mirror of https://github.com/zeldaret/tmc.git
260 lines
6.5 KiB
C
260 lines
6.5 KiB
C
/**
|
|
* @file fairy.c
|
|
* @ingroup Objects
|
|
*
|
|
* @brief Fairy object
|
|
*/
|
|
|
|
#define NENT_DEPRECATED
|
|
#include "global.h"
|
|
#include "object.h"
|
|
#include "functions.h"
|
|
#include "item.h"
|
|
#include "hitbox.h"
|
|
#include "collision.h"
|
|
|
|
typedef struct {
|
|
/*0x00*/ Entity base;
|
|
/*0x68*/ u8 unk_68[0xc];
|
|
/*0x74*/ u16 unk_74;
|
|
/*0x76*/ u16 unk_76;
|
|
/*0x78*/ u16 unk_78;
|
|
/*0x7a*/ u8 unk_7a[0xd];
|
|
/*0x87*/ u8 unk_87;
|
|
} FairyEntity;
|
|
|
|
void sub_0808D76C(FairyEntity*);
|
|
void sub_0808DAD0(FairyEntity*);
|
|
void sub_0808DB2C(FairyEntity*);
|
|
bool32 sub_0808DAA0(FairyEntity*);
|
|
void Fairy_Init(FairyEntity*);
|
|
void Fairy_Action1(FairyEntity*);
|
|
void Fairy_Action2(FairyEntity*);
|
|
void Fairy_Action3(FairyEntity*);
|
|
void Fairy_Action4(FairyEntity*);
|
|
void Fairy_SubAction0(FairyEntity*);
|
|
void Fairy_SubAction1(FairyEntity*);
|
|
void Fairy_SubAction2(FairyEntity*);
|
|
|
|
void Fairy(FairyEntity* this) {
|
|
static void (*const Fairy_Actions[])(FairyEntity*) = {
|
|
Fairy_Init, Fairy_Action1, Fairy_Action2, Fairy_Action3, Fairy_Action4,
|
|
};
|
|
|
|
if (((super->contactFlags & 0x80) != 0)) {
|
|
switch (super->contactFlags & 0x7f) {
|
|
case 0x14:
|
|
super->action = 3;
|
|
super->flags &= ~ENT_COLLIDE;
|
|
super->spriteSettings.draw = 1;
|
|
super->child = super->contactedEntity;
|
|
break;
|
|
case 0x1f:
|
|
DeleteThisEntity();
|
|
case 0:
|
|
case 1:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 0xb:
|
|
case 0xc:
|
|
case 0x1e:
|
|
sub_0808DAD0(this);
|
|
break;
|
|
case 0x13:
|
|
sub_0808D76C(this);
|
|
return;
|
|
}
|
|
}
|
|
Fairy_Actions[super->action](this);
|
|
sub_08080CB4(super);
|
|
}
|
|
|
|
void sub_0808D76C(FairyEntity* this) {
|
|
static void (*const Fairy_SubActions[])(FairyEntity*) = {
|
|
Fairy_SubAction0,
|
|
Fairy_SubAction1,
|
|
Fairy_SubAction2,
|
|
};
|
|
|
|
Fairy_SubActions[super->subAction](this);
|
|
}
|
|
|
|
void Fairy_SubAction0(FairyEntity* this) {
|
|
super->subAction = 1;
|
|
super->gustJarTolerance = 1;
|
|
super->spriteSettings.draw = 1;
|
|
}
|
|
|
|
void Fairy_SubAction1(FairyEntity* this) {
|
|
sub_0806F4E8(super);
|
|
}
|
|
|
|
void Fairy_SubAction2(FairyEntity* this) {
|
|
if (sub_0806F3E4(super)) {
|
|
sub_0808DB2C(this);
|
|
}
|
|
}
|
|
|
|
void Fairy_Init(FairyEntity* this) {
|
|
super->collisionLayer = 3;
|
|
super->collisionFlags = 0x17;
|
|
super->hurtType = 0x49;
|
|
super->hitType = 7;
|
|
super->flags2 = 0x17;
|
|
super->health = 0xff;
|
|
super->hitbox = (Hitbox*)&gUnk_080FD1A8;
|
|
super->gustJarFlags = 1;
|
|
this->unk_74 = super->x.HALF.HI;
|
|
this->unk_76 = super->y.HALF.HI;
|
|
SetDefaultPriority(super, 6);
|
|
EnqueueSFX(SFX_136);
|
|
|
|
switch (super->type2) {
|
|
case 0:
|
|
super->zVelocity = Q_16_16(1.875);
|
|
super->z.HALF.HI += 8;
|
|
// fallthrough
|
|
default:
|
|
super->action = 1;
|
|
break;
|
|
case 2:
|
|
sub_0808DAD0(this);
|
|
break;
|
|
case 3:
|
|
sub_0808DB2C(this);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Fairy_Action1(FairyEntity* this) {
|
|
super->z.WORD -= Q_16_16(0.875);
|
|
if (super->frame != 0) {
|
|
if (super->timer != 0) {
|
|
this->unk_78 *= 0x1e;
|
|
} else {
|
|
this->unk_78 = 600;
|
|
}
|
|
super->action = 2;
|
|
super->subtimer = 1;
|
|
super->speed = 0x80;
|
|
}
|
|
}
|
|
|
|
void Fairy_Action2(FairyEntity* this) {
|
|
static const u8 gUnk_081217A4[] = {
|
|
128,
|
|
96,
|
|
0,
|
|
0,
|
|
};
|
|
if (--super->subtimer == 0) {
|
|
u32 rand = Random();
|
|
super->flags |= ENT_COLLIDE;
|
|
super->subtimer = 32;
|
|
super->speed = (u16)gUnk_081217A4[rand >> 8 & 1];
|
|
if (sub_0808DAA0(this)) {
|
|
super->direction = rand & 0x1f;
|
|
} else {
|
|
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
|
|
}
|
|
if ((super->direction & 0xf) != 0) {
|
|
super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4);
|
|
}
|
|
}
|
|
ProcessMovement1(super);
|
|
if ((AnyPrioritySet() == 0) && (super->type2 == 0)) {
|
|
if (--this->unk_78 == 0) {
|
|
sub_08081404(super, 0);
|
|
}
|
|
if (this->unk_78 < 0x78) {
|
|
super->spriteSettings.draw ^= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Fairy_Action3(FairyEntity* this) {
|
|
if (*(u16*)&super->child->kind != 0x308) {
|
|
sub_08081404(super, 0);
|
|
} else {
|
|
CopyPosition(super->child, super);
|
|
super->z.HALF.HI--;
|
|
if (IsColliding(super, &gPlayerEntity)) {
|
|
sub_0808DB2C(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Fairy_Action4(FairyEntity* this) {
|
|
Entity* child;
|
|
s32 tmp;
|
|
|
|
child = super->child;
|
|
tmp = gSineTable[super->timer] * 0xa00;
|
|
if (tmp < 0) {
|
|
tmp += 0xffff;
|
|
}
|
|
super->x.HALF.HI = (tmp >> 0x10) + child->x.HALF.HI;
|
|
tmp = gSineTable[super->timer + 0x40] * 0x500;
|
|
if (tmp < 0) {
|
|
tmp += 0xffff;
|
|
}
|
|
super->y.HALF.HI = child->y.HALF.HI - (tmp >> 0x10);
|
|
super->timer += 8;
|
|
super->z.HALF.HI = child->z.HALF.HI;
|
|
super->spriteOrientation.flipY = child->spriteOrientation.flipY;
|
|
super->spriteRendering.b3 = child->spriteRendering.b3;
|
|
if ((u8)(super->timer - 0x41) < 0x7f) {
|
|
super->spritePriority.b0 = 3;
|
|
} else {
|
|
super->spritePriority.b0 = 5;
|
|
}
|
|
if (--super->subtimer == 0) {
|
|
super->subtimer = 6;
|
|
if (((--super->spriteOffsetY) * 0x1000000) >> 0x18 < -0x16) {
|
|
sub_08081404(super, 1);
|
|
}
|
|
}
|
|
if (super->spriteOffsetY < -0x11) {
|
|
super->spriteSettings.draw ^= 1;
|
|
}
|
|
if (this->unk_87 > 10) {
|
|
this->unk_87 = 10;
|
|
}
|
|
}
|
|
|
|
bool32 sub_0808DAA0(FairyEntity* this) {
|
|
if (((super->x.HALF.HI - (u32)this->unk_74) + 0x30 < 0x61) &&
|
|
((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) {
|
|
return TRUE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
void sub_0808DAD0(FairyEntity* this) {
|
|
if (super->health == 0) {
|
|
DeleteThisEntity();
|
|
}
|
|
super->action = 4;
|
|
super->timer = 0x80;
|
|
super->subtimer = 6;
|
|
super->flags &= ~ENT_COLLIDE;
|
|
super->spriteSettings.draw = 1;
|
|
super->spritePriority.b1 = 2;
|
|
super->spriteOffsetY = -5;
|
|
super->child = &gPlayerEntity;
|
|
CopyPosition(&gPlayerEntity, super);
|
|
}
|
|
|
|
void sub_0808DB2C(FairyEntity* this) {
|
|
super->action = 2;
|
|
super->subAction = 0;
|
|
super->flags |= ENT_COLLIDE;
|
|
super->flags2 = 1;
|
|
CopyPosition(&gPlayerEntity, super);
|
|
}
|