tmc/asm/waterDrop.s

247 lines
4.2 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start WaterDrop
WaterDrop: @ 0x0802A238
push {lr}
ldr r2, _0802A24C @ =gUnk_080CD030
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802A24C: .4byte gUnk_080CD030
thumb_func_start sub_0802A250
sub_0802A250: @ 0x0802A250
push {r4, r5, lr}
adds r5, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r5, #0xc]
strb r1, [r5, #0xe]
ldr r0, _0802A2A8 @ =0xFFFD0000
str r0, [r5, #0x20]
bl Random
ldr r1, _0802A2AC @ =gUnk_080CD03C
movs r4, #3
ands r0, r4
adds r0, r0, r1
ldrb r0, [r0]
strh r0, [r5, #0x24]
bl Random
ldr r1, _0802A2B0 @ =gUnk_080CD040
ands r0, r4
adds r0, r0, r1
ldrb r0, [r0]
adds r0, #0x18
strb r0, [r5, #0x15]
adds r1, r5, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
movs r0, #0x66
movs r1, #0
movs r2, #0
bl CreateObject
cmp r0, #0
beq _0802A2A6
str r5, [r0, #0x50]
_0802A2A6:
pop {r4, r5, pc}
.align 2, 0
_0802A2A8: .4byte 0xFFFD0000
_0802A2AC: .4byte gUnk_080CD03C
_0802A2B0: .4byte gUnk_080CD040
thumb_func_start sub_0802A2B4
sub_0802A2B4: @ 0x0802A2B4
push {r4, lr}
adds r4, r0, #0
movs r1, #0xa0
lsls r1, r1, #6
bl sub_08003FC4
cmp r0, #0
bne _0802A2DC
movs r0, #2
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
movs r0, #0x84
bl sub_08004488
b _0802A2E2
_0802A2DC:
adds r0, r4, #0
bl sub_0806F69C
_0802A2E2:
adds r0, r4, #0
bl sub_0802A39C
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #8
rsbs r0, r0, #0
cmp r1, r0
ble _0802A2FA
adds r0, r4, #0
bl sub_0802A334
_0802A2FA:
pop {r4, pc}
thumb_func_start sub_0802A2FC
sub_0802A2FC: @ 0x0802A2FC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802A31A
adds r0, r4, #0
bl DeleteEntity
b _0802A332
_0802A31A:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0802A32C
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _0802A332
_0802A32C:
adds r0, r4, #0
bl sub_0802A39C
_0802A332:
pop {r4, pc}
thumb_func_start sub_0802A334
sub_0802A334: @ 0x0802A334
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802A380 @ =gRoomControls
movs r3, #0xa
ldrsh r0, [r2, r3]
ldr r3, _0802A384 @ =gScreen
subs r1, r1, r0
ldrh r5, [r3, #0x16]
adds r1, r1, r5
asrs r1, r1, #3
movs r5, #0x32
ldrsh r0, [r4, r5]
movs r5, #0xc
ldrsh r2, [r2, r5]
subs r0, r0, r2
ldrh r3, [r3, #0x18]
adds r0, r0, r3
asrs r0, r0, #3
ldr r3, _0802A388 @ =gUnk_02001A40
movs r2, #0x1f
ands r1, r2
ands r0, r2
lsls r0, r0, #5
adds r1, r1, r0
movs r0, #0x80
lsls r0, r0, #3
adds r1, r1, r0
lsls r1, r1, #1
adds r1, r1, r3
ldrh r0, [r1]
cmp r0, #0
beq _0802A38C
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
b _0802A392
.align 2, 0
_0802A380: .4byte gRoomControls
_0802A384: .4byte gScreen
_0802A388: .4byte gUnk_02001A40
_0802A38C:
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
_0802A392:
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
pop {r4, r5, pc}
thumb_func_start sub_0802A39C
sub_0802A39C: @ 0x0802A39C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r4, _0802A3EC @ =gLinkEntity
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802A3F0 @ =gRoomControls
movs r3, #0xa
ldrsh r0, [r2, r3]
ldr r3, _0802A3F4 @ =gScreen
subs r1, r1, r0
ldrh r6, [r3, #0x16]
adds r1, r1, r6
asrs r1, r1, #3
movs r6, #0x32
ldrsh r0, [r4, r6]
movs r4, #0xc
ldrsh r2, [r2, r4]
subs r0, r0, r2
ldrh r3, [r3, #0x18]
adds r0, r0, r3
subs r0, #0xa
asrs r0, r0, #3
ldr r3, _0802A3F8 @ =gUnk_02001A40
movs r2, #0x1f
ands r1, r2
ands r0, r2
lsls r0, r0, #5
adds r1, r1, r0
movs r6, #0x80
lsls r6, r6, #3
adds r1, r1, r6
lsls r1, r1, #1
adds r1, r1, r3
ldrh r0, [r1]
cmp r0, #0
beq _0802A3FC
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
b _0802A402
.align 2, 0
_0802A3EC: .4byte gLinkEntity
_0802A3F0: .4byte gRoomControls
_0802A3F4: .4byte gScreen
_0802A3F8: .4byte gUnk_02001A40
_0802A3FC:
ldrb r1, [r5, #0x10]
movs r0, #0x80
orrs r0, r1
_0802A402:
strb r0, [r5, #0x10]
pop {r4, r5, r6, pc}
.align 2, 0