mirror of https://github.com/zeldaret/tmc.git
1100 lines
34 KiB
C
1100 lines
34 KiB
C
/**
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* @file vaatiTransfigured.c
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* @ingroup Enemies
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*
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* @brief Vaati Transfigured enemy
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*/
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#include "enemy.h"
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#include "object.h"
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#include "functions.h"
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void sub_080409B0(Entity*);
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void sub_080408EC(Entity*);
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void sub_08040AD4(Entity*);
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void sub_08040670(Entity*);
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void sub_080406A0(Entity*);
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void sub_08040770(Entity*);
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extern void Knockback1(Entity*);
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u32 sub_08040934(Entity*);
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void sub_08040648(Entity*, u32, u32);
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void VaatiTransfiguredType0Action0(Entity*);
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void VaatiTransfiguredType0Action1(Entity*);
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void VaatiTransfiguredType0Action2(Entity*);
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void VaatiTransfiguredType0Action3(Entity*);
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void VaatiTransfiguredType0Action4(Entity*);
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void VaatiTransfiguredType0Action5(Entity*);
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void VaatiTransfiguredType0Action6(Entity*);
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void VaatiTransfiguredType0Action7(Entity*);
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void VaatiTransfiguredType1Action0(Entity*);
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void VaatiTransfiguredType1Action1(Entity*);
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void VaatiTransfiguredType2Action0(Entity*);
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void VaatiTransfiguredType2Action1(Entity*);
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void VaatiTransfiguredType2Action2(Entity*);
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void VaatiTransfiguredType3Action0(Entity*);
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void VaatiTransfiguredType3Action1(Entity*);
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void VaatiTransfiguredType4Action0(Entity*);
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void VaatiTransfiguredType4Action1(Entity*);
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void VaatiTransfiguredType5Action0(Entity*);
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void VaatiTransfiguredType5Action1(Entity*);
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void VaatiTransfiguredType5Action2(Entity*);
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typedef struct {
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s8 x;
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s8 y;
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} PACKED xy;
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#ifdef EU
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const u8 gUnk_080D0ABC[] = { 0xf0, 0xd0, 0xb0 };
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#else
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const u8 gUnk_080D0ABC[] = { 0xf0, 0xd0, 0xc0 };
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#endif
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const u8 gUnk_080D0ABF[] = { 0x3c, 0x3c, 0x1e, 0x14, 0x14, 0x14, 0, 0, 0 };
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void (*const vaatiTransfiguredType0Actions[])(Entity*) = {
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VaatiTransfiguredType0Action0, VaatiTransfiguredType0Action1, VaatiTransfiguredType0Action2,
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VaatiTransfiguredType0Action3, VaatiTransfiguredType0Action4, VaatiTransfiguredType0Action5,
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VaatiTransfiguredType0Action6, VaatiTransfiguredType0Action7,
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};
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void (*const vaatiTransfiguredType1Actions[])(Entity*) = {
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VaatiTransfiguredType1Action0,
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VaatiTransfiguredType1Action1,
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};
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void (*const vaatiTransfiguredType2Actions[])(Entity*) = {
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VaatiTransfiguredType2Action0,
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VaatiTransfiguredType2Action1,
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VaatiTransfiguredType2Action2,
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};
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void (*const vaatiTransfiguredType3Actions[])(Entity*) = {
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VaatiTransfiguredType3Action0,
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VaatiTransfiguredType3Action1,
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};
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void (*const vaatiTransfiguredType4Actions[])(Entity*) = {
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VaatiTransfiguredType4Action0,
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VaatiTransfiguredType4Action1,
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};
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void (*const vaatiTransfiguredType5Actions[])(Entity*) = {
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VaatiTransfiguredType5Action0,
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VaatiTransfiguredType5Action1,
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VaatiTransfiguredType5Action2,
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};
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const xy gUnk_080D0B18[] = { { 0x00, 0xfe }, { 0x01, 0xfe }, { 0x01, 0xfe }, { 0x02, 0xfe }, { 0x02, 0xfe },
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{ 0x03, 0xfe }, { 0x03, 0xfe }, { 0x04, 0xfe }, { 0x04, 0xff }, { 0x03, 0xff },
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{ 0x03, 0x00 }, { 0x02, 0x00 }, { 0x02, 0x00 }, { 0x01, 0x00 }, { 0x01, 0x00 },
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{ 0x00, 0x00 }, { 0x00, 0x00 }, { 0x00, 0x00 }, { 0xff, 0x00 }, { 0xff, 0x00 },
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{ 0xfe, 0x00 }, { 0xfe, 0x00 }, { 0xfd, 0x00 }, { 0xfd, 0xff }, { 0xfc, 0xff },
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{ 0xfc, 0xfe }, { 0xfd, 0xfe }, { 0xfd, 0xfe }, { 0xfe, 0xfe }, { 0xfe, 0xfe },
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{ 0xff, 0xfe }, { 0xff, 0xfe } };
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const u16 gUnk_080D0B58[] = { 0x00b0, 0x0070, 0x0110, 0x0040, 0x0050, 0x0040 };
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const u16 gUnk_080D0B64[] = { 0x00b0, 0x0040, 0x0110, 0x00a0, 0x00b0, 0x00c0, 0x0050, 0x00a0 };
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const u8 gUnk_080D0B74[] = { 0xf0, 0xc3, 0xf0, 0x3c, 0xc3, 0x3c, 0x3c, 0xf0,
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0x0f, 0x3c, 0xc3, 0xf0, 0xf0, 0xc3, 0x3c, 0xc3 };
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const u8 gUnk_080D0B84[] = { 0x01, 0x00, 0x01, 0x02, 0x00, 0x01, 0x02, 0x00, 0x01, 0x00, 0x02,
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0x01, 0x02, 0x01, 0x00, 0x02, 0x01, 0x02, 0x00, 0x01, 0x02, 0x01,
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0x02, 0x00, 0x02, 0x01, 0x00, 0x01, 0x01, 0x00, 0x02, 0x00 };
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void VaatiTransfigured(Entity* this) {
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switch (this->type) {
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case 0:
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if (this->action != 0) {
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this->field_0x7a.HWORD = this->field_0x78.HWORD;
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this->field_0x78.HWORD = this->x.HALF.HI;
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this->field_0x7c.HALF.HI = this->field_0x7c.HALF.LO;
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this->field_0x7c.HALF.LO = this->y.HALF.HI;
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sub_080409B0(this);
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}
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vaatiTransfiguredType0Actions[this->action](this);
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break;
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case 1:
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vaatiTransfiguredType1Actions[this->action](this);
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break;
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case 2:
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vaatiTransfiguredType2Actions[this->action](this);
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break;
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case 3:
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vaatiTransfiguredType3Actions[this->action](this);
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break;
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case 4:
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vaatiTransfiguredType4Actions[this->action](this);
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break;
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case 5:
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vaatiTransfiguredType5Actions[this->action](this);
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return;
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default:
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break;
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}
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}
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void VaatiTransfiguredType0Action0(Entity* this) {
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Entity* enemy;
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u32 i;
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sub_0804A720(this);
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if ((CheckRoomFlag(0) != 0) && (gEntCount < 0x51)) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->spritePriority.b0 = 5;
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this->field_0x6c.HALF.HI |= 1;
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this->direction = (Random() & 0x17) + 4;
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this->timer = 48;
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this->subtimer = 12;
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this->field_0x82.HALF.LO = 4;
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this->field_0x80.HALF.LO = 0xff;
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this->field_0x74.HALF.LO = 0;
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this->field_0x76.HALF.HI = 0;
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this->cutsceneBeh.HALF.LO = 9;
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this->animationState = 0;
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this->field_0x86.HALF.LO = 0;
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this->field_0x86.HALF.HI = 0;
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this->field_0x78.HWORD = this->x.HALF.HI;
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this->field_0x7a.HWORD = this->x.HALF.HI;
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this->field_0x7c.HALF.LO = this->y.HALF.HI;
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this->field_0x7c.HALF.HI = this->y.HALF.HI;
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for (i = 1; i < 6; i++) {
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sub_08040648(this, i, 0);
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}
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Random();
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sub_080408EC(this);
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for (i = 0; i < 8; ++i) {
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enemy = CreateEnemy(VAATI_TRANSFIGURED_EYE, 0);
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enemy->parent = this;
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enemy->type2 = i;
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if ((this->field_0x74.HALF.HI >> (i)&1) != 0) {
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enemy->timer = 1;
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} else {
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enemy->timer = 0;
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}
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}
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InitAnimationForceUpdate(this, 0);
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}
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}
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void VaatiTransfiguredType0Action1(Entity* this) {
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Entity* object;
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switch (this->field_0x80.HALF.LO) {
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case 0xff:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO = 0;
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this->timer = 11;
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}
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break;
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case 0:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO += 1;
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this->speed = 0x180;
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this->timer = 20;
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}
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break;
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case 1:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO += 1;
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this->speed = 0xc0;
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this->timer = 12;
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}
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break;
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case 2:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO += 1;
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this->speed = 0;
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if (this->animationState < 2) {
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this->timer = (Random() & 0x7f) + 64;
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} else {
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this->timer = 8;
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}
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}
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break;
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case 3:
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if (--this->timer == 0) {
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this->z.HALF.HI = 0;
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this->field_0x80.HALF.LO = 0;
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this->timer = gUnk_080D0ABF[(u32)this->animationState * 2];
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switch (sub_08040934(this)) {
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case 1:
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this->action = 4;
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this->field_0x74.HALF.LO = 1;
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break;
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case 2:
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this->action = 5;
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break;
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case 3:
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this->action = 6;
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break;
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default:
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this->field_0x80.HALF.LO = 4;
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break;
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}
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} else {
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sub_08040AD4(this);
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}
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break;
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case 4:
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sub_08040670(this);
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break;
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}
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if (--this->field_0x82.HALF.LO == 0) {
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this->field_0x82.HALF.LO = 4;
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object = CreateObject(OBJECT_9B, 0, ((this->direction + 0x12) & 0x1c) >> 2);
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if (object != NULL) {
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object->parent = this;
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object->x.HALF.HI += (Random() & 0xf) - 7;
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object->y.HALF.HI += (Random() & 0xf) - 7;
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object->spritePriority.b0 = 6;
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}
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}
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if (this->field_0x80.HALF.LO != 0xff) {
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ProcessMovement0(this);
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}
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UpdateAnimationSingleFrame(this);
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}
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void VaatiTransfiguredType0Action2(Entity* this) {
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UpdateAnimationSingleFrame(this);
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}
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void VaatiTransfiguredType0Action3(Entity* this) {
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Entity* pEVar3;
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u32 uVar4;
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u32 tmp;
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switch (this->field_0x80.HALF.LO) {
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case 0:
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uVar4 = sub_080044EC(this, 0x2800);
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if (uVar4 != 1)
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break;
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this->field_0x80.HALF.LO = 1;
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this->timer = 192;
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COLLISION_ON(this);
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SoundReq(SFX_14C);
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InitScreenShake(20, 4);
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break;
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case 1:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO = 2;
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this->hitType = 0x35;
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this->spriteOffsetX = 0;
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}
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if (this->health < gUnk_080D0ABC[this->animationState]) {
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tmp = 1;
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this->timer = 1;
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} else {
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tmp = 0;
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}
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if (tmp) {
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this->field_0x80.HALF.LO = 2;
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this->hitType = 0x35;
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this->spriteOffsetX = 0;
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this->animationState++;
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if (this->animationState > 2) {
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this->action = 7;
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this->timer = 224;
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DeleteClones();
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SoundReq(SFX_BOSS_HIT);
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return;
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}
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}
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break;
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case 2:
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this->child->field_0x74.HALF.LO = 0x10;
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if (this->timer) {
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this->field_0x80.HALF.LO = 3;
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this->timer = 64;
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} else {
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this->field_0x80.HALF.LO = 4;
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this->timer = 80;
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}
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break;
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case 3:
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if (this->timer != 0) {
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if (--this->timer == 0) {
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COLLISION_OFF(this);
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this->zVelocity = Q_16_16(3.5);
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this->subtimer = 16;
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}
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break;
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}
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if (GravityUpdate(this, Q_8_8(40.0)) == 0) {
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this->field_0x80.HALF.LO = 5;
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this->timer = 16;
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COLLISION_ON(this);
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this->health = 0xff;
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this->field_0x86.HALF.LO = 0;
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sub_080408EC(this);
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SoundReq(SFX_14C);
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InitScreenShake(30, 4);
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} else {
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if (this->subtimer != 0) {
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if (--this->subtimer == 0) {
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SoundReq(SFX_1B0);
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} else {
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if ((this->subtimer & 7) == 0) {
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SoundReq(SFX_149);
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}
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}
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}
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}
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break;
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case 4:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO = 5;
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this->timer = 16;
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this->field_0x86.HALF.LO = 0;
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sub_080408EC(this);
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} else {
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if (((this->timer & 1) != 0) && (pEVar3 = CreateObject(OBJECT_9B, 1, 0xff), pEVar3 != NULL)) {
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pEVar3->parent = this;
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CopyPosition(this, pEVar3);
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pEVar3->x.HALF.HI += (Random() & 0xf) - 7;
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pEVar3->y.HALF.HI += (Random() & 0xf) - 7;
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pEVar3->spritePriority.b0 = 4;
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SoundReq(SFX_124);
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}
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}
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break;
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case 5:
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if (--this->timer == 0) {
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this->action = 1;
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this->field_0x80.HALF.LO = 0;
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this->field_0x80.HALF.HI = 0;
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this->field_0x76.HALF.LO = 0;
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sub_08040670(this);
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}
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}
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if (this->field_0x80.HALF.LO > 2) {
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this->spriteOffsetX = this->timer & 1;
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}
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UpdateAnimationSingleFrame(this);
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}
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void VaatiTransfiguredType0Action4(Entity* this) {
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switch (this->field_0x80.HALF.LO) {
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case 0:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO += 1;
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this->field_0x74.HALF.LO = 0;
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this->timer = 128;
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this->subtimer = 0;
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this->zVelocity = Q_16_16(2.25);
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SoundReq(SFX_12B);
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}
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break;
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case 1:
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if (GravityUpdate(this, Q_8_8(40)) != 0)
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break;
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this->field_0x80.HALF.LO += 1;
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switch (this->cutsceneBeh.HALF.LO) {
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case 1:
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case 3:
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this->subtimer = 1;
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break;
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case 0:
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case 2:
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this->subtimer = 0;
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break;
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default:
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this->subtimer = (Random() & 0x20) >> 5;
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break;
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}
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if (1 < this->animationState) {
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this->subtimer = 1;
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}
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SoundReq(SFX_14C);
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InitScreenShake(30, 4);
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break;
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case 2:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO += 1;
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this->timer = gUnk_080D0ABF[((u32)this->animationState << 1 | 1)];
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} else {
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if ((this->timer & 7) == 0) {
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CreateProjectileWithParent(this, V2_PROJECTILE, this->subtimer);
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}
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if (((this->subtimer != 0) && (1 < this->animationState)) && (this->timer < 6)) {
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this->timer = 128;
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this->subtimer = 0;
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}
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}
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break;
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case 3:
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if (--this->timer == 0) {
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this->action = 1;
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this->field_0x80.HALF.LO = 0;
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this->z.HALF.HI = 0;
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sub_08040670(this);
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} else {
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sub_08040AD4(this);
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}
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break;
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default:
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break;
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}
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UpdateAnimationSingleFrame(this);
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}
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void VaatiTransfiguredType0Action5(Entity* this) {
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Entity* entity;
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switch (this->field_0x80.HALF.LO) {
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case 0:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO += 1;
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this->timer = 64;
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if (1 < this->animationState) {
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this->timer = 128;
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this->subtimer = 1;
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}
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}
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break;
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case 1:
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if (--this->timer == 0) {
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this->field_0x80.HALF.LO += 1;
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this->timer = gUnk_080D0ABF[(this->animationState << 1 | 1)];
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} else {
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if (this->subtimer) {
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if ((this->timer & 7) == 0) {
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CreateProjectileWithParent(this, V2_PROJECTILE, this->subtimer);
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}
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if (this->timer < 6) {
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this->timer = 64;
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this->subtimer = 0;
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}
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} else {
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if ((this->timer & 0xf) == 0) {
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entity = CreateProjectileWithParent(this, V2_PROJECTILE, 2);
|
|
if (entity != NULL) {
|
|
entity->type2 = 0;
|
|
if (this->field_0x80.HALF.HI != 0) {
|
|
entity->speed = entity->speed >> 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--this->timer == 0) {
|
|
this->action = 1;
|
|
this->field_0x80.HALF.LO = 0;
|
|
sub_08040670(this);
|
|
} else {
|
|
sub_08040AD4(this);
|
|
}
|
|
break;
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void VaatiTransfiguredType0Action6(Entity* this) {
|
|
Entity* pEVar2;
|
|
|
|
switch (this->field_0x80.HALF.LO) {
|
|
case 0:
|
|
if (--this->timer == 0) {
|
|
this->field_0x80.HALF.LO += 1;
|
|
this->timer = 128;
|
|
if (1 < this->animationState) {
|
|
this->subtimer = 1;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--this->timer == 0) {
|
|
this->field_0x80.HALF.LO += 1;
|
|
this->timer = gUnk_080D0ABF[(this->animationState << 1) | 1];
|
|
} else {
|
|
if (this->subtimer) {
|
|
if ((this->timer & 7) == 0) {
|
|
CreateProjectileWithParent(this, V2_PROJECTILE, this->subtimer);
|
|
}
|
|
if (this->timer < 6) {
|
|
this->timer = 128;
|
|
this->subtimer = 0;
|
|
}
|
|
} else {
|
|
if ((this->timer & 0x1f) == 0) {
|
|
pEVar2 = CreateProjectileWithParent(this, V2_PROJECTILE, 2);
|
|
if (pEVar2 != NULL) {
|
|
pEVar2->type2 = 1;
|
|
pEVar2->y.HALF.HI += -0x20;
|
|
if (this->field_0x80.HALF.HI != 0) {
|
|
pEVar2->speed = pEVar2->speed >> 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--this->timer == 0) {
|
|
this->action = 1;
|
|
this->field_0x80.HALF.LO = 0;
|
|
sub_08040670(this);
|
|
} else {
|
|
sub_08040AD4(this);
|
|
}
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void VaatiTransfiguredType0Action7(Entity* this) {
|
|
Entity* pEVar3;
|
|
u32 uVar4;
|
|
|
|
sub_08078B48();
|
|
if (this->timer) {
|
|
if (--this->timer == 0) {
|
|
SetRoomFlag(2);
|
|
this->subtimer = 8;
|
|
UpdateAnimationSingleFrame(this);
|
|
return;
|
|
}
|
|
} else {
|
|
if (this->subtimer != 0) {
|
|
if (--this->subtimer == 0) {
|
|
this->health = 0;
|
|
this->spriteSettings.draw = 0;
|
|
}
|
|
} else {
|
|
GenericDeath(this);
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
return;
|
|
}
|
|
this->subtimer = (this->subtimer + 1) & 7;
|
|
if (this->subtimer == 0) {
|
|
pEVar3 = CreateFx(this, FX_AURA_BASE, 0);
|
|
if (pEVar3 != NULL) {
|
|
uVar4 = Random() & 0x3f3f;
|
|
pEVar3->x.HALF.HI += (uVar4 & 0xff) - 0x20;
|
|
pEVar3->y.HALF.HI += ((uVar4 >> 8) & 0xff) - 0x20;
|
|
#ifndef EU
|
|
pEVar3->spritePriority.b0 = 2;
|
|
#endif
|
|
SoundReq(SFX_16E);
|
|
}
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void VaatiTransfiguredType1Action0(Entity* this) {
|
|
this->action = 1;
|
|
this->timer = 0;
|
|
this->field_0x80.HALF.LO = 0;
|
|
this->spritePriority.b0 = 6;
|
|
InitAnimationForceUpdate(this, (u32)this->timer);
|
|
}
|
|
|
|
void VaatiTransfiguredType1Action1(Entity* this) {
|
|
Entity* parent;
|
|
|
|
parent = this->parent;
|
|
if (parent->health == 0) {
|
|
this->field_0x6c.HALF.HI |= 2;
|
|
DeleteThisEntity();
|
|
}
|
|
this->x.HALF.HI = parent->field_0x7a.HWORD;
|
|
this->y.HALF.HI = parent->field_0x7c.HALF.HI;
|
|
if (parent->field_0x74.HALF.LO == 0) {
|
|
UpdateAnimationSingleFrame(this);
|
|
} else {
|
|
sub_080042BA(this, 2);
|
|
}
|
|
if (parent->action >= 5) {
|
|
if (this->timer == 0) {
|
|
this->timer = 1;
|
|
InitAnimationForceUpdate(this, 1);
|
|
}
|
|
} else {
|
|
if (this->timer != 0) {
|
|
this->timer = 0;
|
|
InitAnimationForceUpdate(this, 0);
|
|
}
|
|
}
|
|
if (parent->action != 3) {
|
|
this->z.HALF.HI = parent->z.HALF.HI;
|
|
}
|
|
}
|
|
|
|
void VaatiTransfiguredType2Action0(Entity* this) {
|
|
if (this->type2 != 0) {
|
|
this->action = 1;
|
|
this->spritePriority.b0 = this->type2 + 1;
|
|
InitAnimationForceUpdate(this, this->type2 + 4);
|
|
} else {
|
|
this->spritePriority.b0 = 4;
|
|
if (gEntCount < 0x46) {
|
|
sub_08040648(this, 2, 1);
|
|
sub_08040648(this, 2, 2);
|
|
this->action = 1;
|
|
this->timer = 0;
|
|
this->subtimer = (Random() & 0x7f) + 23;
|
|
this->field_0x74.HALF.LO = 0;
|
|
InitAnimationForceUpdate(this, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VaatiTransfiguredType2Action1(Entity* this) {
|
|
u32 uVar3;
|
|
|
|
const xy* t;
|
|
|
|
if (this->parent->health == 0) {
|
|
this->field_0x6c.HALF.HI |= 2;
|
|
DeleteThisEntity();
|
|
}
|
|
CopyPosition(this->parent, this);
|
|
switch (this->type2) {
|
|
case 2:
|
|
uVar3 = GetFacingDirection(this, &gPlayerEntity);
|
|
t = &gUnk_080D0B18[uVar3];
|
|
this->x.HALF.HI += t->x;
|
|
this->y.HALF.HI += t->y;
|
|
case 1:
|
|
if (this->parent->frameIndex != 2) {
|
|
this->action = 2;
|
|
this->spriteSettings.draw = 0;
|
|
}
|
|
break;
|
|
case 0:
|
|
switch (this->field_0x74.HALF.LO) {
|
|
case 0:
|
|
if (--this->subtimer == 0) {
|
|
this->subtimer = (Random() & 0x7f) + 39;
|
|
if ((this->subtimer & 1) != 0) {
|
|
this->field_0x74.HALF.LO = 1;
|
|
InitAnimationForceUpdate(this, 8);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if ((this->frame & ANIM_DONE) != 0) {
|
|
this->field_0x74.HALF.LO = 0;
|
|
this->subtimer = (Random() & 0x7f) + 23;
|
|
InitAnimationForceUpdate(this, 0);
|
|
}
|
|
break;
|
|
case 0x10:
|
|
InitAnimationForceUpdate(this, 7);
|
|
this->field_0x74.HALF.LO = 0x11;
|
|
this->subtimer = 80;
|
|
break;
|
|
case 0x11:
|
|
if (--this->subtimer == 0) {
|
|
this->field_0x74.HALF.LO = 1;
|
|
this->subtimer = 48;
|
|
InitAnimationForceUpdate(this, 8);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void VaatiTransfiguredType2Action2(Entity* this) {
|
|
if (this->parent->health == 0) {
|
|
this->field_0x6c.HALF.HI |= 2;
|
|
DeleteThisEntity();
|
|
}
|
|
CopyPosition(this->parent, this);
|
|
if (this->parent->frameIndex == 2) {
|
|
this->action = 1;
|
|
this->spriteSettings.draw = 1;
|
|
}
|
|
}
|
|
|
|
void VaatiTransfiguredType3Action0(Entity* this) {
|
|
this->action = 1;
|
|
this->spritePriority.b0 = 4;
|
|
InitAnimationForceUpdate(this, 0);
|
|
}
|
|
|
|
void VaatiTransfiguredType3Action1(Entity* this) {
|
|
if (this->parent->health == 0) {
|
|
this->field_0x6c.HALF.HI |= 2;
|
|
DeleteThisEntity();
|
|
}
|
|
CopyPosition(this->parent, this);
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
void VaatiTransfiguredType4Action0(Entity* this) {
|
|
this->action = 1;
|
|
this->field_0x80.HALF.LO = 0;
|
|
this->timer = 10;
|
|
this->spriteSettings.draw = 0;
|
|
this->spritePriority.b0 = 7;
|
|
InitializeAnimation(this, 0);
|
|
}
|
|
|
|
void VaatiTransfiguredType4Action1(Entity* this) {
|
|
if (this->parent->health == 0) {
|
|
this->field_0x6c.HALF.HI |= 2;
|
|
DeleteThisEntity();
|
|
}
|
|
if (this->parent->action != 5) {
|
|
if (this->field_0x80.HALF.LO != 0) {
|
|
this->field_0x80.HALF.LO = 0;
|
|
this->spriteSettings.draw = 0;
|
|
}
|
|
} else {
|
|
if (this->field_0x80.HALF.LO == 0) {
|
|
this->field_0x80.HALF.LO += 1;
|
|
this->spriteSettings.draw = 1;
|
|
}
|
|
if (--this->timer == 0) {
|
|
this->timer = 10;
|
|
SoundReq(SFX_149);
|
|
}
|
|
}
|
|
CopyPosition(this->parent, this);
|
|
GetNextFrame(this);
|
|
}
|
|
|
|
void VaatiTransfiguredType5Action0(Entity* this) {
|
|
if (this->type2 != 0) {
|
|
this->action = 2;
|
|
this->timer = 10;
|
|
this->spritePriority.b0 = 3;
|
|
InitializeAnimation(this, 2);
|
|
} else {
|
|
this->action = 1;
|
|
this->spriteSettings.draw = 0;
|
|
this->spritePriority.b0 = 4;
|
|
}
|
|
}
|
|
|
|
void VaatiTransfiguredType5Action1(Entity* this) {
|
|
if (this->parent->health == 0) {
|
|
this->field_0x6c.HALF.HI |= 2;
|
|
DeleteThisEntity();
|
|
}
|
|
switch (this->field_0x80.HALF.LO) {
|
|
case 0:
|
|
if (this->parent->action != 6) {
|
|
return;
|
|
}
|
|
this->field_0x80.HALF.LO += 1;
|
|
this->spriteSettings.draw = 1;
|
|
InitializeAnimation(this, 1);
|
|
break;
|
|
case 1:
|
|
if (this->parent->action != 6) {
|
|
this->field_0x80.HALF.LO = 0;
|
|
this->spriteSettings.draw = 0;
|
|
} else {
|
|
if (this->frame & ANIM_DONE) {
|
|
this->frame &= ~0x80;
|
|
if (gEntCount < 0x47) {
|
|
sub_08040648(this, this->type, 1);
|
|
}
|
|
}
|
|
if (--this->timer == 0) {
|
|
this->timer = 10;
|
|
SoundReq(SFX_149);
|
|
}
|
|
GetNextFrame(this);
|
|
}
|
|
break;
|
|
}
|
|
CopyPosition(this->parent, this);
|
|
}
|
|
|
|
void VaatiTransfiguredType5Action2(Entity* this) {
|
|
if (this->parent->health == 0) {
|
|
this->field_0x6c.HALF.HI |= 2;
|
|
DeleteThisEntity();
|
|
}
|
|
if (this->field_0x80.HALF.LO == 0) {
|
|
if (this->parent->parent->action != 6) {
|
|
if ((this->frame & ANIM_DONE) != 0) {
|
|
this->field_0x80.HALF.LO += 1;
|
|
InitializeAnimation(this, 3);
|
|
}
|
|
}
|
|
} else {
|
|
if ((this->frame & ANIM_DONE) != 0) {
|
|
DeleteThisEntity();
|
|
}
|
|
}
|
|
CopyPosition(this->parent, this);
|
|
GetNextFrame(this);
|
|
}
|
|
|
|
void sub_08040648(Entity* this, u32 type, u32 type2) {
|
|
Entity* enemy;
|
|
|
|
enemy = CreateEnemy(VAATI_TRANSFIGURED, type);
|
|
enemy->type2 = type2;
|
|
enemy->parent = this;
|
|
CopyPosition(this, enemy);
|
|
if ((type == 2) && (type2 == 0)) {
|
|
this->child = enemy;
|
|
}
|
|
}
|
|
|
|
void sub_08040670(Entity* this) {
|
|
this->action = 1;
|
|
this->field_0x80.HALF.LO = 0;
|
|
this->speed = 0x100;
|
|
this->timer = 12;
|
|
if (this->animationState == 0) {
|
|
sub_080406A0(this);
|
|
} else {
|
|
sub_08040770(this);
|
|
}
|
|
}
|
|
|
|
void sub_080406A0(Entity* this) {
|
|
u32 uVar2;
|
|
u32 uVar3;
|
|
u32 uVar4;
|
|
u32 uVar5;
|
|
u32 uVar6;
|
|
|
|
uVar2 = Random() & 0x30;
|
|
uVar5 = this->field_0x86.HALF.LO;
|
|
{
|
|
u32 tmp;
|
|
uVar6 = gRoomControls.origin_x + gUnk_080D0B58[tmp = uVar5 * 2];
|
|
uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1];
|
|
}
|
|
if (EntityWithinDistance(this, uVar6, uVar4, 0x1c)) {
|
|
if (uVar5 != 0) {
|
|
uVar5 = 0;
|
|
} else {
|
|
uVar5 = (Random() & 1) + 1;
|
|
}
|
|
{
|
|
u32 tmp;
|
|
uVar6 = gRoomControls.origin_x + gUnk_080D0B58[tmp = uVar5 * 2];
|
|
uVar4 = gRoomControls.origin_y + gUnk_080D0B58[tmp + 1];
|
|
}
|
|
}
|
|
uVar3 = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, uVar6, uVar4);
|
|
this->direction = uVar3;
|
|
if (uVar2 & 0x20) {
|
|
u32 tmp = this->direction;
|
|
if (uVar2 & 0x10) {
|
|
this->direction = tmp + 1;
|
|
} else {
|
|
this->direction = tmp + 0x1f;
|
|
}
|
|
}
|
|
this->direction &= 0x1f;
|
|
this->field_0x86.HALF.LO = uVar5;
|
|
}
|
|
|
|
void sub_08040770(Entity* this) {
|
|
u32 tmp = Random() & 0x38;
|
|
u32 tmp2 = this->field_0x86.HALF.LO;
|
|
u32 tmp5, tmp6;
|
|
{
|
|
u32 index;
|
|
tmp5 = gRoomControls.origin_x + gUnk_080D0B64[index = tmp2 * 2];
|
|
tmp6 = gRoomControls.origin_y + gUnk_080D0B64[index + 1];
|
|
}
|
|
if (EntityWithinDistance(this, tmp5, tmp6, 0x1c)) {
|
|
if (this->animationState != 2) {
|
|
if (tmp & 8) {
|
|
tmp2 += 1;
|
|
} else {
|
|
tmp2 += 3;
|
|
}
|
|
tmp2 &= 3;
|
|
if (this->field_0x80.HALF.HI) {
|
|
switch (this->field_0x74.HALF.HI) {
|
|
case 0xf:
|
|
if (tmp2 == 0) {
|
|
tmp2 = 2;
|
|
}
|
|
break;
|
|
case 0x3c:
|
|
if (tmp2 == 1) {
|
|
tmp2 = 3;
|
|
}
|
|
break;
|
|
case 0xf0:
|
|
if (tmp2 == 2) {
|
|
tmp2 = 0;
|
|
}
|
|
break;
|
|
case 0xc3:
|
|
if (tmp2 == 3) {
|
|
tmp2 = 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
if (this->field_0x86.HALF.HI & 0x7f) {
|
|
if (this->field_0x86.HALF.HI & 0x80) {
|
|
tmp2 += 1;
|
|
} else {
|
|
tmp2 += 3;
|
|
}
|
|
this->field_0x86.HALF.HI--;
|
|
} else {
|
|
u32 tmp3;
|
|
this->field_0x86.HALF.HI = (Random() & 7) + 4;
|
|
tmp5 = this->field_0x86.HALF.HI;
|
|
if (!(Random() & 0x20)) {
|
|
tmp3 = tmp5 | 0x80;
|
|
} else {
|
|
tmp3 = tmp5;
|
|
}
|
|
this->field_0x86.HALF.HI = tmp3;
|
|
if (tmp3 & 0x80) {
|
|
tmp2 += 1;
|
|
} else {
|
|
tmp2 += 3;
|
|
}
|
|
}
|
|
tmp2 &= 3;
|
|
}
|
|
{
|
|
u32 tmp3;
|
|
tmp5 = gRoomControls.origin_x + gUnk_080D0B64[tmp3 = tmp2 * 2],
|
|
tmp6 = gRoomControls.origin_y + gUnk_080D0B64[tmp3 + 1];
|
|
}
|
|
}
|
|
this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, tmp5, tmp6);
|
|
if (tmp & 0x20) {
|
|
u32 tmp3 = this->direction;
|
|
if (tmp & 0x10) {
|
|
this->direction = tmp3 + 1;
|
|
} else {
|
|
this->direction = tmp3 + 0x1F;
|
|
}
|
|
}
|
|
this->direction &= 0x1F;
|
|
this->field_0x86.HALF.LO = tmp2;
|
|
}
|
|
|
|
void sub_080408EC(Entity* this) {
|
|
u32 tmp;
|
|
|
|
if (this->animationState == 0) {
|
|
tmp = 0xf0;
|
|
} else {
|
|
do {
|
|
tmp = gUnk_080D0B74[(Random() & 0x3c) >> 2];
|
|
if (tmp == this->field_0x74.HALF.HI) {
|
|
tmp = 0xff;
|
|
}
|
|
} while (tmp == 0xff);
|
|
}
|
|
this->field_0x74.HALF.HI = tmp;
|
|
this->field_0x76.HALF.LO = 0;
|
|
}
|
|
|
|
u32 sub_08040934(Entity* this) {
|
|
u32 t;
|
|
u32 r2;
|
|
|
|
t = Random() & 0x3e;
|
|
if (t < 0x2f) {
|
|
r2 = 1;
|
|
} else {
|
|
r2 = 0;
|
|
}
|
|
if ((this->field_0x86.HALF.HI & 0x7f) != 0) {
|
|
r2 = 0;
|
|
}
|
|
if (this->cutsceneBeh.HALF.LO != 9) {
|
|
if (r2 != 0) {
|
|
this->cutsceneBeh.HALF.LO = (this->cutsceneBeh.HALF.LO + 1) % 5;
|
|
t = (Random() & 0xf8) >> 3;
|
|
r2 = gUnk_080D0B84[t];
|
|
switch (this->cutsceneBeh.HALF.LO) {
|
|
case 3:
|
|
case 4:
|
|
if (r2 == 0) {
|
|
r2 = 1;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (r2 != 0) {
|
|
r2 = 3;
|
|
} else {
|
|
r2 = 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
this->cutsceneBeh.HALF.LO = 0;
|
|
r2 = 1;
|
|
}
|
|
return r2;
|
|
}
|
|
|
|
void sub_080409B0(Entity* this) {
|
|
switch (this->field_0x80.HALF.HI) {
|
|
case 0:
|
|
if (this->field_0x74.HALF.HI == this->field_0x76.HALF.LO) {
|
|
this->field_0x80.HALF.HI = 1;
|
|
this->field_0x76.HALF.LO = 0;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (this->field_0x76.HALF.LO != 0) {
|
|
this->field_0x80.HALF.HI = 2;
|
|
this->field_0x76.HALF.HI = 0x10;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (--this->field_0x76.HALF.HI == 0) {
|
|
if (this->field_0x74.HALF.HI != (this->field_0x74.HALF.HI & this->field_0x76.HALF.LO)) {
|
|
this->field_0x80.HALF.HI = 1;
|
|
this->field_0x76.HALF.LO = 0;
|
|
SoundReq(SFX_155);
|
|
} else {
|
|
this->action = 3;
|
|
this->field_0x80.HALF.LO = 0;
|
|
this->field_0x80.HALF.HI = 3;
|
|
COLLISION_OFF(this);
|
|
this->hitType = 0x36;
|
|
this->zVelocity = Q_16_16(1.5);
|
|
SoundReq(SFX_164);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (this->field_0x80.HALF.HI < 3) {
|
|
if (this->knockbackDuration != 0) {
|
|
Knockback1(this);
|
|
}
|
|
} else {
|
|
if (((this->contactFlags & 0x80) != 0) && (0 < this->iframes)) {
|
|
InitScreenShake(12, 1);
|
|
SoundReq(SFX_BOSS_HIT);
|
|
}
|
|
if ((this->contactFlags == 0x8a) && (gPlayerState.chargeState.action == 5)) {
|
|
this->health = 0xc0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_08040AD4(Entity* this) {
|
|
u32 timer;
|
|
|
|
timer = this->timer & 0x3f;
|
|
if ((timer & 0x1f) == 0) {
|
|
SoundReq(SFX_1A9);
|
|
}
|
|
if ((timer & 3) == 0) {
|
|
timer >>= 2;
|
|
this->x.HALF.HI += ((timer + 4) & 8) ? -1 : 1;
|
|
this->y.HALF.HI += ((timer + 2) & 4) ? -1 : 1;
|
|
}
|
|
}
|