tmc/src/enemy/likeLike.c

282 lines
7.0 KiB
C

/**
* @file likeLike.c
* @ingroup Enemies
*
* @brief Like Like enemy
*/
#include "enemy.h"
#include "message.h"
#include "save.h"
#include "object.h"
#include "item.h"
extern bool32 ItemIsShield(u32);
void sub_0802810C(Entity*);
void sub_080281A0(Entity*);
bool32 sub_080281E0(u32);
void sub_08028224(u32);
extern void (*const LikeLike_Functions[])(Entity*);
extern void (*const gUnk_080CC714[])(Entity*);
void LikeLike(Entity* this) {
EnemyFunctionHandler(this, LikeLike_Functions);
SetChildOffset(this, 0, 1, -0x10);
}
void LikeLike_OnTick(Entity* this) {
gUnk_080CC714[this->action](this);
}
void LikeLike_OnCollision(Entity* this) {
if (this->hitType == 1) {
this->action = 3;
COLLISION_OFF(this);
this->hitType = 0x8c;
} else {
if (this->action == 7) {
sub_0802810C(this);
} else if (this->contactFlags & 0x80) {
u8 tmp = this->contactFlags & ~0x80;
if (tmp == 0) {
this->action = 7;
this->timer = 95;
this->subtimer = tmp;
this->flags2 &= 0xfc;
this->field_0x82.HALF.HI = gPlayerEntity.spritePriority.b1;
}
}
}
if (this->health == 0) {
this->timer = 32;
}
if (this->confusedTime) {
Create0x68FX(this, FX_STARS);
}
EnemyFunctionHandlerAfterCollision(this, LikeLike_Functions);
}
void LikeLike_OnDeath(Entity* this) {
if (this->timer == 2 && this->field_0x80.HALF.LO != 0xff) {
SetDefaultPriority(this, PRIO_NO_BLOCK);
sub_08028224(this->field_0x80.HALF.LO);
}
GenericDeath(this);
}
void LikeLike_OnGrabbed(Entity* this) {
/* ... */
}
void sub_08027E70(Entity* this) {
sub_0804A720(this);
switch (this->type) {
case 0:
this->action = 3;
this->spriteSettings.draw = 0;
COLLISION_OFF(this);
this->timer = 0;
break;
case 1:
this->action = 1;
this->spriteSettings.draw = 1;
this->timer = 8;
InitializeAnimation(this, 1);
break;
case 2:
this->action = 1;
this->spriteSettings.draw = 0;
this->timer = 0;
this->hitType = 1;
InitializeAnimation(this, 0);
break;
}
this->direction = 0;
this->field_0x82.HALF.LO = 0;
this->animationState = 0;
this->field_0x82.HALF.HI = 0;
this->field_0x80.HALF.LO = 0xff;
}
void sub_08027EFC(Entity* this) {
if (this->hitType == 1)
return;
if (sub_08049FDC(this, 1)) {
if (!sub_08049FA0(this) && (Random() & 0x30)) {
this->direction = sub_08049EE4(this);
} else {
this->direction = this->field_0x82.HALF.LO;
}
if (--this->timer == 0) {
this->direction = sub_08049F84(this, 1);
this->field_0x82.HALF.LO = this->direction;
this->timer = 8;
}
ProcessMovement0(this);
GetNextFrame(this);
} else {
this->action = 6;
COLLISION_OFF(this);
InitializeAnimation(this, 2);
}
}
void nullsub_12(Entity* this) {
/* ... */
}
void sub_08027F84(Entity* this) {
if (sub_08049FDC(this, 1)) {
this->action = 5;
this->spriteSettings.draw = 1;
InitializeAnimation(this, 0);
CreateDust(this);
}
}
void sub_08027FB4(Entity* this) {
if (--this->timer == 0) {
this->action = 1;
this->timer = 1;
this->flags2 |= 1;
}
GetNextFrame(this);
}
void sub_08027FE0(Entity* this) {
GetNextFrame(this);
if (this->frame & 1) {
this->action = 1;
COLLISION_ON(this);
this->direction = sub_08049F84(this, 1);
this->timer = 8;
this->spritePriority.b1 = 1;
InitializeAnimation(this, 1);
}
}
void sub_0802802C(Entity* this) {
GetNextFrame(this);
if (this->frame & 1) {
this->action = 3;
this->spriteSettings.draw = 0;
this->direction = 0;
this->timer = 0;
CreateDust(this);
}
}
void sub_0802805C(Entity* this) {
u8* tmp;
UpdateAnimationVariableFrames(this, 2);
if (sub_0807953C()) {
u32 tmp2 = Random();
u32 tmp3 = this->subtimer + 1;
tmp3 += (tmp2 & 1);
this->subtimer = tmp3;
}
if (this->subtimer >= 0x19 || gSave.stats.health == 0) {
sub_0802810C(this);
} else {
ResetPlayerItem();
gPlayerState.mobility |= 0x80;
PositionRelative(this, &gPlayerEntity, 0, Q_16_16(1.0));
tmp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
gPlayerEntity.spriteOffsetX = tmp[0];
gPlayerEntity.spriteOffsetY = tmp[1];
gPlayerEntity.spritePriority.b1 = 0;
if (--this->timer == 0) {
sub_080281A0(this);
}
if ((this->timer & 3) == 0) {
EnqueueSFX(SFX_PLACE_OBJ);
}
}
}
NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity* this)) {
gPlayerState.jump_status = 0x41;
gPlayerState.field_0xa = 0;
gPlayerState.flags &= PL_CAPTURED;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.iframes = -60;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
gPlayerEntity.spritePriority.b1 = this->field_0x82.HALF.HI;
gPlayerEntity.z.HALF.HI = gPlayerEntity.spriteOffsetY;
gPlayerEntity.spriteOffsetY = 0;
this->action = 4;
this->timer = 80;
this->subtimer = 0;
this->flags2 |= 2;
if (this->iframes == 0) {
this->iframes = -18;
}
}
END_NONMATCH
void sub_080281A0(Entity* this) {
this->subtimer = 25;
if (sub_080281E0(ITEM_MIRROR_SHIELD)) {
this->field_0x80.HALF.LO = ITEM_MIRROR_SHIELD;
MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
} else if (sub_080281E0(ITEM_SHIELD)) {
this->field_0x80.HALF.LO = ITEM_SHIELD;
MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x78));
} else {
ModHealth(-1);
}
}
/** Can steal item */
bool32 sub_080281E0(u32 item) {
bool32 ret = FALSE;
if (GetInventoryValue(item) == 1) {
if (ItemIsShield(gSave.stats.itemButtons[SLOT_A])) {
gSave.stats.itemButtons[SLOT_A] = 0;
}
if (ItemIsShield(gSave.stats.itemButtons[SLOT_B])) {
gSave.stats.itemButtons[SLOT_B] = 0;
}
SetInventoryValue(item, 0);
ret = TRUE;
}
return ret;
}
/** Return stolen item */
void sub_08028224(u32 item) {
#ifdef EU
CreateItemEntity(item, 0, 1);
#else
InitItemGetSequence(item, 0, 1);
#endif
MessageFromTarget(TEXT_INDEX(TEXT_ITEM_GET, 0x79));
}
void (*const LikeLike_Functions[])(Entity*) = {
LikeLike_OnTick, LikeLike_OnCollision, GenericKnockback, LikeLike_OnDeath, GenericConfused, LikeLike_OnGrabbed,
};
void (*const gUnk_080CC714[])(Entity*) = {
sub_08027E70, sub_08027EFC, nullsub_12, sub_08027F84, sub_08027FB4, sub_08027FE0, sub_0802802C, sub_0802805C,
};