mirror of https://github.com/zeldaret/tmc.git
404 lines
12 KiB
C
404 lines
12 KiB
C
#include "save.h"
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#include "object.h"
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#include "functions.h"
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#include "item.h"
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#include "message.h"
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#include "game.h"
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#include "collision.h"
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extern u16 script_EzloTalkOcarina[];
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void Bird_Type0(Entity*);
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void Bird_Type1(Entity*);
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void Bird_Type2(Entity*);
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void Bird_Type3(Entity*);
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void Bird_Type8(Entity*);
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void Bird_Type9(Entity*);
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void Bird_Type10(Entity*);
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void Bird_Type0_Init(Entity*);
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void Bird_Type0_Action1(Entity*);
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void Bird_Type1_Init(Entity*);
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void Bird_Type1_Action1(Entity*);
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void Bird_Type1_Action1_Subaction0(Entity*);
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void Bird_Type1_Action1_Subaction1(Entity*);
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void Bird_Type2_Init(Entity*);
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void Bird_Type2_Action1(Entity*);
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void Bird(Entity* this) {
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static void (*const typeFuncs[])(Entity*) = {
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Bird_Type0, Bird_Type1, Bird_Type2, Bird_Type3, Bird_Type3, Bird_Type3,
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Bird_Type3, Bird_Type3, Bird_Type8, Bird_Type9, Bird_Type10,
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};
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typeFuncs[this->type](this);
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}
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void Bird_Type0(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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Bird_Type0_Init,
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Bird_Type0_Action1,
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};
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actionFuncs[this->action](this);
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}
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void Bird_Type0_Init(Entity* this) {
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Entity* target;
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this->action++;
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this->spriteSettings.draw = TRUE;
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this->timer = 49;
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this->subtimer = 1;
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this->zVelocity = Q_16_16(-1.5);
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this->z.WORD = Q_16_16(-56.75);
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this->field_0x68.HWORD = Q_8_8(-8.0);
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this->speed = 0x280;
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this->direction = 8;
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this->collisionLayer = 2;
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this->x.HALF.HI = gRoomControls.scroll_x;
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SoundReq(SFX_123);
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UpdateSpriteForCollisionLayer(this);
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InitAnimationForceUpdate(this, 0);
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target = CreateObject(BIRD, 1, 0);
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if (target != NULL) {
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target->parent = this;
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PositionRelative(this, target, 0, Q_16_16(8.0));
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SortEntityAbove(this, target);
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}
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}
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void Bird_Type0_Action1(Entity* this) {
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LinearMoveUpdate(this);
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GravityUpdate(this, *(s16*)&this->field_0x68.HWORD);
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if (this->timer != 0) {
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if (--this->timer == 0) {
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this->subtimer = 0;
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}
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} else if (CheckOnScreen(this) == 0) {
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DeleteThisEntity();
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}
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UpdateAnimationSingleFrame(this);
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}
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void Bird_Type1(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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Bird_Type1_Init,
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Bird_Type1_Action1,
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};
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actionFuncs[this->action](this);
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}
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void Bird_Type1_Init(Entity* this) {
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this->action++;
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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InitAnimationForceUpdate(this, 0x17);
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}
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void Bird_Type1_Action1(Entity* this) {
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static void (*const subActionFuncs[])(Entity*) = {
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Bird_Type1_Action1_Subaction0,
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Bird_Type1_Action1_Subaction1,
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};
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subActionFuncs[this->subAction](this);
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}
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void Bird_Type1_Action1_Subaction0(Entity* this) {
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u32 temp;
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if (this->parent != NULL) {
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temp = this->parent->subtimer;
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if (temp != 0) {
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PositionRelative(this->parent, this, 0, Q_16_16(8.0));
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} else {
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this->subAction++;
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this->zVelocity = temp;
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}
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}
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}
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void Bird_Type1_Action1_Subaction1(Entity* this) {
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Entity* fx;
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if (sub_080044EC(this, 0x1800) < 2) {
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this->type = 2;
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this->action = 1;
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this->z.WORD = 0;
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this->collisionLayer = 1;
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SetLocalFlag(LV3_OCARINA_FALL);
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SoundReq(SFX_SECRET);
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fx = CreateFx(this, FX_DASH, 0);
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if (fx != NULL) {
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SortEntityBelow(this, fx);
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}
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}
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}
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void Bird_Type2(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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Bird_Type2_Init,
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Bird_Type2_Action1,
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};
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actionFuncs[this->action](this);
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}
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void Bird_Type2_Init(Entity* this) {
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this->action++;
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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InitAnimationForceUpdate(this, 0x17);
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}
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void Bird_Type2_Action1(Entity* this) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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sub_0800445C(this);
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} else if (IsCollidingPlayer(this) != 0) {
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CreateItemEntity(ITEM_OCARINA, 0, 0);
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gSave.windcrests |= 0x10000000;
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DeleteThisEntity();
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}
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}
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void Bird_Type3(Entity* this) {
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if (this->action == 0) {
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this->action++;
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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this->frame = 0x80;
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}
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if ((this->frame & ANIM_DONE) != 0) {
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InitializeAnimation(this, Random() & 3);
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this->frameDuration = (Random() & 0xf) + 0x10;
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this->spriteSettings.flipX = FALSE;
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if ((Random() & 1) != 0) {
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this->spriteSettings.flipX = TRUE;
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}
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} else {
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GetNextFrame(this);
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}
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}
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void Bird_Type8(Entity* this) {
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Entity* pEVar5;
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switch (this->action) {
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case 0:
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if (this->timer != 0) {
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this->frameIndex = 0xff;
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this->timer--;
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return;
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}
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this->action = 1;
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this->zVelocity = 0;
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this->z.WORD = Q_16_16(-20.0);
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this->speed = 0x180;
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this->direction = 8;
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this->collisionLayer = 1;
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this->spritePriority.b0 = 0;
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this->spriteRendering.b3 = 0;
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this->spriteOrientation.flipY = 1;
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this->x.HALF.HI = gRoomControls.scroll_x;
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this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
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this->child = NULL;
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SetDefaultPriority(this, 6);
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InitAnimationForceUpdate(this, 0);
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SoundReq(0x123);
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break;
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case 1:
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this->collisionLayer = gPlayerEntity.collisionLayer;
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this->speed += 8;
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if (this->speed > 0x300) {
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this->speed = 0x300;
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}
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if ((gPlayerEntity.flags & ENT_COLLIDE) && (gMessage.doTextBox & 0x7f) == 0 &&
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gPlayerEntity.action != PLAYER_SLEEP && gPlayerEntity.action != PLAYER_BOUNCE &&
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gPlayerEntity.action != PLAYER_MINISH && gPlayerState.framestate != PL_STATE_CLIMB &&
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gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_PARACHUTE &&
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PlayerCanBeMoved() && (EntityInRectRadius(this, &gPlayerEntity, 0xe, 0xe))) {
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s32 z = gPlayerEntity.z.HALF.HI - this->z.HALF.HI - 8;
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if ((u16)z < 0x20 && gPlayerEntity.health != 0) {
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pEVar5 = CreateObject(0x95, 10, 0);
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if (pEVar5 != NULL) {
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this->child = pEVar5;
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this->action = 2;
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this->timer = 8;
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this->speed = 0x300;
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this->field_0x68.HWORD = Q_8_8(-32.0);
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PlayerDropHeldObject();
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sub_08078B48();
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ResetPlayerAnimationAndAction();
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PutAwayItems();
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gPlayerState.swim_state = 0;
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gPlayerState.jump_status = 0;
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gPlayerEntity.flags &= 0x7f;
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gPlayerEntity.spriteSettings.draw = 0;
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gPriorityHandler.sys_priority = 6;
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gPauseMenuOptions.disabled = 1;
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}
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}
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}
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break;
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default:
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sub_08078B48();
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gPlayerEntity.spriteSettings.draw = 0;
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break;
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}
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LinearMoveUpdate(this);
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GravityUpdate(this, (s16)this->field_0x68.HWORD);
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UpdateAnimationSingleFrame(this);
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pEVar5 = this->child;
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if (pEVar5 != NULL) {
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if (gPlayerEntity.x.HALF.HI < this->x.HALF.HI - 8) {
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this->timer = 0;
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}
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if (this->timer == 0) {
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PositionRelative(this, pEVar5, 0xfff80000, 0);
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pEVar5->z.HALF.HI += 0x18;
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pEVar5->spritePriority.b0 = this->spritePriority.b0;
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pEVar5->spriteRendering.b3 = this->spriteRendering.b3;
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pEVar5->spriteOrientation.flipY = this->spriteOrientation.flipY;
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} else {
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this->timer--;
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CopyPosition(&gPlayerEntity, pEVar5);
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}
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}
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if (CheckOnScreen(this) == 0) {
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if (this->action == 2) {
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gSave.windcrests |= 0x10000000;
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MenuFadeIn(9, 0);
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}
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pEVar5 = this->child;
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if (pEVar5 != NULL) {
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DeleteEntityAny(pEVar5);
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}
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DeleteThisEntity();
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}
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}
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void Bird_Type9(Entity* this) {
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Entity* pEVar1;
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Entity* child;
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if (this->action == 0) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->zVelocity = Q_16_16(-2.5);
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this->z.WORD = Q_16_16(-75.25);
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this->field_0x68.HWORD = Q_8_8(-16.0);
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this->speed = 0x300;
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this->direction = 8;
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this->collisionLayer = 1;
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this->spritePriority.b0 = 0;
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this->spriteRendering.b3 = 0;
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this->spriteOrientation.flipY = 1;
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;
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SetDefaultPriority(this, 6);
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this->x.HALF.HI = gRoomControls.scroll_x;
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this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
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SoundReq(SFX_123);
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this->spritePriority.b1 = 2;
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InitAnimationForceUpdate(this, 0);
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sub_08078B48();
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} else if (this->action == 1) {
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gPlayerEntity.spriteSettings.draw = 0;
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child = this->child;
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if (child != NULL) {
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PositionRelative(this, child, Q_16_16(-8), 0);
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child->z.HALF.HI += 0x18;
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child->spritePriority.b0 = this->spritePriority.b0;
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child->spriteRendering.b3 = this->spriteRendering.b3;
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child->spriteOrientation.flipY = this->spriteOrientation.flipY;
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}
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sub_08078B48();
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if (gRoomControls.scroll_x + 0x78 < this->x.HALF.HI) {
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this->action++;
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this->spritePriority.b1 = 1;
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if (child != NULL) {
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child->action++;
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}
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gRoomControls.camera_target = &gPlayerEntity;
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gPlayerEntity.spriteSettings.draw = 1;
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ResetPlayerAnimationAndAction();
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ResetPlayerEventPriority();
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gPauseMenuOptions.disabled = 0;
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if (!CheckGlobalFlag(WARP_1ST)) {
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pEVar1 = CreateObject(OBJECT_69, 0, 0);
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if (pEVar1 != NULL) {
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*(ScriptExecutionContext**)&pEVar1->cutsceneBeh = StartCutscene(pEVar1, script_EzloTalkOcarina);
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SetGlobalFlag(WARP_1ST);
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}
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}
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}
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}
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LinearMoveUpdate(this);
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GravityUpdate(this, (short)this->field_0x68.HWORD);
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UpdateAnimationSingleFrame(this);
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if (!CheckOnScreen(this)) {
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DeleteThisEntity();
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}
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}
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void Bird_Type10(Entity* this) {
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this->palette.b.b0 = gPlayerEntity.palette.b.b0;
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->collisionLayer = 1;
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this->spritePriority.b0 = 0;
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this->spriteRendering.b3 = 0;
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this->spriteOrientation.flipY = 1;
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SetDefaultPriority(this, 6);
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InitAnimationForceUpdate(this, 0xe0);
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case 1:
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UpdateAnimationSingleFrame(this);
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break;
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case 2:
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this->action = 3;
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break;
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case 3:
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DeleteThisEntity();
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break;
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}
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}
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void CreateBird(void) {
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Entity* birdEnt;
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#ifndef EU
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if (AreaAllowsWarp()) {
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#else
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if (AreaIsOverworld()) {
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#endif
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if (!FindEntity(OBJECT, BIRD, 6, 8, 0)) {
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birdEnt = CreateObject(BIRD, 8, 0);
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if (birdEnt != NULL) {
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birdEnt->timer = 0;
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}
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}
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}
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}
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void sub_0809D738(void) {
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Entity* pEVar1;
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Entity* pEVar2;
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pEVar1 = CreateObject(BIRD, 9, 0);
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if (pEVar1 != NULL) {
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gRoomControls.camera_target = NULL;
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SetDefaultPriority(pEVar1, 6);
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SetPlayerEventPriority();
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pEVar2 = CreateObject(BIRD, 10, 0);
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if (pEVar2 != NULL) {
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pEVar1->child = pEVar2;
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}
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gPauseMenuOptions.disabled = 1;
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} else {
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ResetPlayerAnimationAndAction();
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}
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}
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