tmc/asm/vaatiReborn.s

452 lines
7.2 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start VaatiReborn
VaatiReborn: @ 0x0806B664
push {lr}
ldr r2, _0806B678 @ =gUnk_08112F78
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0806B678: .4byte gUnk_08112F78
thumb_func_start sub_0806B67C
sub_0806B67C: @ 0x0806B67C
push {r4, r5, r6, lr}
adds r6, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r6, #0xc]
strb r1, [r6, #0xd]
strb r1, [r6, #0xe]
ldrb r0, [r6, #0xa]
cmp r0, #5
bls _0806B692
b _0806B7B8
_0806B692:
lsls r0, r0, #2
ldr r1, _0806B69C @ =_0806B6A0
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0806B69C: .4byte _0806B6A0
_0806B6A0: @ jump table
.4byte _0806B6B8 @ case 0
.4byte _0806B7A6 @ case 1
.4byte _0806B70C @ case 2
.4byte _0806B726 @ case 3
.4byte _0806B7B0 @ case 4
.4byte _0806B7A6 @ case 5
_0806B6B8:
ldrh r0, [r6, #0x32]
subs r0, #0xa0
strh r0, [r6, #0x32]
movs r0, #0xa0
strb r0, [r6, #0xe]
movs r0, #0x20
strb r0, [r6, #0xf]
adds r1, r6, #0
adds r1, #0x63
strb r0, [r1]
movs r5, #0
_0806B6CE:
movs r0, #0x3b
movs r1, #2
adds r2, r5, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _0806B6E0
str r6, [r4, #0x50]
_0806B6E0:
adds r5, #1
cmp r5, #3
bls _0806B6CE
movs r0, #0x3b
movs r1, #1
movs r2, #0
bl CreateNPC
adds r4, r0, #0
str r6, [r4, #0x50]
adds r1, r4, #0
adds r1, #0x63
movs r0, #0xff
strb r0, [r1]
movs r3, #0x80
lsls r3, r3, #9
adds r0, r6, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
b _0806B7A6
_0806B70C:
ldrb r1, [r6, #0xb]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0806B71E
ldrb r0, [r6, #0x18]
movs r1, #0x40
orrs r0, r1
strb r0, [r6, #0x18]
_0806B71E:
adds r0, r6, #0
bl sub_0806B96C
b _0806B7A6
_0806B726:
movs r0, #1
strb r0, [r6, #0xe]
movs r0, #0x20
strb r0, [r6, #0xf]
movs r0, #0x3b
movs r1, #4
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _0806B76C
adds r0, r6, #0
adds r1, r4, #0
bl CopyPosition
str r6, [r4, #0x50]
adds r0, r6, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, r4, #0
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r0, #0
strb r0, [r4, #0x1e]
_0806B76C:
movs r0, #0x3b
movs r1, #5
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _0806B7A6
adds r0, r6, #0
adds r1, r4, #0
bl CopyPosition
str r6, [r4, #0x50]
adds r0, r6, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
adds r1, #1
adds r3, r4, #0
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_0806B7A6:
adds r0, r6, #0
movs r1, #0
bl InitAnimationForceUpdate
b _0806B7B8
_0806B7B0:
adds r0, r6, #0
movs r1, #0
bl InitializeAnimation
_0806B7B8:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0806B7BC
sub_0806B7BC: @ 0x0806B7BC
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #3
bl CheckRoomFlag
cmp r0, #0
bne _0806B7CC
b _0806B968
_0806B7CC:
ldrb r0, [r5, #0xa]
cmp r0, #1
beq _0806B84C
cmp r0, #1
bgt _0806B7DC
cmp r0, #0
beq _0806B7E6
b _0806B93C
_0806B7DC:
cmp r0, #2
beq _0806B86C
cmp r0, #3
beq _0806B874
b _0806B93C
_0806B7E6:
ldrh r0, [r5, #0x32]
adds r0, #1
strh r0, [r5, #0x32]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
movs r1, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _0806B82C
movs r0, #0x3b
movs r1, #3
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
bne _0806B80C
b _0806B968
_0806B80C:
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldr r0, _0806B828 @ =0x00001634
bl TextboxNoOverlapFollow
ldrb r0, [r5, #0xd]
adds r0, #1
strb r0, [r5, #0xd]
bl DeleteThisEntity
b _0806B968
.align 2, 0
_0806B828: .4byte 0x00001634
_0806B82C:
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
ands r0, r1
cmp r0, #0
beq _0806B83A
b _0806B95A
_0806B83A:
movs r0, #0x20
strb r0, [r5, #0xf]
ldr r0, _0806B848 @ =0x000001A9
bl PlaySFX
b _0806B95A
.align 2, 0
_0806B848: .4byte 0x000001A9
_0806B84C:
adds r0, r5, #0
bl sub_0806B9BC
adds r4, r0, #0
cmp r4, #0
bne _0806B85C
bl DeleteThisEntity
_0806B85C:
movs r3, #0x84
lsls r3, r3, #0xe
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0
bl PositionRelative
b _0806B95A
_0806B86C:
adds r0, r5, #0
bl sub_0806B96C
b _0806B95A
_0806B874:
ldrb r0, [r5, #0xd]
cmp r0, #1
beq _0806B8A2
cmp r0, #1
bgt _0806B884
cmp r0, #0
beq _0806B88E
b _0806B91E
_0806B884:
cmp r0, #2
beq _0806B8C4
cmp r0, #3
beq _0806B906
b _0806B91E
_0806B88E:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0806B91E
ldrb r0, [r5, #0xd]
adds r0, #1
strb r0, [r5, #0xd]
b _0806B91E
_0806B8A2:
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806B91E
movs r0, #2
strb r0, [r5, #0xd]
ldr r1, _0806B8C0 @ =0x0000013F
adds r0, r5, #0
bl sub_0801D2B4
b _0806B8FA
.align 2, 0
_0806B8C0: .4byte 0x0000013F
_0806B8C4:
adds r2, r5, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0806B91E
movs r0, #0xef
ands r0, r1
strb r0, [r2]
ldrb r0, [r5, #0xe]
adds r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
beq _0806B91E
cmp r0, #0xa
bne _0806B91E
ldrb r0, [r5, #0xd]
adds r0, #1
strb r0, [r5, #0xd]
movs r0, #0xf4
bl sub_08004488
movs r0, #0
strb r0, [r5, #0xe]
_0806B8FA:
ldrb r1, [r5, #0xd]
subs r1, #1
adds r0, r5, #0
bl InitAnimationForceUpdate
b _0806B91E
_0806B906:
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0806B91E
movs r0, #0
bl SetRoomFlag
bl DeleteThisEntity
_0806B91E:
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _0806B95A
movs r0, #0x20
strb r0, [r5, #0xf]
ldr r0, _0806B938 @ =0x000001A9
bl PlaySFX
b _0806B95A
.align 2, 0
_0806B938: .4byte 0x000001A9
_0806B93C:
adds r0, r5, #0
bl sub_0806B9BC
adds r4, r0, #0
cmp r4, #0
bne _0806B94E
bl DeleteThisEntity
b _0806B968
_0806B94E:
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0806B968
ldrb r0, [r5, #0xa]
cmp r0, #4
beq _0806B962
_0806B95A:
adds r0, r5, #0
bl UpdateAnimationSingleFrame
b _0806B968
_0806B962:
adds r0, r5, #0
bl GetNextFrame
_0806B968:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0806B96C
sub_0806B96C: @ 0x0806B96C
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0806B9BC
adds r5, r0, #0
cmp r5, #0
bne _0806B97E
bl DeleteThisEntity
_0806B97E:
ldrb r3, [r4, #0xb]
lsls r3, r3, #1
ldr r0, _0806B9B8 @ =gUnk_08112F80
adds r3, r3, r0
ldrb r1, [r5, #0x18]
lsls r1, r1, #0x1e
lsrs r1, r1, #0x1e
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
movs r2, #0
ldrsb r2, [r3, r2]
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
adds r3, #0x21
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, pc}
.align 2, 0
_0806B9B8: .4byte gUnk_08112F80
thumb_func_start sub_0806B9BC
sub_0806B9BC: @ 0x0806B9BC
push {lr}
ldr r1, [r0, #0x50]
cmp r1, #0
beq _0806B9CC
ldr r0, [r1, #4]
cmp r0, #0
bne _0806B9CC
movs r1, #0
_0806B9CC:
adds r0, r1, #0
pop {pc}