movs r0, #5
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldr r0, [r4, #0x64]
ldr r3, [r0, #0x10]
adds r2, r3, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0x10
orrs r0, r1
strb r0, [r2]
adds r1, r3, #0
adds r1, #0x3f
movs r0, #0x39
strb r0, [r1]
ldr r0, _080435F0 @ =gUnk_080FD538
str r0, [r3, #0x48]
adds r0, r4, #0
bl sub_0804AA1C
_080435EE:
pop {r4, r5, r6, pc}
.align 2, 0
_080435F0: .4byte gUnk_080FD538
thumb_func_start sub_080435F4
sub_080435F4: @ 0x080435F4
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08043674
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #1
strb r0, [r4, #0xd]
strb r0, [r4, #0xe]
movs r5, #0
ldr r0, _08043658 @ =gUnk_080D1338
mov sb, r0
movs r0, #0
mov r8, r0
movs r6, #0x18
ldr r7, _0804365C @ =gUnk_080D133C
_08043622:
ldr r1, [r4, #0x64]
adds r1, r1, r6
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
add r0, sb
ldrh r0, [r0]
strh r0, [r1]
movs r0, #0x80
lsls r0, r0, #7
strh r0, [r1, #4]
mov r0, r8
strb r0, [r1, #0xc]
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r7
ldrh r0, [r0]
strh r0, [r1, #8]
ldr r0, [r4, #0x64]
lsls r1, r5, #2
adds r0, r0, r1
ldr r2, [r0]
cmp r5, #0
bne _08043660
adds r0, r2, #0
bl sub_08043B9C
b _0804366C
.align 2, 0
_08043658: .4byte gUnk_080D1338
_0804365C: .4byte gUnk_080D133C
_08043660:
ldr r0, _0804367C @ =gUnk_080D1340
adds r0, r5, r0
ldrb r1, [r0]
adds r0, r2, #0
bl InitializeAnimation
_0804366C:
adds r6, #0x10
adds r5, #1
cmp r5, #4
bls _08043622
_08043674:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0804367C: .4byte gUnk_080D1340
thumb_func_start sub_08043680
sub_08043680: @ 0x08043680
push {lr}
ldr r2, _08043694 @ =gUnk_080D1348
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08043694: .4byte gUnk_080D1348
thumb_func_start sub_08043698
sub_08043698: @ 0x08043698
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
movs r3, #0
movs r5, #0x7f
_080436A8:
ldr r0, [r4, #0x64]
lsls r1, r3, #2
adds r0, r0, r1
ldr r2, [r0]
ldrb r1, [r2, #0x10]
adds r0, r5, #0
ands r0, r1
strb r0, [r2, #0x10]
adds r3, #1
cmp r3, #4
bls _080436A8
pop {r4, r5, pc}
thumb_func_start sub_080436C0
sub_080436C0: @ 0x080436C0
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
bne _080436FC
movs r0, #0x14
strb r0, [r4, #0xe]
movs r0, #2
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
strb r0, [r4, #0x18]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
movs r1, #0x51
movs r2, #0
bl CreateFx
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
str r5, [r0, #0x64]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
bl DeleteEntity
_080436FC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08043700
sub_08043700: @ 0x08043700
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
bne _08043734
movs r0, #0x14
strb r0, [r4, #0xe]
movs r0, #3
strb r0, [r4, #0xd]
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x51
movs r2, #0
bl CreateFx
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
str r5, [r0, #0x64]
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl DeleteEntity
_08043734:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08043738
sub_08043738: @ 0x08043738
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
bne _0804376C
movs r0, #0x14
strb r0, [r4, #0xe]
movs r0, #4
strb r0, [r4, #0xd]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
movs r1, #0x51
movs r2, #0
bl CreateFx
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
str r5, [r0, #0x64]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
bl DeleteEntity
_0804376C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08043770
sub_08043770: @ 0x08043770
push {r4, r5, lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _080437D8
ldr r0, [r2, #0x64]
ldr r3, [r0, #0x14]
ldr r0, _080437AC @ =gUnk_030010A0
adds r5, r0, #0
adds r5, #0x39
ldrb r1, [r5]
movs r0, #0xc
ands r0, r1
cmp r0, #0
bne _0804379A
movs r0, #2
strb r0, [r3, #0xd]
_0804379A:
ldrb r0, [r2, #0xb]
cmp r0, #0
bne _080437B0
ldr r0, [r3, #0x64]
str r4, [r0, #0x14]
ldrb r1, [r5]
movs r0, #0xfe
b _080437B8
.align 2, 0
_080437AC: .4byte gUnk_030010A0
_080437B0:
ldr r0, [r3, #0x64]
str r4, [r0, #0x18]
ldrb r1, [r5]
movs r0, #0xfd
_080437B8:
ands r0, r1
strb r0, [r5]
ldr r0, [r2, #0x64]
ldr r0, [r0, #0x10]
movs r1, #0
str r1, [r0, #0x64]
ldr r0, [r2, #0x64]
ldr r0, [r0, #0x10]
adds r0, #0x45
strb r1, [r0]
ldr r1, [r2, #0x68]
ldr r0, [r2, #0x64]
ldr r0, [r0, #0x10]
str r0, [r1, #0x50]
bl DeleteThisEntity
_080437D8:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080437DC
sub_080437DC: @ 0x080437DC
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
ldr r0, _0804392C @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x43
bls _080437EE
b _08043934
_080437EE:
movs r0, #0x68
bl sub_0801D8E0
adds r7, r0, #0
cmp r7, #0
bne _080437FC
b _08043934
_080437FC:
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r4, #8
rsbs r4, r4, #0
adds r0, r4, #0
ands r0, r1
movs r1, #5
mov r8, r1
mov r1, r8
orrs r0, r1
strb r0, [r2]
adds r1, r6, #0
adds r1, #0x3c
ldrb r0, [r1]
movs r5, #0x10
orrs r0, r5
strb r0, [r1]
str r7, [r6, #0x64]
str r6, [r7]
movs r0, #0x52
movs r1, #1
bl CreateEnemy
adds r2, r0, #0
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
adds r0, r4, #0
ands r0, r1
mov r1, r8
orrs r0, r1
strb r0, [r3]
adds r1, r2, #0
adds r1, #0x3c
ldrb r0, [r1]
orrs r0, r5
strb r0, [r1]
str r7, [r2, #0x64]
str r2, [r7, #4]
adds r0, r6, #0
adds r1, r2, #0
bl CopyPosition
movs r0, #0x52
movs r1, #2
bl CreateEnemy
adds r2, r0, #0
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
adds r0, r4, #0
ands r0, r1
mov r1, r8
orrs r0, r1
strb r0, [r3]
adds r1, r2, #0
adds r1, #0x3c
ldrb r0, [r1]
orrs r0, r5
strb r0, [r1]
str r7, [r2, #0x64]
str r2, [r7, #8]
adds r0, r6, #0
adds r1, r2, #0
bl CopyPosition
movs r0, #0x52
movs r1, #3
bl CreateEnemy
adds r2, r0, #0
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
adds r0, r4, #0
ands r0, r1
mov r1, r8
orrs r0, r1
strb r0, [r3]
adds r1, r2, #0
adds r1, #0x3c
ldrb r0, [r1]
orrs r0, r5
strb r0, [r1]
str r7, [r2, #0x64]
str r2, [r7, #0xc]
adds r0, r6, #0
adds r1, r2, #0
bl CopyPosition
movs r0, #0x52
movs r1, #4
bl CreateEnemy
adds r2, r0, #0
adds r1, r2, #0
adds r1, #0x29
ldrb r0, [r1]
ands r4, r0
mov r0, r8
orrs r4, r0
strb r4, [r1]
adds r1, #0x13
ldrb r0, [r1]
orrs r5, r0
strb r5, [r1]
str r7, [r2, #0x64]
str r2, [r7, #0x10]
adds r0, r6, #0
adds r1, r2, #0
bl CopyPosition
ldr r0, [r6, #0x50]
str r0, [r7, #0x14]
ldr r1, _08043930 @ =gUnk_080D135C
ldrb r0, [r6, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r2, [r0]
movs r3, #0
strh r2, [r7, #0x18]
movs r1, #0x80
lsls r1, r1, #7
strh r1, [r7, #0x1c]
adds r0, r7, #0
adds r0, #0x24
strb r3, [r0]
strh r2, [r7, #0x28]
strh r1, [r7, #0x2c]
adds r0, #0x10
strb r3, [r0]
strh r2, [r7, #0x38]
strh r1, [r7, #0x3c]
adds r0, #0x10
strb r3, [r0]
adds r0, #4
strh r2, [r0]
adds r0, #4
strh r1, [r0]
adds r0, #8
strb r3, [r0]
adds r0, #4
strh r2, [r0]
adds r0, #4
strh r1, [r0]
adds r0, #8
strb r3, [r0]
movs r0, #1
b _08043936
.align 2, 0
_0804392C: .4byte gUnk_03003DBC
_08043930: .4byte gUnk_080D135C
_08043934:
movs r0, #0
_08043936:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0804393C
sub_0804393C: @ 0x0804393C
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldr r0, [r5, #0x64]
ldr r1, [r0]
adds r0, r1, #0
adds r0, #0x7c
ldrb r0, [r0]
lsls r2, r0, #0x18
cmp r2, #0
beq _0804397C
adds r0, r1, #0
adds r0, #0x7d
ldrb r0, [r0]
ldrb r1, [r5, #0xa]
cmp r0, r1
bhi _0804397C
ldr r4, _08043978 @ =gUnk_080D1362
ldrb r3, [r5, #0xa]
lsls r1, r3, #4
lsrs r0, r2, #0x1b
movs r2, #0xf
ands r0, r2
adds r1, r1, r0
adds r1, r1, r4
ldrb r4, [r1]
adds r6, r3, #0
b _08043980
.align 2, 0
_08043978: .4byte gUnk_080D1362
_0804397C:
movs r4, #0
ldrb r6, [r5, #0xa]
_08043980:
lsls r0, r6, #4
adds r0, #0x18
ldr r2, [r5, #0x64]
mov ip, r2
adds r2, r2, r0
ldrb r0, [r2, #0xc]
adds r0, r4, r0
lsls r4, r0, #8
ldr r3, _08043A0C @ =gSineTable
ldrb r1, [r2, #5]
adds r0, r1, #0
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r3
movs r7, #0
ldrsh r0, [r0, r7]
rsbs r0, r0, #0
adds r7, r0, #0
muls r7, r4, r7
mov r8, r7
movs r0, #0x7f
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r3
movs r7, #0
ldrsh r0, [r1, r7]
muls r0, r4, r0
cmp r0, #0
bge _080439BC
adds r0, #0xff
_080439BC:
asrs r4, r0, #8
ldrb r1, [r2, #1]
lsls r0, r1, #1
adds r0, r0, r3
movs r2, #0
ldrsh r0, [r0, r2]
adds r2, r0, #0
muls r2, r4, r2
adds r1, #0x40
lsls r1, r1, #1
adds r1, r1, r3
movs r3, #0
ldrsh r0, [r1, r3]
rsbs r0, r0, #0
adds r3, r0, #0
muls r3, r4, r3
adds r0, r6, #1
lsls r0, r0, #2
add r0, ip
ldr r0, [r0]
adds r1, r5, #0
bl PositionRelative
ldr r0, [r5, #0x34]
add r0, r8
str r0, [r5, #0x34]
ldr r1, [r5, #0x64]
ldrb r0, [r5, #0xa]
adds r0, #1
lsls r0, r0, #2
adds r1, r1, r0
ldr r0, [r1]
adds r0, #0x63
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x63
strb r1, [r0]
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08043A0C: .4byte gSineTable
thumb_func_start sub_08043A10
sub_08043A10: @ 0x08043A10
push {r4, lr}
adds r4, r0, #0
bl sub_08043B7C
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x10]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r1, [r0, #0x10]
ldrh r0, [r1, #0x32]
subs r0, #8
strh r0, [r1, #0x32]
ldr r0, [r4, #0x64]
ldr r1, [r0, #0x10]
ldrh r0, [r1, #0x36]
subs r0, #8
strh r0, [r1, #0x36]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r1, [r0]
ldrh r0, [r1, #0x32]
adds r0, #1
strh r0, [r1, #0x32]
ldr r0, [r4, #0x64]
ldr r1, [r0]
adds r1, #0x63
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
adds r4, #0x7c
ldrb r0, [r4]
cmp r0, #0
beq _08043A76
subs r0, #1
strb r0, [r4]
_08043A76:
pop {r4, pc}
thumb_func_start sub_08043A78
sub_08043A78: @ 0x08043A78
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0
strb r0, [r1]
adds r0, r4, #0
bl sub_08043B7C
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r1, [r0]
ldrh r0, [r1, #0x32]
adds r0, #1
strh r0, [r1, #0x32]
ldr r0, [r4, #0x64]
ldr r1, [r0]
adds r1, #0x63
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08043ABC
sub_08043ABC: @ 0x08043ABC
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0
strb r0, [r1]
adds r0, r4, #0
bl sub_08043B7C
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r0, [r0]
bl sub_0804393C
ldr r0, [r4, #0x64]
ldr r1, [r0]
ldrh r0, [r1, #0x32]
adds r0, #1
strh r0, [r1, #0x32]
ldr r0, [r4, #0x64]
ldr r1, [r0]
adds r1, #0x63
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08043B08
sub_08043B08: @ 0x08043B08
push {r4, r5, r6, lr}
ldrb r3, [r0, #0xa]
lsls r1, r3, #4
adds r4, r1, #0
adds r4, #8
ldr r2, [r0, #0x64]
adds r6, r2, r4
adds r1, #0x18
adds r4, r2, r1
ldr r0, _08043B40 @ =gUnk_080D13B2
adds r3, r3, r0
ldrb r5, [r3]
ldr r0, [r2]
ldrb r0, [r0, #0xb]
cmp r0, #0
bne _08043B44
ldrb r1, [r6, #1]
ldrb r0, [r4, #1]
subs r0, r1, r0
lsls r0, r0, #0x18
asrs r3, r0, #0x18
cmp r5, r3
bhs _08043B5E
cmp r3, #0
ble _08043B56
subs r0, r1, r5
b _08043B5C
.align 2, 0
_08043B40: .4byte gUnk_080D13B2
_08043B44:
ldrb r0, [r4, #1]
ldrb r1, [r6, #1]
subs r0, r0, r1
lsls r0, r0, #0x18
asrs r3, r0, #0x18
cmp r5, r3
bhs _08043B5E
cmp r3, #0
bge _08043B5A
_08043B56:
strb r1, [r4, #1]
b _08043B5E
_08043B5A:
adds r0, r1, r5
_08043B5C:
strb r0, [r4, #1]
_08043B5E:
ldrb r2, [r6, #5]
ldrb r0, [r4, #5]
subs r3, r2, r0
lsls r1, r5, #1
adds r0, r3, r5
cmp r1, r0
bhs _08043B78
cmp r3, #0
ble _08043B74
subs r0, r2, r5
b _08043B76
_08043B74:
adds r0, r2, r5
_08043B76:
strb r0, [r4, #5]
_08043B78:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08043B7C
sub_08043B7C: @ 0x08043B7C
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
bl sub_08043B08
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl sub_08043B08
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
bl sub_08043B08
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08043B9C
sub_08043B9C: @ 0x08043B9C
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x64]
ldrb r0, [r0, #0x19]
adds r0, #4
movs r1, #0xff
ands r0, r1
asrs r0, r0, #3
ldr r1, _08043BC4 @ =gUnk_080D13B7
adds r0, r0, r1
ldrb r1, [r0]
ldrb r0, [r2, #0x1e]
subs r0, #1
cmp r1, r0
beq _08043BC0
adds r0, r2, #0
bl InitAnimationForceUpdate
_08043BC0:
pop {pc}
.align 2, 0
_08043BC4: .4byte gUnk_080D13B7
thumb_func_start sub_08043BC8
sub_08043BC8: @ 0x08043BC8
movs r1, #2
strb r1, [r0, #0xc]
ldrb r2, [r0, #0xb]
lsls r2, r2, #2
ldr r1, _08043BEC @ =gUnk_080D13D8
adds r2, r2, r1
ldr r1, [r0, #0x64]
adds r1, #0x18
ldrh r0, [r2]
strh r0, [r1, #8]
ldrh r0, [r2, #2]
strh r0, [r1, #0xa]
movs r0, #0x5a
strb r0, [r1, #0xd]
movs r0, #0x28
strb r0, [r1, #0xe]
bx lr
.align 2, 0
_08043BEC: .4byte gUnk_080D13D8
thumb_func_start sub_08043BF0
sub_08043BF0: @ 0x08043BF0
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x64]
adds r1, r0, #0
adds r1, #0x18
ldrb r0, [r2, #0xb]
cmp r0, #0
bne _08043C18
ldrb r0, [r1, #1]
movs r1, #6
cmp r0, #0x2f
bls _08043C2E
movs r1, #7
cmp r0, #0x5f
bls _08043C2E
movs r1, #9
cmp r0, #0x8f
bhi _08043C2E
movs r1, #8
b _08043C2E
_08043C18:
ldrb r0, [r1, #1]
movs r1, #8
cmp r0, #0xd0
bhi _08043C2E
movs r1, #7
cmp r0, #0xa0
bhi _08043C2E
movs r1, #5
cmp r0, #0x70
bls _08043C2E
movs r1, #6
_08043C2E:
adds r0, r2, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, r1
beq _08043C3E
adds r0, r2, #0
bl InitAnimationForceUpdate
_08043C3E:
pop {pc}
thumb_func_start sub_08043C40
sub_08043C40: @ 0x08043C40
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
ldrb r0, [r1, #5]
cmp r0, #0x1f
bhi _08043C54
ldr r6, _08043C50 @ =gUnk_080D13E0
b _08043C68
.align 2, 0
_08043C50: .4byte gUnk_080D13E0
_08043C54:
cmp r0, #0x2f
bhi _08043C60
ldr r6, _08043C5C @ =gUnk_080D13E3
b _08043C68
.align 2, 0
_08043C5C: .4byte gUnk_080D13E3
_08043C60:
ldr r6, _08043C84 @ =gUnk_080D13E0
cmp r0, #0x77
bhi _08043C68
adds r6, #6
_08043C68:
movs r4, #0
movs r5, #0x28
_08043C6C:
ldr r0, [r7, #0x64]
adds r3, r0, r5
adds r0, r6, r4
ldrb r1, [r3, #0xc]
ldrb r2, [r0]
adds r0, r1, #0
cmp r2, r0
beq _08043C8C
cmp r2, r0
bhs _08043C88
subs r0, r1, #1
b _08043C8A
.align 2, 0
_08043C84: .4byte gUnk_080D13E0
_08043C88:
adds r0, r1, #1
_08043C8A:
strb r0, [r3, #0xc]
_08043C8C:
adds r5, #0x10
adds r4, #1
cmp r4, #2
bls _08043C6C
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08043C98
sub_08043C98: @ 0x08043C98
push {lr}
adds r3, r0, #0
ldr r0, [r3, #0x64]
ldr r1, [r0, #8]
ldr r2, [r0, #0xc]
adds r1, #0x41
ldrb r0, [r1]
cmp r0, #0x9d
beq _08043CB4
adds r0, r2, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _08043CD0
_08043CB4:
adds r0, r3, #0
bl sub_08043D08
ldr r0, _08043CCC @ =gUnk_030010A0
adds r0, #0x38
ldrb r2, [r0]
movs r1, #2
orrs r1, r2
strb r1, [r0]
movs r0, #1
b _08043CD2
.align 2, 0
_08043CCC: .4byte gUnk_030010A0
_08043CD0:
movs r0, #0
_08043CD2:
pop {pc}
thumb_func_start sub_08043CD4
sub_08043CD4: @ 0x08043CD4
push {r4, r5, lr}
adds r3, r0, #0
movs r2, #0
adds r4, r3, #0
adds r4, #0x7c
movs r5, #0x78
movs r0, #0x7d
adds r0, r0, r3
mov ip, r0
_08043CE6:
ldr r0, [r3, #0x64]
lsls r1, r2, #2
adds r0, r0, r1
ldr r0, [r0]
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _08043CFE
strb r5, [r4]
mov r0, ip
strb r2, [r0]
b _08043D04
_08043CFE:
adds r2, #1
cmp r2, #4
bls _08043CE6
_08043D04:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08043D08
sub_08043D08: @ 0x08043D08
push {r4, r5, lr}
adds r5, r0, #0
movs r1, #0
movs r0, #7
strb r0, [r5, #0xc]
strb r1, [r5, #0xd]
adds r0, r5, #0
movs r1, #0xd
bl InitAnimationForceUpdate
ldr r0, [r5, #0x64]
ldr r4, [r0, #0x10]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #0x13
bl InitializeAnimation
adds r0, r4, #0
bl sub_0804AA1C
adds r0, r4, #0
movs r1, #0x51
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08043D78
ldr r1, _08043DAC @ =gUnk_080D13E9
ldrb r0, [r5, #0xb]
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r2, #0x2e]
adds r0, r0, r1
strh r0, [r2, #0x2e]
ldrh r0, [r2, #0x32]
subs r0, #6
strh r0, [r2, #0x32]
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
_08043D78:
ldr r0, [r5, #0x64]
ldr r0, [r0, #0xc]
adds r1, r4, #0
bl CopyPosition
ldr r1, [r5, #0x64]
adds r1, #0x54
ldrh r0, [r4, #0x36]
ldrb r1, [r1]
adds r0, r0, r1
strh r0, [r4, #0x36]
movs r2, #0
movs r3, #0x39
_08043D92:
ldr r0, [r5, #0x64]
lsls r1, r2, #2
adds r0, r0, r1
ldr r0, [r0]
adds r0, #0x3f
strb r3, [r0]
adds r2, #1
cmp r2, #4
bls _08043D92
movs r0, #0xfe
bl sub_08004488
pop {r4, r5, pc}
.align 2, 0
_08043DAC: .4byte gUnk_080D13E9
thumb_func_start sub_08043DB0
sub_08043DB0: @ 0x08043DB0
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r0, _08043E48 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08043EAC
ldr r0, [r5, #0x64]
ldr r2, [r0, #0xc]
movs r1, #0x2e
ldrsh r0, [r2, r1]
ldr r6, _08043E4C @ =gRoomControls
ldrh r1, [r6, #6]
subs r0, r0, r1
movs r3, #0x32
ldrsh r1, [r2, r3]
ldrh r2, [r6, #8]
subs r1, r1, r2
adds r1, #2
movs r2, #3
movs r3, #3
bl CheckPlayerInRegion
cmp r0, #0
beq _08043EAC
ldr r0, _08043E50 @ =gUnk_080D13EC
bl DoExitTransition
ldr r4, _08043E54 @ =gUnk_030010A0
adds r0, r4, #0
adds r0, #0x39
ldrb r1, [r0]
movs r0, #3
ands r0, r1
cmp r0, #3
beq _08043DFE
movs r0, #1
strb r0, [r4, #0xd]
_08043DFE:
adds r0, r5, #0
adds r0, #0x7a
ldrh r0, [r0]
movs r1, #0x3c
bl __divsi3
movs r1, #0x1e
subs r1, r1, r0
adds r0, r4, #0
adds r0, #0x3d
strb r1, [r0]
ldrb r1, [r5, #0xb]
subs r0, #1
strb r1, [r0]
ldr r0, [r5, #0x64]
ldr r2, [r0, #0x14]
ldrh r1, [r2, #0x2e]
adds r0, r4, #0
adds r0, #0x40
strh r1, [r0]
ldrh r0, [r2, #0x32]
adds r1, r4, #0
adds r1, #0x42
strh r0, [r1]
ldr r0, [r2, #0x64]
ldr r3, [r0, #0x14]
cmp r3, #0
beq _08043E58
ldrh r1, [r3, #0x2e]
adds r0, r4, #0
adds r0, #0x44
strh r1, [r0]
ldrh r1, [r3, #0x32]
adds r0, #2
strh r1, [r0]
b _08043E70
.align 2, 0
_08043E48: .4byte gLinkState
_08043E4C: .4byte gRoomControls
_08043E50: .4byte gUnk_080D13EC
_08043E54: .4byte gUnk_030010A0
_08043E58:
movs r1, #0x88
lsls r1, r1, #1
adds r0, r1, #0
ldrh r3, [r6, #6]
adds r0, r0, r3
adds r1, r4, #0
adds r1, #0x44
strh r0, [r1]
ldrh r0, [r6, #8]
adds r0, #0x60
adds r1, #2
strh r0, [r1]
_08043E70:
ldr r0, [r2, #0x64]
ldr r3, [r0, #0x18]
cmp r3, #0
beq _08043E90
ldr r1, _08043E8C @ =gUnk_030010A0
ldrh r2, [r3, #0x2e]
adds r0, r1, #0
adds r0, #0x48
strh r2, [r0]
ldrh r0, [r3, #0x32]
adds r1, #0x4a
strh r0, [r1]
b _08043EAC
.align 2, 0
_08043E8C: .4byte gUnk_030010A0
_08043E90:
ldr r2, _08043EB0 @ =gUnk_030010A0
ldr r3, _08043EB4 @ =gRoomControls
movs r1, #0x88
lsls r1, r1, #1
adds r0, r1, #0
ldrh r1, [r3, #6]
adds r0, r0, r1
adds r1, r2, #0
adds r1, #0x48
strh r0, [r1]
ldrh r0, [r3, #8]
adds r0, #0x60
adds r2, #0x4a
strh r0, [r2]
_08043EAC:
pop {r4, r5, r6, pc}
.align 2, 0
_08043EB0: .4byte gUnk_030010A0
_08043EB4: .4byte gRoomControls
thumb_func_start sub_08043EB8
sub_08043EB8: @ 0x08043EB8
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r7, r0, #0
ldrb r0, [r7, #0x10]
movs r5, #0x80
orrs r0, r5
strb r0, [r7, #0x10]
adds r2, r7, #0
adds r2, #0x29
ldrb r1, [r2]
movs r4, #8
rsbs r4, r4, #0
adds r0, r4, #0
ands r0, r1
movs r6, #4
orrs r0, r6
strb r0, [r2]
adds r0, r7, #0
movs r1, #0xd
bl InitAnimationForceUpdate
ldr r0, [r7, #0x64]
ldr r3, [r0, #4]
ldrb r0, [r3, #0x10]
orrs r0, r5
strb r0, [r3, #0x10]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
adds r0, r4, #0
ands r0, r1
orrs r0, r6
strb r0, [r2]
ldr r0, [r7, #0x64]
ldr r3, [r0, #8]
ldrb r0, [r3, #0x10]
orrs r0, r5
strb r0, [r3, #0x10]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
adds r0, r4, #0
ands r0, r1
orrs r0, r6
strb r0, [r2]
ldr r0, [r7, #0x64]
ldr r3, [r0, #0xc]
ldrb r1, [r3, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r3, #0x10]
ldrb r2, [r3, #0x18]
movs r1, #4
rsbs r1, r1, #0
adds r0, r1, #0
ands r0, r2
movs r2, #1
mov r8, r2
mov r2, r8
orrs r0, r2
strb r0, [r3, #0x18]
adds r3, #0x29
ldrb r2, [r3]
adds r0, r4, #0
ands r0, r2
orrs r0, r6
strb r0, [r3]
ldr r0, [r7, #0x64]
ldr r3, [r0, #0x10]
ldrb r0, [r3, #0x10]
orrs r5, r0
strb r5, [r3, #0x10]
ldrb r0, [r3, #0x18]
ands r1, r0
mov r0, r8
orrs r1, r0
strb r1, [r3, #0x18]
adds r1, r3, #0
adds r1, #0x29
ldrb r0, [r1]
ands r4, r0
orrs r4, r6
strb r4, [r1]
ldrb r0, [r7, #0xb]
cmp r0, #0
bne _08043F74
ldr r1, _08043F70 @ =gUnk_030010A0
adds r0, r1, #0
adds r0, #0x44
b _08043F7A
.align 2, 0
_08043F70: .4byte gUnk_030010A0
_08043F74:
ldr r1, _08043F8C @ =gUnk_030010A0
adds r0, r1, #0
adds r0, #0x48
_08043F7A:
ldrh r0, [r0]
strh r0, [r3, #0x2e]
ldrb r0, [r7, #0xb]
cmp r0, #0
bne _08043F90
adds r0, r1, #0
adds r0, #0x46
b _08043F94
.align 2, 0
_08043F8C: .4byte gUnk_030010A0
_08043F90:
adds r0, r1, #0
adds r0, #0x4a
_08043F94:
ldrh r1, [r0]
movs r0, #0
strh r1, [r3, #0x32]
strh r0, [r3, #0x36]
adds r2, r3, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0xef
ands r0, r1
strb r0, [r2]
adds r1, r3, #0
adds r1, #0x3f
movs r0, #0x3a
strb r0, [r1]
ldr r0, _08043FF8 @ =gUnk_080FD450
str r0, [r3, #0x48]
movs r0, #0xaf
movs r1, #0
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _08043FCA
ldr r0, [r7, #0x64]
ldr r0, [r0, #0xc]
str r0, [r3, #0x50]
_08043FCA:
ldr r0, [r7, #0x64]
ldr r0, [r0]
str r3, [r0, #0x68]
movs r2, #0
movs r6, #0
movs r5, #0x80
lsls r5, r5, #8
ldr r4, _08043FFC @ =gUnk_080D1419
movs r3, #0x18
_08043FDC:
ldr r0, [r7, #0x64]
adds r0, r0, r3
strh r5, [r0]
strh r6, [r0, #4]
adds r1, r2, r4
ldrb r1, [r1]
strb r1, [r0, #0xc]
adds r3, #0x10
adds r2, #1
cmp r2, #4
bls _08043FDC
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08043FF8: .4byte gUnk_080FD450
_08043FFC: .4byte gUnk_080D1419
thumb_func_start sub_08044000
sub_08044000: @ 0x08044000
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #1
ldr r0, _08044070 @ =gUnk_080D1400
movs r3, #0
ldr r2, _08044074 @ =gUnk_080D1414
mov ip, r2
movs r7, #8
rsbs r7, r7, #0
adds r5, r1, r0
movs r6, #0x18
_0804401C:
ldr r0, [r4, #0x64]
lsls r1, r3, #2
adds r0, r0, r1
ldr r2, [r0]
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
adds r2, #0x29
ldrb r1, [r2]
adds r0, r7, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r1, [r4, #0x64]
adds r1, r1, r6
ldrh r0, [r5]
strh r0, [r1]
movs r0, #0x80
lsls r0, r0, #7
strh r0, [r1, #4]
mov r2, ip
adds r0, r3, r2
ldrb r0, [r0]
strb r0, [r1, #0xc]
adds r5, #2
adds r6, #0x10
adds r3, #1
cmp r3, #4
bls _0804401C
adds r0, r4, #0
movs r1, #7
bl InitAnimationForceUpdate
ldr r1, [r4, #0x64]
ldr r0, [r1, #0x14]
ldr r1, [r1, #0x10]
bl CopyPosition
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08044070: .4byte gUnk_080D1400
_08044074: .4byte gUnk_080D1414
thumb_func_start sub_08044078
sub_08044078: @ 0x08044078
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080440C4
movs r2, #1
strb r2, [r4, #0xc]
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _080440AC
ldr r3, _080440B8 @ =gUnk_030010A0
adds r0, r3, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080440BC
ldr r0, [r4, #0x64]
ldr r0, [r0]
adds r1, r3, #0
adds r1, #0x3c
ldrb r0, [r0, #0xb]
ldrb r1, [r1]
cmp r0, r1
bne _080440BC
_080440AC:
adds r0, r4, #0
movs r1, #0x12
bl InitializeAnimation
b _080440C4
.align 2, 0
_080440B8: .4byte gUnk_030010A0
_080440BC:
adds r0, r4, #0
movs r1, #0x11
bl InitializeAnimation
_080440C4:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_080440CC
sub_080440CC: @ 0x080440CC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08044110
movs r0, #1
strb r0, [r4, #0xc]
ldr r2, _08044104 @ =gUnk_030010A0
adds r1, r2, #0
adds r1, #0x38
ldrb r1, [r1]
ands r0, r1
cmp r0, #0
beq _08044108
ldr r0, [r4, #0x64]
ldr r0, [r0]
adds r1, r2, #0
adds r1, #0x3c
ldrb r0, [r0, #0xb]
ldrb r1, [r1]
cmp r0, r1
bne _08044108
adds r0, r4, #0
movs r1, #0x13
bl InitializeAnimation
b _08044110
.align 2, 0
_08044104: .4byte gUnk_030010A0
_08044108:
adds r0, r4, #0
movs r1, #0x11
bl InitializeAnimation
_08044110:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}