tmc/src/scroll.c

921 lines
28 KiB
C

#include "scroll.h"
#include "asm.h"
#include "collision.h"
#include "common.h"
#include "effects.h"
#include "entity.h"
#include "fileselect.h"
#include "functions.h"
#include "game.h"
#include "kinstone.h"
#include "manager/diggingCaveEntranceManager.h"
#include "map.h"
#include "object.h"
#include "screen.h"
#include "structures.h"
extern void sub_08080BC4(void);
extern void sub_080197D4(const void*);
extern void sub_0807C8B0(u16*, u32, u32);
extern void sub_0801AB08(u8*, LayerStruct*);
extern void sub_0807C810();
extern void DeleteSleepingEntities(void);
extern void sub_0807BBE4();
extern void sub_0807BC84();
extern void sub_0805E248();
extern u8 gUpdateVisibleTiles;
extern u16 gUnk_0200B640;
extern u32** gUnk_08109194[];
extern u32 gUnk_02022830[];
extern u16 gUnk_020246B0[];
extern u8 gUnk_080B7910[];
void sub_0807FC64(RoomControls*);
void sub_0807FC7C(RoomControls*);
void sub_0807FDB0(RoomControls*);
void sub_0807FEF0(RoomControls*);
void sub_0807FF54(RoomControls*);
void sub_0807FDC8(RoomControls*);
void sub_0807FDE4(RoomControls*);
void sub_0807FDF8(RoomControls*);
void sub_0807FEC8(RoomControls*);
void sub_0807FF08(RoomControls*);
void sub_0807FF1C(RoomControls*);
void sub_0807FF6C(RoomControls*);
void sub_0807FFE4(RoomControls*);
void sub_08080040(RoomControls*);
void sub_08080108(RoomControls*);
void sub_08080198(RoomControls*);
void sub_080801BC(RoomControls*);
u32 sub_080803D0();
u32 sub_08080278();
void sub_08080C80(u32*);
void sub_08080368();
void sub_08080B60(LayerStruct*);
bool32 sub_08080794(const Transition* transition, u32 param_2, u32 param_3, u32 param_4);
bool32 sub_08080808(const Transition* transition, u32 param_2, u32 param_3, u32 param_4);
void sub_080808D8(s32);
void sub_080808E4(s32);
void sub_08080904(s32);
void sub_08080910(s32);
extern u8 gMapDataTopSpecial[];
extern const s8 gUnk_080169A4[];
void UpdateScroll(void) {
static void (*const gUnk_0811E768[])(RoomControls*) = {
sub_0807FC64, sub_0807FC7C, sub_0807FDB0, NULL, sub_0807FEF0, sub_0807FF54,
};
gRoomControls.scroll_flags &= 0xfb;
gUnk_0811E768[gRoomControls.scrollAction](&gRoomControls);
}
void sub_0807FC64(RoomControls* controls) {
controls->scrollAction = 1;
controls->reload_flags = 0;
controls->scrollSpeed = 4;
sub_0807FC7C(controls);
UpdateIsDiggingCave();
}
void sub_0807FC7C(RoomControls* controls) {
s32 uVar2;
s32 uVar3;
s32 iVar4;
s32 uVar5;
s32 temp;
if (controls->camera_target != NULL) {
iVar4 = controls->scroll_x;
temp = controls->camera_target->x.HALF.HI - 0x78;
uVar3 = controls->scroll_x - temp;
if (uVar3 != 0) {
uVar5 = controls->scroll_x & 7;
if (uVar3 >= 1) {
if (controls->origin_x < controls->scroll_x) {
if (controls->scrollSpeed <= uVar3) {
uVar3 = controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_x = controls->scroll_x - uVar3;
if (uVar5 - uVar3 < 1) {
gUpdateVisibleTiles = 1;
}
if (controls->origin_x >= controls->scroll_x) {
controls->scroll_x = controls->origin_x;
}
}
} else {
uVar2 = controls->origin_x + controls->width - 0xf0;
if (controls->scroll_x < uVar2) {
if (-controls->scrollSpeed >= uVar3) {
uVar3 = -controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_x -= uVar3;
if (uVar5 - uVar3 > 7) {
gUpdateVisibleTiles = 1;
}
if (controls->scroll_x >= uVar2) {
controls->scroll_x = uVar2;
}
}
}
}
iVar4 = controls->scroll_y;
temp = controls->camera_target->y.HALF.HI - 0x50;
uVar3 = controls->scroll_y - (temp);
if (uVar3 != 0) {
uVar5 = controls->scroll_y & 7;
if (uVar3 >= 1) {
if (controls->origin_y < controls->scroll_y) {
if (controls->scrollSpeed <= uVar3) {
uVar3 = controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_y = controls->scroll_y - uVar3;
if (uVar5 - uVar3 < 1) {
gUpdateVisibleTiles = 1;
}
if (controls->origin_y >= controls->scroll_y) {
controls->scroll_y = controls->origin_y;
}
}
} else {
uVar2 = controls->origin_y + controls->height - DISPLAY_HEIGHT;
if (controls->scroll_y < uVar2) {
if (-controls->scrollSpeed >= uVar3) {
uVar3 = -controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_y -= uVar3;
if (uVar5 - uVar3 > 7) {
gUpdateVisibleTiles = 1;
}
if (controls->scroll_y >= uVar2) {
controls->scroll_y = uVar2;
}
}
}
}
}
sub_08080BC4();
}
void sub_0807FDB0(RoomControls* controls) {
static void (*const gUnk_0811E780[])(RoomControls*) = {
sub_0807FDC8,
sub_0807FDE4,
sub_0807FDF8,
};
gUnk_0811E780[controls->scrollSubAction](controls);
}
void sub_0807FDC8(RoomControls* controls) {
gUpdateVisibleTiles = 1;
UpdateScrollVram();
controls->scrollSubAction = 1;
gUpdateVisibleTiles = 0;
}
void sub_0807FDE4(RoomControls* controls) {
controls->scrollSubAction = 2;
controls->unk_18 = 0;
gUpdateVisibleTiles = 2;
}
void sub_0807FDF8(RoomControls* controls) {
u32 bVar1;
Entity* pEVar2;
s32 iVar3;
gUpdateVisibleTiles = 2;
controls->unk_18++;
switch (controls->scroll_direction) {
case 0:
controls->scroll_y -= 4;
pEVar2 = controls->camera_target;
if (pEVar2 == &gPlayerEntity) {
pEVar2->y.WORD = gPlayerEntity.y.WORD - Q_16_16(0.375);
}
if (controls->unk_18 == 0x28) {
sub_0807FEC8(controls);
}
break;
case 1:
controls->scroll_x = controls->scroll_x + 4;
if (controls->camera_target == &gPlayerEntity) {
gPlayerEntity.x.WORD += Q_16_16(0.25);
}
if (controls->unk_18 == 0x3c) {
sub_0807FEC8(controls);
}
break;
case 2:
controls->scroll_y = controls->scroll_y + 4;
pEVar2 = controls->camera_target;
if (pEVar2 == &gPlayerEntity) {
pEVar2->y.WORD = gPlayerEntity.y.WORD + Q_16_16(0.375);
}
if (controls->unk_18 == 0x28) {
sub_0807FEC8(controls);
}
break;
case 3:
controls->scroll_x -= 4;
if (controls->camera_target == &gPlayerEntity) {
gPlayerEntity.x.WORD -= Q_16_16(0.25);
}
if (controls->unk_18 == 0x3c) {
sub_0807FEC8(controls);
}
break;
}
controls->shake_duration = 0;
sub_08080BC4();
}
void sub_0807FEC8(RoomControls* controls) {
controls->scrollAction = 0;
MemFill32(0xffffffff, gPlayerState.path_memory, sizeof(gPlayerState.path_memory));
gPlayerState.startPosX = controls->camera_target->x.HALF.HI;
gPlayerState.startPosY = controls->camera_target->y.HALF.HI;
}
void sub_0807FEF0(RoomControls* controls) {
static void (*const gUnk_0811E78C[])(RoomControls*) = {
sub_0807FF08,
sub_0807FF1C,
};
gUnk_0811E78C[controls->scrollSubAction](controls);
}
void sub_0807FF08(RoomControls* controls) {
controls->scrollSubAction = 1;
controls->unk_18 = 0;
gUpdateVisibleTiles = 3;
}
void sub_0807FF1C(RoomControls* controls) {
if ((gRoomTransition.frameCount & 1U) == 0) {
gUpdateVisibleTiles = 3;
if (++controls->unk_18 > 0x13) {
controls->scrollAction = 0;
ResetSystemPriority();
}
}
}
void sub_0807FF54(RoomControls* controls) {
static void (*const gUnk_0811E794[])(RoomControls*) = {
sub_0807FF6C, sub_0807FFE4, sub_08080040, sub_08080108, sub_08080198, sub_080801BC,
};
gUnk_0811E794[controls->scrollSubAction](controls);
}
void sub_0807FF6C(RoomControls* controls) {
controls->scrollSubAction = 1;
gScreen.lcd.displayControl |= DISPCNT_WIN1_ON;
gScreen.controls.windowInsideControl = (u8)gScreen.controls.windowInsideControl | 0x1700;
gScreen.controls.windowOutsideControl = (gScreen.controls.windowOutsideControl & 0xff00) | 7;
gScreen.controls.window1HorizontalDimensions = 0xf0;
gScreen.controls.window1VerticalDimensions = 0xf0;
ResetActiveItems();
ResetPlayerAnimationAndAction();
if (gDiggingCaveEntranceTransition.isDiggingCave) {
gPlayerEntity.animationState = 4;
} else {
gPlayerEntity.animationState = 0;
}
sub_080809D4();
}
void sub_0807FFE4(RoomControls* controls) {
controls->scrollSubAction = 2;
controls->unk_18 = sub_080803D0() + 6;
gUnk_0200B640 = sub_08080278();
sub_080197D4(*gUnk_08109194[gDiggingCaveEntranceTransition.entrance->type]);
sub_0807C8B0(gMapTop.mapData, controls->width >> 4, controls->height >> 4);
sub_0801AB08(gMapDataTopSpecial, &gMapTop);
}
void sub_08080040(RoomControls* controls) {
s32 iVar2;
s32 iVar3;
s32 uVar5;
s32 uVar6;
s32 iVar7;
s32 temp;
controls->unk_18 -= 6;
controls->unk_1a = (controls->unk_18 << 1) / 3;
if (0x2a < controls->unk_18) {
iVar2 = controls->camera_target->x.HALF.HI - controls->scroll_x;
uVar6 = (iVar2 - controls->unk_18) + 8;
if (uVar6 < 0) {
uVar6 = 0;
}
iVar7 = iVar2 + controls->unk_18 - 8;
if (DISPLAY_WIDTH < iVar7) {
iVar7 = DISPLAY_WIDTH;
}
temp = controls->camera_target->y.HALF.HI - controls->scroll_y;
uVar5 = (temp - controls->unk_1a) + 8;
if (uVar5 < 0) {
uVar5 = 0;
}
iVar3 = temp + controls->unk_1a - 8;
if (DISPLAY_HEIGHT < iVar3) {
iVar3 = DISPLAY_HEIGHT;
}
gScreen.controls.window1HorizontalDimensions = ((uVar6 & 0xff) << 8) | (iVar7 & 0xff);
gScreen.controls.window1VerticalDimensions = ((uVar5 & 0xff) << 8) | (iVar3 & 0xff);
}
if (controls->unk_18 == 0) {
controls->scrollSubAction = 3;
DeleteSleepingEntities();
sub_0807C810();
sub_08080C80(*(gUnk_08109194[gDiggingCaveEntranceTransition.entrance->type] + 1));
} else {
gUpdateVisibleTiles = 4;
}
}
void sub_08080108(RoomControls* controls) {
controls->scrollSubAction = 4;
MemCopy(gMapBottom.mapData, gMapBottom.mapDataClone, sizeof(gMapBottom.mapData));
MemCopy(gMapTop.mapData, gMapTop.mapDataClone, sizeof(gMapTop.mapData));
sub_08080368();
gUnk_02034480.unk_00 = gUnk_0200B640;
MemCopy(gUnk_02022830, gUnk_020246B0, 0x1800);
sub_08080B60(&gMapBottom);
sub_08080B60(&gMapTop);
sub_0807BBE4();
sub_0807BC84();
sub_0805E248();
sub_0801AB08((u8*)&gMapDataBottomSpecial, &gMapBottom);
sub_0801AB08(gMapDataTopSpecial, &gMapTop);
}
void sub_08080198(RoomControls* controls) {
controls->scrollSubAction = 5;
controls->unk_1c = 0xff;
LoadRoom();
CallRoomProp5And7();
gUpdateVisibleTiles = 0;
UpdateIsDiggingCave();
}
void sub_080801BC(RoomControls* controls) {
s32 iVar2;
s32 iVar3;
s32 uVar5;
s32 uVar6;
s32 iVar7;
s32 temp;
controls->unk_18 += 6;
controls->unk_1a = (controls->unk_18 << 1) / 3;
if (0x1e < controls->unk_18) {
iVar2 = controls->camera_target->x.HALF.HI - controls->scroll_x;
uVar6 = (iVar2 - controls->unk_18);
if (uVar6 < 0) {
uVar6 = 0;
}
iVar7 = iVar2 + controls->unk_18;
if (DISPLAY_WIDTH < iVar7) {
iVar7 = DISPLAY_WIDTH;
}
temp = controls->camera_target->y.HALF.HI - controls->scroll_y;
uVar5 = (temp - controls->unk_1a);
if (uVar5 < 0) {
uVar5 = 0;
}
iVar3 = temp + controls->unk_1a;
if (DISPLAY_HEIGHT < iVar3) {
iVar3 = DISPLAY_HEIGHT;
}
gScreen.controls.window1HorizontalDimensions = ((uVar6 & 0xff) << 8) | (iVar7 & 0xff);
gScreen.controls.window1VerticalDimensions = ((uVar5 & 0xff) << 8) | (iVar3 & 0xff);
}
if (controls->unk_1c == 0) {
controls->scrollAction = 0;
controls->reload_flags = 0;
ResetSystemPriority();
gScreen.lcd.displayControl &= ~DISPCNT_WIN1_ON;
gScreen.controls.windowInsideControl &= 0xff;
gScreen.controls.windowOutsideControl &= 0xff00;
} else {
gUpdateVisibleTiles = 4;
controls->unk_1c = 0;
}
}
u32 sub_08080278(void) {
u32 width;
u32 height;
u32 tilePos;
u16* bottomMapDataPtr;
u16* topMapDataPtr;
u32 result;
u16* bottomMapDataClonePtr;
u16* topMapDataClonePtr;
u32 indexX;
FORCE_REGISTER(u32 indexY, r10);
int iVar10;
u16* ptr1;
u32 tmp;
ptr1 = (u16*)gUnk_02022830;
width = gRoomControls.width >> 4;
height = (gRoomControls.height >> 4) << 6;
result = 0;
indexY = 0;
if (result < height) {
iVar10 = 0;
do {
indexX = 0;
if (indexX < width) {
topMapDataPtr = (u16*)((int)gMapTop.mapData + iVar10);
topMapDataClonePtr = (u16*)((int)gMapTop.mapDataClone + iVar10);
bottomMapDataPtr = (u16*)((int)gMapBottom.mapData + iVar10);
bottomMapDataClonePtr = (u16*)((int)gMapBottom.mapDataClone + iVar10);
while (indexX < width) {
tilePos = indexY + indexX;
if ((bottomMapDataClonePtr[0] != bottomMapDataPtr[0]) && (bottomMapDataPtr[0] < 0x4000)) {
ptr1[0] = tilePos | 0x4000;
ptr1[1] = bottomMapDataPtr[0];
ptr1 += 2;
result++;
if (result >= 0x600) {
return result;
}
}
if ((topMapDataClonePtr[0] != topMapDataPtr[0]) && (topMapDataPtr[0] < 0x4000)) {
ptr1[0] = tilePos | 0x8000;
ptr1[1] = topMapDataPtr[0];
ptr1 += 2;
result++;
if (result >= 0x800) {
return result;
}
}
topMapDataPtr++;
topMapDataClonePtr++;
bottomMapDataPtr++;
bottomMapDataClonePtr++;
indexX++;
}
}
iVar10 += 0x80;
indexY += 0x40;
} while (indexY < height);
}
return result;
}
void sub_08080368(void) {
u32 tmp;
u32 index;
u16* ptr;
if ((gDiggingCaveEntranceTransition.previousArea != gRoomControls.area) &&
(gDiggingCaveEntranceTransition.previousArea != 0xff)) {
gUnk_02034480.unk_00 = 0;
} else {
ptr = gUnk_020246B0;
tmp = gUnk_02034480.unk_00 << 1;
index = 0;
while (index < tmp) {
sub_0807B9B8(ptr[1], ptr[0] & 0xfff, (ptr[0] >> 0xe));
ptr += 2;
index += 2;
}
gUpdateVisibleTiles = 0;
}
}
ASM_FUNC("asm/non_matching/scroll/sub_080803D0.inc", u32 sub_080803D0())
void UpdateIsDiggingCave(void) {
switch (gRoomControls.area) {
case AREA_LAKE_WOODS_CAVE:
case AREA_HYRULE_DIG_CAVES:
case AREA_DIG_CAVES:
case AREA_CRENEL_DIG_CAVE:
case AREA_VEIL_FALLS_DIG_CAVE:
case AREA_CASTOR_WILDS_DIG_CAVE:
case AREA_HYLIA_DIG_CAVES:
gDiggingCaveEntranceTransition.isDiggingCave = 1;
return;
}
gDiggingCaveEntranceTransition.isDiggingCave = 0;
}
void ClearTilemaps(void) {
MemClear(&gRoomControls, sizeof(gRoomControls));
MemClear(&gDiggingCaveEntranceTransition, sizeof(gDiggingCaveEntranceTransition));
gRoomControls.unk_22 = 0xffff;
gDiggingCaveEntranceTransition.previousArea = 0xff;
gUnk_02034480.unk_00 = 0;
MemClear(&gMapDataBottomSpecial, 0x8000);
MemClear(&gMapDataTopSpecial, 0x8000);
}
bool32 sub_080806BC(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
static bool32 (*const gUnk_0811E7AC[])(const Transition*, u32, u32, u32) = {
sub_08080794,
sub_08080808,
sub_08080794,
sub_08080808,
};
u32 uVar1;
s32 iVar2;
const Transition* puVar3;
puVar3 = (gArea.pCurrentRoomInfo->exits);
while (*(u16*)puVar3 != 0xffff) {
u32 uVar3 = *(u16*)puVar3;
if ((((1 << uVar3) & param_4) != 0) && (gUnk_0811E7AC[uVar3](puVar3, param_1, param_2, param_3))) {
DoExitTransition((const ScreenTransitionData*)puVar3);
return 1;
}
puVar3++;
}
return 0;
}
const Transition* sub_08080734(u32 param_1, u32 param_2) {
u32 warpType;
s32 iVar2;
u32 uVar4;
const Transition* puVar3;
puVar3 = (gArea.pCurrentRoomInfo->exits);
uVar4 = 10;
while (*(u16*)puVar3 != 0xffff) {
if ((((1 << *(u16*)puVar3) & uVar4) != 0) && (sub_08080808(puVar3, param_1, param_2, 0))) {
return puVar3;
}
puVar3++;
}
return NULL;
}
bool32 sub_08080794(const Transition* transition, u32 param_2, u32 param_3, u32 param_4) {
u32 bVar1;
switch (param_4) {
default:
return 0;
case 0:
if (gRoomControls.width >> 1 < param_2) {
bVar1 = 2;
} else {
bVar1 = 1;
}
break;
case 1:
if (gRoomControls.height >> 1 < param_3) {
bVar1 = 8;
} else {
bVar1 = 4;
}
break;
case 2:
if (gRoomControls.width >> 1 < param_2) {
bVar1 = 0x20;
} else {
bVar1 = 0x10;
}
break;
case 3:
if (gRoomControls.height >> 1 < param_3) {
bVar1 = 0x80;
} else {
bVar1 = 0x40;
}
break;
}
if ((transition->shape & bVar1) != 0) {
return 1;
}
return 0;
}
bool32 sub_08080808(const Transition* param_1, u32 param_2, u32 param_3, u32 param_4) {
static const u8 gUnk_0811E7BC[] = { 6, 6, 6, 14, 14, 6, 22, 6 };
const u8* ptr;
u32 temp;
u32 temp2;
u32 temp3;
u32 temp4;
ptr = &gUnk_0811E7BC[param_1->shape * 2];
temp = ptr[0];
temp2 = param_2 - param_1->startX;
if ((temp2 + temp <= ptr[0] * 2)) {
temp3 = ptr[1];
temp4 = param_3 - param_1->startY;
if (temp4 + temp3 <= ptr[1] * 2) {
return TRUE;
} else {
return FALSE;
}
} else {
return FALSE;
}
}
void DoExitTransition(const ScreenTransitionData* data) {
static void (*const gUnk_0811E7C4[])(s32) = {
sub_080808D8,
sub_080808E4,
sub_08080904,
sub_08080910,
};
PlayerRoomStatus* status;
gRoomTransition.transitioningOut = 1;
status = &gRoomTransition.player_status;
if ((u16)data->playerXPos <= 0x3ff) {
status->start_pos_x = data->playerXPos;
} else {
status->start_pos_x = (gRoomControls.camera_target)->x.HALF.HI | 0x8000;
}
if ((u16)data->playerYPos <= 0x3ff) {
status->start_pos_y = data->playerYPos;
} else {
status->start_pos_y = (gRoomControls.camera_target)->y.HALF.HI | 0x8000;
}
status->area_next = data->area;
status->room_next = data->room;
status->layer = data->playerLayer;
status->spawn_type = data->spawn_type;
status->start_anim = data->playerState;
if (data->transitionSFX != SFX_NONE) {
SoundReq(data->transitionSFX);
}
gUnk_0811E7C4[data->type](data->field_0xa);
}
void sub_080808D8(s32 param_1) {
gRoomTransition.type = TRANSITION_DEFAULT;
}
void sub_080808E4(s32 param_1) {
if (CheckAreaOverworld(gRoomTransition.player_status.area_next)) {
gRoomTransition.type = TRANSITION_DEFAULT;
} else {
gRoomTransition.type = TRANSITION_FADE_BLACK;
}
}
void sub_08080904(s32 param_1) {
gRoomTransition.type = TRANSITION_CUT;
}
void sub_08080910(s32 param_1) {
gRoomTransition.type = TRANSITION_CUT;
}
void sub_0808091C(const ScreenTransitionData* screenTransition, u32 transitionType) {
DoExitTransition(screenTransition);
gRoomTransition.type = transitionType;
}
void sub_08080930(u32 unused) {
gRoomControls.scrollAction = 5;
gRoomControls.scrollSubAction = 0;
gRoomControls.reload_flags = 2;
gRoomControls.scroll_direction = 0;
SetInitializationPriority();
}
LayerStruct* GetLayerByIndex(u32 param_1) {
if (param_1 == 2) {
return &gMapTop;
} else {
return &gMapBottom;
}
}
void InitScreenShake(u32 time, u32 magnitude) {
gRoomControls.shake_duration = time;
gRoomControls.shake_magnitude = magnitude & 7;
}
void sub_08080974(u32 arg0, u32 arg1) {
u32 var0, var1;
RoomControls* roomControls = &gRoomControls;
var0 = roomControls->origin_x;
if (arg0 <= var0 + 120) {
roomControls->scroll_x = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (arg0 < var1) {
var1 = arg0;
}
roomControls->scroll_x = var1 - 120;
}
var0 = roomControls->origin_y;
if (arg1 <= var0 + 80) {
roomControls->scroll_y = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (arg1 < var1) {
var1 = arg1;
}
roomControls->scroll_y = var1 - 80;
}
sub_080809D4();
gUpdateVisibleTiles = 1;
}
void sub_080809D4(void) {
s32 x, y;
s32 var1, var0;
RoomControls* roomControls = &gRoomControls;
roomControls->scroll_flags &= ~4;
x = roomControls->camera_target->x.HALF.HI;
var0 = roomControls->origin_x;
if (x <= var0 + 120) {
roomControls->scroll_x = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (x < var1) {
var1 = (u16)roomControls->camera_target->x.HALF.HI;
}
roomControls->scroll_x = var1 - 120;
}
y = roomControls->camera_target->y.HALF.HI;
var0 = roomControls->origin_y;
if (y <= var0 + 80) {
roomControls->scroll_y = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (y < var1) {
var1 = (u16)roomControls->camera_target->y.HALF.HI;
}
roomControls->scroll_y = var1 - 80;
}
sub_08080BC4();
gUpdateVisibleTiles = 1;
}
void UpdateDoorTransition() {
u32 uVar1;
u32 uVar3;
u32 uVar4;
RoomControls* controls = &gRoomControls;
if (gRoomControls.camera_target != &gPlayerEntity) {
return;
}
if (gPlayerState.jump_status != 0) {
return;
}
switch (gRoomControls.camera_target->action) {
case 0x0f:
if (gRoomControls.area == 0x48) {
return;
}
case 1:
case 9:
case 0x18:
case 0x1d:
uVar4 = controls->camera_target->y.HALF.HI - controls->origin_y;
uVar3 = controls->camera_target->x.HALF.HI - controls->origin_x;
uVar1 = sub_080B1AE0((((controls->camera_target->x.HALF.HI - controls->origin_x) >> 4) & 0x3F) |
((((controls->camera_target->y.HALF.HI - controls->origin_y) >> 4) & 0x3F) << 6),
controls->camera_target->collisionLayer);
gRoomTransition.stairs_idx = sub_080B1A48(uVar3, uVar4, controls->camera_target->collisionLayer);
switch (uVar1) {
case 0x3f:
case 0xf1:
case 0x28:
case 0x29:
sub_080806BC(uVar3, uVar4, 0xff, 10);
break;
}
}
}
void sub_08080B60(LayerStruct* layer) {
u32 index;
u16* metatileTypes = layer->metatileTypes;
const u8* ptr = gUnk_080B37A0;
u8* ptr3 = layer->unkData3;
u16* mapData = layer->mapData;
for (index = 0; index < 0x1000; index++) {
u16 val = mapData[index];
if (val < 0x4000) {
layer->unkData3[index] = ptr[metatileTypes[val]];
} else {
layer->unkData3[index] = gUnk_080B7910[val - 0x4000];
}
}
}
void sub_08080BC4(void) {
const s8* ptr;
s32 tmpX;
s32 tmpY;
tmpX = (gRoomControls.scroll_x - gRoomControls.origin_x) & 0xf;
tmpY = ((gRoomControls.scroll_y - gRoomControls.origin_y) & 0xf) + 8;
if (gRoomControls.shake_duration != 0) {
gRoomControls.shake_duration--;
ptr = &gUnk_080169A4[gRoomControls.shake_magnitude * 0x10 + (gRoomControls.shake_duration & 0xe)];
if (gMapBottom.bgSettings != NULL) {
gMapBottom.bgSettings->xOffset = ptr[0] + tmpX;
gMapBottom.bgSettings->yOffset = ptr[1] + tmpY;
}
if (gMapTop.bgSettings != NULL) {
gMapTop.bgSettings->xOffset = ptr[0] + tmpX;
gMapTop.bgSettings->yOffset = ptr[1] + tmpY;
}
gRoomControls.aff_x = ptr[0];
gRoomControls.aff_y = ptr[1];
} else {
if (gMapBottom.bgSettings != NULL) {
gMapBottom.bgSettings->xOffset = tmpX;
gMapBottom.bgSettings->yOffset = tmpY;
}
if (gMapTop.bgSettings != NULL) {
gMapTop.bgSettings->xOffset = tmpX;
gMapTop.bgSettings->yOffset = tmpY;
}
gRoomControls.aff_x = 0;
gRoomControls.aff_y = 0;
}
}
void sub_08080C80(u32* param_1) {
sub_080197D4(param_1);
sub_0807C8B0(gMapBottom.mapData, gRoomControls.width >> 4, gRoomControls.height >> 4);
sub_0807C8B0(gMapTop.mapData, gRoomControls.width >> 4, gRoomControls.height >> 4);
}
void sub_08080CB4(Entity* this) {
Entity* effect;
u32 tmp;
u32 tmp2;
u32 tmp3;
u32 mask;
if (this->type != this->animIndex) {
InitAnimationForceUpdate(this, this->type);
if (this->type == 0x5c) {
const KinstoneWorldEvent* ptr = &gKinstoneWorldEvents[this->type2];
tmp = ptr->objPalette;
tmp2 = tmp & 0xf;
this->palette.raw = (tmp << 4) | tmp2;
}
} else {
UpdateAnimationSingleFrame(this);
if (this->spriteSettings.draw != 0) {
switch (this->type) {
case 0x60:
if (this->field_0x6a.HALF.LO != 0) {
this->field_0x6a.HALF.LO--;
} else {
this->field_0x6a.HALF.LO = (Random() & 0x1f) + 10;
effect = CreateFx(this, FX_SPARKLE, 0);
if (effect != NULL) {
effect->spriteOffsetX = this->spriteOffsetX;
effect->spriteOffsetY = this->spriteOffsetY;
SortEntityAbove(this, effect);
}
}
break;
case 0x40:
case 0x41:
case 0x42:
case 0x43:
case 0x5c:
case 0x62:
if ((gRoomTransition.frameCount & 0xf) == 0) {
CreateSparkle(this);
}
break;
}
}
}
}