tmc/src/enemy/miniSlime.c

111 lines
2.7 KiB
C

/**
* @file miniSlime.c
* @ingroup Enemies
*
* @brief Mini Slime enemy
*/
#include "enemy.h"
#include "physics.h"
void sub_08045374(Entity*);
void MiniSlime_OnTick(Entity*);
void MiniSlime_OnCollision(Entity*);
void MiniSlime_OnDeath(Entity*);
void MiniSlime_OnGrabbed(Entity*);
void sub_080452A4(Entity*);
void sub_080452E4(Entity*);
void sub_080452FC(Entity*);
void sub_08045374(Entity*);
extern void sub_080452E4(Entity*);
extern void ReplaceMonitoredEntity(Entity*, Entity*);
static void (*const MiniSlime_Functions[])(Entity*) = {
MiniSlime_OnTick, MiniSlime_OnCollision, GenericKnockback, MiniSlime_OnDeath, GenericConfused, MiniSlime_OnGrabbed,
};
void MiniSlime(Entity* this) {
EnemyFunctionHandler(this, MiniSlime_Functions);
SetChildOffset(this, 0, 1, -8);
}
void MiniSlime_OnTick(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_080452A4,
sub_080452E4,
sub_080452FC,
sub_08045374,
};
actionFuncs[this->action](this);
}
void MiniSlime_OnCollision(Entity* this) {
if (this->confusedTime)
Create0x68FX(this, FX_STARS);
EnemyFunctionHandlerAfterCollision(this, MiniSlime_Functions);
}
void MiniSlime_OnDeath(Entity* this) {
Entity* parent = this->parent;
if ((this != parent) && (parent != NULL)) {
this->field_0x6c.HALF.LO &= 0x7f;
this->parent->child = this->child;
this->child->parent = this->parent;
if (this->field_0x6c.HALF.HI & 0x40)
ReplaceMonitoredEntity(this, parent);
}
GenericDeath(this);
}
void MiniSlime_OnGrabbed(Entity* this) {
}
void sub_080452A4(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
this->speed = 0x100;
sub_0804A720(this);
InitializeAnimation(this, 6);
if (this->type2) {
this->action = 2;
this->timer = 1;
} else {
sub_080452E4(this);
}
}
void sub_080452E4(Entity* this) {
this->action = 2;
this->timer = (Random() & 0x1f) + 1;
}
void sub_080452FC(Entity* this) {
u32 cVar2, bVar3;
GetNextFrame(this);
if (--this->timer == 0) {
this->action = 3;
this->timer = 1;
if (0 < this->speed)
this->timer = FixedDiv(0x1000, this->speed) >> 8;
if (sub_08049FA0(this) == 0 && (Random() & 3)) {
cVar2 = sub_08049EE4(this);
bVar3 = Random() & 8;
bVar3 += 0xfc;
this->direction = DirectionRound(cVar2 + bVar3);
} else {
this->direction = DirectionRound(Random());
sub_08045374(this);
}
}
}
void sub_08045374(Entity* this) {
ProcessMovement0(this);
GetNextFrame(this);
if (--this->timer == 0)
this->action = 1;
}