mirror of https://github.com/zeldaret/tmc.git
282 lines
7.0 KiB
C
282 lines
7.0 KiB
C
/**
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* @file likeLike.c
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* @ingroup Enemies
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*
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* @brief Like Like enemy
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*/
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#include "enemy.h"
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#include "message.h"
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#include "save.h"
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#include "object.h"
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#include "item.h"
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extern bool32 ItemIsShield(u32);
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void sub_0802810C(Entity*);
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void sub_080281A0(Entity*);
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bool32 sub_080281E0(u32);
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void sub_08028224(u32);
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extern void (*const LikeLike_Functions[])(Entity*);
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extern void (*const gUnk_080CC714[])(Entity*);
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void LikeLike(Entity* this) {
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EnemyFunctionHandler(this, LikeLike_Functions);
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SetChildOffset(this, 0, 1, -0x10);
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}
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void LikeLike_OnTick(Entity* this) {
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gUnk_080CC714[this->action](this);
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}
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void LikeLike_OnCollision(Entity* this) {
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if (this->hitType == 1) {
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this->action = 3;
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COLLISION_OFF(this);
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this->hitType = 0x8c;
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} else {
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if (this->action == 7) {
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sub_0802810C(this);
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} else if (this->contactFlags & 0x80) {
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u8 tmp = this->contactFlags & ~0x80;
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if (tmp == 0) {
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this->action = 7;
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this->timer = 95;
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this->subtimer = tmp;
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this->flags2 &= 0xfc;
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this->field_0x82.HALF.HI = gPlayerEntity.spritePriority.b1;
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}
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}
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}
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if (this->health == 0) {
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this->timer = 32;
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}
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if (this->confusedTime) {
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Create0x68FX(this, FX_STARS);
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}
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EnemyFunctionHandlerAfterCollision(this, LikeLike_Functions);
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}
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void LikeLike_OnDeath(Entity* this) {
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if (this->timer == 2 && this->field_0x80.HALF.LO != 0xff) {
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SetDefaultPriority(this, PRIO_NO_BLOCK);
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sub_08028224(this->field_0x80.HALF.LO);
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}
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GenericDeath(this);
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}
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void LikeLike_OnGrabbed(Entity* this) {
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/* ... */
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}
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void sub_08027E70(Entity* this) {
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sub_0804A720(this);
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switch (this->type) {
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case 0:
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this->action = 3;
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this->spriteSettings.draw = 0;
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COLLISION_OFF(this);
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this->timer = 0;
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break;
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case 1:
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->timer = 8;
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InitializeAnimation(this, 1);
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break;
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case 2:
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this->action = 1;
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this->spriteSettings.draw = 0;
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this->timer = 0;
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this->hitType = 1;
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InitializeAnimation(this, 0);
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break;
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}
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this->direction = 0;
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this->field_0x82.HALF.LO = 0;
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this->animationState = 0;
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this->field_0x82.HALF.HI = 0;
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this->field_0x80.HALF.LO = 0xff;
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}
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void sub_08027EFC(Entity* this) {
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if (this->hitType == 1)
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return;
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if (sub_08049FDC(this, 1)) {
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if (!sub_08049FA0(this) && (Random() & 0x30)) {
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this->direction = sub_08049EE4(this);
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} else {
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this->direction = this->field_0x82.HALF.LO;
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}
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if (--this->timer == 0) {
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this->direction = sub_08049F84(this, 1);
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this->field_0x82.HALF.LO = this->direction;
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this->timer = 8;
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}
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ProcessMovement0(this);
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GetNextFrame(this);
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} else {
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this->action = 6;
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COLLISION_OFF(this);
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InitializeAnimation(this, 2);
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}
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}
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void nullsub_12(Entity* this) {
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/* ... */
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}
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void sub_08027F84(Entity* this) {
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if (sub_08049FDC(this, 1)) {
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this->action = 5;
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this->spriteSettings.draw = 1;
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InitializeAnimation(this, 0);
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CreateDust(this);
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}
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}
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void sub_08027FB4(Entity* this) {
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if (--this->timer == 0) {
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this->action = 1;
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this->timer = 1;
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this->flags2 |= 1;
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}
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GetNextFrame(this);
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}
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void sub_08027FE0(Entity* this) {
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GetNextFrame(this);
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if (this->frame & 1) {
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this->action = 1;
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COLLISION_ON(this);
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this->direction = sub_08049F84(this, 1);
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this->timer = 8;
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this->spritePriority.b1 = 1;
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InitializeAnimation(this, 1);
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}
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}
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void sub_0802802C(Entity* this) {
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GetNextFrame(this);
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if (this->frame & 1) {
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this->action = 3;
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this->spriteSettings.draw = 0;
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this->direction = 0;
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this->timer = 0;
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CreateDust(this);
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}
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}
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void sub_0802805C(Entity* this) {
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u8* tmp;
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UpdateAnimationVariableFrames(this, 2);
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if (sub_0807953C()) {
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u32 tmp2 = Random();
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u32 tmp3 = this->subtimer + 1;
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tmp3 += (tmp2 & 1);
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this->subtimer = tmp3;
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}
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if (this->subtimer >= 0x19 || gSave.stats.health == 0) {
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sub_0802810C(this);
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} else {
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ResetPlayerItem();
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gPlayerState.mobility |= 0x80;
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PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
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tmp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
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gPlayerEntity.spriteOffsetX = tmp[0];
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gPlayerEntity.spriteOffsetY = tmp[1];
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gPlayerEntity.spritePriority.b1 = 0;
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if (--this->timer == 0) {
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sub_080281A0(this);
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}
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if ((this->timer & 3) == 0) {
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EnqueueSFX(SFX_PLACE_OBJ);
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}
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}
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}
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NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity* this)) {
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gPlayerState.jump_status = 0x41;
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gPlayerState.field_0xa = 0;
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gPlayerState.flags &= PL_CAPTURED;
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gPlayerEntity.flags |= ENT_COLLIDE;
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gPlayerEntity.zVelocity = Q_16_16(1.5);
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gPlayerEntity.iframes = -60;
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gPlayerEntity.direction = gPlayerEntity.animationState << 2;
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gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
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gPlayerEntity.z.HALF.HI = gPlayerEntity.spriteOffsetY;
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gPlayerEntity.spriteOffsetY = 0;
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this->action = 4;
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this->timer = 80;
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this->subtimer = 0;
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this->flags2 |= 2;
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if (this->iframes == 0) {
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this->iframes = -18;
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}
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}
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END_NONMATCH
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void sub_080281A0(Entity* this) {
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this->subtimer = 25;
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if (sub_080281E0(ITEM_MIRROR_SHIELD)) {
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this->field_0x80.HALF.LO = ITEM_MIRROR_SHIELD;
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MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
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} else if (sub_080281E0(ITEM_SHIELD)) {
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this->field_0x80.HALF.LO = ITEM_SHIELD;
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MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
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} else {
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ModHealth(-1);
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}
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}
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/** Can steal item */
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bool32 sub_080281E0(u32 item) {
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bool32 ret = FALSE;
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if (GetInventoryValue(item) == 1) {
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if (ItemIsShield(gSave.stats.itemButtons[SLOT_A])) {
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gSave.stats.itemButtons[SLOT_A] = 0;
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}
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if (ItemIsShield(gSave.stats.itemButtons[SLOT_B])) {
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gSave.stats.itemButtons[SLOT_B] = 0;
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}
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SetInventoryValue(item, 0);
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ret = TRUE;
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}
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return ret;
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}
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/** Return stolen item */
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void sub_08028224(u32 item) {
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#ifdef EU
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CreateItemEntity(item, 0, 1);
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#else
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InitItemGetSequence(item, 0, 1);
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#endif
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MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x79));
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}
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void (*const LikeLike_Functions[])(Entity*) = {
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LikeLike_OnTick, LikeLike_OnCollision, GenericKnockback, LikeLike_OnDeath, GenericConfused, LikeLike_OnGrabbed,
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};
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void (*const gUnk_080CC714[])(Entity*) = {
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sub_08027E70, sub_08027EFC, nullsub_12, sub_08027F84, sub_08027FB4, sub_08027FE0, sub_0802802C, sub_0802805C,
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};
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