tmc/src/manager/angryStatueManager.c

85 lines
2.4 KiB
C

/**
* @file angryStatueManager.c
* @ingroup Managers
*
* @brief Manages the synchronized shooting and destruction of the AngryStatues.
*/
#include "manager/angryStatueManager.h"
#include "flags.h"
#include "functions.h"
#include "object.h"
#include "room.h"
void sub_0805D11C(AngryStatueManager*);
void AngryStatueManager_Init(AngryStatueManager*);
void AngryStatueManager_Action1(AngryStatueManager*);
void AngryStatueManager_Action2(AngryStatueManager*);
void AngryStatueManager_Main(AngryStatueManager* this) {
static void (*const AngryStatueManager_Actions[])(AngryStatueManager*) = {
AngryStatueManager_Init,
AngryStatueManager_Action1,
AngryStatueManager_Action2,
};
AngryStatueManager_Actions[super->action](this);
}
void AngryStatueManager_Init(AngryStatueManager* this) {
u32 counter;
u16* objectData;
Entity* object;
if (CheckFlags(this->field_0x3e)) {
DeleteThisEntity();
}
if (gEntCount < 0x44) {
objectData = GetCurrentRoomProperty(super->type);
counter = 0;
while (counter < 4) {
object = CreateObject(ANGRY_STATUE, objectData[2], counter);
object->x.HALF.HI = objectData[0] + gRoomControls.origin_x;
object->y.HALF.HI = objectData[1] + gRoomControls.origin_y;
object->parent = (Entity*)this;
ResolveCollisionLayer(object);
this->field_0x20[counter] = object;
counter += 1;
objectData += 3;
}
super->action = 1;
super->subtimer = 60;
this->field_0x36 = 0;
}
}
void AngryStatueManager_Action1(AngryStatueManager* this) {
if (--super->subtimer == 0) {
super->subtimer = 180;
}
if (this->field_0x36 == 0xf) {
super->action = 2;
super->timer = 8;
SoundReq(SFX_SECRET);
sub_0805D11C(this);
}
this->field_0x36 = 0;
}
void AngryStatueManager_Action2(AngryStatueManager* this) {
if (--super->timer == 0) {
SetFlag(this->field_0x3e);
DeleteManager(super);
}
}
void sub_0805D11C(AngryStatueManager* this) {
Entity** entity_iterator;
u32 counter;
for (counter = 0; counter < 4; counter++) {
Entity* entity;
entity_iterator = &this->field_0x20[counter];
entity = *entity_iterator;
*entity_iterator = NULL;
RestorePrevTileEntity(COORD_TO_TILE(entity), entity->collisionLayer);
DeleteEntity(entity);
}
}