tmc/asm/vaatiTransfigured.s

2645 lines
42 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start VaatiTransfigured
VaatiTransfigured: @ 0x0803F770
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #5
bhi _0803F810
lsls r0, r0, #2
ldr r1, _0803F784 @ =_0803F788
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0803F784: .4byte _0803F788
_0803F788: @ jump table
.4byte _0803F7A0 @ case 0
.4byte _0803F7D0 @ case 1
.4byte _0803F7D8 @ case 2
.4byte _0803F7E0 @ case 3
.4byte _0803F7E8 @ case 4
.4byte _0803F800 @ case 5
_0803F7A0:
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _0803F7C8
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
adds r2, r4, #0
adds r2, #0x7a
strh r0, [r2]
ldrh r0, [r4, #0x2e]
strh r0, [r1]
adds r1, #4
ldrh r0, [r1]
adds r2, #4
strh r0, [r2]
ldrh r0, [r4, #0x32]
strh r0, [r1]
adds r0, r4, #0
bl sub_080409B0
_0803F7C8:
ldr r0, _0803F7CC @ =gUnk_080D0AC8
b _0803F7EA
.align 2, 0
_0803F7CC: .4byte gUnk_080D0AC8
_0803F7D0:
ldr r0, _0803F7D4 @ =gUnk_080D0AE8
b _0803F7EA
.align 2, 0
_0803F7D4: .4byte gUnk_080D0AE8
_0803F7D8:
ldr r0, _0803F7DC @ =gUnk_080D0AF0
b _0803F7EA
.align 2, 0
_0803F7DC: .4byte gUnk_080D0AF0
_0803F7E0:
ldr r0, _0803F7E4 @ =gUnk_080D0AFC
b _0803F7EA
.align 2, 0
_0803F7E4: .4byte gUnk_080D0AFC
_0803F7E8:
ldr r0, _0803F7FC @ =gUnk_080D0B04
_0803F7EA:
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _0803F810
.align 2, 0
_0803F7FC: .4byte gUnk_080D0B04
_0803F800:
ldr r0, _0803F814 @ =gUnk_080D0B0C
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0803F810:
pop {r4, pc}
.align 2, 0
_0803F814: .4byte gUnk_080D0B0C
thumb_func_start sub_0803F818
sub_0803F818: @ 0x0803F818
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
bl sub_0804A720
movs r0, #0
bl CheckRoomFlag
cmp r0, #0
beq _0803F910
ldr r0, _0803F8FC @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x50
bhi _0803F910
movs r4, #0
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
adds r3, r5, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r3]
adds r1, r5, #0
adds r1, #0x6d
ldrb r0, [r1]
orrs r2, r0
strb r2, [r1]
bl Random
movs r1, #0x17
ands r0, r1
adds r0, #4
strb r0, [r5, #0x15]
movs r0, #0x30
strb r0, [r5, #0xe]
movs r0, #0xc
strb r0, [r5, #0xf]
adds r1, r5, #0
adds r1, #0x82
movs r0, #4
strb r0, [r1]
subs r1, #2
movs r0, #0xff
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x74
strb r4, [r0]
adds r0, #3
strb r4, [r0]
adds r1, #4
movs r0, #9
strb r0, [r1]
strb r4, [r5, #0x14]
adds r0, r5, #0
adds r0, #0x86
strb r4, [r0]
adds r0, #1
strb r4, [r0]
ldrh r1, [r5, #0x2e]
subs r0, #0xf
strh r1, [r0]
ldrh r0, [r5, #0x2e]
adds r1, r5, #0
adds r1, #0x7a
strh r0, [r1]
ldrh r1, [r5, #0x32]
adds r0, r5, #0
adds r0, #0x7c
strh r1, [r0]
ldrh r0, [r5, #0x32]
adds r1, r5, #0
adds r1, #0x7e
strh r0, [r1]
movs r4, #1
adds r7, r5, #0
adds r7, #0x75
_0803F8C2:
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl sub_08040648
adds r4, #1
cmp r4, #5
bls _0803F8C2
bl Random
adds r0, r5, #0
bl sub_080408EC
movs r4, #0
movs r6, #1
_0803F8E0:
movs r0, #0x5a
movs r1, #0
bl CreateEnemy
str r5, [r0, #0x50]
strb r4, [r0, #0xb]
ldrb r1, [r7]
asrs r1, r4
ands r1, r6
cmp r1, #0
beq _0803F900
strb r6, [r0, #0xe]
b _0803F902
.align 2, 0
_0803F8FC: .4byte gUnk_03003DBC
_0803F900:
strb r1, [r0, #0xe]
_0803F902:
adds r4, #1
cmp r4, #7
bls _0803F8E0
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
_0803F910:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0803F914
sub_0803F914: @ 0x0803F914
push {r4, r5, r6, r7, lr}
sub sp, #4
adds r7, r0, #0
adds r4, r7, #0
adds r4, #0x80
ldrb r0, [r4]
cmp r0, #2
beq _0803F998
cmp r0, #2
bgt _0803F932
cmp r0, #0
beq _0803F95A
cmp r0, #1
beq _0803F97A
b _0803FA40
_0803F932:
cmp r0, #4
bne _0803F938
b _0803FA3A
_0803F938:
cmp r0, #4
blt _0803F9CE
adds r3, r4, #0
cmp r0, #0xff
beq _0803F944
b _0803FA42
_0803F944:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _0803FA42
strb r0, [r3]
movs r0, #0xb
strb r0, [r7, #0xe]
b _0803FA42
_0803F95A:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
adds r3, r4, #0
cmp r0, #0
bne _0803FA42
ldrb r0, [r3]
adds r0, #1
strb r0, [r3]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r7, #0x24]
movs r0, #0x14
strb r0, [r7, #0xe]
b _0803FA42
_0803F97A:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
adds r3, r4, #0
cmp r0, #0
bne _0803FA42
ldrb r0, [r3]
adds r0, #1
strb r0, [r3]
movs r0, #0xc0
strh r0, [r7, #0x24]
movs r0, #0xc
strb r0, [r7, #0xe]
b _0803FA42
_0803F998:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
adds r3, r4, #0
cmp r1, #0
bne _0803FA42
ldrb r0, [r3]
adds r0, #1
strb r0, [r3]
strh r1, [r7, #0x24]
ldrb r0, [r7, #0x14]
cmp r0, #1
bhi _0803F9C8
str r3, [sp]
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x40
strb r0, [r7, #0xe]
ldr r3, [sp]
b _0803FA42
_0803F9C8:
movs r0, #8
strb r0, [r7, #0xe]
b _0803FA42
_0803F9CE:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0803FA32
movs r0, #0
strh r1, [r7, #0x36]
strb r0, [r4]
ldr r1, _0803FA04 @ =gUnk_080D0ABF
ldrb r0, [r7, #0x14]
lsls r0, r0, #1
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r7, #0xe]
adds r0, r7, #0
bl sub_08040934
adds r1, r0, #0
cmp r1, #2
beq _0803FA1A
cmp r1, #2
bhi _0803FA08
cmp r1, #1
beq _0803FA0E
b _0803FA26
.align 2, 0
_0803FA04: .4byte gUnk_080D0ABF
_0803FA08:
cmp r1, #3
beq _0803FA20
b _0803FA26
_0803FA0E:
movs r0, #4
strb r0, [r7, #0xc]
adds r0, r7, #0
adds r0, #0x74
strb r1, [r0]
b _0803FA40
_0803FA1A:
movs r0, #5
strb r0, [r7, #0xc]
b _0803FA40
_0803FA20:
movs r0, #6
strb r0, [r7, #0xc]
b _0803FA40
_0803FA26:
adds r1, r7, #0
adds r1, #0x80
movs r0, #4
strb r0, [r1]
adds r3, r1, #0
b _0803FA42
_0803FA32:
adds r0, r7, #0
bl sub_08040AD4
b _0803FA40
_0803FA3A:
adds r0, r7, #0
bl sub_08040670
_0803FA40:
adds r3, r4, #0
_0803FA42:
adds r1, r7, #0
adds r1, #0x82
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803FAAC
movs r0, #4
strb r0, [r1]
ldrb r2, [r7, #0x15]
adds r2, #0x12
movs r0, #0x1c
ands r2, r0
asrs r2, r2, #2
movs r0, #0x9b
movs r1, #0
str r3, [sp]
bl CreateObject
adds r6, r0, #0
ldr r3, [sp]
cmp r6, #0
beq _0803FAAC
str r7, [r6, #0x50]
str r3, [sp]
bl Random
movs r5, #0xf
ands r0, r5
ldr r1, _0803FAC4 @ =0x0000FFF9
adds r4, r1, #0
adds r0, r4, r0
ldrh r1, [r6, #0x2e]
adds r0, r0, r1
strh r0, [r6, #0x2e]
bl Random
ands r0, r5
adds r4, r4, r0
ldrh r0, [r6, #0x32]
adds r4, r4, r0
strh r4, [r6, #0x32]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
ldr r3, [sp]
_0803FAAC:
ldrb r0, [r3]
cmp r0, #0xff
beq _0803FAB8
adds r0, r7, #0
bl sub_080AEF88
_0803FAB8:
adds r0, r7, #0
bl UpdateAnimationSingleFrame
add sp, #4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0803FAC4: .4byte 0x0000FFF9
thumb_func_start sub_0803FAC8
sub_0803FAC8: @ 0x0803FAC8
push {lr}
bl UpdateAnimationSingleFrame
pop {pc}
thumb_func_start sub_0803FAD0
sub_0803FAD0: @ 0x0803FAD0
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
adds r0, #0x80
ldrb r0, [r0]
cmp r0, #5
bls _0803FADE
b _0803FD32
_0803FADE:
lsls r0, r0, #2
ldr r1, _0803FAE8 @ =_0803FAEC
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0803FAE8: .4byte _0803FAEC
_0803FAEC: @ jump table
.4byte _0803FB04 @ case 0
.4byte _0803FB34 @ case 1
.4byte _0803FBB8 @ case 2
.4byte _0803FBE2 @ case 3
.4byte _0803FC80 @ case 4
.4byte _0803FD0C @ case 5
_0803FB04:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r7, #0
bl sub_080044EC
adds r1, r0, #0
cmp r1, #1
beq _0803FB16
b _0803FD32
_0803FB16:
adds r0, r7, #0
adds r0, #0x80
strb r1, [r0]
movs r0, #0xc0
strb r0, [r7, #0xe]
ldrb r1, [r7, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r7, #0x10]
movs r0, #0xa6
lsls r0, r0, #1
bl PlaySFX
movs r0, #0x14
b _0803FC4A
_0803FB34:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
adds r3, r7, #0
adds r3, #0x80
cmp r2, #0
bne _0803FB58
movs r0, #2
strb r0, [r3]
adds r1, r7, #0
adds r1, #0x3f
movs r0, #0x35
strb r0, [r1]
adds r0, r7, #0
adds r0, #0x62
strb r2, [r0]
_0803FB58:
adds r2, r7, #0
adds r2, #0x45
ldr r0, _0803FB70 @ =gUnk_080D0ABC
ldrb r1, [r7, #0x14]
adds r1, r1, r0
ldrb r0, [r2]
ldrb r1, [r1]
cmp r0, r1
bhs _0803FB74
movs r0, #1
strb r0, [r7, #0xe]
b _0803FB76
.align 2, 0
_0803FB70: .4byte gUnk_080D0ABC
_0803FB74:
movs r0, #0
_0803FB76:
cmp r0, #0
bne _0803FB7C
b _0803FD32
_0803FB7C:
movs r1, #0
movs r0, #2
strb r0, [r3]
adds r2, r7, #0
adds r2, #0x3f
movs r0, #0x35
strb r0, [r2]
adds r0, r7, #0
adds r0, #0x62
strb r1, [r0]
ldrb r0, [r7, #0x14]
adds r0, #1
strb r0, [r7, #0x14]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #2
bhi _0803FBA0
b _0803FD32
_0803FBA0:
movs r0, #7
strb r0, [r7, #0xc]
movs r0, #0xe0
strb r0, [r7, #0xe]
bl sub_0807A108
ldr r0, _0803FBB4 @ =0x00000127
bl PlaySFX
b _0803FD4E
.align 2, 0
_0803FBB4: .4byte 0x00000127
_0803FBB8:
ldr r0, [r7, #0x54]
adds r0, #0x74
movs r1, #0x10
strb r1, [r0]
ldrb r0, [r7, #0xe]
cmp r0, #0
beq _0803FBD4
adds r0, r7, #0
adds r0, #0x80
movs r1, #3
strb r1, [r0]
movs r0, #0x40
strb r0, [r7, #0xe]
b _0803FD32
_0803FBD4:
adds r0, r7, #0
adds r0, #0x80
movs r1, #4
strb r1, [r0]
movs r0, #0x50
strb r0, [r7, #0xe]
b _0803FD32
_0803FBE2:
ldrb r0, [r7, #0xe]
cmp r0, #0
beq _0803FC08
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
beq _0803FBF4
b _0803FD32
_0803FBF4:
ldrb r1, [r7, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r7, #0x10]
movs r0, #0xe0
lsls r0, r0, #0xa
str r0, [r7, #0x20]
movs r0, #0x10
strb r0, [r7, #0xf]
b _0803FD32
_0803FC08:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r7, #0
bl sub_08003FC4
adds r2, r0, #0
cmp r2, #0
bne _0803FC52
adds r1, r7, #0
adds r1, #0x80
movs r0, #5
strb r0, [r1]
movs r0, #0x10
strb r0, [r7, #0xe]
ldrb r1, [r7, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r7, #0x10]
adds r1, r7, #0
adds r1, #0x45
movs r0, #0xff
strb r0, [r1]
adds r0, r7, #0
adds r0, #0x86
strb r2, [r0]
adds r0, r7, #0
bl sub_080408EC
movs r0, #0xa6
lsls r0, r0, #1
bl PlaySFX
movs r0, #0x1e
_0803FC4A:
movs r1, #4
bl sub_08080964
b _0803FD32
_0803FC52:
ldrb r0, [r7, #0xf]
cmp r0, #0
beq _0803FD32
subs r1, r0, #1
strb r1, [r7, #0xf]
lsls r0, r1, #0x18
cmp r0, #0
bne _0803FC6C
movs r0, #0xd8
lsls r0, r0, #1
bl PlaySFX
b _0803FD32
_0803FC6C:
movs r0, #7
ands r1, r0
cmp r1, #0
bne _0803FD32
ldr r0, _0803FC7C @ =0x00000149
bl PlaySFX
b _0803FD32
.align 2, 0
_0803FC7C: .4byte 0x00000149
_0803FC80:
ldrb r0, [r7, #0xe]
subs r1, r0, #1
strb r1, [r7, #0xe]
lsls r0, r1, #0x18
lsrs r2, r0, #0x18
cmp r2, #0
bne _0803FCA8
adds r0, r7, #0
adds r0, #0x80
movs r1, #5
strb r1, [r0]
movs r0, #0x10
strb r0, [r7, #0xe]
adds r0, r7, #0
adds r0, #0x86
strb r2, [r0]
adds r0, r7, #0
bl sub_080408EC
b _0803FD32
_0803FCA8:
movs r0, #1
ands r1, r0
cmp r1, #0
beq _0803FD32
movs r0, #0x9b
movs r1, #1
movs r2, #0xff
bl CreateObject
adds r6, r0, #0
cmp r6, #0
beq _0803FD32
str r7, [r6, #0x50]
adds r0, r7, #0
adds r1, r6, #0
bl CopyPosition
bl Random
movs r5, #0xf
ands r0, r5
ldr r1, _0803FD08 @ =0x0000FFF9
adds r4, r1, #0
adds r0, r4, r0
ldrh r1, [r6, #0x2e]
adds r0, r0, r1
strh r0, [r6, #0x2e]
bl Random
ands r0, r5
adds r4, r4, r0
ldrh r0, [r6, #0x32]
adds r4, r4, r0
strh r4, [r6, #0x32]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
movs r0, #0x92
lsls r0, r0, #1
bl PlaySFX
b _0803FD32
.align 2, 0
_0803FD08: .4byte 0x0000FFF9
_0803FD0C:
ldrb r0, [r7, #0xe]
subs r0, #1
strb r0, [r7, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0803FD32
movs r0, #1
strb r0, [r7, #0xc]
adds r0, r7, #0
adds r0, #0x80
strb r1, [r0]
adds r0, #1
strb r1, [r0]
subs r0, #0xb
strb r1, [r0]
adds r0, r7, #0
bl sub_08040670
_0803FD32:
adds r0, r7, #0
adds r0, #0x80
ldrb r0, [r0]
cmp r0, #2
bls _0803FD48
ldrb r1, [r7, #0xe]
movs r0, #1
ands r0, r1
adds r1, r7, #0
adds r1, #0x62
strb r0, [r1]
_0803FD48:
adds r0, r7, #0
bl UpdateAnimationSingleFrame
_0803FD4E:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0803FD50
sub_0803FD50: @ 0x0803FD50
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x80
ldrb r0, [r5]
cmp r0, #1
beq _0803FDA8
cmp r0, #1
bgt _0803FD68
cmp r0, #0
beq _0803FD72
b _0803FE86
_0803FD68:
cmp r0, #2
beq _0803FE0C
cmp r0, #3
beq _0803FE62
b _0803FE86
_0803FD72:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
beq _0803FD82
b _0803FE86
_0803FD82:
ldrb r0, [r5]
adds r0, #1
strb r0, [r5]
adds r0, r4, #0
adds r0, #0x74
strb r1, [r0]
movs r0, #0x80
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
movs r0, #0x90
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldr r0, _0803FDA4 @ =0x0000012B
bl PlaySFX
b _0803FE86
.align 2, 0
_0803FDA4: .4byte 0x0000012B
_0803FDA8:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _0803FE86
ldrb r0, [r5]
adds r0, #1
strb r0, [r5]
adds r0, r4, #0
adds r0, #0x84
ldrb r0, [r0]
cmp r0, #1
beq _0803FDD8
cmp r0, #1
bgt _0803FDD0
cmp r0, #0
beq _0803FDDE
b _0803FDE4
_0803FDD0:
cmp r0, #2
beq _0803FDDE
cmp r0, #3
bne _0803FDE4
_0803FDD8:
movs r0, #1
strb r0, [r4, #0xf]
b _0803FDF0
_0803FDDE:
movs r0, #0
strb r0, [r4, #0xf]
b _0803FDF0
_0803FDE4:
bl Random
movs r1, #0x20
ands r1, r0
lsrs r1, r1, #5
strb r1, [r4, #0xf]
_0803FDF0:
ldrb r0, [r4, #0x14]
cmp r0, #1
bls _0803FDFA
movs r0, #1
strb r0, [r4, #0xf]
_0803FDFA:
movs r0, #0xa6
lsls r0, r0, #1
bl PlaySFX
movs r0, #0x1e
movs r1, #4
bl sub_08080964
b _0803FE86
_0803FE0C:
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _0803FE34
ldrb r0, [r5]
adds r0, #1
strb r0, [r5]
ldr r2, _0803FE30 @ =gUnk_080D0ABF
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
movs r1, #1
orrs r0, r1
adds r0, r0, r2
ldrb r0, [r0]
strb r0, [r4, #0xe]
b _0803FE86
.align 2, 0
_0803FE30: .4byte gUnk_080D0ABF
_0803FE34:
movs r0, #7
ands r1, r0
cmp r1, #0
bne _0803FE46
ldrb r2, [r4, #0xf]
adds r0, r4, #0
movs r1, #0x1f
bl sub_0804A98C
_0803FE46:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0803FE86
ldrb r0, [r4, #0x14]
cmp r0, #1
bls _0803FE86
ldrb r0, [r4, #0xe]
cmp r0, #5
bhi _0803FE86
movs r0, #0x80
strb r0, [r4, #0xe]
movs r0, #0
strb r0, [r4, #0xf]
b _0803FE86
_0803FE62:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0803FE80
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r5]
strh r1, [r4, #0x36]
adds r0, r4, #0
bl sub_08040670
b _0803FE86
_0803FE80:
adds r0, r4, #0
bl sub_08040AD4
_0803FE86:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803FE90
sub_0803FE90: @ 0x0803FE90
push {r4, r5, lr}
adds r4, r0, #0
adds r3, r4, #0
adds r3, #0x80
ldrb r2, [r3]
cmp r2, #1
beq _0803FED4
cmp r2, #1
bgt _0803FEA8
cmp r2, #0
beq _0803FEAE
b _0803FF74
_0803FEA8:
cmp r2, #2
beq _0803FF52
b _0803FF74
_0803FEAE:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803FF74
ldrb r0, [r3]
adds r0, #1
strb r0, [r3]
movs r0, #0x40
strb r0, [r4, #0xe]
ldrb r0, [r4, #0x14]
cmp r0, #1
bls _0803FF74
movs r0, #0x80
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xf]
b _0803FF74
_0803FED4:
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _0803FEFC
ldrb r0, [r3]
adds r0, #1
strb r0, [r3]
ldr r1, _0803FEF8 @ =gUnk_080D0ABF
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
orrs r0, r2
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r4, #0xe]
b _0803FF74
.align 2, 0
_0803FEF8: .4byte gUnk_080D0ABF
_0803FEFC:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0803FF24
movs r0, #7
ands r1, r0
cmp r1, #0
bne _0803FF14
ldrb r2, [r4, #0xf]
adds r0, r4, #0
movs r1, #0x1f
bl sub_0804A98C
_0803FF14:
ldrb r0, [r4, #0xe]
cmp r0, #5
bhi _0803FF74
movs r0, #0x40
strb r0, [r4, #0xe]
movs r0, #0
strb r0, [r4, #0xf]
b _0803FF74
_0803FF24:
movs r5, #0xf
ands r5, r1
cmp r5, #0
bne _0803FF74
adds r0, r4, #0
movs r1, #0x1f
movs r2, #2
bl sub_0804A98C
adds r1, r0, #0
cmp r1, #0
beq _0803FF74
strb r5, [r1, #0xb]
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #0
beq _0803FF74
ldrh r0, [r1, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x11
strh r0, [r1, #0x24]
b _0803FF74
_0803FF52:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0803FF6E
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r3]
adds r0, r4, #0
bl sub_08040670
b _0803FF74
_0803FF6E:
adds r0, r4, #0
bl sub_08040AD4
_0803FF74:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, pc}
thumb_func_start sub_0803FF7C
sub_0803FF7C: @ 0x0803FF7C
push {r4, r5, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x80
ldrb r5, [r2]
cmp r5, #1
beq _0803FFBC
cmp r5, #1
bgt _0803FF94
cmp r5, #0
beq _0803FF9A
b _08040062
_0803FF94:
cmp r5, #2
beq _08040040
b _08040062
_0803FF9A:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08040062
ldrb r0, [r2]
adds r0, #1
strb r0, [r2]
movs r0, #0x80
strb r0, [r4, #0xe]
ldrb r0, [r4, #0x14]
cmp r0, #1
bls _08040062
movs r0, #1
strb r0, [r4, #0xf]
b _08040062
_0803FFBC:
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _0803FFE4
ldrb r0, [r2]
adds r0, #1
strb r0, [r2]
ldr r1, _0803FFE0 @ =gUnk_080D0ABF
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
orrs r0, r5
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r4, #0xe]
b _08040062
.align 2, 0
_0803FFE0: .4byte gUnk_080D0ABF
_0803FFE4:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0804000C
movs r0, #7
ands r1, r0
cmp r1, #0
bne _0803FFFC
ldrb r2, [r4, #0xf]
adds r0, r4, #0
movs r1, #0x1f
bl sub_0804A98C
_0803FFFC:
ldrb r0, [r4, #0xe]
cmp r0, #5
bhi _08040062
movs r0, #0x80
strb r0, [r4, #0xe]
movs r0, #0
strb r0, [r4, #0xf]
b _08040062
_0804000C:
movs r0, #0x1f
ands r1, r0
cmp r1, #0
bne _08040062
adds r0, r4, #0
movs r1, #0x1f
movs r2, #2
bl sub_0804A98C
adds r1, r0, #0
cmp r1, #0
beq _08040062
strb r5, [r1, #0xb]
ldrh r0, [r1, #0x32]
subs r0, #0x20
strh r0, [r1, #0x32]
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #0
beq _08040062
ldrh r0, [r1, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x11
strh r0, [r1, #0x24]
b _08040062
_08040040:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0804005C
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r2]
adds r0, r4, #0
bl sub_08040670
b _08040062
_0804005C:
adds r0, r4, #0
bl sub_08040AD4
_08040062:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0804006C
sub_0804006C: @ 0x0804006C
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_08078B48
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08040090
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080400C2
movs r0, #2
bl SetRoomFlag
movs r0, #8
strb r0, [r4, #0xf]
b _080400BA
_08040090:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080400B4
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _080400BA
adds r1, r4, #0
adds r1, #0x45
strb r0, [r1]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
b _080400BA
_080400B4:
adds r0, r4, #0
bl sub_0804A7D4
_080400BA:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _08040126
_080400C2:
ldrb r0, [r4, #0xf]
adds r0, #1
movs r1, #7
ands r0, r1
strb r0, [r4, #0xf]
cmp r0, #0
bne _08040120
adds r0, r4, #0
movs r1, #0x55
movs r2, #0
bl CreateFx
adds r5, r0, #0
cmp r5, #0
beq _08040120
bl Random
ldr r1, _08040128 @ =0x00003F3F
ands r0, r1
movs r3, #0xff
adds r1, r0, #0
ands r1, r3
ldr r6, _0804012C @ =0x0000FFE0
adds r2, r6, #0
adds r1, r2, r1
ldrh r6, [r5, #0x2e]
adds r1, r1, r6
strh r1, [r5, #0x2e]
lsrs r0, r0, #8
ands r0, r3
adds r2, r2, r0
ldrh r0, [r5, #0x32]
adds r2, r2, r0
strh r2, [r5, #0x32]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r2]
movs r0, #0xb7
lsls r0, r0, #1
bl PlaySFX
_08040120:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08040126:
pop {r4, r5, r6, pc}
.align 2, 0
_08040128: .4byte 0x00003F3F
_0804012C: .4byte 0x0000FFE0
thumb_func_start sub_08040130
sub_08040130: @ 0x08040130
push {lr}
movs r2, #0
movs r1, #1
strb r1, [r0, #0xc]
strb r2, [r0, #0xe]
adds r1, r0, #0
adds r1, #0x80
strb r2, [r1]
adds r3, r0, #0
adds r3, #0x29
ldrb r2, [r3]
movs r1, #8
rsbs r1, r1, #0
ands r1, r2
movs r2, #6
orrs r1, r2
strb r1, [r3]
ldrb r1, [r0, #0xe]
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_0804015C
sub_0804015C: @ 0x0804015C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
adds r0, r5, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _0804017C
adds r2, r4, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
bl DeleteThisEntity
_0804017C:
adds r0, r5, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r4, #0x2e]
adds r0, r5, #0
adds r0, #0x7e
ldrh r0, [r0]
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r0, #0x74
ldrb r0, [r0]
cmp r0, #0
bne _0804019E
adds r0, r4, #0
bl UpdateAnimationSingleFrame
b _080401A6
_0804019E:
adds r0, r4, #0
movs r1, #2
bl sub_080042BA
_080401A6:
ldrb r0, [r5, #0xc]
cmp r0, #4
bls _080401C0
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _080401D2
movs r0, #1
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
b _080401D2
_080401C0:
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080401D2
movs r0, #0
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
_080401D2:
ldrb r0, [r5, #0xc]
cmp r0, #3
beq _080401DC
ldrh r0, [r5, #0x36]
strh r0, [r4, #0x36]
_080401DC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080401E0
sub_080401E0: @ 0x080401E0
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xb]
adds r5, r1, #0
cmp r5, #0
beq _08040212
movs r0, #1
strb r0, [r4, #0xc]
adds r1, #1
adds r3, r4, #0
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r1, [r4, #0xb]
adds r1, #4
adds r0, r4, #0
bl InitAnimationForceUpdate
b _08040260
_08040212:
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r0, _08040264 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x45
bhi _08040260
adds r0, r4, #0
movs r1, #2
movs r2, #1
bl sub_08040648
adds r0, r4, #0
movs r1, #2
movs r2, #2
bl sub_08040648
movs r0, #1
strb r0, [r4, #0xc]
strb r5, [r4, #0xe]
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x17
strb r0, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x74
strb r5, [r0]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
_08040260:
pop {r4, r5, pc}
.align 2, 0
_08040264: .4byte gUnk_03003DBC
thumb_func_start sub_08040268
sub_08040268: @ 0x08040268
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _08040286
adds r2, r4, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
bl DeleteThisEntity
_08040286:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
ldrb r2, [r4, #0xb]
cmp r2, #1
beq _080402C6
cmp r2, #1
bgt _0804029E
cmp r2, #0
beq _080402E4
b _08040382
_0804029E:
cmp r2, #2
bne _08040382
ldr r1, _080402DC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
lsls r0, r0, #1
ldr r1, _080402E0 @ =gUnk_080D0B18
adds r0, r0, r1
movs r1, #0
ldrsb r1, [r0, r1]
ldrh r2, [r4, #0x2e]
adds r1, r1, r2
strh r1, [r4, #0x2e]
ldrb r0, [r0, #1]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
_080402C6:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0x1e]
cmp r0, #2
beq _08040382
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
strb r0, [r4, #0x18]
b _08040382
.align 2, 0
_080402DC: .4byte gLinkEntity
_080402E0: .4byte gUnk_080D0B18
_080402E4:
adds r5, r4, #0
adds r5, #0x74
ldrb r0, [r5]
cmp r0, #1
beq _0804032E
cmp r0, #1
bgt _080402F8
cmp r0, #0
beq _08040302
b _08040382
_080402F8:
cmp r0, #0x10
beq _08040354
cmp r0, #0x11
beq _08040366
b _08040382
_08040302:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08040382
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x27
strb r0, [r4, #0xf]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08040382
strb r1, [r5]
adds r0, r4, #0
movs r1, #8
bl InitAnimationForceUpdate
b _08040382
_0804032E:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08040382
strb r2, [r5]
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x17
strb r0, [r4, #0xf]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
b _08040382
_08040354:
adds r0, r4, #0
movs r1, #7
bl InitAnimationForceUpdate
movs r0, #0x11
strb r0, [r5]
movs r0, #0x50
strb r0, [r4, #0xf]
b _08040382
_08040366:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08040382
movs r0, #1
strb r0, [r5]
movs r0, #0x30
strb r0, [r4, #0xf]
adds r0, r4, #0
movs r1, #8
bl InitAnimationForceUpdate
_08040382:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0804038C
sub_0804038C: @ 0x0804038C
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080403AA
adds r2, r4, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
bl DeleteThisEntity
_080403AA:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0x1e]
cmp r0, #2
bne _080403CA
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
_080403CA:
pop {r4, pc}
thumb_func_start sub_080403CC
sub_080403CC: @ 0x080403CC
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
adds r3, r0, #0
adds r3, #0x29
ldrb r2, [r3]
subs r1, #9
ands r1, r2
movs r2, #4
orrs r1, r2
strb r1, [r3]
movs r1, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_080403EC
sub_080403EC: @ 0x080403EC
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _0804040A
adds r2, r4, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
bl DeleteThisEntity
_0804040A:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0804041C
sub_0804041C: @ 0x0804041C
push {lr}
movs r2, #0
movs r1, #1
strb r1, [r0, #0xc]
adds r1, r0, #0
adds r1, #0x80
strb r2, [r1]
movs r1, #0xa
strb r1, [r0, #0xe]
ldrb r2, [r0, #0x18]
subs r1, #0xe
ands r1, r2
strb r1, [r0, #0x18]
adds r3, r0, #0
adds r3, #0x29
ldrb r1, [r3]
movs r2, #7
orrs r1, r2
strb r1, [r3]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0804044C
sub_0804044C: @ 0x0804044C
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _0804046A
adds r2, r4, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
bl DeleteThisEntity
_0804046A:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #5
beq _0804048A
adds r1, r4, #0
adds r1, #0x80
ldrb r0, [r1]
cmp r0, #0
beq _080404BC
movs r0, #0
strb r0, [r1]
ldrb r1, [r4, #0x18]
subs r0, #4
ands r0, r1
strb r0, [r4, #0x18]
b _080404BC
_0804048A:
adds r1, r4, #0
adds r1, #0x80
ldrb r0, [r1]
cmp r0, #0
bne _080404A6
adds r0, #1
strb r0, [r1]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_080404A6:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080404BC
movs r0, #0xa
strb r0, [r4, #0xe]
ldr r0, _080404CC @ =0x00000149
bl PlaySFX
_080404BC:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_080404CC: .4byte 0x00000149
thumb_func_start sub_080404D0
sub_080404D0: @ 0x080404D0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xb]
cmp r0, #0
beq _080404FC
movs r0, #2
strb r0, [r2, #0xc]
movs r0, #0xa
strb r0, [r2, #0xe]
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0x12
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
movs r1, #2
bl InitializeAnimation
b _08040518
_080404FC:
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r2, #0x18]
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
_08040518:
pop {pc}
.align 2, 0
thumb_func_start sub_0804051C
sub_0804051C: @ 0x0804051C
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _0804053A
adds r2, r4, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
bl DeleteThisEntity
_0804053A:
adds r1, r4, #0
adds r1, #0x80
ldrb r0, [r1]
cmp r0, #0
beq _0804054A
cmp r0, #1
beq _0804056C
b _080405C4
_0804054A:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #6
bne _080405CC
movs r0, #1
movs r2, #1
strb r0, [r1]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
b _080405C4
_0804056C:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #6
beq _08040582
movs r0, #0
strb r0, [r1]
ldrb r1, [r4, #0x18]
subs r0, #4
ands r0, r1
strb r0, [r4, #0x18]
b _080405C4
_08040582:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080405A8
movs r0, #0x7f
ands r0, r1
strb r0, [r2]
ldr r0, _080405D0 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x46
bhi _080405A8
ldrb r1, [r4, #0xa]
adds r0, r4, #0
movs r2, #1
bl sub_08040648
_080405A8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080405BE
movs r0, #0xa
strb r0, [r4, #0xe]
ldr r0, _080405D4 @ =0x00000149
bl PlaySFX
_080405BE:
adds r0, r4, #0
bl GetNextFrame
_080405C4:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
_080405CC:
pop {r4, pc}
.align 2, 0
_080405D0: .4byte gUnk_03003DBC
_080405D4: .4byte 0x00000149
thumb_func_start sub_080405D8
sub_080405D8: @ 0x080405D8
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080405F6
adds r2, r4, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #2
orrs r0, r1
strb r0, [r2]
bl DeleteThisEntity
_080405F6:
adds r3, r4, #0
adds r3, #0x80
ldrb r2, [r3]
cmp r2, #0
bne _08040626
ldr r0, [r4, #0x50]
ldr r0, [r0, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #6
beq _08040638
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08040638
adds r0, r2, #1
strb r0, [r3]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
b _08040638
_08040626:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08040638
bl DeleteThisEntity
_08040638:
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
thumb_func_start sub_08040648
sub_08040648: @ 0x08040648
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
adds r4, r1, #0
adds r7, r2, #0
movs r0, #0x4f
bl CreateEnemy
adds r5, r0, #0
strb r7, [r5, #0xb]
str r6, [r5, #0x50]
adds r0, r6, #0
adds r1, r5, #0
bl CopyPosition
cmp r4, #2
bne _0804066E
cmp r7, #0
bne _0804066E
str r5, [r6, #0x54]
_0804066E:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08040670
sub_08040670: @ 0x08040670
push {lr}
adds r2, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x80
strb r1, [r0]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r2, #0x24]
movs r0, #0xc
strb r0, [r2, #0xe]
ldrb r0, [r2, #0x14]
cmp r0, #0
bne _08040698
adds r0, r2, #0
bl sub_080406A0
b _0804069E
_08040698:
adds r0, r2, #0
bl sub_08040770
_0804069E:
pop {pc}
thumb_func_start sub_080406A0
sub_080406A0: @ 0x080406A0
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
bl Random
mov r8, r0
movs r0, #0x30
mov r1, r8
ands r1, r0
mov r8, r1
adds r0, r5, #0
adds r0, #0x86
ldrb r6, [r0]
ldr r2, _080406F0 @ =gRoomControls
ldrh r3, [r2, #6]
ldr r4, _080406F4 @ =gUnk_080D0B58
lsls r1, r6, #1
lsls r0, r6, #2
adds r0, r0, r4
ldrh r0, [r0]
adds r7, r3, r0
ldrh r2, [r2, #8]
adds r1, #1
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
adds r4, r2, r0
adds r0, r5, #0
adds r1, r7, #0
adds r2, r4, #0
movs r3, #0x1c
bl sub_0806FCB8
cmp r0, #0
beq _0804071E
cmp r6, #0
beq _080406F8
movs r6, #0
b _08040702
.align 2, 0
_080406F0: .4byte gRoomControls
_080406F4: .4byte gUnk_080D0B58
_080406F8:
bl Random
movs r1, #1
ands r1, r0
adds r6, r1, #1
_08040702:
ldr r2, _0804074C @ =gRoomControls
ldrh r3, [r2, #6]
ldr r4, _08040750 @ =gUnk_080D0B58
lsls r1, r6, #1
lsls r0, r6, #2
adds r0, r0, r4
ldrh r0, [r0]
adds r7, r3, r0
ldrh r2, [r2, #8]
adds r1, #1
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
adds r4, r2, r0
_0804071E:
movs r2, #0x2e
ldrsh r0, [r5, r2]
movs r2, #0x32
ldrsh r1, [r5, r2]
adds r2, r7, #0
adds r3, r4, #0
bl sub_080045D4
strb r0, [r5, #0x15]
movs r0, #0x20
mov r1, r8
ands r0, r1
cmp r0, #0
beq _0804075A
ldrb r1, [r5, #0x15]
movs r0, #0x10
mov r2, r8
ands r2, r0
cmp r2, #0
beq _08040754
adds r0, r1, #1
b _08040758
.align 2, 0
_0804074C: .4byte gRoomControls
_08040750: .4byte gUnk_080D0B58
_08040754:
adds r0, r1, #0
adds r0, #0x1f
_08040758:
strb r0, [r5, #0x15]
_0804075A:
ldrb r0, [r5, #0x15]
movs r1, #0x1f
ands r1, r0
strb r1, [r5, #0x15]
adds r0, r5, #0
adds r0, #0x86
strb r6, [r0]
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08040770
sub_08040770: @ 0x08040770
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r7, r0, #0
bl Random
mov r8, r0
movs r0, #0x38
mov r1, r8
ands r1, r0
mov r8, r1
adds r0, r7, #0
adds r0, #0x86
ldrb r5, [r0]
ldr r2, _080407CC @ =gRoomControls
ldrh r3, [r2, #6]
ldr r4, _080407D0 @ =gUnk_080D0B64
lsls r1, r5, #1
lsls r0, r5, #2
adds r0, r0, r4
ldrh r0, [r0]
adds r6, r3, r0
ldrh r2, [r2, #8]
adds r1, #1
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
adds r4, r2, r0
adds r0, r7, #0
adds r1, r6, #0
adds r2, r4, #0
movs r3, #0x1c
bl sub_0806FCB8
cmp r0, #0
beq _0804089A
ldrb r0, [r7, #0x14]
cmp r0, #2
beq _08040822
movs r0, #8
mov r2, r8
ands r0, r2
cmp r0, #0
beq _080407D4
adds r5, #1
b _080407D6
.align 2, 0
_080407CC: .4byte gRoomControls
_080407D0: .4byte gUnk_080D0B64
_080407D4:
adds r5, #3
_080407D6:
movs r0, #3
ands r5, r0
adds r0, r7, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #0
beq _0804087E
adds r0, r7, #0
adds r0, #0x75
ldrb r0, [r0]
cmp r0, #0x3c
beq _0804080A
cmp r0, #0x3c
bgt _080407F8
cmp r0, #0xf
beq _08040802
b _0804087E
_080407F8:
cmp r0, #0xc3
beq _0804081A
cmp r0, #0xf0
beq _08040812
b _0804087E
_08040802:
cmp r5, #0
bne _0804087E
movs r5, #2
b _0804087E
_0804080A:
cmp r5, #1
bne _0804087E
movs r5, #3
b _0804087E
_08040812:
cmp r5, #2
bne _0804087E
movs r5, #0
b _0804087E
_0804081A:
cmp r5, #3
bne _0804087E
movs r5, #1
b _0804087E
_08040822:
adds r1, r7, #0
adds r1, #0x87
ldrb r2, [r1]
movs r0, #0x7f
ands r0, r2
adds r4, r1, #0
cmp r0, #0
beq _08040848
movs r0, #0x80
ands r0, r2
cmp r0, #0
beq _0804083E
adds r5, #1
b _08040840
_0804083E:
adds r5, #3
_08040840:
ldrb r0, [r4]
subs r0, #1
strb r0, [r4]
b _0804087A
_08040848:
bl Random
movs r1, #7
ands r0, r1
adds r0, #4
strb r0, [r4]
ldrb r6, [r4]
bl Random
movs r1, #0x20
ands r1, r0
cmp r1, #0
bne _08040868
movs r1, #0x80
orrs r1, r6
b _0804086A
_08040868:
adds r1, r6, #0
_0804086A:
strb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08040878
adds r5, #1
b _0804087A
_08040878:
adds r5, #3
_0804087A:
movs r0, #3
ands r5, r0
_0804087E:
ldr r2, _080408C8 @ =gRoomControls
ldrh r3, [r2, #6]
ldr r4, _080408CC @ =gUnk_080D0B64
lsls r1, r5, #1
lsls r0, r5, #2
adds r0, r0, r4
ldrh r0, [r0]
adds r6, r3, r0
ldrh r2, [r2, #8]
adds r1, #1
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
adds r4, r2, r0
_0804089A:
movs r1, #0x2e
ldrsh r0, [r7, r1]
movs r2, #0x32
ldrsh r1, [r7, r2]
adds r2, r6, #0
adds r3, r4, #0
bl sub_080045D4
strb r0, [r7, #0x15]
movs r0, #0x20
mov r1, r8
ands r0, r1
cmp r0, #0
beq _080408D6
ldrb r1, [r7, #0x15]
movs r0, #0x10
mov r2, r8
ands r2, r0
cmp r2, #0
beq _080408D0
adds r0, r1, #1
b _080408D4
.align 2, 0
_080408C8: .4byte gRoomControls
_080408CC: .4byte gUnk_080D0B64
_080408D0:
adds r0, r1, #0
adds r0, #0x1f
_080408D4:
strb r0, [r7, #0x15]
_080408D6:
ldrb r0, [r7, #0x15]
movs r1, #0x1f
ands r1, r0
strb r1, [r7, #0x15]
adds r0, r7, #0
adds r0, #0x86
strb r5, [r0]
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080408EC
sub_080408EC: @ 0x080408EC
push {r4, r5, r6, r7, lr}
adds r2, r0, #0
ldrb r0, [r2, #0x14]
cmp r0, #0
bne _08040902
movs r1, #0xf0
adds r4, r2, #0
adds r4, #0x75
adds r5, r2, #0
adds r5, #0x76
b _08040926
_08040902:
adds r4, r2, #0
adds r4, #0x75
adds r5, r2, #0
adds r5, #0x76
ldr r7, _08040930 @ =gUnk_080D0B74
movs r6, #0x3c
_0804090E:
bl Random
ands r0, r6
lsrs r0, r0, #2
adds r0, r0, r7
ldrb r1, [r0]
ldrb r0, [r4]
cmp r1, r0
bne _08040922
movs r1, #0xff
_08040922:
cmp r1, #0xff
beq _0804090E
_08040926:
movs r0, #0
strb r1, [r4]
strb r0, [r5]
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08040930: .4byte gUnk_080D0B74
thumb_func_start sub_08040934
sub_08040934: @ 0x08040934
push {r4, lr}
adds r4, r0, #0
bl Random
movs r1, #0x3e
ands r1, r0
movs r2, #0
cmp r1, #0x2e
bhi _08040948
movs r2, #1
_08040948:
adds r0, r4, #0
adds r0, #0x87
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
beq _08040958
movs r2, #0
_08040958:
adds r4, #0x84
ldrb r0, [r4]
cmp r0, #9
beq _080409A4
cmp r2, #0
beq _080409AA
adds r0, #1
movs r1, #5
bl __modsi3
strb r0, [r4]
bl Random
movs r1, #0xf8
ands r1, r0
lsrs r1, r1, #3
ldr r0, _08040998 @ =gUnk_080D0B84
adds r0, r1, r0
ldrb r2, [r0]
ldrb r0, [r4]
cmp r0, #1
beq _0804099C
cmp r0, #1
blt _080409AA
cmp r0, #4
bgt _080409AA
cmp r0, #3
blt _080409AA
cmp r2, #0
bne _080409AA
b _080409A8
.align 2, 0
_08040998: .4byte gUnk_080D0B84
_0804099C:
cmp r2, #0
beq _080409A8
movs r2, #3
b _080409AA
_080409A4:
movs r0, #0
strb r0, [r4]
_080409A8:
movs r2, #1
_080409AA:
adds r0, r2, #0
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080409B0
sub_080409B0: @ 0x080409B0
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #0x81
adds r0, r0, r4
mov ip, r0
ldrb r1, [r0]
cmp r1, #1
beq _080409EA
cmp r1, #1
bgt _080409CA
cmp r1, #0
beq _080409D0
b _08040A68
_080409CA:
cmp r1, #2
beq _08040A04
b _08040A68
_080409D0:
adds r0, r4, #0
adds r0, #0x75
adds r2, r4, #0
adds r2, #0x76
ldrb r0, [r0]
ldrb r3, [r2]
cmp r0, r3
bne _08040A68
movs r0, #1
mov r3, ip
strb r0, [r3]
strb r1, [r2]
b _08040A68
_080409EA:
adds r0, r4, #0
adds r0, #0x76
ldrb r0, [r0]
cmp r0, #0
beq _08040A68
movs r0, #2
mov r1, ip
strb r0, [r1]
adds r1, r4, #0
adds r1, #0x77
movs r0, #0x10
strb r0, [r1]
b _08040A68
_08040A04:
adds r1, r4, #0
adds r1, #0x77
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
cmp r2, #0
bne _08040A68
adds r0, r4, #0
adds r0, #0x75
adds r3, r4, #0
adds r3, #0x76
ldrb r1, [r0]
ldrb r0, [r3]
ands r0, r1
cmp r1, r0
beq _08040A3C
movs r0, #1
mov r1, ip
strb r0, [r1]
strb r2, [r3]
ldr r0, _08040A38 @ =0x00000155
bl PlaySFX
b _08040A68
.align 2, 0
_08040A38: .4byte 0x00000155
_08040A3C:
movs r1, #3
strb r1, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x80
strb r2, [r0]
mov r3, ip
strb r1, [r3]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x36
strb r0, [r1]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #0xb2
lsls r0, r0, #1
bl PlaySFX
_08040A68:
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #2
bhi _08040A84
adds r0, r4, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
beq _08040AC8
adds r0, r4, #0
bl sub_080AF18C
b _08040AC8
_08040A84:
adds r2, r4, #0
adds r2, #0x41
ldrb r1, [r2]
movs r0, #0x80
ands r0, r1
adds r5, r2, #0
cmp r0, #0
beq _08040AB0
adds r0, r4, #0
adds r0, #0x3d
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
ble _08040AB0
movs r0, #0xc
movs r1, #1
bl sub_08080964
ldr r0, _08040ACC @ =0x00000127
bl PlaySFX
_08040AB0:
ldrb r0, [r5]
cmp r0, #0x8a
bne _08040AC8
ldr r0, _08040AD0 @ =gLinkState
adds r0, #0xa0
ldrb r0, [r0]
cmp r0, #5
bne _08040AC8
adds r1, r4, #0
adds r1, #0x45
movs r0, #0xc0
strb r0, [r1]
_08040AC8:
pop {r4, r5, pc}
.align 2, 0
_08040ACC: .4byte 0x00000127
_08040AD0: .4byte gLinkState
thumb_func_start sub_08040AD4
sub_08040AD4: @ 0x08040AD4
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
movs r1, #0x3f
ands r1, r0
lsls r6, r1, #0x18
lsrs r4, r6, #0x18
movs r0, #0x1f
ands r0, r4
cmp r0, #0
bne _08040AF0
ldr r0, _08040B0C @ =0x000001A9
bl PlaySFX
_08040AF0:
movs r0, #3
ands r4, r0
cmp r4, #0
bne _08040B2A
lsrs r4, r6, #0x1a
movs r0, #0x2e
ldrsh r2, [r5, r0]
adds r0, r4, #4
movs r1, #8
ands r0, r1
cmp r0, #0
beq _08040B10
subs r0, r2, #1
b _08040B12
.align 2, 0
_08040B0C: .4byte 0x000001A9
_08040B10:
adds r0, r2, #1
_08040B12:
strh r0, [r5, #0x2e]
movs r0, #0x32
ldrsh r2, [r5, r0]
adds r0, r4, #2
movs r1, #4
ands r0, r1
cmp r0, #0
beq _08040B26
subs r0, r2, #1
b _08040B28
_08040B26:
adds r0, r2, #1
_08040B28:
strh r0, [r5, #0x32]
_08040B2A:
pop {r4, r5, r6, pc}