tmc/src/object/fairy.c

260 lines
6.5 KiB
C

/**
* @file fairy.c
* @ingroup Objects
*
* @brief Fairy object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "item.h"
#include "hitbox.h"
#include "collision.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0xc];
/*0x74*/ u16 unk_74;
/*0x76*/ u16 unk_76;
/*0x78*/ u16 unk_78;
/*0x7a*/ u8 unk_7a[0xd];
/*0x87*/ u8 unk_87;
} FairyEntity;
void sub_0808D76C(FairyEntity*);
void sub_0808DAD0(FairyEntity*);
void sub_0808DB2C(FairyEntity*);
bool32 sub_0808DAA0(FairyEntity*);
void Fairy_Init(FairyEntity*);
void Fairy_Action1(FairyEntity*);
void Fairy_Action2(FairyEntity*);
void Fairy_Action3(FairyEntity*);
void Fairy_Action4(FairyEntity*);
void Fairy_SubAction0(FairyEntity*);
void Fairy_SubAction1(FairyEntity*);
void Fairy_SubAction2(FairyEntity*);
void Fairy(FairyEntity* this) {
static void (*const Fairy_Actions[])(FairyEntity*) = {
Fairy_Init, Fairy_Action1, Fairy_Action2, Fairy_Action3, Fairy_Action4,
};
if (((super->contactFlags & 0x80) != 0)) {
switch (super->contactFlags & 0x7f) {
case 0x14:
super->action = 3;
super->flags &= ~ENT_COLLIDE;
super->spriteSettings.draw = 1;
super->child = super->contactedEntity;
break;
case 0x1f:
DeleteThisEntity();
case 0:
case 1:
case 4:
case 5:
case 6:
case 8:
case 9:
case 10:
case 0xb:
case 0xc:
case 0x1e:
sub_0808DAD0(this);
break;
case 0x13:
sub_0808D76C(this);
return;
}
}
Fairy_Actions[super->action](this);
sub_08080CB4(super);
}
void sub_0808D76C(FairyEntity* this) {
static void (*const Fairy_SubActions[])(FairyEntity*) = {
Fairy_SubAction0,
Fairy_SubAction1,
Fairy_SubAction2,
};
Fairy_SubActions[super->subAction](this);
}
void Fairy_SubAction0(FairyEntity* this) {
super->subAction = 1;
super->gustJarTolerance = 1;
super->spriteSettings.draw = 1;
}
void Fairy_SubAction1(FairyEntity* this) {
sub_0806F4E8(super);
}
void Fairy_SubAction2(FairyEntity* this) {
if (sub_0806F3E4(super)) {
sub_0808DB2C(this);
}
}
void Fairy_Init(FairyEntity* this) {
super->collisionLayer = 3;
super->collisionFlags = 0x17;
super->hurtType = 0x49;
super->hitType = 7;
super->flags2 = 0x17;
super->health = 0xff;
super->hitbox = (Hitbox*)&gUnk_080FD1A8;
super->gustJarFlags = 1;
this->unk_74 = super->x.HALF.HI;
this->unk_76 = super->y.HALF.HI;
SetDefaultPriority(super, 6);
EnqueueSFX(SFX_136);
switch (super->type2) {
case 0:
super->zVelocity = Q_16_16(1.875);
super->z.HALF.HI += 8;
// fallthrough
default:
super->action = 1;
break;
case 2:
sub_0808DAD0(this);
break;
case 3:
sub_0808DB2C(this);
break;
}
}
void Fairy_Action1(FairyEntity* this) {
super->z.WORD -= Q_16_16(0.875);
if (super->frame != 0) {
if (super->timer != 0) {
this->unk_78 *= 0x1e;
} else {
this->unk_78 = 600;
}
super->action = 2;
super->subtimer = 1;
super->speed = 0x80;
}
}
void Fairy_Action2(FairyEntity* this) {
static const u8 gUnk_081217A4[] = {
128,
96,
0,
0,
};
if (--super->subtimer == 0) {
u32 rand = Random();
super->flags |= ENT_COLLIDE;
super->subtimer = 32;
super->speed = (u16)gUnk_081217A4[rand >> 8 & 1];
if (sub_0808DAA0(this)) {
super->direction = rand & 0x1f;
} else {
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
}
if ((super->direction & 0xf) != 0) {
super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4);
}
}
ProcessMovement1(super);
if ((AnyPrioritySet() == 0) && (super->type2 == 0)) {
if (--this->unk_78 == 0) {
sub_08081404(super, 0);
}
if (this->unk_78 < 0x78) {
super->spriteSettings.draw ^= 1;
}
}
}
void Fairy_Action3(FairyEntity* this) {
if (*(u16*)&super->child->kind != 0x308) {
sub_08081404(super, 0);
} else {
CopyPosition(super->child, super);
super->z.HALF.HI--;
if (IsColliding(super, &gPlayerEntity)) {
sub_0808DB2C(this);
}
}
}
void Fairy_Action4(FairyEntity* this) {
Entity* child;
s32 tmp;
child = super->child;
tmp = gSineTable[super->timer] * 0xa00;
if (tmp < 0) {
tmp += 0xffff;
}
super->x.HALF.HI = (tmp >> 0x10) + child->x.HALF.HI;
tmp = gSineTable[super->timer + 0x40] * 0x500;
if (tmp < 0) {
tmp += 0xffff;
}
super->y.HALF.HI = child->y.HALF.HI - (tmp >> 0x10);
super->timer += 8;
super->z.HALF.HI = child->z.HALF.HI;
super->spriteOrientation.flipY = child->spriteOrientation.flipY;
super->spriteRendering.b3 = child->spriteRendering.b3;
if ((u8)(super->timer - 0x41) < 0x7f) {
super->spritePriority.b0 = 3;
} else {
super->spritePriority.b0 = 5;
}
if (--super->subtimer == 0) {
super->subtimer = 6;
if (((--super->spriteOffsetY) * 0x1000000) >> 0x18 < -0x16) {
sub_08081404(super, 1);
}
}
if (super->spriteOffsetY < -0x11) {
super->spriteSettings.draw ^= 1;
}
if (this->unk_87 > 10) {
this->unk_87 = 10;
}
}
bool32 sub_0808DAA0(FairyEntity* this) {
if (((super->x.HALF.HI - (u32)this->unk_74) + 0x30 < 0x61) &&
((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) {
return TRUE;
} else {
return FALSE;
}
}
void sub_0808DAD0(FairyEntity* this) {
if (super->health == 0) {
DeleteThisEntity();
}
super->action = 4;
super->timer = 0x80;
super->subtimer = 6;
super->flags &= ~ENT_COLLIDE;
super->spriteSettings.draw = 1;
super->spritePriority.b1 = 2;
super->spriteOffsetY = -5;
super->child = &gPlayerEntity;
CopyPosition(&gPlayerEntity, super);
}
void sub_0808DB2C(FairyEntity* this) {
super->action = 2;
super->subAction = 0;
super->flags |= ENT_COLLIDE;
super->flags2 = 1;
CopyPosition(&gPlayerEntity, super);
}