tmc/src/code_080A29BC.c

62 lines
1.4 KiB
C

#include "global.h"
#include "entity.h"
#include "room.h"
void sub_080A29BC(Entity* parent) { // TODO this is CreateDust, why is it here again? Fogot to delete file?
CreateFx(parent, 2, 0);
}
void sub_080A29C8(s32 xOff, s32 yOff, u32 layer) {
Entity* pEVar1;
pEVar1 = CreateObject(0xf, 2, 0);
if (pEVar1 != NULL) {
pEVar1->x.HALF.HI = gRoomControls.roomOriginX + xOff;
pEVar1->y.HALF.HI = gRoomControls.roomOriginY + yOff;
pEVar1->collisionLayer = layer;
}
}
void sub_080A29FC(Entity* parent) {
CreateFx(parent, 0x11, 0);
}
void sub_080A2A08(Entity* parent) {
CreateFx(parent, 0x6, 0);
}
void sub_080A2A14(Entity* parent) {
CreateFx(parent, 0xb, 0);
}
Entity* sub_080A2A20(Entity* parent, u32 form, u32 parameter) {
Entity* pEVar1;
pEVar1 = CreateObjectWithParent(parent, 0, form, parameter);
if (pEVar1 != NULL) {
pEVar1->actionDelay = 5;
}
return pEVar1;
}
Entity* sub_080A2A3C(Entity* parent, u32 form, u32 subtype, u32 param_4) {
Entity* ent;
ent = CreateObjectWithParent(parent, 0, form, subtype);
if (ent != NULL) {
ent->actionDelay = 5;
*(u32*)(&ent->field_0x86) = param_4;
}
return ent;
}
Entity* sub_080A2A64(Entity* parent) {
Entity* pEVar1;
pEVar1 = CreateFx(parent, 0x20, 0);
if (pEVar1 != NULL) {
pEVar1->spritePriority.b0 = 7;
}
return pEVar1;
}