mirror of https://github.com/zeldaret/tmc.git
85 lines
2.4 KiB
C
85 lines
2.4 KiB
C
/**
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* @file angryStatueManager.c
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* @ingroup Managers
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*
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* @brief Manages the synchronized shooting and destruction of the AngryStatues.
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*/
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#include "manager/angryStatueManager.h"
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#include "flags.h"
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#include "functions.h"
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#include "object.h"
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#include "room.h"
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void sub_0805D11C(AngryStatueManager*);
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void AngryStatueManager_Init(AngryStatueManager*);
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void AngryStatueManager_Action1(AngryStatueManager*);
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void AngryStatueManager_Action2(AngryStatueManager*);
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void AngryStatueManager_Main(AngryStatueManager* this) {
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static void (*const AngryStatueManager_Actions[])(AngryStatueManager*) = {
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AngryStatueManager_Init,
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AngryStatueManager_Action1,
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AngryStatueManager_Action2,
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};
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AngryStatueManager_Actions[super->action](this);
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}
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void AngryStatueManager_Init(AngryStatueManager* this) {
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u32 counter;
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u16* objectData;
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Entity* object;
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if (CheckFlags(this->field_0x3e)) {
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DeleteThisEntity();
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}
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if (gEntCount < 0x44) {
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objectData = GetCurrentRoomProperty(super->type);
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counter = 0;
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while (counter < 4) {
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object = CreateObject(ANGRY_STATUE, objectData[2], counter);
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object->x.HALF.HI = objectData[0] + gRoomControls.origin_x;
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object->y.HALF.HI = objectData[1] + gRoomControls.origin_y;
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object->parent = (Entity*)this;
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ResolveCollisionLayer(object);
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this->field_0x20[counter] = object;
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counter += 1;
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objectData += 3;
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}
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super->action = 1;
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super->subtimer = 60;
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this->field_0x36 = 0;
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}
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}
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void AngryStatueManager_Action1(AngryStatueManager* this) {
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if (--super->subtimer == 0) {
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super->subtimer = 180;
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}
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if (this->field_0x36 == 0xf) {
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super->action = 2;
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super->timer = 8;
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SoundReq(SFX_SECRET);
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sub_0805D11C(this);
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}
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this->field_0x36 = 0;
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}
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void AngryStatueManager_Action2(AngryStatueManager* this) {
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if (--super->timer == 0) {
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SetFlag(this->field_0x3e);
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DeleteManager(super);
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}
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}
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void sub_0805D11C(AngryStatueManager* this) {
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Entity** entity_iterator;
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u32 counter;
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for (counter = 0; counter < 4; counter++) {
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Entity* entity;
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entity_iterator = &this->field_0x20[counter];
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entity = *entity_iterator;
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*entity_iterator = NULL;
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RestorePrevTileEntity(COORD_TO_TILE(entity), entity->collisionLayer);
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DeleteEntity(entity);
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}
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}
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