tmc/asm/vaatiWrath.s

2351 lines
40 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start VaatiWrath
VaatiWrath: @ 0x08041330
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08041384
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08041384
adds r2, r4, #0
adds r2, #0x45
ldrb r0, [r2]
cmp r0, #0
bne _08041384
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0xff
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x84
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _08041384
movs r0, #0xd
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
ldr r0, _08041398 @ =0x80010000
bl PlaySFX
movs r0, #0x94
lsls r0, r0, #1
bl PlaySFX
_08041384:
ldr r0, _0804139C @ =gUnk_080D0E1C
ldrb r1, [r4, #0xa]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_08041398: .4byte 0x80010000
_0804139C: .4byte gUnk_080D0E1C
thumb_func_start sub_080413A0
sub_080413A0: @ 0x080413A0
push {r4, lr}
adds r4, r0, #0
bl sub_080423A4
ldr r1, _080413BC @ =gUnk_080D0E2C
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080413BC: .4byte gUnk_080D0E2C
thumb_func_start sub_080413C0
sub_080413C0: @ 0x080413C0
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r7, _080413F8 @ =gUnk_030010A0
adds r0, r7, #0
adds r0, #0x38
ldrb r0, [r0]
movs r6, #1
adds r5, r6, #0
ands r5, r0
cmp r5, #0
beq _08041420
adds r0, r4, #0
bl sub_08041FCC
cmp r0, #0
beq _08041486
adds r0, r7, #0
adds r0, #0x39
ldrb r1, [r0]
movs r0, #0xc
ands r0, r1
cmp r0, #0
bne _080413FC
movs r0, #5
strb r0, [r4, #0xc]
strb r6, [r4, #0xd]
b _08041404
.align 2, 0
_080413F8: .4byte gUnk_030010A0
_080413FC:
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
_08041404:
ldr r0, _0804141C @ =gUnk_030010A0
adds r1, r0, #0
adds r1, #0x40
ldrh r1, [r1]
strh r1, [r4, #0x2e]
adds r0, #0x42
ldrh r0, [r0]
strh r0, [r4, #0x32]
adds r0, r4, #0
bl sub_08042004
b _0804144A
.align 2, 0
_0804141C: .4byte gUnk_030010A0
_08041420:
adds r0, r4, #0
bl sub_08041ED4
cmp r0, #0
beq _08041486
strb r6, [r4, #0xc]
strb r5, [r4, #0xd]
movs r0, #0x78
strb r0, [r4, #0xe]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xb1
ands r0, r1
strb r0, [r2]
ldr r0, _08041488 @ =0x0000FFB0
strh r0, [r4, #0x36]
ldr r0, _0804148C @ =gRoomControls
str r4, [r0, #0x30]
bl sub_080809D4
_0804144A:
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r3, r4, #0
adds r3, #0x6d
ldrb r0, [r3]
movs r2, #0
orrs r1, r0
strb r1, [r3]
adds r0, r4, #0
adds r0, #0x79
strb r2, [r0]
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0x3c
strh r0, [r1]
adds r1, #2
movs r0, #0x78
strh r0, [r1]
adds r1, #6
movs r0, #3
strb r0, [r1]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
_08041486:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08041488: .4byte 0x0000FFB0
_0804148C: .4byte gRoomControls
thumb_func_start sub_08041490
sub_08041490: @ 0x08041490
push {r4, r5, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xd]
cmp r0, #5
bls _080414A0
b _080415CC
_080414A0:
lsls r0, r0, #2
ldr r1, _080414AC @ =_080414B0
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080414AC: .4byte _080414B0
_080414B0: @ jump table
.4byte _080415E6 @ case 0
.4byte _080414C8 @ case 1
.4byte _08041510 @ case 2
.4byte _08041532 @ case 3
.4byte _0804155C @ case 4
.4byte _08041592 @ case 5
_080414C8:
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
ldr r0, [r4, #0x34]
movs r1, #0x80
lsls r1, r1, #8
adds r0, r0, r1
str r0, [r4, #0x34]
ldrh r1, [r4, #0x36]
movs r0, #0x3f
ands r0, r1
cmp r0, #0
bne _080414F4
ldr r0, _0804150C @ =0x000001A9
bl PlaySFX
_080414F4:
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #6
rsbs r0, r0, #0
cmp r1, r0
ble _080415E6
movs r0, #2
strb r0, [r4, #0xd]
ldr r0, _0804150C @ =0x000001A9
bl PlaySFX
b _080415E6
.align 2, 0
_0804150C: .4byte 0x000001A9
_08041510:
adds r0, r4, #0
bl sub_08042004
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08041520
subs r0, #1
b _080415E4
_08041520:
adds r0, r4, #0
movs r1, #0
bl sub_08041F74
cmp r0, #0
beq _080415E6
movs r0, #3
strb r0, [r4, #0xd]
b _080415E2
_08041532:
adds r0, r4, #0
bl sub_08042004
ldrb r0, [r4, #0xe]
adds r5, r0, #0
cmp r5, #0
beq _08041544
subs r0, #1
b _080415E4
_08041544:
adds r0, r4, #0
movs r1, #1
bl sub_08041F74
cmp r0, #0
beq _080415E6
movs r0, #4
strb r0, [r4, #0xd]
movs r0, #0x78
strb r0, [r4, #0xe]
strb r5, [r4, #0xf]
b _080415E6
_0804155C:
adds r0, r4, #0
bl sub_08042004
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _08041574
movs r0, #5
strb r0, [r4, #0xd]
b _080415E6
_08041574:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x3c
bhi _080415E6
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _080415E6
adds r0, r4, #0
bl sub_08041F1C
cmp r0, #0
beq _080415E6
movs r0, #1
strb r0, [r4, #0xf]
b _080415E6
_08041592:
adds r0, r4, #0
bl sub_08042004
movs r0, #6
strb r0, [r4, #0xd]
movs r0, #0x1e
strb r0, [r4, #0xe]
ldr r1, _080415BC @ =gUnk_030010A0
adds r1, #0x38
ldrb r2, [r1]
movs r0, #1
orrs r0, r2
strb r0, [r1]
ldr r1, _080415C0 @ =gRoomControls
ldr r0, _080415C4 @ =gLinkEntity
str r0, [r1, #0x30]
ldr r0, _080415C8 @ =gLinkState
adds r0, #0x8b
movs r1, #1
strb r1, [r0]
b _080415E6
.align 2, 0
_080415BC: .4byte gUnk_030010A0
_080415C0: .4byte gRoomControls
_080415C4: .4byte gLinkEntity
_080415C8: .4byte gLinkState
_080415CC:
adds r0, r4, #0
bl sub_08042004
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080415E6
movs r0, #2
strb r0, [r4, #0xc]
_080415E2:
movs r0, #0x3c
_080415E4:
strb r0, [r4, #0xe]
_080415E6:
pop {r4, r5, pc}
thumb_func_start sub_080415E8
sub_080415E8: @ 0x080415E8
push {r4, lr}
adds r4, r0, #0
bl sub_08042004
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08041614
bl Random
movs r1, #1
ands r0, r1
adds r0, #1
strb r0, [r4, #0xf]
adds r0, r4, #0
bl sub_08042028
_08041614:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08041618
sub_08041618: @ 0x08041618
push {r4, lr}
adds r4, r0, #0
bl sub_08042004
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080AEF88
ldr r0, _0804165C @ =gRoomControls
ldrh r2, [r0, #8]
adds r0, r2, #0
adds r0, #0x90
movs r3, #0x32
ldrsh r1, [r4, r3]
cmp r0, r1
blt _08041644
adds r0, r2, #0
adds r0, #0x40
cmp r0, r1
ble _08041646
_08041644:
strh r0, [r4, #0x32]
_08041646:
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _08041660
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #8
strb r0, [r4, #0xe]
b _08041694
.align 2, 0
_0804165C: .4byte gRoomControls
_08041660:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1d
bhi _0804166E
ldrh r0, [r4, #0x24]
subs r0, #8
b _0804167A
_0804166E:
ldrh r1, [r4, #0x24]
movs r2, #0x24
ldrsh r0, [r4, r2]
cmp r0, #0xff
bgt _0804167C
adds r0, r1, #6
_0804167A:
strh r0, [r4, #0x24]
_0804167C:
ldrb r1, [r4, #0xe]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _08041694
adds r0, r4, #0
bl sub_0804207C
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_08041694:
adds r0, r4, #0
bl sub_0804212C
adds r0, r4, #0
bl sub_080421AC
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080416A4
sub_080416A4: @ 0x080416A4
push {r4, lr}
adds r4, r0, #0
bl sub_08042004
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r1, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _080416DA
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r1
cmp r0, #0
bne _080416D4
adds r0, r4, #0
bl sub_08042120
b _080416DA
_080416D4:
adds r0, r4, #0
bl sub_08042028
_080416DA:
pop {r4, pc}
thumb_func_start sub_080416DC
sub_080416DC: @ 0x080416DC
push {r4, r5, lr}
adds r5, r0, #0
bl sub_08042004
adds r0, r5, #0
bl UpdateAnimationSingleFrame
adds r0, r5, #0
bl sub_0804212C
adds r0, r5, #0
bl sub_080421AC
ldrb r1, [r5, #0xd]
cmp r1, #0
bne _08041748
movs r4, #1
strb r4, [r5, #0xd]
bl Random
ands r0, r4
cmp r0, #0
beq _08041716
ldr r0, [r5, #0x64]
ldr r2, [r0, #0x14]
cmp r2, #0
bne _08041724
ldr r2, [r0, #0x18]
b _08041720
_08041716:
ldr r0, [r5, #0x64]
ldr r2, [r0, #0x18]
cmp r2, #0
bne _08041724
ldr r2, [r0, #0x14]
_08041720:
cmp r2, #0
beq _08041734
_08041724:
ldrb r0, [r2, #0xc]
cmp r0, #2
bne _08041734
movs r1, #0
movs r0, #4
strb r0, [r2, #0xc]
strb r1, [r2, #0xd]
b _080417AA
_08041734:
bl Random
movs r1, #1
ands r0, r1
adds r0, #1
strb r0, [r5, #0xf]
adds r0, r5, #0
bl sub_08042028
b _080417AA
_08041748:
adds r0, r5, #0
adds r0, #0x79
ldrb r0, [r0]
cmp r0, #0
bne _080417AA
adds r2, r1, #0
cmp r2, #2
bne _080417AA
ldr r0, _0804179C @ =gUnk_030010A0
adds r0, #0x39
ldrb r1, [r0]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _080417A4
movs r0, #0xb5
movs r1, #0
movs r2, #0
bl CreateObject
adds r2, r0, #0
cmp r2, #0
beq _080417AA
str r5, [r2, #0x50]
ldr r1, [r5, #0x64]
str r2, [r1, #0x10]
ldr r0, _080417A0 @ =gRoomControls
str r2, [r0, #0x30]
movs r0, #6
strb r0, [r5, #0xc]
movs r0, #0x1e
strb r0, [r5, #0xe]
ldr r1, [r1, #4]
movs r0, #1
strb r0, [r1, #0xd]
ldr r0, [r5, #0x64]
ldr r0, [r0, #4]
movs r1, #0xe
bl InitializeAnimation
b _080417AA
.align 2, 0
_0804179C: .4byte gUnk_030010A0
_080417A0: .4byte gRoomControls
_080417A4:
strb r2, [r5, #0xc]
movs r0, #0x3c
strb r0, [r5, #0xe]
_080417AA:
pop {r4, r5, pc}
thumb_func_start sub_080417AC
sub_080417AC: @ 0x080417AC
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
cmp r0, #0
bne _08041816
ldr r0, [r5, #0x64]
ldr r4, [r0, #4]
adds r0, r4, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
adds r0, r1, #0
cmp r0, #1
bne _080417DA
movs r0, #0xfe
ands r0, r1
strb r0, [r4]
adds r0, r5, #0
movs r1, #4
bl InitAnimationForceUpdate
b _0804181A
_080417DA:
cmp r0, #2
bne _08041806
movs r0, #0x51
movs r1, #3
bl CreateEnemy
adds r1, r0, #0
cmp r1, #0
beq _0804181A
ldr r0, [r5, #0x64]
str r0, [r1, #0x64]
ldr r0, [r5, #0x64]
str r1, [r0, #0xc]
ldr r0, [r0, #8]
movs r1, #0x14
bl InitializeAnimation
ldrb r1, [r4]
movs r0, #0xfd
ands r0, r1
strb r0, [r4]
b _0804181A
_08041806:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0804181A
adds r0, r5, #0
bl sub_0804235C
b _0804181A
_08041816:
subs r0, #1
strb r0, [r5, #0xe]
_0804181A:
adds r0, r5, #0
bl sub_08042004
adds r0, r5, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, pc}
thumb_func_start sub_08041828
sub_08041828: @ 0x08041828
push {r4, lr}
adds r4, r0, #0
bl sub_08042214
adds r0, r4, #0
bl sub_08042004
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldr r2, _08041868 @ =gRoomControls
ldrh r0, [r2, #8]
adds r0, #0x48
movs r3, #0x32
ldrsh r1, [r4, r3]
cmp r0, r1
beq _0804186C
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
ldrh r0, [r2, #8]
adds r0, #0x48
movs r2, #0
cmp r0, r1
blt _0804185C
movs r2, #0x10
_0804185C:
strb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F69C
b _0804187E
.align 2, 0
_08041868: .4byte gRoomControls
_0804186C:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0804187E
adds r0, r4, #0
bl sub_08042050
_0804187E:
pop {r4, pc}
thumb_func_start sub_08041880
sub_08041880: @ 0x08041880
push {r4, lr}
adds r4, r0, #0
bl sub_08042004
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_0806F69C
ldr r0, _080418D4 @ =gRoomControls
ldrh r2, [r0, #6]
adds r0, r2, #0
adds r0, #0x20
movs r3, #0x2e
ldrsh r1, [r4, r3]
cmp r0, r1
bgt _080418AE
movs r3, #0xa0
lsls r3, r3, #1
adds r0, r2, r3
cmp r0, r1
bge _080418BE
_080418AE:
movs r1, #0x24
ldrsh r0, [r4, r1]
cmp r0, #0x3f
ble _080418BE
ldrb r0, [r4, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r4, #0x15]
_080418BE:
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _080418D8
movs r0, #9
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
b _080418F8
.align 2, 0
_080418D4: .4byte gRoomControls
_080418D8:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1d
bhi _080418E6
ldrh r0, [r4, #0x24]
subs r0, #0xc
b _080418F6
_080418E6:
ldrh r2, [r4, #0x24]
movs r3, #0x24
ldrsh r1, [r4, r3]
ldr r0, _08041900 @ =0x000001FF
cmp r1, r0
bgt _080418F8
adds r0, r2, #0
adds r0, #0x10
_080418F6:
strh r0, [r4, #0x24]
_080418F8:
adds r0, r4, #0
bl sub_08042214
pop {r4, pc}
.align 2, 0
_08041900: .4byte 0x000001FF
thumb_func_start sub_08041904
sub_08041904: @ 0x08041904
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08042004
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r3, r4, #0
adds r3, #0x79
ldrb r0, [r3]
cmp r0, #0
beq _08041924
adds r0, r4, #0
bl sub_08042214
b _0804197A
_08041924:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
cmp r2, #0
bne _0804197A
ldr r0, _0804196C @ =gLinkEntity
movs r1, #0x2e
ldrsh r0, [r0, r1]
movs r5, #0x2e
ldrsh r1, [r4, r5]
subs r0, r0, r1
adds r0, #0x40
cmp r0, #0x80
bhi _08041970
movs r0, #0xa
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x7b
strb r2, [r0]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x1c]
movs r1, #1
strb r1, [r0, #0xe]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x20]
strb r1, [r0, #0xe]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x24]
strb r1, [r0, #0xe]
ldr r0, [r4, #0x64]
ldr r0, [r0, #0x28]
strb r1, [r0, #0xe]
b _0804197A
.align 2, 0
_0804196C: .4byte gLinkEntity
_08041970:
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
strb r2, [r3]
_0804197A:
pop {r4, r5, pc}
thumb_func_start sub_0804197C
sub_0804197C: @ 0x0804197C
push {r4, lr}
adds r4, r0, #0
bl sub_08042004
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x7b
ldrb r0, [r0]
cmp r0, #0xf
bne _080419A6
movs r1, #0
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x78
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x79
strb r1, [r0]
b _080419F6
_080419A6:
cmp r0, #0xf0
bne _080419F6
movs r1, #0
movs r0, #0xb
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
strb r1, [r4, #0x15]
adds r0, #0xf5
strh r0, [r4, #0x24]
movs r0, #0x90
lsls r0, r0, #9
str r0, [r4, #0x20]
ldr r1, _080419F8 @ =0x0000016B
adds r0, r4, #0
bl sub_0801D2B4
adds r0, r4, #0
movs r1, #5
bl InitAnimationForceUpdate
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0xf
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x15
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
movs r1, #0x1e
bl InitializeAnimation
ldr r0, _080419FC @ =0x00000127
bl PlaySFX
_080419F6:
pop {r4, pc}
.align 2, 0
_080419F8: .4byte 0x0000016B
_080419FC: .4byte 0x00000127
thumb_func_start sub_08041A00
sub_08041A00: @ 0x08041A00
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _08041A60
cmp r0, #1
beq _08041ABC
ldr r2, _08041A5C @ =gUnk_080D0E64
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r1, #0xff
ands r0, r1
movs r1, #3
ands r0, r1
adds r0, r0, r2
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
ldrb r1, [r4, #0xe]
cmp r1, #0
bne _08041AF0
movs r0, #0xc
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
movs r1, #0xa0
lsls r1, r1, #1
adds r0, r4, #0
bl sub_0801D2B4
adds r0, r4, #0
movs r1, #8
bl InitAnimationForceUpdate
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
movs r1, #0x10
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x18
bl InitializeAnimation
b _08041AF0
.align 2, 0
_08041A5C: .4byte gUnk_080D0E64
_08041A60:
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
bl GetNextFrame
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08041AF0
movs r0, #1
strb r0, [r4, #0xd]
movs r0, #0xf0
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x45
movs r0, #8
strb r0, [r1]
subs r1, #6
movs r0, #0x38
strb r0, [r1]
movs r0, #0x14
movs r1, #0
bl sub_08080964
adds r0, r4, #0
movs r1, #6
bl InitAnimationForceUpdate
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x16
bl InitializeAnimation
b _08041AF0
_08041ABC:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r2, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08041AF0
movs r0, #2
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x39
strb r0, [r1]
adds r1, #6
ldrb r0, [r1]
orrs r0, r2
strb r0, [r1]
_08041AF0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08041AF4
sub_08041AF4: @ 0x08041AF4
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _08041B12
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
bl GetNextFrame
_08041B12:
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _08041B44
cmp r0, #1
beq _08041B70
adds r0, r4, #0
bl sub_08042004
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
adds r2, r0, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08041BC0
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #9
bl InitAnimationForceUpdate
b _08041BCE
_08041B44:
ldr r0, [r4, #0x34]
ldr r1, _08041B6C @ =0xFFFF8000
adds r0, r0, r1
str r0, [r4, #0x34]
movs r2, #0x36
ldrsh r1, [r4, r2]
movs r0, #4
rsbs r0, r0, #0
cmp r1, r0
bge _08041BCE
movs r0, #1
strb r0, [r4, #0xd]
movs r0, #0x78
strb r0, [r4, #0xe]
movs r0, #0x10
strb r0, [r4, #0x15]
movs r0, #0x80
strh r0, [r4, #0x24]
b _08041BCE
.align 2, 0
_08041B6C: .4byte 0xFFFF8000
_08041B70:
adds r0, r4, #0
bl sub_08042004
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08041B82
subs r0, #1
strb r0, [r4, #0xe]
b _08041BCE
_08041B82:
adds r0, r4, #0
bl sub_0806F69C
ldr r0, _08041BBC @ =gRoomControls
ldrh r0, [r0, #8]
adds r0, #0x48
movs r2, #0x32
ldrsh r1, [r4, r2]
cmp r0, r1
bne _08041BCE
movs r0, #2
strb r0, [r4, #0xd]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
movs r1, #0x11
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x19
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
movs r1, #0x1f
bl InitializeAnimation
b _08041BCE
.align 2, 0
_08041BBC: .4byte gRoomControls
_08041BC0:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08041BCE
adds r0, r4, #0
bl sub_0804235C
_08041BCE:
pop {r4, pc}
thumb_func_start sub_08041BD0
sub_08041BD0: @ 0x08041BD0
push {lr}
ldr r2, _08041BE4 @ =gUnk_080D0E68
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08041BE4: .4byte gUnk_080D0E68
thumb_func_start sub_08041BE8
sub_08041BE8: @ 0x08041BE8
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
bl sub_08079F8C
cmp r0, #0
beq _08041CBA
movs r5, #0
movs r0, #1
strb r0, [r6, #0xd]
movs r0, #0x78
strb r0, [r6, #0xe]
ldrb r1, [r6, #0x11]
movs r4, #0x10
rsbs r4, r4, #0
adds r0, r4, #0
ands r0, r1
movs r1, #3
mov r8, r1
mov r1, r8
orrs r0, r1
strb r0, [r6, #0x11]
adds r0, r6, #0
movs r1, #0xa
bl InitAnimationForceUpdate
ldr r0, [r6, #0x64]
ldr r7, [r0, #4]
str r5, [r7, #0x64]
adds r0, r7, #0
bl DeleteEntity
ldr r0, [r6, #0x64]
str r5, [r0, #4]
ldr r7, [r0, #8]
ldrb r0, [r7, #0x11]
ands r4, r0
mov r0, r8
orrs r4, r0
strb r4, [r7, #0x11]
adds r0, r7, #0
bl sub_080AE068
ldr r1, _08041CC0 @ =0x000001F5
adds r0, r7, #0
bl sub_080ADF80
ldr r1, _08041CC4 @ =0x0000016B
adds r0, r7, #0
bl sub_0801D2B4
adds r0, r7, #0
movs r1, #0x1a
bl InitializeAnimation
ldr r0, [r6, #0x64]
ldr r7, [r0, #0xc]
str r5, [r7, #0x64]
adds r0, r7, #0
bl DeleteEntity
ldr r0, [r6, #0x64]
str r5, [r0, #0xc]
ldr r7, [r0, #0x10]
str r5, [r7, #0x64]
adds r0, r7, #0
bl DeleteEntity
ldr r2, [r6, #0x64]
str r5, [r2, #0x10]
ldr r1, _08041CC8 @ =gRoomControls
ldr r0, _08041CCC @ =gLinkEntity
str r0, [r1, #0x30]
ldr r7, [r2, #0x1c]
str r5, [r7, #0x64]
adds r0, r7, #0
bl DeleteEntity
ldr r0, [r6, #0x64]
str r5, [r0, #0x1c]
ldr r7, [r0, #0x20]
str r5, [r7, #0x64]
adds r0, r7, #0
bl DeleteEntity
ldr r0, [r6, #0x64]
str r5, [r0, #0x20]
ldr r7, [r0, #0x24]
str r5, [r7, #0x64]
adds r0, r7, #0
bl DeleteEntity
ldr r0, [r6, #0x64]
str r5, [r0, #0x24]
ldr r7, [r0, #0x28]
str r5, [r7, #0x64]
adds r0, r7, #0
bl DeleteEntity
ldr r0, [r6, #0x64]
str r5, [r0, #0x28]
movs r0, #2
bl sub_08078A90
_08041CBA:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08041CC0: .4byte 0x000001F5
_08041CC4: .4byte 0x0000016B
_08041CC8: .4byte gRoomControls
_08041CCC: .4byte gLinkEntity
thumb_func_start sub_08041CD0
sub_08041CD0: @ 0x08041CD0
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08041D0C
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08041CF6
subs r0, #1
strb r0, [r4, #0xe]
b _08041D12
_08041CF6:
movs r0, #2
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldr r0, _08041D08 @ =0x00001651
bl TextboxNoOverlapFollow
b _08041D12
.align 2, 0
_08041D08: .4byte 0x00001651
_08041D0C:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08041D12:
pop {r4, pc}
thumb_func_start sub_08041D14
sub_08041D14: @ 0x08041D14
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
ldr r0, _08041D3C @ =gTextBox
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _08041D7C
ldrb r0, [r4, #0xe]
adds r5, r0, #0
cmp r5, #0
beq _08041D40
subs r0, #1
strb r0, [r4, #0xe]
b _08041D7C
.align 2, 0
_08041D3C: .4byte gTextBox
_08041D40:
ldr r0, _08041D80 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x45
bhi _08041D7C
movs r0, #0xb6
movs r1, #0
movs r2, #0
bl CreateObject
str r4, [r0, #0x50]
str r0, [r4, #0x54]
movs r0, #0xb6
movs r1, #1
movs r2, #0
bl CreateObject
str r4, [r0, #0x50]
movs r0, #3
strb r0, [r4, #0xd]
movs r0, #0x96
strb r0, [r4, #0xe]
strb r5, [r4, #0xf]
ldrb r1, [r4, #0x18]
subs r0, #0x9a
ands r0, r1
strb r0, [r4, #0x18]
movs r0, #0xe2
lsls r0, r0, #1
bl PlaySFX
_08041D7C:
pop {r4, r5, pc}
.align 2, 0
_08041D80: .4byte gUnk_03003DBC
thumb_func_start sub_08041D84
sub_08041D84: @ 0x08041D84
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _08041D9C
subs r0, #1
strb r0, [r5, #0xe]
b _08041E18
_08041D9C:
ldrb r1, [r5, #0xf]
adds r0, r1, #0
cmp r0, #0xef
bhi _08041DEC
cmp r0, #0xb7
bls _08041DD8
movs r0, #7
ands r0, r1
cmp r0, #0
bne _08041DD8
ldr r0, [r5, #0x64]
ldr r0, [r0, #8]
ldr r4, _08041DE8 @ =gUnk_080D0E80
ldrb r1, [r5, #0xf]
subs r1, #0xb8
asrs r1, r1, #3
lsls r1, r1, #1
adds r1, r1, r4
ldrh r1, [r1]
bl sub_0801D2B4
ldr r0, [r5, #0x54]
ldrb r1, [r5, #0xf]
subs r1, #0xb8
asrs r1, r1, #3
lsls r1, r1, #1
adds r1, r1, r4
ldrh r1, [r1]
bl sub_0801D2B4
_08041DD8:
ldrb r0, [r5, #0xf]
cmp r0, #0xe6
bne _08041E0C
movs r0, #7
movs r1, #4
bl DoFade
b _08041E0C
.align 2, 0
_08041DE8: .4byte gUnk_080D0E80
_08041DEC:
movs r0, #4
strb r0, [r5, #0xd]
ldrb r1, [r5, #0x18]
subs r0, #8
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
ldr r1, _08041E1C @ =0x00000173
adds r0, r5, #0
bl sub_0801D2B4
adds r0, r5, #0
movs r1, #0xb
bl InitAnimationForceUpdate
_08041E0C:
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
adds r0, r5, #0
bl sub_08041E78
_08041E18:
pop {r4, r5, pc}
.align 2, 0
_08041E1C: .4byte 0x00000173
thumb_func_start sub_08041E20
sub_08041E20: @ 0x08041E20
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
adds r0, #1
strb r0, [r4, #0xf]
adds r0, r4, #0
bl sub_08041E78
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
ldr r0, _08041E4C @ =gUnk_03000FD0
ldrb r0, [r0]
cmp r0, #0
bne _08041E48
movs r0, #5
strb r0, [r4, #0xd]
movs r0, #0x5a
strb r0, [r4, #0xe]
_08041E48:
pop {r4, pc}
.align 2, 0
_08041E4C: .4byte gUnk_03000FD0
thumb_func_start sub_08041E50
sub_08041E50: @ 0x08041E50
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0
bne _08041E76
movs r0, #0x51
bl SetGlobalFlag
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
str r5, [r0, #0x64]
bl DeleteEntity
bl DeleteThisEntity
_08041E76:
pop {r4, r5, pc}
thumb_func_start sub_08041E78
sub_08041E78: @ 0x08041E78
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xf]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _08041ECE
adds r0, r4, #0
movs r1, #0x51
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08041ECE
ldrb r1, [r4, #0xf]
lsrs r1, r1, #3
movs r0, #0xe
ands r1, r0
ldr r0, _08041ED0 @ =gUnk_080D0E90
adds r1, r1, r0
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r3, [r2, #0x2e]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #1
ldrsb r0, [r1, r0]
ldrh r1, [r2, #0x32]
adds r0, r0, r1
strh r0, [r2, #0x32]
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
movs r0, #4
movs r1, #0
bl sub_08080964
_08041ECE:
pop {r4, pc}
.align 2, 0
_08041ED0: .4byte gUnk_080D0E90
thumb_func_start sub_08041ED4
sub_08041ED4: @ 0x08041ED4
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, _08041F14 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x45
bhi _08041F18
movs r0, #0x2c
bl sub_0801D8E0
adds r4, r0, #0
cmp r4, #0
beq _08041F18
str r4, [r5, #0x64]
str r5, [r4]
movs r0, #0
str r0, [r4, #0xc]
str r0, [r4, #0x14]
str r0, [r4, #0x18]
movs r0, #0x51
movs r1, #1
bl CreateEnemy
str r4, [r0, #0x64]
str r0, [r4, #4]
movs r0, #0x51
movs r1, #2
bl CreateEnemy
str r4, [r0, #0x64]
str r0, [r4, #8]
movs r0, #1
b _08041F1A
.align 2, 0
_08041F14: .4byte gUnk_03003DBC
_08041F18:
movs r0, #0
_08041F1A:
pop {r4, r5, pc}
thumb_func_start sub_08041F1C
sub_08041F1C: @ 0x08041F1C
push {r4, lr}
adds r4, r0, #0
ldr r0, _08041F6C @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x43
bhi _08041F70
movs r0, #0x5f
movs r1, #0
bl CreateEnemy
adds r1, r0, #0
str r4, [r1, #0x50]
ldr r0, [r4, #0x64]
str r1, [r0, #0x1c]
movs r0, #0x5f
movs r1, #1
bl CreateEnemy
adds r1, r0, #0
str r4, [r1, #0x50]
ldr r0, [r4, #0x64]
str r1, [r0, #0x20]
movs r0, #0x5f
movs r1, #2
bl CreateEnemy
adds r1, r0, #0
str r4, [r1, #0x50]
ldr r0, [r4, #0x64]
str r1, [r0, #0x24]
movs r0, #0x5f
movs r1, #3
bl CreateEnemy
adds r1, r0, #0
str r4, [r1, #0x50]
ldr r0, [r4, #0x64]
str r1, [r0, #0x28]
movs r0, #1
b _08041F72
.align 2, 0
_08041F6C: .4byte gUnk_03003DBC
_08041F70:
movs r0, #0
_08041F72:
pop {r4, pc}
thumb_func_start sub_08041F74
sub_08041F74: @ 0x08041F74
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r0, _08041F88 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x46
bls _08041F8C
movs r0, #0
b _08041FC8
.align 2, 0
_08041F88: .4byte gUnk_03003DBC
_08041F8C:
ldr r7, [r5, #0x64]
movs r4, #0
ldr r0, _08041FC0 @ =gUnk_030010A0
adds r0, #0x39
ldrb r0, [r0]
asrs r0, r6
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08041FB6
movs r0, #0x52
movs r1, #0
bl CreateEnemy
adds r4, r0, #0
strb r6, [r4, #0xb]
str r5, [r4, #0x50]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
_08041FB6:
cmp r6, #0
bne _08041FC4
str r4, [r7, #0x14]
b _08041FC6
.align 2, 0
_08041FC0: .4byte gUnk_030010A0
_08041FC4:
str r4, [r7, #0x18]
_08041FC6:
movs r0, #1
_08041FC8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08041FCC
sub_08041FCC: @ 0x08041FCC
push {r4, lr}
adds r4, r0, #0
ldr r0, _08041FFC @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x4c
bhi _08042000
adds r0, r4, #0
bl sub_08041ED4
cmp r0, #0
beq _08042000
adds r0, r4, #0
movs r1, #0
bl sub_08041F74
adds r0, r4, #0
movs r1, #1
bl sub_08041F74
adds r0, r4, #0
bl sub_08041F1C
movs r0, #1
b _08042002
.align 2, 0
_08041FFC: .4byte gUnk_03003DBC
_08042000:
movs r0, #0
_08042002:
pop {r4, pc}
thumb_func_start sub_08042004
sub_08042004: @ 0x08042004
ldr r3, _08042024 @ =gUnk_080D0EA0
adds r2, r0, #0
adds r2, #0x78
ldrb r1, [r2]
adds r1, #1
strb r1, [r2]
lsls r1, r1, #0x18
lsrs r1, r1, #0x1c
movs r2, #7
ands r1, r2
adds r1, r1, r3
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
strh r1, [r0, #0x36]
bx lr
.align 2, 0
_08042024: .4byte gUnk_080D0EA0
thumb_func_start sub_08042028
sub_08042028: @ 0x08042028
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #3
strb r5, [r4, #0xc]
bl Random
ldr r1, _0804204C @ =gUnk_080D0EA8
ands r0, r5
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r4, #0xe]
movs r0, #0x40
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0804207C
strb r0, [r4, #0x15]
pop {r4, r5, pc}
.align 2, 0
_0804204C: .4byte gUnk_080D0EA8
thumb_func_start sub_08042050
sub_08042050: @ 0x08042050
push {r4, lr}
adds r4, r0, #0
movs r0, #8
strb r0, [r4, #0xc]
bl Random
ldr r2, _08042078 @ =gUnk_080D0EAC
movs r1, #3
ands r1, r0
adds r1, r1, r2
ldrb r1, [r1]
strb r1, [r4, #0xe]
movs r1, #0x20
strh r1, [r4, #0x24]
lsrs r0, r0, #8
movs r1, #0x10
ands r0, r1
adds r0, #8
strb r0, [r4, #0x15]
pop {r4, pc}
.align 2, 0
_08042078: .4byte gUnk_080D0EAC
thumb_func_start sub_0804207C
sub_0804207C: @ 0x0804207C
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
movs r0, #0x2e
ldrsh r6, [r5, r0]
movs r1, #0x32
ldrsh r0, [r5, r1]
adds r7, r0, #0
subs r7, #0x10
ldr r0, [r5, #0x64]
ldr r4, [r0, #0x14]
cmp r4, #0
beq _080420B8
ldrb r0, [r4, #0xc]
cmp r0, #4
bls _080420B8
adds r0, r4, #0
adds r1, r6, #0
adds r2, r7, #0
movs r3, #0x30
bl sub_0806FCB8
cmp r0, #0
beq _080420B8
movs r2, #0x2e
ldrsh r0, [r4, r2]
movs r2, #0x32
ldrsh r1, [r4, r2]
adds r2, r6, #0
adds r3, r7, #0
b _08042118
_080420B8:
ldr r0, [r5, #0x64]
ldr r4, [r0, #0x18]
cmp r4, #0
beq _080420E4
ldrb r0, [r4, #0xc]
cmp r0, #4
bls _080420E4
adds r0, r4, #0
adds r1, r6, #0
adds r2, r7, #0
movs r3, #0x30
bl sub_0806FCB8
cmp r0, #0
beq _080420E4
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
adds r2, r6, #0
adds r3, r7, #0
b _08042118
_080420E4:
ldr r0, _080420FC @ =gLinkEntity
movs r4, #0x32
ldrsh r1, [r0, r4]
adds r2, r0, #0
cmp r1, #0x3f
bgt _08042104
ldr r0, _08042100 @ =gRoomControls
ldrh r0, [r0, #8]
adds r3, r0, #0
adds r3, #0x18
b _0804210C
.align 2, 0
_080420FC: .4byte gLinkEntity
_08042100: .4byte gRoomControls
_08042104:
movs r1, #0x32
ldrsh r0, [r2, r1]
adds r3, r0, #0
subs r3, #0x28
_0804210C:
movs r4, #0x2e
ldrsh r0, [r5, r4]
movs r4, #0x32
ldrsh r1, [r5, r4]
movs r4, #0x2e
ldrsh r2, [r2, r4]
_08042118:
bl sub_080045D4
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08042120
sub_08042120: @ 0x08042120
movs r2, #0
movs r1, #5
strb r1, [r0, #0xc]
strb r2, [r0, #0xd]
bx lr
.align 2, 0
thumb_func_start sub_0804212C
sub_0804212C: @ 0x0804212C
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
ldrh r0, [r1]
cmp r0, #0
beq _0804213E
subs r0, #1
b _080421A8
_0804213E:
movs r5, #0
movs r0, #0x32
ldrsh r1, [r4, r0]
subs r1, #0x44
ldr r3, _0804216C @ =gLinkEntity
movs r2, #0x32
ldrsh r0, [r3, r2]
subs r0, r0, r1
cmp r0, #0x60
bhi _0804217A
movs r6, #0x2e
ldrsh r2, [r4, r6]
adds r0, r2, #0
subs r0, #0x38
movs r6, #0x2e
ldrsh r1, [r3, r6]
subs r0, r1, r0
cmp r0, #0x38
bhi _08042170
ldr r0, [r4, #0x64]
ldr r5, [r0, #0x18]
b _0804217A
.align 2, 0
_0804216C: .4byte gLinkEntity
_08042170:
subs r0, r1, r2
cmp r0, #0x38
bhi _0804217A
ldr r0, [r4, #0x64]
ldr r5, [r0, #0x14]
_0804217A:
cmp r5, #0
beq _080421A2
ldrb r0, [r5, #0xc]
cmp r0, #2
bne _080421AA
bl Random
movs r1, #1
ands r1, r0
cmp r1, #0
beq _080421AA
movs r1, #0
movs r0, #3
strb r0, [r5, #0xc]
strb r1, [r5, #0xd]
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0xb4
lsls r0, r0, #2
b _080421A8
_080421A2:
adds r1, r4, #0
adds r1, #0x7c
movs r0, #0x3c
_080421A8:
strh r0, [r1]
_080421AA:
pop {r4, r5, r6, pc}
thumb_func_start sub_080421AC
sub_080421AC: @ 0x080421AC
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x7e
ldrh r0, [r5]
adds r7, r0, #0
cmp r7, #0
beq _080421C0
subs r0, #1
b _08042210
_080421C0:
adds r6, r4, #0
adds r6, #0x79
ldrb r0, [r6]
cmp r0, #0
bne _080421FE
bl Random
movs r5, #1
ands r0, r5
cmp r0, #0
beq _080421F4
ldr r0, _080421F0 @ =gUnk_030010A0
adds r0, #0x39
ldrb r1, [r0]
movs r0, #0xc
ands r0, r1
cmp r0, #0
beq _080421F4
adds r0, r4, #0
bl sub_08042264
strb r5, [r6]
b _08042212
.align 2, 0
_080421F0: .4byte gUnk_030010A0
_080421F4:
adds r1, r4, #0
adds r1, #0x7e
movs r0, #0x1e
strh r0, [r1]
b _08042212
_080421FE:
adds r0, r4, #0
movs r1, #0
bl sub_080422C0
cmp r0, #0
beq _08042212
strb r7, [r6]
movs r0, #0xb4
lsls r0, r0, #1
_08042210:
strh r0, [r5]
_08042212:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08042214
sub_08042214: @ 0x08042214
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x7e
ldrh r0, [r6]
adds r7, r0, #0
cmp r7, #0
beq _08042228
subs r0, #1
b _0804225E
_08042228:
adds r5, r4, #0
adds r5, #0x79
ldrb r0, [r5]
cmp r0, #0
bne _0804224E
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _0804224A
adds r0, r4, #0
bl sub_0804228C
movs r0, #1
strb r0, [r5]
b _08042260
_0804224A:
movs r0, #0x1e
b _0804225E
_0804224E:
adds r0, r4, #0
movs r1, #1
bl sub_080422C0
cmp r0, #0
beq _08042260
strb r7, [r5]
movs r0, #0xb4
_0804225E:
strh r0, [r6]
_08042260:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08042264
sub_08042264: @ 0x08042264
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl InitAnimationForceUpdate
ldr r0, [r4, #0x64]
ldr r1, [r0, #4]
movs r0, #1
strb r0, [r1, #0xd]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
movs r1, #0xd
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x13
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_0804228C
sub_0804228C: @ 0x0804228C
push {r4, lr}
adds r4, r0, #0
movs r1, #2
bl InitAnimationForceUpdate
ldr r0, [r4, #0x64]
ldr r1, [r0, #4]
movs r0, #1
strb r0, [r1, #0xd]
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
movs r1, #0xd
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x13
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
movs r1, #0x1d
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080422C0
sub_080422C0: @ 0x080422C0
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
mov r8, r1
bl UpdateAnimationSingleFrame
ldr r0, [r5, #0x64]
ldr r0, [r0, #8]
bl GetNextFrame
ldr r0, [r5, #0x64]
ldr r7, [r0, #4]
adds r0, r7, #0
bl GetNextFrame
mov r0, r8
adds r0, #1
adds r6, r7, #0
adds r6, #0x5a
ldrb r4, [r6]
cmp r0, r4
bne _08042306
movs r0, #0x21
bl sub_080A7EE0
cmp r0, #0
beq _08042354
mov r1, r8
strb r1, [r0, #0xa]
str r5, [r0, #0x50]
ldrb r0, [r6]
bics r0, r4
strb r0, [r6]
b _08042354
_08042306:
cmp r4, #4
bne _0804231A
movs r0, #0xfb
ands r4, r0
strb r4, [r6]
adds r0, r5, #0
movs r1, #3
bl InitAnimationForceUpdate
b _08042354
_0804231A:
movs r0, #0x80
ands r4, r0
cmp r4, #0
beq _08042354
adds r0, r5, #0
movs r1, #0
bl InitAnimationForceUpdate
movs r0, #0
strb r0, [r7, #0xd]
adds r0, r7, #0
movs r1, #0xc
bl InitializeAnimation
ldr r0, [r5, #0x64]
ldr r0, [r0, #8]
movs r1, #0x12
bl InitializeAnimation
mov r0, r8
cmp r0, #1
bne _08042350
ldr r0, [r5, #0x64]
ldr r0, [r0, #0xc]
movs r1, #0x1b
bl InitializeAnimation
_08042350:
movs r0, #1
b _08042356
_08042354:
movs r0, #0
_08042356:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0804235C
sub_0804235C: @ 0x0804235C
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x78
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x79
strb r1, [r0]
adds r1, r4, #0
adds r1, #0x7e
movs r5, #0
movs r0, #0xf0
strh r0, [r1]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
ldr r0, [r4, #0x64]
ldr r0, [r0, #4]
strb r5, [r0, #0xd]
movs r1, #0xc
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #8]
movs r1, #0x12
bl InitializeAnimation
ldr r0, [r4, #0x64]
ldr r0, [r0, #0xc]
movs r1, #0x1b
bl InitializeAnimation
pop {r4, r5, pc}
thumb_func_start sub_080423A4
sub_080423A4: @ 0x080423A4
push {r4, lr}
ldr r0, _080423CC @ =gUnk_030010A0
adds r4, r0, #0
adds r4, #0x38
ldrb r1, [r4]
movs r0, #2
ands r0, r1
cmp r0, #0
bne _0804241C
ldr r0, _080423D0 @ =gUnk_02002A40
movs r2, #0x93
lsls r2, r2, #3
adds r1, r0, r2
ldr r0, [r1]
cmp r0, #0
beq _080423D4
subs r0, #1
str r0, [r1]
b _0804241C
.align 2, 0
_080423CC: .4byte gUnk_030010A0
_080423D0: .4byte gUnk_02002A40
_080423D4:
ldr r2, _08042420 @ =gLinkState
adds r0, r2, #0
adds r0, #0xa9
ldrb r0, [r0]
cmp r0, #1
bgt _0804241C
cmp r0, #0
blt _0804241C
ldr r0, [r2, #0x2c]
cmp r0, #0
bne _0804241C
ldr r1, _08042424 @ =gLinkEntity
adds r0, r1, #0
adds r0, #0x7a
ldrh r0, [r0]
cmp r0, #0
bne _0804241C
movs r3, #0x36
ldrsh r0, [r1, r3]
movs r1, #0x80
lsls r1, r1, #8
ands r0, r1
cmp r0, #0
beq _0804240A
ldrb r0, [r2, #0xa]
cmp r0, #0
beq _0804241C
_0804240A:
movs r0, #0xb7
lsls r0, r0, #4
movs r1, #0
bl sub_08078AA8
ldrb r0, [r4]
movs r1, #2
orrs r0, r1
strb r0, [r4]
_0804241C:
pop {r4, pc}
.align 2, 0
_08042420: .4byte gLinkState
_08042424: .4byte gLinkEntity
thumb_func_start sub_08042428
sub_08042428: @ 0x08042428
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0]
ldr r0, [r0, #4]
cmp r0, #0
bne _0804243C
str r0, [r4, #0x64]
bl DeleteThisEntity
_0804243C:
ldrb r1, [r4, #0xc]
cmp r1, #0
bne _08042450
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
adds r0, r4, #0
movs r1, #0xc
bl InitializeAnimation
_08042450:
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _0804245C
adds r0, r4, #0
bl GetNextFrame
_0804245C:
ldr r0, [r4, #0x58]
ldr r1, _0804249C @ =0x008000FF
ands r0, r1
subs r1, #0xf3
cmp r0, r1
bne _08042480
adds r0, r4, #0
movs r1, #0xc
bl InitializeAnimation
bl Random
movs r1, #0x78
ands r0, r1
adds r0, #0x78
adds r1, r4, #0
adds r1, #0x59
strb r0, [r1]
_08042480:
ldr r0, [r4, #0x64]
ldr r0, [r0]
adds r1, r4, #0
movs r2, #0
movs r3, #1
bl sub_0806FA90
adds r1, r4, #0
adds r1, #0x63
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
pop {r4, pc}
.align 2, 0
_0804249C: .4byte 0x008000FF
thumb_func_start sub_080424A0
sub_080424A0: @ 0x080424A0
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0]
ldr r0, [r0, #4]
cmp r0, #0
bne _080424B4
str r0, [r4, #0x64]
bl DeleteThisEntity
_080424B4:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080424C6
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x12
bl InitializeAnimation
_080424C6:
ldr r0, [r4, #0x64]
ldr r0, [r0]
movs r3, #1
rsbs r3, r3, #0
adds r1, r4, #0
movs r2, #0
bl sub_0806FA90
adds r1, r4, #0
adds r1, #0x63
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x12
bne _08042502
ldr r1, _08042504 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
ldr r1, _08042508 @ =gUnk_080D0EB0
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x2e]
adds r0, r0, r1
strh r0, [r4, #0x2e]
_08042502:
pop {r4, pc}
.align 2, 0
_08042504: .4byte gLinkEntity
_08042508: .4byte gUnk_080D0EB0
thumb_func_start sub_0804250C
sub_0804250C: @ 0x0804250C
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x64]
ldr r0, [r0]
ldr r0, [r0, #4]
cmp r0, #0
bne _08042520
str r0, [r4, #0x64]
bl DeleteThisEntity
_08042520:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08042532
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x1c
bl InitializeAnimation
_08042532:
ldr r0, [r4, #0x64]
ldr r0, [r0]
movs r3, #1
rsbs r3, r3, #0
adds r1, r4, #0
movs r2, #0
bl sub_0806FA90
adds r1, r4, #0
adds r1, #0x63
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}