tmc/src/common.c

1959 lines
83 KiB
C

#include "common.h"
#include "assets/map_offsets.h"
#include "assets/gfx_offsets.h"
#include "area.h"
#include "asm.h"
#include "flags.h"
#include "physics.h"
#include "game.h"
#include "global.h"
#include "item.h"
#include "kinstone.h"
#include "main.h"
#include "message.h"
#include "room.h"
#include "save.h"
#include "screen.h"
#include "sound.h"
#include "subtask.h"
#include "fade.h"
extern u8 gUnk_03003DE0;
extern u8 gzHeap[0x1000];
extern u8 gUnk_02035542[];
extern u32 gDungeonMap[0x800];
extern s16 gUnk_02018EE0[];
extern void (*const gFuseActions[])(void);
static void StoreKeyInput(Input* input, u32 keyInput);
void ClearOAM(void);
void ResetScreenRegs(void);
void MessageFromFusionTarget(u32);
void sub_0801E24C(s32, s32);
void sub_0801E290(u32, u32, u32);
s32 GetIndexInKinstoneBag(u32);
extern u32 sub_0807CB24(u32, u32);
typedef struct {
u16 paletteId;
u8 destPaletteNum;
u8 numPalettes;
} PaletteGroup;
typedef struct {
union {
int raw;
struct {
u8 filler0[0x3];
u8 unk3;
} bytes;
} unk0;
u32 dest;
u32 unk8;
} GfxItem;
typedef struct {
u8 filler[0xA00];
} struct_02017AA0;
extern struct_02017AA0 gUnk_02017AA0[];
extern const PaletteGroup* gPaletteGroups[];
extern const u8 gGlobalGfxAndPalettes[];
extern u32 gUsedPalettes;
extern u16 gPaletteBuffer[];
extern const GfxItem* gGfxGroups[];
extern const u32 gUnk_080C9460[];
void SortKinstoneBag(void);
extern void* GetRoomProperty(u32, u32, u32);
extern u8 gMapData;
extern const DungeonLayout* const* const gDungeonLayouts[];
extern u8 gMapDataBottomSpecial[];
u32 sub_0801DF10(const DungeonLayout* lyt);
bool32 IsRoomVisited(TileEntity* tileEntity, u32 bank);
u32 sub_0801DF60(u32 a1, u8* p);
u32 sub_0801DF78(u32 a1, u32 a2);
void DrawMapPixel(u32 x, u32 y, s32 color);
void sub_0801E64C(s32 x1, s32 y1, s32 x2, s32 y2, s32 offset);
extern void* GetRoomProperty(u32, u32, u32);
enum DungeonMapObjectTypes {
DMO_TYPE_NONE,
DMO_TYPE_PLAYER,
DMO_TYPE_CHEST,
DMO_TYPE_ENTRY,
DMO_TYPE_BOSS,
};
typedef struct {
u8 type; /**< @see DungeonMapObjectTypes */
u8 x;
u8 y;
} PACKED DungeonMapObject;
u32 EncodeBCD(u32 value) {
u32 result;
FORCE_REGISTER(u32 r1, r1);
if (value >= 100000000) {
return 0x99999999;
}
result = Div(value, 10000000) * 0x10000000;
result += Div(r1, 1000000) * 0x1000000;
result += Div(r1, 100000) * 0x100000;
result += Div(r1, 10000) * 0x10000;
result += Div(r1, 1000) * 0x1000;
result += Div(r1, 100) * 0x100;
result += Div(r1, 10) * 0x10;
return result + r1;
}
u32 ReadBit(void* src, u32 bit) {
return (*((u8*)src + bit / 8) >> (bit % 8)) & 1;
}
u32 WriteBit(void* src, u32 bit) {
u32 b;
u32 mask;
u32 orig;
// note that the following line relies on undefined behaviour; b is not initialised
b += ((u32)src + bit / 8) - b;
mask = 0x7;
mask = 1 << (bit & mask);
orig = *((u8*)b);
*((u8*)b) |= mask;
orig &= mask;
return orig;
}
u32 ClearBit(void* src, u32 bit) {
u32 b;
u32 mask;
u32 orig;
// note that the following line relies on undefined behaviour; b is not initialised
b += ((u32)src + bit / 8) - b;
mask = 0x7;
mask = 1 << (bit & mask);
orig = *((u8*)b);
*((u8*)b) &= ~mask;
orig &= mask;
return orig;
}
void MemFill16(u32 value, void* dest, u32 size) {
DmaFill16(3, value, dest, size);
}
void MemFill32(u32 value, void* dest, u32 size) {
DmaFill32(3, value, dest, size);
}
void MemClear(void* dest, u32 size) {
u32 zero = 0;
// alignment check
switch (((uintptr_t)dest | size) % 4) {
case 0:
MemFill32(0, dest, size);
break;
case 2:
MemFill16(0, dest, size);
break;
default:
do {
*(u8*)dest = zero;
dest++;
size--;
} while (size != 0);
}
}
void MemCopy(const void* src, void* dest, u32 size) {
switch (((uintptr_t)src | (uintptr_t)dest | size) % 4) {
case 0:
DmaCopy32(3, src, dest, size);
break;
case 2:
DmaCopy16(3, src, dest, size);
break;
default:
do {
*(u8*)dest = *(u8*)src;
src++;
dest++;
} while (--size);
}
}
void ReadKeyInput(void) {
u32 keyInput = ~REG_KEYINPUT & KEYS_MASK;
StoreKeyInput(&gInput, keyInput);
}
static void StoreKeyInput(Input* input, u32 keyInput) {
u32 heldKeys = input->heldKeys;
u32 difference = keyInput & ~heldKeys;
input->newKeys = difference;
if (keyInput == heldKeys) {
if (--input->menuScrollTimer == 0) {
input->menuScrollTimer = 4;
input->menuScrollKeys = keyInput;
} else {
input->menuScrollKeys = 0;
}
} else {
input->menuScrollTimer = 20;
input->menuScrollKeys = difference;
}
input->heldKeys = keyInput;
}
void LoadPaletteGroup(u32 group) {
const PaletteGroup* paletteGroup = gPaletteGroups[group];
while (1) {
u32 destPaletteNum = paletteGroup->destPaletteNum;
u32 numPalettes = paletteGroup->numPalettes & 0xF;
if (numPalettes == 0) {
numPalettes = 16;
}
LoadPalettes(&gGlobalGfxAndPalettes[paletteGroup->paletteId * 32], destPaletteNum, numPalettes);
if ((paletteGroup->numPalettes & 0x80) == 0) {
break;
}
paletteGroup++;
}
}
void LoadPalettes(const u8* src, s32 destPaletteNum, s32 numPalettes) {
u16* dest;
u32 size = numPalettes * 32;
u32 usedPalettesMask = 1 << destPaletteNum;
while (--numPalettes > 0) {
usedPalettesMask |= usedPalettesMask << 1;
}
gUsedPalettes |= usedPalettesMask;
dest = &gPaletteBuffer[destPaletteNum * 16];
DmaCopy32(3, src, dest, size);
}
void SetColor(u32 colorIndex, u32 color) {
gPaletteBuffer[colorIndex] = color;
USE_PALETTE(colorIndex / 16);
}
void SetFillColor(u32 color, u32 disable_layers) {
if (disable_layers) {
gScreen.lcd.displayControlMask = ~(DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON);
} else {
gScreen.lcd.displayControlMask = ~0;
}
SetColor(0, color);
}
void LoadGfxGroup(u32 group) {
u32 terminator;
u32 dmaCtrl;
int gfxOffset;
const u8* src;
u32 dest;
int size;
const GfxItem* gfxItem = gGfxGroups[group];
while (1) {
u32 loadGfx = FALSE;
u32 ctrl = gfxItem->unk0.bytes.unk3;
ctrl &= 0xF;
switch (ctrl) {
case 0x7:
loadGfx = TRUE;
break;
case 0xD:
return;
case 0xE:
if (gSaveHeader->language != 0 && gSaveHeader->language != 1) {
loadGfx = TRUE;
}
break;
case 0xF:
if (gSaveHeader->language != 0) {
loadGfx = TRUE;
}
break;
default:
if (ctrl == gSaveHeader->language) {
loadGfx = TRUE;
}
break;
}
if (loadGfx) {
gfxOffset = gfxItem->unk0.raw & 0xFFFFFF;
src = &gGlobalGfxAndPalettes[gfxOffset];
dest = gfxItem->dest;
size = gfxItem->unk8;
dmaCtrl = 0x80000000;
if (size < 0) {
if (dest >= VRAM) {
LZ77UnCompVram(src, (void*)dest);
} else {
LZ77UnCompWram(src, (void*)dest);
}
} else {
DmaSet(3, src, dest, dmaCtrl | ((u32)size >> 1));
}
}
terminator = gfxItem->unk0.bytes.unk3;
terminator &= 0x80;
gfxItem++;
if (!terminator) {
break;
}
}
}
void sub_0801D898(void* dest, void* src, u32 word, u32 size) {
u32 v6;
u32 i;
if (size & 0x8000)
v6 = 0x40;
else
v6 = 0x20;
size &= (short)~0x8000;
do {
DmaCopy16(3, src, dest, word * 2);
src += word * 2;
dest += v6 * 2;
} while (--size);
}
void* zMalloc(u32 size) {
u16* heapStartOffset;
u32 slotFound;
u8* allocatedEntryStartOffset;
u8* allocatedEntryEndOffset;
u8* candidateSlotEndOffset;
u8* candidateSlotStartOffset;
u16 index1, index2;
u16 numEntries;
// align to 4
size = (size + 3) & ~3;
heapStartOffset = (u16*)(gzHeap);
numEntries = heapStartOffset[0];
slotFound = TRUE;
// Check for a candidate slot at the tail-end of the heap buffer
candidateSlotEndOffset = (u8*)heapStartOffset + sizeof(gzHeap);
candidateSlotStartOffset = candidateSlotEndOffset - size;
for (index2 = 0; index2 < numEntries; index2++) {
// Check if there is overlap with already allocated slots
allocatedEntryStartOffset = gzHeap + heapStartOffset[(index2 * 2) + 1];
allocatedEntryEndOffset = gzHeap + heapStartOffset[(index2 * 2) + 2];
if ((allocatedEntryStartOffset <= candidateSlotStartOffset &&
candidateSlotStartOffset <= allocatedEntryEndOffset)) {
slotFound = FALSE;
break;
}
if ((allocatedEntryStartOffset <= candidateSlotEndOffset &&
candidateSlotEndOffset <= allocatedEntryEndOffset)) {
slotFound = FALSE;
break;
}
if ((allocatedEntryStartOffset <= candidateSlotStartOffset &&
candidateSlotEndOffset <= allocatedEntryEndOffset) ||
(candidateSlotStartOffset <= allocatedEntryStartOffset &&
allocatedEntryEndOffset <= candidateSlotEndOffset)) {
slotFound = FALSE;
break;
}
}
if (!slotFound) {
index1 = 0;
// Start searching for candidate slot from the left side of the heap buffer.
do {
candidateSlotEndOffset = gzHeap + heapStartOffset[(index1 * 2) + 1];
candidateSlotStartOffset = candidateSlotEndOffset - size;
slotFound = FALSE;
// Ensure that the candidate slot doesn't collide with heap offsets section
if (candidateSlotStartOffset >= (u8*)(2 + (u32)heapStartOffset + (numEntries << 2) + 4)) {
slotFound = TRUE;
// Check if there is overlap with already allocated slots
for (index2 = 0; index2 < numEntries; index2++) {
allocatedEntryStartOffset = gzHeap + heapStartOffset[(index2 * 2) + 1];
allocatedEntryEndOffset = gzHeap + heapStartOffset[(index2 * 2) + 2];
if ((allocatedEntryStartOffset <= candidateSlotStartOffset &&
candidateSlotStartOffset < allocatedEntryEndOffset)) {
slotFound = FALSE;
break;
}
if ((allocatedEntryStartOffset < candidateSlotEndOffset &&
candidateSlotEndOffset <= allocatedEntryEndOffset)) {
slotFound = FALSE;
break;
}
if ((allocatedEntryStartOffset <= candidateSlotStartOffset &&
candidateSlotEndOffset <= allocatedEntryEndOffset) ||
(candidateSlotStartOffset <= allocatedEntryStartOffset &&
allocatedEntryEndOffset <= candidateSlotEndOffset)) {
slotFound = FALSE;
break;
}
}
if (slotFound) {
break;
}
}
} while ((index1 = (u16)(index1 + 1)) < numEntries);
}
if (!slotFound)
return 0;
// Register successful allocation
*(u16*)(gUnk_02035542 + (numEntries << 2)) = candidateSlotStartOffset - (gUnk_02035542 - 2);
*(u16*)(gUnk_02035542 + (numEntries << 2) + 2) = candidateSlotStartOffset - (gUnk_02035542 - 2) + size;
*(u16*)(gUnk_02035542 - 2) = numEntries + 1;
MemClear(candidateSlotStartOffset, size);
return candidateSlotStartOffset;
}
void zFree(void* ptr) {
u32 uVar1;
u32 i;
u16* entryPtr;
s32 numEntries;
u16* lastEntryPtr;
uVar1 = (int)ptr - (int)gzHeap;
if (uVar1 < 0x1000) {
entryPtr = (u16*)gzHeap;
numEntries = *entryPtr++;
for (i = 0; i < numEntries; entryPtr += 2, i++) {
if (*entryPtr == uVar1) {
lastEntryPtr = &((u16*)(gzHeap - 2))[numEntries * 2];
*entryPtr = *lastEntryPtr;
*lastEntryPtr++ = 0;
*(entryPtr + 1) = *lastEntryPtr;
*lastEntryPtr = 0;
*(u16*)(gzHeap) = numEntries - 1;
break;
}
}
}
}
void zMallocInit(void) {
MemClear(gzHeap, sizeof(gzHeap));
}
void DispReset(bool32 refresh) {
gMain.interruptFlag = 1;
gUnk_03003DE0 = 0;
gFadeControl.active = 0;
gScreen.vBlankDMA.readyBackup = FALSE;
gScreen.vBlankDMA.ready = FALSE;
DmaStop(0);
REG_DISPCNT = 0;
ClearOAM();
ResetScreenRegs();
MemClear((void*)0x600C000, 0x20);
MemClear(gBG0Buffer, sizeof(gBG0Buffer));
gScreen.bg0.updated = refresh;
}
void ClearOAM(void) {
u8* d = (u8*)gOAMControls.oam;
u8* mem = (u8*)0x07000000;
u32 i;
for (i = 128; i != 0; --i) {
*(u16*)d = 0x2A0;
d += 8;
*(u16*)mem = 0x2A0;
mem += 8;
}
}
void ResetScreenRegs(void) {
MemClear(&gScreen, sizeof(gScreen));
gScreen.bg0.subTileMap = &gBG0Buffer;
gScreen.bg0.control = 0x1F0C;
gScreen.bg1.subTileMap = &gBG1Buffer;
gScreen.bg1.control = 0x1C01;
gScreen.bg2.subTileMap = &gBG2Buffer;
gScreen.bg2.control = 0x1D02;
gScreen.bg3.subTileMap = &gBG3Buffer;
gScreen.bg3.control = 0x1E03;
gScreen.lcd.displayControl = 0x140;
gScreen.lcd.displayControlMask = 0xffff;
}
u32 sub_0801DB94(void) {
return gRoomTransition.player_status.dungeon_map_y >> 11;
}
void DrawDungeonMap(u32 floor, DungeonMapObject* specialData, u32 size) {
DungeonLayout* floorMapData;
TileEntity* tileEntity;
u32 flagBankOffset;
RoomHeader* roomHeader;
s32 tmp1;
s32 tmp3;
MemClear(specialData, size);
specialData->type = DMO_TYPE_PLAYER;
specialData->x = (gRoomTransition.player_status.dungeon_map_x >> 4) & 0x7f;
specialData->y = (gRoomTransition.player_status.dungeon_map_y >> 4) & 0x7f;
specialData++;
floorMapData = (DungeonLayout*)gDungeonLayouts[gArea.dungeon_idx][floor];
while (floorMapData->area != 0) {
tileEntity = (TileEntity*)GetRoomProperty(floorMapData->area, floorMapData->room, 3);
if (tileEntity == NULL) {
floorMapData++;
} else {
flagBankOffset = sub_0801DF10(floorMapData);
if (HasDungeonCompass()) {
while (tileEntity->type != 0) {
switch (tileEntity->type) {
case SMALL_CHEST:
case BIG_CHEST:
if (!CheckLocalFlagByBank(flagBankOffset, tileEntity->localFlag)) {
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
specialData->type = DMO_TYPE_CHEST;
if (tileEntity->type == SMALL_CHEST) {
specialData->x =
((((tileEntity->tilePos << 4 & 0x3f0) | 8) + (roomHeader->map_x % 0x800)) >> 4);
specialData->y =
((((tileEntity->tilePos >> 2 & 0x3f0) | 8) + (roomHeader->map_y % 0x800)) >> 4);
} else {
specialData->x = (((roomHeader->map_x % 0x800) + tileEntity->tilePos) >> 4);
specialData->y = (((roomHeader->map_y % 0x800) + (*(u16*)&tileEntity->_6)) >> 4);
}
specialData++;
}
break;
}
tileEntity++;
}
}
if ((HasDungeonCompass() && ((floorMapData->unk_2 & 2) != 0)) &&
(!CheckGlobalFlag(gArea.dungeon_idx + 1))) {
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
specialData->type = DMO_TYPE_BOSS;
tmp1 = ((roomHeader->pixel_width / 2) + roomHeader->map_x) / 16;
if (tmp1 < 0) {
tmp1 = tmp1 + 0x7f;
}
specialData->x = tmp1 + (tmp1 / 128) * -128;
tmp3 = ((roomHeader->pixel_height / 2) + roomHeader->map_y) / 16;
specialData->y = tmp3 + (tmp3 / 128) * -128;
specialData++;
}
if (floorMapData->area == gRoomTransition.player_status.dungeon_area &&
floorMapData->room == gRoomTransition.player_status.dungeon_room) {
specialData->type = DMO_TYPE_ENTRY;
// TODO rename dungeon_x and dungeon_y to dungeonEntryX/Y?
specialData->x = ((u16)gRoomTransition.player_status.dungeon_x >> 4) & 0x7f;
specialData->y = ((u16)gRoomTransition.player_status.dungeon_y >> 4) & 0x7f;
specialData++;
}
floorMapData++;
}
}
}
void sub_0801DD58(u32 area, u32 room) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room;
gArea.pCurrentRoomInfo->map_x = hdr->map_x;
gArea.pCurrentRoomInfo->map_y = hdr->map_y;
}
void LoadDungeonMap(void) {
LoadResourceAsync(gDungeonMap, BG_SCREEN_ADDR(12), sizeof(gDungeonMap));
}
void DrawDungeonFeatures(u32 floor, void* data, u32 size) {
u32 bankOffset;
u32 width;
u32 height;
u32 x;
u32 y;
u16 mapX;
u16 mapY;
u32 tmp;
u32 tmp2;
u32 color;
u32 features;
TileEntity* tileEntity;
RoomHeader* roomHeader;
const DungeonLayout* layout;
const DungeonLayout* nextLayout;
u8* ptr;
u32 tmp3;
u32 tmp4;
if (!AreaHasMap()) {
return;
}
layout = gDungeonLayouts[gArea.dungeon_idx][floor];
MemClear(gMapDataBottomSpecial, 0x8000);
while (layout->area != 0) {
// ROOM_VISIT_MARKER has to be first TileEntity in the room.
tileEntity = (TileEntity*)GetRoomProperty(layout->area, layout->room, 3);
bankOffset = sub_0801DF10(layout);
features = 0;
if (layout->area == gUI.roomControls.area && layout->room == gUI.roomControls.room) {
features = 8;
} else {
if (HasDungeonMap()) {
features = 2;
}
if (IsRoomVisited(tileEntity, bankOffset)) {
features = 3;
}
}
if ((layout->unk_2 & 1) != 0) {
features = 0;
}
nextLayout = layout + 1;
if (features != 0) {
// Copies 0x400 bytes even though the data is less most of the time.
DmaCopy32(3, &gMapData + layout->mapDataOffset, &gMapDataBottomSpecial, 0x400);
roomHeader = gAreaRoomHeaders[layout->area] + layout->room;
mapX = roomHeader->map_x / 0x10;
tmp3 = roomHeader->map_y;
tmp4 = 0x7ff;
mapY = (tmp3 & tmp4) / 0x10;
width = roomHeader->pixel_width / 0x10;
height = roomHeader->pixel_height / 0x10;
tmp = (width + 3) / 4;
for (y = 0; y < height; y++) {
ptr = gMapDataBottomSpecial + y * tmp;
for (x = 0; x < width; x++) {
tmp2 = mapX + x;
color = sub_0801DF78(sub_0801DF60(x, ptr), features);
DrawMapPixel(tmp2, mapY + y, color);
}
}
}
layout = nextLayout;
}
}
u32 sub_0801DF10(const DungeonLayout* layout) {
u32 offset;
if (layout->unk_3 == 1)
offset = 0x300;
else
offset = GetFlagBankOffset(layout->area);
return offset;
}
void DrawMapPixel(u32 x, u32 y, s32 color) {
u32* ptr;
u32 tmp;
ptr = &gDungeonMap[(((y >> 3) * 0x10 + (x >> 3)) * 8)];
ptr = &ptr[(y & 7)];
tmp = (color << ((x & 7) * 4));
ptr[0] = (ptr[0] & gUnk_080C9460[x & 7]) | tmp;
}
u32 sub_0801DF60(u32 a1, u8* p) {
return (p[a1 >> 2] >> (2 * (~a1 & 3))) & 3;
}
u32 sub_0801DF78(u32 a1, u32 a2) {
switch (a1) {
case 0:
case 1:
default:
return a1;
case 2:
return a2;
case 3:
return 7;
}
}
bool32 IsRoomVisited(TileEntity* tileEntity, u32 bank) {
if (tileEntity == NULL)
return FALSE;
for (; tileEntity->type != 0; tileEntity++) {
if (tileEntity->type == ROOM_VISIT_MARKER)
return CheckLocalFlagByBank(bank, tileEntity->localFlag);
}
return FALSE;
}
void InitializeFuseInfo(Entity* entity, u32 textIndex, u32 cancelledTextIndex, u32 fusingTextIndex) {
MemClear(&gFuseInfo, sizeof(gFuseInfo));
gFuseInfo.textIndex = textIndex;
gFuseInfo.cancelledTextIndex = cancelledTextIndex;
gFuseInfo.fusingTextIndex = fusingTextIndex;
gFuseInfo.entity = entity;
gFuseInfo.kinstoneId = gPossibleInteraction.kinstoneId;
if (entity != NULL) {
gFuseInfo.prevUpdatePriority = entity->updatePriority;
entity->updatePriority = 2;
}
gFuseInfo.fusionState = FUSION_STATE_0;
}
// returns the fusion state
u32 PerformFuseAction(void) {
gFuseActions[gFuseInfo.action]();
return gFuseInfo.fusionState;
}
void Fuse_Action0(void) {
MessageFromFusionTarget(gFuseInfo.textIndex);
gFuseInfo.fusionState = FUSION_STATE_3;
gFuseInfo.action = 1;
}
void Fuse_Action1(void) {
if ((gMessage.state & MESSAGE_ACTIVE) == 0) {
MenuFadeIn(4, 0);
gFuseInfo.fusionState = FUSION_STATE_4;
gFuseInfo.action = 2;
SoundReq(SFX_6B);
}
}
// Waits until FUSION_STATE_5 or FUSION_STATE_6 is reached and displays the corresponding message.
void Fuse_Action2(void) {
u32 textIndex;
switch (gFuseInfo.fusionState) {
case FUSION_STATE_5:
textIndex = gFuseInfo.cancelledTextIndex;
break;
case FUSION_STATE_6:
textIndex = gFuseInfo.fusingTextIndex;
break;
default:
return;
}
MessageFromFusionTarget(textIndex);
gFuseInfo.action = 3;
}
void Fuse_Action3(void) {
if ((gMessage.state & MESSAGE_ACTIVE) == 0) {
if (gFuseInfo.entity != NULL) {
gFuseInfo.entity->updatePriority = gFuseInfo.prevUpdatePriority;
}
gFuseInfo.fusionState = gFuseInfo.fusionState == FUSION_STATE_6 ? FUSION_STATE_2 : FUSION_STATE_1;
}
}
void MessageFromFusionTarget(u32 textIndex) {
if (textIndex != 0) {
if (gFuseInfo.entity != NULL) {
MessageNoOverlap(textIndex, gFuseInfo.entity);
} else {
MessageFromTarget(textIndex);
}
}
}
void sub_0801E104(void) {
gScreen.lcd.displayControl &= ~0x6000;
gScreen.vBlankDMA.ready = FALSE;
}
void sub_0801E120(void) {
gScreen.lcd.displayControl |= 0x2000;
gScreen.controls.windowInsideControl = 0x3F37;
gScreen.controls.windowOutsideControl = 0x3F;
gScreen.controls.window0HorizontalDimensions = 0;
gScreen.controls.window0VerticalDimensions = 160;
}
void sub_0801E154(u32 a1) {
sub_0801E24C(a1, 0);
}
void sub_0801E160(u32 a1, u32 a2, u32 a3) {
MemClear(&gUnk_02017AA0[gUnk_03003DE4[0]], sizeof(gUnk_02017AA0[gUnk_03003DE4[0]]));
sub_0801E290(a1, a2, a3);
SetVBlankDMA((u16*)&gUnk_02017AA0[gUnk_03003DE4[0]], (u16*)REG_ADDR_WIN0H,
((DMA_ENABLE | DMA_START_HBLANK | DMA_16BIT | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_RELOAD) << 16) +
0x1);
}
void sub_0801E1B8(u32 a1, u32 a2) {
gScreen.lcd.displayControl |= 0x2000;
gScreen.controls.windowInsideControl = a1;
gScreen.controls.windowOutsideControl = a2;
gScreen.controls.window0HorizontalDimensions = 0;
gScreen.controls.window0VerticalDimensions = 160;
}
void sub_0801E1EC(u32 a1, u32 a2, u32 a3) {
MemClear(&gUnk_02017AA0[gUnk_03003DE4[0]], sizeof(gUnk_02017AA0[gUnk_03003DE4[0]]));
sub_0801E24C(a3, 0);
sub_0801E290(a1, a2, a3);
SetVBlankDMA((u16*)&gUnk_02017AA0[gUnk_03003DE4[0]], (u16*)REG_ADDR_WIN0H,
((DMA_ENABLE | DMA_START_HBLANK | DMA_16BIT | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_RELOAD) << 16) +
0x1);
}
void sub_0801E24C(s32 param_1, s32 param_2) {
s32 r1;
s32 r2, i;
u16* p5;
p5 = &gUnk_02018EE0[param_2];
i = 0;
r2 = param_1;
r1 = 3 - (r2 * 2);
while (i <= r2) {
p5[i] = r2;
p5[r2] = i;
if (r1 < 0) {
r1 += 6 + i++ * 4;
} else {
r1 += 10 + (i++ - (r2--)) * 4;
}
}
}
void sub_0801E290(u32 param_1, u32 param_2, u32 count) {
s32 uVar1;
s32 iVar2;
s32 iVar4;
u8* forwardAccess;
u8* backwardAccess;
s16* puVar6;
u32 uVar5;
u32 uVar7;
u32 index;
u32 x;
forwardAccess = &gUnk_02017AA0[gUnk_03003DE4[0]].filler[param_2 * 2];
backwardAccess = forwardAccess;
uVar5 = uVar7 = param_2;
puVar6 = gUnk_02018EE0;
while (count-- > 0) {
uVar1 = *puVar6++;
iVar2 = param_1 - uVar1;
iVar4 = param_1 + uVar1;
if (iVar2 < 0) {
iVar2 = 0;
}
if (iVar4 > 0xef) {
iVar4 = 0xf0;
}
if (((u16)uVar5 & 0xffff) < 0xa0) {
backwardAccess[0] = iVar4;
backwardAccess[1] = iVar2;
}
if (((u16)uVar7 & 0xffff) < 0xa0) {
forwardAccess[0] = iVar4;
forwardAccess[1] = iVar2;
}
backwardAccess -= 2;
forwardAccess += 2;
uVar5--;
uVar7++;
}
}
void sub_0801E31C(u32 sp00, u32 sp04, s32 r10, s32 r9) {
u16 sp1c, sp1c2;
u16 kk, kk2;
u16 uVar2;
s32 r5;
s32 r6;
s32 r7;
s32 r8; // the lower one of param3 and param4
MemClear(&gUnk_02017AA0[gUnk_03003DE4[0]], 0xa00);
if (r10 < r9) {
r6 = 0;
r7 = r8 = r10;
r5 = 3 - r8 * 2;
while (r6 <= r7) {
sp1c = Div(r9 * r6, r10);
kk = Div(r9 * r7, r10);
// TODO: Fix data type in declaration. There shouldn't be a need to cast this.
((u32*)gUnk_02018EE0)[r6] = kk;
((u32*)gUnk_02018EE0)[r7] = sp1c;
if (r5 < 0) {
r5 += 6 + r6 * 4;
r6++;
} else {
r5 += 10 + (r6 - r7) * 4;
r7--;
r6++;
}
}
} else {
r6 = 0;
r7 = r8 = r9;
r5 = 3 - r8 * 2;
while (r6 <= r7) {
sp1c2 = Div(r10 * r6, r9);
kk2 = Div(r10 * r7, r9);
// TODO: Fix data type in declaration. There shouldn't be a need to cast this.
((u32*)gUnk_02018EE0)[r6] = kk2;
((u32*)gUnk_02018EE0)[r7] = sp1c2;
if (r5 < 0) {
r5 += 6 + r6 * 4;
r6++;
} else {
r5 += 10 + (r6 - r7) * 4;
r7--;
r6++;
}
}
}
sub_0801E290(sp00, sp04, r8);
SetVBlankDMA((u16*)&gUnk_02017AA0[gUnk_03003DE4[0]], (u16*)REG_ADDR_WIN0H,
((DMA_ENABLE | DMA_START_HBLANK | DMA_16BIT | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_RELOAD) << 16) +
0x1);
}
void sub_0801E49C(s32 baseX, s32 baseY, s32 radius, u32 baseAngle) {
u8* ptr2;
u32* ptr1;
u32 angle;
s32 x1, x2, x3, y1, y2, y3;
MemFill16(0xffff, gUnk_02018EE0, 0x780);
angle = (baseAngle - 0x40) & 0xff;
x1 = baseX + (gSineTable[angle + 0x40] * radius >> 8);
y1 = baseY + (gSineTable[angle] * radius >> 8);
angle = (baseAngle + 0x68) & 0xff;
x2 = baseX + (gSineTable[angle + 0x40] * radius >> 8);
y2 = baseY + (gSineTable[angle] * radius >> 8);
angle = (baseAngle - 0xe8) & 0xff;
x3 = baseX + (gSineTable[angle + 0x40] * radius >> 8);
y3 = baseY + (gSineTable[angle] * radius >> 8);
sub_0801E64C(x1, y1, x2, y2, 0);
sub_0801E64C(x1, y1, x3, y3, 1);
sub_0801E64C(x2, y2, x3, y3, 2);
MemClear(gUnk_02017AA0[gUnk_03003DE4[0]].filler, 0xa00);
ptr1 = (u32*)gUnk_02018EE0;
ptr2 = gUnk_02017AA0[gUnk_03003DE4[0]].filler;
for (y1 = 0xa0; y1 > 0; y1--, ptr2 += 2) {
x1 = ptr1[0];
x2 = ptr1[1];
x3 = ptr1[2];
ptr1 += 3;
if (x1 > x2) {
SWAP(x1, x2, y2);
}
if (x1 > x3) {
SWAP(x1, x3, y2);
}
if (x2 > x3) {
SWAP(x2, x3, y2);
}
if (x1 != 0xffffffff) {
ptr2[0] = x3;
ptr2[1] = x1;
} else {
if (x2 != x1) {
ptr2[0] = x3;
ptr2[1] = x2;
} else {
if (x3 != x1) {
ptr2[1] = x1;
ptr2[0] = x1;
}
}
}
}
SetVBlankDMA((u16*)(gUnk_02017AA0[gUnk_03003DE4[0]].filler), (u16*)REG_ADDR_WIN0H,
((DMA_ENABLE | DMA_START_HBLANK | DMA_16BIT | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_RELOAD) << 16) +
0x1);
}
void sub_0801E64C(s32 x1, s32 y1, s32 x2, s32 y2, s32 offset) {
// GBA Resolutions
const s32 MAX_X_COORD = 240;
const s32 MAX_Y_COORD = 160;
s32 slope, preciseX, tmp;
s32* drawPtr = (s32*)gUnk_02018EE0;
if ((y1 < 0 && y2 < 0) || (y1 >= MAX_Y_COORD && y2 >= MAX_Y_COORD))
return;
if (y1 > y2) {
SWAP(y1, y2, tmp);
SWAP(x1, x2, tmp);
}
if (y1 == y2)
return;
slope = Div((x2 - x1) * 0x10000, y2 - y1);
if (y1 < 0) {
x1 += (slope * -y1) >> 0x10;
y1 = 0;
}
if (y2 >= MAX_Y_COORD) {
y2 = MAX_Y_COORD - 1;
}
preciseX = x1 << 0x10;
drawPtr += y1 * 3 + offset;
do {
// Clamp x1 in range
x1 = x1 < 0 ? 0 : x1;
x1 = x1 < MAX_X_COORD ? x1 : MAX_X_COORD;
*drawPtr = x1;
preciseX += slope;
x1 = preciseX >> 0x10;
y1++;
drawPtr += 3;
} while (y1 <= y2);
}
void NotifyFusersOnFusionDone(KinstoneId kinstoneId) {
u32 tmp;
u32 index;
if (kinstoneId - 1 < 100) {
for (index = 0; index < 0x80; index++) {
if (kinstoneId == gSave.kinstones.fuserOffers[index]) {
gSave.kinstones.fuserOffers[index] = KINSTONE_NEEDS_REPLACEMENT;
}
}
tmp = GetFuserId(gFuseInfo.entity);
if ((tmp - 1 < 0x7f) && (gSave.kinstones.fuserOffers[tmp] == KINSTONE_NEEDS_REPLACEMENT)) {
gSave.kinstones.fuserOffers[tmp] = KINSTONE_JUST_FUSED;
}
for (index = 0; index < 0x20; index++) {
if (kinstoneId == gPossibleInteraction.candidates[index].kinstoneId) {
gPossibleInteraction.candidates[index].kinstoneId = KINSTONE_NEEDS_REPLACEMENT;
}
}
}
}
void AddKinstoneToBag(KinstoneId kinstoneId) {
s32 index;
s32 tmp;
SortKinstoneBag(); // sometimes called just for this function
if (kinstoneId - 0x65 < 0x11) {
index = GetIndexInKinstoneBag(kinstoneId);
if (index < 0) {
index = 0;
while (gSave.kinstones.types[index] != KINSTONE_NONE) {
index++;
}
}
if ((u32)index < 0x12) {
gSave.kinstones.types[index] = kinstoneId;
tmp = gSave.kinstones.amounts[index] + 1;
if (tmp > 99) {
tmp = 99;
}
gSave.kinstones.amounts[index] = tmp;
}
}
}
void RemoveKinstoneFromBag(KinstoneId kinstoneId) {
s32 idx = GetIndexInKinstoneBag(kinstoneId);
if (idx >= 0) {
s32 next = gSave.kinstones.amounts[idx] - 1;
if (next <= 0) {
gSave.kinstones.types[idx] = KINSTONE_NONE;
next = 0;
}
gSave.kinstones.amounts[idx] = next;
}
}
u32 GetAmountInKinstoneBag(KinstoneId kinstoneId) {
s32 index = GetIndexInKinstoneBag(kinstoneId);
if (index < 0) {
return 0;
}
return gSave.kinstones.amounts[index];
}
u32 CheckKinstoneFused(KinstoneId kinstoneId) {
if (kinstoneId - 1 >= 100) {
return 0;
}
return ReadBit(&gSave.kinstones.fusedKinstones, kinstoneId);
}
bool32 CheckFusionMapMarkerDisabled(KinstoneId kinstoneId) {
if (kinstoneId - 1 >= 100) {
return FALSE;
}
return ReadBit(&gSave.kinstones.fusionUnmarked, kinstoneId);
}
void SortKinstoneBag(void) {
u32 i;
KinstoneSave* ptr = &gSave.kinstones;
for (i = 0; i < 19; i++) {
if (ptr->amounts[i] == 0) {
ptr->types[i] = 0;
}
}
ptr->types[18] = 0;
ptr->amounts[18] = 0;
for (i = 0; i < 18; i++) {
u32 t = ptr->types[i];
if (t < 0x65 || t > 0x75) {
MemCopy(&ptr->types[i + 1], &ptr->types[i], 0x12 - i);
MemCopy(&ptr->amounts[i + 1], &ptr->amounts[i], 0x12 - i);
}
}
}
s32 GetIndexInKinstoneBag(KinstoneId kinstoneId) {
u32 i;
for (i = 0; i < 0x12; ++i) {
if (kinstoneId == gSave.kinstones.types[i])
return i;
}
return -1;
}
// For example if a chest from a fusion is opened, hide the chest marker
void UpdateVisibleFusionMapMarkers(void) {
u32 kinstoneId;
for (kinstoneId = 10; kinstoneId <= 100; ++kinstoneId) {
if (CheckKinstoneFused(kinstoneId) && !CheckFusionMapMarkerDisabled(kinstoneId)) {
u32 worldEventId = gKinstoneWorldEvents[kinstoneId].worldEventId;
const WorldEvent* s = &gWorldEvents[worldEventId];
#if !defined EU && !defined JP
u32 flag = s->flag;
#endif
u32 tmp;
switch (s->condition) {
case CND_0:
tmp = 0;
break;
case CND_1:
tmp = s->bank;
break;
case CND_2:
tmp = 0xf;
break;
case CND_3:
tmp = 0x10;
break;
case CND_4:
tmp = 0x11;
break;
#if !defined EU && !defined JP
// Special conditions for BEANDEMO_00 to BEANDEMO_04
case CND_5:
tmp = LOCAL_BANK_3;
flag = SORA_10_H00;
break;
case CND_6:
tmp = LOCAL_BANK_3;
flag = SORA_11_H00;
break;
case CND_7:
tmp = LOCAL_BANK_3;
flag = SORA_12_T00;
break;
case CND_8:
tmp = LOCAL_BANK_3;
flag = SORA_13_H00;
break;
case CND_9:
tmp = LOCAL_BANK_3;
flag = SORA_14_T00;
break;
#ifndef DEMO_JP
case CND_10:
tmp = LOCAL_BANK_4;
flag = KS_B15;
break;
#endif
#endif
}
#if !defined EU && !defined JP
if (sub_0807CB24(tmp, flag)) {
#else
if (sub_0807CB24(tmp, s->flag)) {
#endif
WriteBit(&gSave.kinstones.fusionUnmarked, kinstoneId);
}
}
}
}
extern u8* gUnk_08001DCC[];
KinstoneId GetFusionToOffer(Entity* entity) {
u8* fuserData;
u32 fuserId;
u32 offeredFusion;
u32 fuserProgress;
u8* fuserFusionData;
s32 randomMood;
u32 fuserStability;
fuserId = GetFuserId(entity);
fuserData = gUnk_08001DCC[fuserId];
if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0 || fuserData[0] > gSave.global_progress) {
return KINSTONE_NONE;
}
offeredFusion = gSave.kinstones.fuserOffers[fuserId];
fuserProgress = gSave.kinstones.fuserProgress[fuserId];
fuserFusionData = (u8*)(fuserProgress + (u32)fuserData);
while (TRUE) { // loop through fusions for this fuser
switch (offeredFusion) {
case KINSTONE_NEEDS_REPLACEMENT: // offered fusion completed with someone else
case KINSTONE_NONE: // no fusion offered yet
offeredFusion = fuserFusionData[5];
if (offeredFusion == KINSTONE_NONE || offeredFusion == KINSTONE_RANDOM ||
CheckKinstoneFused(offeredFusion) == 0) {
break;
}
case KINSTONE_JUST_FUSED: // previous fusion completed
fuserFusionData++;
fuserProgress++;
offeredFusion = fuserFusionData[5];
}
if (offeredFusion == KINSTONE_RANDOM) { // random shared fusion
offeredFusion = GetRandomSharedFusion(fuserData);
}
if (offeredFusion == KINSTONE_NONE) { // end of fusion list
offeredFusion = KINSTONE_FUSER_DONE; // mark this fuser as done
break;
}
if (offeredFusion == KINSTONE_JUST_FUSED) { // previous fusion completed
continue;
}
if (CheckKinstoneFused(offeredFusion) == 0) {
break;
}
offeredFusion = KINSTONE_NEEDS_REPLACEMENT; // already completed, try next fusion in the list
}
gSave.kinstones.fuserOffers[fuserId] = offeredFusion;
gSave.kinstones.fuserProgress[fuserId] = fuserProgress;
randomMood = Random();
fuserStability = fuserData[1];
if (fuserStability <= randomMood % 100) {
return KINSTONE_NONE; // fickleness
}
if (offeredFusion - 1 > 99) {
offeredFusion = KINSTONE_NONE;
}
return offeredFusion;
}
const u16 gUnk_080C93E0[] = {
3, 9, 16, 22, 28, 35, 41, 48, 54, 61, 67, 74, 81, 88, 95, 102,
110, 117, 125, 133, 141, 149, 158, 167, 176, 185, 195, 205, 215, 226, 238, 250,
262, 276, 290, 304, 320, 336, 354, 373, 394, 415, 439, 465, 493, 525, 559, 597,
640, 689, 744, 808, 883, 971, 1078, 1209, 1375, 1591, 1885, 2308, 2973, 4167, 6950, 20860
};
const u32 gUnk_080C9460[] = {
0xfffffff0, 0xffffff0f, 0xfffff0ff, 0xffff0fff, 0xfff0ffff, 0xff0fffff, 0xf0ffffff, 0xfffffff,
};
const DungeonLayout gDungeonLayouts_None_None[] = {
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout* const gDungeonLayouts_None[] = {
gDungeonLayouts_None_None,
};
const DungeonLayout gDungeonLayouts_DeepwoodShrine_1F[] = {
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, 0, 0, offset_gDungeonMaps_DeepwoodShrine_BossDoor },
{ AREA_DEEPWOOD_SHRINE_BOSS, ROOM_DEEPWOOD_SHRINE_BOSS_MAIN, 2, 0, offset_gDungeonMaps_DeepwoodShrineBoss_Main },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_DeepwoodShrine_B1[] = {
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MADDERPILLAR, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Madderpillar },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BLUE_PORTAL, 0, 0, offset_gDungeonMaps_DeepwoodShrine_BluePortal },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_STAIRS_TO_B1, 0, 0, offset_gDungeonMaps_DeepwoodShrine_StairsToB1 },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_POT_BRIDGE, 0, 0, offset_gDungeonMaps_DeepwoodShrine_PotBridge },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_DOUBLE_STATUE, 0, 0, offset_gDungeonMaps_DeepwoodShrine_DoubleStatue },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MAP, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Map },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Barrel },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BUTTON, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Button },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MULLDOZER, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Mulldozer },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_PILLARS, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Pillars },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LEVER, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Lever },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Entrance },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_TORCHES, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Torches },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_DeepwoodShrine_B2[] = {
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_KEY, 0, 0, offset_gDungeonMaps_DeepwoodShrine_BossKey },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_COMPASS, 0, 0, offset_gDungeonMaps_DeepwoodShrine_Compass },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LILY_PAD_WEST, 0, 0, offset_gDungeonMaps_DeepwoodShrine_LilyPadWest },
{ AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LILY_PAD_EAST, 0, 0, offset_gDungeonMaps_DeepwoodShrine_LilyPadEast },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout* const gDungeonLayouts_DeepwoodShrine[] = {
gDungeonLayouts_DeepwoodShrine_1F,
gDungeonLayouts_DeepwoodShrine_B1,
gDungeonLayouts_DeepwoodShrine_B2,
};
const DungeonLayout gDungeonLayouts_CaveOfFlames_1F[] = {
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_ENTRANCE, 0, 0, offset_gDungeonMaps_CaveOfFlames_Entrance },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_NORTH_ENTRANCE, 0, 0, offset_gDungeonMaps_CaveOfFlames_NorthEntrance },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_COMPASS, 0, 0, offset_gDungeonMaps_CaveOfFlames_Compass },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOB_OMB_WALL, 0, 0, offset_gDungeonMaps_CaveOfFlames_BobOmbWall },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_CaveOfFlames_B1[] = {
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_AFTER_CANE, 0, 0, offset_gDungeonMaps_CaveOfFlames_AfterCane },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_SPINY_CHU, 0, 0, offset_gDungeonMaps_CaveOfFlames_SpinyChu },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_CART_TO_SPINY_CHU, 0, 0,
offset_gDungeonMaps_CaveOfFlames_CartToSpinyChu },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 0, 0, offset_gDungeonMaps_CaveOfFlames_MainCart },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_CART_WEST, 0, 0, offset_gDungeonMaps_CaveOfFlames_CartWest },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_HELMASAUR_FIGHT, 0, 0, offset_gDungeonMaps_CaveOfFlames_HelmasaurFight },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_ROLLOBITE_LAVA_ROOM, 0, 0,
offset_gDungeonMaps_CaveOfFlames_RollobiteLavaRoom },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MINISH_LAVA_ROOM, 0, 0,
offset_gDungeonMaps_CaveOfFlames_MinishLavaRoom },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_CaveOfFlames_B2[] = {
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MINISH_SPIKES, 0, 0, offset_gDungeonMaps_CaveOfFlames_MinishSpikes },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_TOMPAS_DOOM, 0, 0, offset_gDungeonMaps_CaveOfFlames_TompasDoom },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BEFORE_GLEEROK, 0, 0, offset_gDungeonMaps_CaveOfFlames_BeforeGleerok },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH1, 0, 0, offset_gDungeonMaps_CaveOfFlames_BosskeyPath1 },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSSKEY_PATH2, 0, 0, offset_gDungeonMaps_CaveOfFlames_BosskeyPath2 },
{ AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSS_DOOR, 0, 0, offset_gDungeonMaps_CaveOfFlames_BossDoor },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_CaveOfFlames_B3[] = {
{ AREA_CAVE_OF_FLAMES_BOSS, ROOM_CAVE_OF_FLAMES_BOSS_0, 2, 0, offset_gDungeonMaps_CaveOfFlamesBoss_0 },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout* const gDungeonLayouts_CaveOfFlames[] = {
gDungeonLayouts_CaveOfFlames_1F,
gDungeonLayouts_CaveOfFlames_B1,
gDungeonLayouts_CaveOfFlames_B2,
gDungeonLayouts_CaveOfFlames_B3,
};
const DungeonLayout gDungeonLayouts_FortressOfWinds_3F[] = {
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_DOUBLE_EYEGORE, 0, 0,
offset_gDungeonMaps_FortressOfWinds_DoubleEyegore },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, 0, 0,
offset_gDungeonMaps_FortressOfWinds_EastKeyLever },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_PIT_PLATFORMS, 0, 0,
offset_gDungeonMaps_FortressOfWinds_PitPlatforms },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER, 0, 0,
offset_gDungeonMaps_FortressOfWinds_WestKeyLever },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, 2, 0, offset_gDungeonMaps_FortressOfWinds_Mazaal },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BEFORE_MAZAAL, 0, 0,
offset_gDungeonMaps_FortressOfWinds_BeforeMazaal },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_FortressOfWinds_2F[] = {
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_DARKNUT_ROOM, 0, 0,
offset_gDungeonMaps_FortressOfWinds_DarknutRoom },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ARROW_EYE_BRIDGE, 0, 0,
offset_gDungeonMaps_FortressOfWinds_ArrowEyeBridge },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_NORTH_SPLIT_PATH_PIT, 0, 0,
offset_gDungeonMaps_FortressOfWinds_NorthSplitPathPit },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WALLMASTER_MINISH_PORTAL, 0, 0,
offset_gDungeonMaps_FortressOfWinds_WallmasterMinishPortal },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_PILLAR_CLONE_BUTTONS, 0, 0,
offset_gDungeonMaps_FortressOfWinds_PillarCloneButtons },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ROTATING_SPIKE_TRAPS, 0, 0,
offset_gDungeonMaps_FortressOfWinds_RotatingSpikeTraps },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_STALFOS, 0, 0, offset_gDungeonMaps_FortressOfWinds_Stalfos },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ENTRANCE_MOLE_MITTS, 0, 0,
offset_gDungeonMaps_FortressOfWinds_EntranceMoleMitts },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAIN_2F, 0, 0, offset_gDungeonMaps_FortressOfWinds_Main2f },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MINISH_HOLE, 0, 0,
offset_gDungeonMaps_FortressOfWinds_MinishHole },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BOSS_KEY, 0, 0, offset_gDungeonMaps_FortressOfWinds_BossKey },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_2F, 0, 0,
offset_gDungeonMaps_FortressOfWinds_WestStairs2f },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F, 0, 0,
offset_gDungeonMaps_FortressOfWinds_EastStairs2f },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_5, 1, 1, offset_gDungeonMaps_FortressOfWinds_5 },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_6, 1, 1, offset_gDungeonMaps_FortressOfWinds_6 },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_FortressOfWinds_1F[] = {
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F, 0, 0,
offset_gDungeonMaps_FortressOfWinds_WestStairs1f },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, 0, 0,
offset_gDungeonMaps_FortressOfWinds_CenterStairs1f },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F, 0, 0,
offset_gDungeonMaps_FortressOfWinds_EastStairs1f },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WIZZROBE, 0, 0, offset_gDungeonMaps_FortressOfWinds_Wizzrobe },
{ AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_HEART_PIECE, 0, 0,
offset_gDungeonMaps_FortressOfWinds_HeartPiece },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout* const gDungeonLayouts_FortressOfWinds[] = {
gDungeonLayouts_FortressOfWinds_3F,
gDungeonLayouts_FortressOfWinds_2F,
gDungeonLayouts_FortressOfWinds_1F,
};
const DungeonLayout gDungeonLayouts_TempleOfDroplets_B1[] = {
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_HOLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_WestHole },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTH_SPLIT_ROOM, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_NorthSplitRoom },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_EAST_HOLE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_EastHole },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_Entrance },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTHWEST_STAIRS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_NorthwestStairs },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_SCISSORS_MINIBOSS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_ScissorsMiniboss },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHWEST, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_WaterfallNorthwest },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHEAST, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_WaterfallNortheast },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, 0, 0, offset_gDungeonMaps_TempleOfDroplets_Element },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_CORNER, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_IceCorner },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_PIT_MAZE, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_IcePitMaze },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_HoleToBlueChuKey },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHEAST, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_WestWaterfallSoutheast },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHWEST, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_WestWaterfallSouthwest },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BIG_OCTO, 2, 0, offset_gDungeonMaps_TempleOfDroplets_BigOcto },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_ToBlueChu },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BlueChu },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_TempleOfDroplets_B2[] = {
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BOSS_KEY, 0, 0, offset_gDungeonMaps_TempleOfDroplets_BossKey },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTH_SMALL_KEY, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_NorthSmallKey },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_BUTTON_PUZZLE, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_BlockCloneButtonPuzzle },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_PUZZLE, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_BlockClonePuzzle },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_ICE_BRIDGE, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_BlockCloneIceBridge },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_STAIRS_TO_SCISSORS_MINIBOSS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_StairsToScissorsMiniboss },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_SPIKE_BAR_FLIPPER_ROOM, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_SpikeBarFlipperRoom },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_9_LANTERNS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_9Lanterns },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_ICE_BLOCKS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_LilypadIceBlocks },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_29, 0, 0, offset_gDungeonMaps_TempleOfDroplets_29 },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_MULLDOZERS_FIRE_BARS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_MulldozersFireBars },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_DARK_MAZE, 0, 0, offset_gDungeonMaps_TempleOfDroplets_DarkMaze },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TWIN_MADDERPILLARS, 1, 0,
offset_gDungeonMaps_TempleOfDroplets_TwinMadderpillars },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_AFTER_TWIN_MADDERPILLARS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_AfterTwinMadderpillars },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_BlueChuKeyLever },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_MULLDOZER_KEY, 1, 0,
offset_gDungeonMaps_TempleOfDroplets_MulldozerKey },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BEFORE_TWIN_MADDERPILLARS, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_BeforeTwinMadderpillars },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_WEST, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_LilypadB2West },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_COMPASS, 0, 0, offset_gDungeonMaps_TempleOfDroplets_Compass },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_DARK_SCISSOR_BEETLES, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_DarkScissorBeetles },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_MIDDLE, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_LilypadB2Middle },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_MADDERPILLAR, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_IceMadderpillar },
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_FLAMEBAR_BLOCK_PUZZLE, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_FlamebarBlockPuzzle },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_TempleOfDroplets_B3[] = {
{ AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY, 0, 0,
offset_gDungeonMaps_TempleOfDroplets_BlueChuKey },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout* const gDungeonLayouts_TempleOfDroplets[] = {
gDungeonLayouts_TempleOfDroplets_B1,
gDungeonLayouts_TempleOfDroplets_B2,
gDungeonLayouts_TempleOfDroplets_B3,
};
const DungeonLayout gDungeonLayouts_PalaceOfWinds_5F[] = {
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_TORNADO, 2, 0, offset_gDungeonMaps_PalaceOfWinds_GyorgTornado },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOSS_KEY, 0, 0, offset_gDungeonMaps_PalaceOfWinds_BossKey },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BEFORE_BALL_AND_CHAIN_SOLDIERS, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BeforeBallAndChainSoldiers },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_BOSS_DOOR, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_GyorgBossDoor },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_EAST_CHEST_FROM_GYORG_BOSS_DOOR, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_EastChestFromGyorgBossDoor },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_MOBLIN_AND_WIZZROBE_FIGHT, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_MoblinAndWizzrobeFight },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FOUR_BUTTON_STALFOS, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_FourButtonStalfos },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FAN_AND_KEY_TO_BOSS_KEY, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_FanAndKeyToBossKey },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BALL_AND_CHAIN_SOLDIERS, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BallAndChainSoldiers },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMBAROSSA_PATH, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BombarossaPath },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HOLE_TO_DARKNUT, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_HoleToDarknut },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_ToBombarossaPath },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BombWallInside },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BombWallOutside },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_PalaceOfWinds_4F[] = {
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_CLOUD_JUMPS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_CloudJumps },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BLOCK_MAZE_TO_BOSS_DOOR, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BlockMazeToBossDoor },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_CRACKED_FLOOR_LAKITU, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_CrackedFloorLakitu },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HEART_PIECE_BRIDGE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_HeartPieceBridge },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FAN_BRIDGE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_FanBridge },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_FAN_BRIDGE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_ToFanBridge },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, 0, 0, offset_gDungeonMaps_PalaceOfWinds_RedWarpHall },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_PalaceOfWinds_3F[] = {
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PLATFORM_CLONE_RIDE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_PlatformCloneRide },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PIT_CORNER_AFTER_KEY, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_PitCornerAfterKey },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PLATFORM_CROW_RIDE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_PlatformCrowRide },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GRATE_PLATFORM_RIDE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_GratePlatformRide },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_POT_PUSH, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PotPush },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FLOORMASTER_LEVER, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_FloormasterLever },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_MAP, 0, 0, offset_gDungeonMaps_PalaceOfWinds_Map },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_CORNER_TO_MAP, 0, 0, offset_gDungeonMaps_PalaceOfWinds_CornerToMap },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_STAIRS_AFTER_FLOORMASTER, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_StairsAfterFloormaster },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HOLE_TO_KINSTONE_WIZZROBE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_HoleToKinstoneWizzrobe },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_KeyArrowButton },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_PalaceOfWinds_2F[] = {
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GRATES_TO_3F, 0, 0, offset_gDungeonMaps_PalaceOfWinds_GratesTo3f },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_SPINY_FIGHT, 0, 0, offset_gDungeonMaps_PalaceOfWinds_SpinyFight },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PEAHAT_SWITCH, 0, 0, offset_gDungeonMaps_PalaceOfWinds_PeahatSwitch },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_WHIRLWIND_BOMBAROSSA, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_WhirlwindBombarossa },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DOOR_TO_STALFOS_FIREBAR, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_DoorToStalfosFirebar },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_STALFOS_FIREBAR_HOLE, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_StalfosFirebarHole },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_SHORTCUT_DOOR_BUTTONS, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_ShortcutDoorButtons },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_ToPeahatSwitch },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KINSTONE_WIZZROBE_FIGHT, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_KinstoneWizzrobeFight },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GIBDO_STAIRS, 0, 0, offset_gDungeonMaps_PalaceOfWinds_GibdoStairs },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_SPIKE_BAR_SMALL_KEY, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_SpikeBarSmallKey },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_PalaceOfWinds_1F[] = {
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARKNUT_MINIBOSS, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_DarknutMiniboss },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ROC_CAPE, 0, 0, offset_gDungeonMaps_PalaceOfWinds_RocCape },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_FIRE_BAR_GRATES, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_FireBarGrates },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PLATFORM_RIDE_BOMBAROSSAS, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_PlatformRideBombarossas },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BRIDGE_AFTER_DARKNUT, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BridgeAfterDarknut },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BRIDGE_SWITCHES_CLONE_BLOCK, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_BridgeSwitchesCloneBlock },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM, 0, 0, offset_gDungeonMaps_PalaceOfWinds_EntranceRoom },
{ AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL, 0, 0,
offset_gDungeonMaps_PalaceOfWinds_DarkCompassHall },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout* const gDungeonLayouts_PalaceOfWinds[] = {
gDungeonLayouts_PalaceOfWinds_5F, gDungeonLayouts_PalaceOfWinds_4F, gDungeonLayouts_PalaceOfWinds_3F,
gDungeonLayouts_PalaceOfWinds_2F, gDungeonLayouts_PalaceOfWinds_1F,
};
const DungeonLayout gDungeonLayouts_DarkHyruleCastle_3F[] = {
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TOP_LEFT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_3fTopLeftTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TOP_RIGHT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_3fTopRightTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_LEFT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_3fBottomLeftTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_RIGHT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_3fBottomRightTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_3fKeatonHallToVaati },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, 2, 0,
offset_gDungeonMaps_DarkHyruleCastle_3fTripleDarknut },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_DarkHyruleCastle_2F[] = {
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fTopLeftTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_CORNER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fTopLeftCorner },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOSS_KEY, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBossKey },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BLUE_WARP, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBlueWarp },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_GHINI, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fTopRightCornerGhini },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_CORNER_TORCHES, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fTopRightCornerTorches },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fTopRightTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_DARKNUT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fTopLeftDarknut },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_SPARKS, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fSparks },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_DARKNUTS, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fTopRightDarknuts },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_LEFT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fLeft },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_RIGHT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_2fRight },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_DARKNUTS, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftDarknuts },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOSS_DOOR, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBossDoor },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_DARKNUT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBottomRightDarknut },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_CORNER_PUZZLE, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftCornerPuzzle },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_ENTRANCE, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fEntrance },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_CORNER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBottomRightCorner },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_GHINI, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBottomLeftGhini },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_2fBottomRightTower },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_DarkHyruleCastle_1F[] = {
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fEntrance },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_TOP_LEFT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fTopLeftTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fThroneRoom },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_COMPASS, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fCompass },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_TOP_RIGHT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fTopRightTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BEFORE_THRONE, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fBeforeThrone },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_LEFT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopTopLeft },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopTop },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_TOP_RIGHT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopTopRight },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_LEFT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopLeft },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_RIGHT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopRight },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_LEFT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopBottomLeft },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopBottom },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_LOOP_BOTTOM_RIGHT, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fLoopBottomRight },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_LEFT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fBottomLeftTower },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_RIGHT_TOWER, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_1fBottomRightTower },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_DarkHyruleCastle_B1[] = {
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_ENTRANCE, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1Entrance },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_THRONE, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1BelowThrone },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_COMPASS, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1BelowCompass },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BEFORE_THRONE, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1BeforeThrone },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1ToPrison },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BOMB_WALL, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1BombWall },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_KEATONS, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1Keatons },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON_FIREBAR, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B1ToPrisonFirebar },
{
AREA_DARK_HYRULE_CASTLE,
ROOM_DARK_HYRULE_CASTLE_B1_CANNONS,
0,
0,
offset_gDungeonMaps_DarkHyruleCastle_B1Cannons,
},
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_LEFT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B1Left },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_RIGHT, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B1Right },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_MAP, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B1Map },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout gDungeonLayouts_DarkHyruleCastle_B2[] = {
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_TO_PRISON, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B2ToPrison },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_PRISON, 0, 0, offset_gDungeonMaps_DarkHyruleCastle_B2Prison },
{ AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_DROPDOWN, 0, 0,
offset_gDungeonMaps_DarkHyruleCastle_B2Dropdown },
{ 0, 0, 0, 0, 0 },
};
const DungeonLayout* const gDungeonLayouts_DarkHyruleCastle[] = {
gDungeonLayouts_DarkHyruleCastle_3F, gDungeonLayouts_DarkHyruleCastle_2F, gDungeonLayouts_DarkHyruleCastle_1F,
gDungeonLayouts_DarkHyruleCastle_B1, gDungeonLayouts_DarkHyruleCastle_B2,
};
const DungeonLayout* const* const gDungeonLayouts[] = {
gDungeonLayouts_None,
gDungeonLayouts_DeepwoodShrine,
gDungeonLayouts_CaveOfFlames,
gDungeonLayouts_FortressOfWinds,
gDungeonLayouts_TempleOfDroplets,
gDungeonLayouts_PalaceOfWinds,
gDungeonLayouts_DarkHyruleCastle,
};
const DungeonFloorMetadata gDungeonFloorMetadatas[] = {
{ 1, 2, 2 }, { 3, 3, 3 }, { 4, 3, 0 }, { 3, 5, 5 }, { 3, 2, 2 }, { 5, 7, 7 }, { 5, 5, 5 }, { 1, 3, 3 },
{ 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 }, { 1, 3, 3 },
};
void (*const gFuseActions[])(void) = {
Fuse_Action0,
Fuse_Action1,
Fuse_Action2,
Fuse_Action3,
};
// TODO merge
#ifdef JP
const KinstoneWorldEvent gKinstoneWorldEvents[] = {
{ 15, 44, 45, 8, 0, 0, 0, 0 }, { 4, 8, 1, 0, 0, 1, 2, 0 }, { 4, 9, 1, 0, 0, 2, 2, 0 },
{ 4, 10, 1, 0, 0, 3, 2, 0 }, { 4, 10, 1, 0, 0, 3, 2, 0 }, { 4, 9, 1, 0, 0, 2, 2, 0 },
{ 4, 13, 2, 0, 0, 6, 2, 0 }, { 4, 14, 2, 0, 0, 7, 2, 0 }, { 4, 15, 2, 0, 0, 8, 2, 0 },
{ 4, 16, 3, 0, 0, 9, 2, 0 }, { 0, 18, 5, 8, 20, 11, 3, 2 }, { 0, 18, 5, 8, 77, 11, 0, 4 },
{ 0, 18, 5, 8, 65, 11, 2, 5 }, { 0, 18, 5, 8, 7, 11, 1, 3 }, { 0, 18, 5, 8, 87, 11, 2, 0 },
{ 0, 18, 5, 8, 92, 11, 2, 8 }, { 0, 18, 5, 8, 37, 11, 0, 3 }, { 0, 18, 5, 8, 55, 11, 0, 5 },
{ 0, 18, 5, 8, 62, 11, 2, 5 }, { 0, 19, 5, 8, 63, 12, 0, 5 }, { 0, 19, 5, 8, 88, 12, 3, 4 },
{ 0, 19, 5, 8, 66, 12, 2, 5 }, { 0, 19, 5, 8, 10, 12, 3, 2 }, { 0, 20, 5, 8, 70, 13, 2, 6 },
{ 0, 19, 5, 8, 42, 12, 0, 5 }, { 0, 19, 5, 8, 38, 12, 0, 3 }, { 0, 19, 5, 8, 68, 12, 2, 6 },
{ 0, 20, 5, 8, 76, 13, 0, 4 }, { 0, 20, 5, 8, 91, 13, 3, 4 }, { 0, 20, 5, 8, 67, 13, 2, 5 },
{ 0, 20, 5, 8, 43, 13, 3, 5 }, { 0, 20, 5, 8, 41, 13, 0, 7 }, { 0, 20, 5, 8, 36, 13, 0, 3 },
{ 0, 20, 5, 8, 50, 13, 2, 7 }, { 1, 21, 6, 8, 39, 14, 0, 7 }, { 1, 21, 6, 8, 69, 14, 2, 6 },
{ 1, 21, 6, 8, 72, 14, 2, 6 }, { 1, 22, 6, 8, 82, 15, 2, 4 }, { 1, 22, 6, 8, 84, 15, 2, 4 },
{ 1, 21, 6, 8, 56, 14, 2, 5 }, { 1, 21, 6, 8, 78, 14, 2, 5 }, { 1, 21, 6, 8, 81, 14, 2, 4 },
{ 1, 21, 6, 8, 83, 14, 2, 4 }, { 1, 21, 6, 8, 85, 14, 2, 4 }, { 1, 21, 6, 8, 90, 14, 2, 4 },
{ 1, 22, 6, 8, 57, 15, 0, 5 }, { 1, 22, 6, 8, 71, 15, 2, 6 }, { 1, 22, 6, 8, 86, 15, 2, 4 },
{ 1, 22, 6, 8, 79, 15, 2, 5 }, { 1, 22, 6, 8, 89, 15, 2, 4 }, { 1, 22, 6, 8, 58, 15, 0, 5 },
{ 1, 22, 6, 8, 80, 15, 2, 4 }, { 2, 23, 7, 8, 40, 16, 1, 7 }, { 2, 23, 7, 8, 46, 16, 0, 5 },
{ 2, 23, 7, 8, 13, 16, 3, 2 }, { 2, 23, 7, 8, 16, 16, 1, 2 }, { 2, 23, 7, 8, 19, 16, 3, 2 },
{ 2, 23, 7, 8, 23, 16, 3, 2 }, { 2, 23, 7, 8, 47, 16, 3, 7 }, { 2, 23, 7, 8, 2, 16, 1, 3 },
{ 2, 23, 7, 8, 5, 16, 1, 3 }, { 2, 23, 7, 8, 9, 16, 1, 3 }, { 2, 23, 7, 8, 75, 16, 3, 7 },
{ 2, 23, 7, 8, 45, 16, 1, 5 }, { 2, 23, 7, 8, 51, 16, 2, 5 }, { 2, 23, 7, 8, 59, 16, 3, 5 },
{ 2, 23, 7, 8, 64, 16, 3, 5 }, { 2, 24, 7, 8, 11, 17, 3, 2 }, { 2, 24, 7, 8, 14, 17, 3, 2 },
{ 2, 24, 7, 8, 17, 17, 3, 2 }, { 2, 24, 7, 8, 21, 17, 3, 2 }, { 2, 24, 7, 8, 24, 17, 1, 2 },
{ 2, 24, 7, 8, 48, 17, 1, 7 }, { 2, 24, 7, 8, 3, 17, 1, 3 }, { 2, 24, 7, 8, 6, 17, 1, 3 },
{ 2, 24, 7, 8, 73, 17, 3, 7 }, { 2, 24, 7, 8, 49, 17, 1, 7 }, { 2, 24, 7, 8, 52, 17, 2, 5 },
{ 2, 24, 7, 8, 60, 17, 3, 5 }, { 2, 25, 7, 8, 12, 18, 3, 2 }, { 2, 25, 7, 8, 15, 18, 3, 2 },
{ 2, 25, 7, 8, 18, 18, 3, 2 }, { 2, 25, 7, 8, 22, 18, 3, 2 }, { 2, 25, 7, 8, 25, 18, 3, 2 },
{ 2, 25, 7, 8, 1, 18, 1, 3 }, { 2, 25, 7, 8, 4, 18, 1, 3 }, { 2, 25, 7, 8, 8, 18, 1, 3 },
{ 2, 25, 7, 8, 74, 18, 3, 7 }, { 2, 25, 7, 8, 44, 18, 1, 5 }, { 2, 25, 7, 8, 53, 18, 2, 5 },
{ 2, 25, 7, 8, 54, 18, 2, 5 }, { 2, 25, 7, 8, 61, 18, 3, 5 }, { 2, 23, 7, 8, 26, 16, 3, 2 },
{ 2, 24, 7, 8, 27, 17, 3, 2 }, { 2, 25, 7, 8, 28, 18, 3, 2 }, { 2, 23, 7, 8, 29, 16, 3, 2 },
{ 2, 24, 7, 8, 30, 17, 1, 2 }, { 2, 25, 7, 8, 31, 18, 3, 2 }, { 2, 24, 7, 8, 32, 17, 3, 2 },
{ 2, 24, 7, 8, 33, 17, 1, 2 }, { 2, 25, 7, 8, 34, 18, 3, 2 }, { 4, 26, 1, 8, 0, 1, 0, 0 },
{ 4, 27, 1, 8, 0, 2, 0, 0 }, { 4, 28, 1, 8, 0, 3, 0, 0 }, { 4, 28, 1, 8, 0, 3, 0, 0 },
{ 4, 27, 1, 8, 0, 2, 0, 0 }, { 4, 31, 2, 8, 0, 6, 0, 0 }, { 4, 32, 2, 8, 0, 7, 0, 0 },
{ 4, 33, 2, 8, 0, 8, 0, 0 }, { 4, 34, 3, 8, 0, 9, 0, 0 }, { 0, 36, 5, 8, 0, 11, 0, 0 },
{ 0, 37, 5, 8, 0, 12, 0, 0 }, { 0, 38, 5, 8, 0, 13, 0, 0 }, { 1, 39, 6, 8, 0, 14, 0, 0 },
{ 1, 40, 6, 8, 0, 15, 0, 0 }, { 2, 41, 7, 8, 0, 16, 0, 0 }, { 2, 42, 7, 8, 0, 17, 0, 0 },
{ 2, 43, 7, 8, 0, 18, 0, 0 },
};
#else
#ifdef EU
const KinstoneWorldEvent gKinstoneWorldEvents[] = {
{ 15, 44, 45, 8, 0, 0, 0, 0 }, { 4, 8, 1, 0, 0, 1, 2, 0 }, { 4, 9, 1, 0, 0, 2, 2, 0 },
{ 4, 10, 1, 0, 0, 3, 2, 0 }, { 4, 10, 1, 0, 0, 3, 2, 0 }, { 4, 9, 1, 0, 0, 2, 2, 0 },
{ 4, 13, 2, 0, 0, 6, 2, 0 }, { 4, 14, 2, 0, 0, 7, 2, 0 }, { 4, 15, 2, 0, 0, 8, 2, 0 },
{ 4, 16, 3, 0, 0, 9, 2, 0 }, { 0, 18, 5, 8, 20, 11, 3, 2 }, { 0, 18, 5, 8, 77, 11, 0, 4 },
{ 0, 18, 5, 8, 65, 11, 2, 5 }, { 0, 18, 5, 8, 7, 11, 1, 3 }, { 0, 18, 5, 8, 87, 11, 2, 0 },
{ 0, 18, 5, 8, 92, 11, 2, 8 }, { 0, 18, 5, 8, 37, 11, 0, 3 }, { 0, 18, 5, 8, 55, 11, 0, 5 },
{ 0, 18, 5, 8, 62, 11, 2, 5 }, { 0, 19, 5, 8, 63, 12, 0, 5 }, { 0, 19, 5, 8, 88, 12, 3, 4 },
{ 0, 19, 5, 8, 66, 12, 2, 5 }, { 0, 19, 5, 8, 10, 12, 3, 2 }, { 0, 20, 5, 8, 70, 13, 2, 6 },
{ 0, 19, 5, 8, 42, 12, 0, 5 }, { 0, 19, 5, 8, 38, 12, 0, 3 }, { 0, 19, 5, 8, 68, 12, 2, 6 },
{ 0, 20, 5, 8, 76, 13, 0, 4 }, { 0, 20, 5, 8, 91, 13, 3, 4 }, { 0, 20, 5, 8, 67, 13, 2, 5 },
{ 0, 20, 5, 8, 43, 13, 3, 5 }, { 0, 20, 5, 8, 41, 13, 1, 7 }, { 0, 20, 5, 8, 36, 13, 0, 3 },
{ 0, 20, 5, 8, 50, 13, 2, 7 }, { 1, 21, 6, 8, 39, 14, 0, 7 }, { 1, 21, 6, 8, 69, 14, 2, 6 },
{ 1, 21, 6, 8, 72, 14, 2, 6 }, { 1, 22, 6, 8, 82, 15, 2, 4 }, { 1, 22, 6, 8, 84, 15, 2, 4 },
{ 1, 21, 6, 8, 56, 14, 2, 5 }, { 1, 21, 6, 8, 78, 14, 2, 5 }, { 1, 21, 6, 8, 81, 14, 2, 4 },
{ 1, 21, 6, 8, 83, 14, 2, 4 }, { 1, 21, 6, 8, 85, 14, 2, 4 }, { 1, 21, 6, 8, 90, 14, 2, 4 },
{ 1, 22, 6, 8, 57, 15, 0, 5 }, { 1, 22, 6, 8, 71, 15, 2, 6 }, { 1, 22, 6, 8, 86, 15, 2, 4 },
{ 1, 22, 6, 8, 79, 15, 2, 5 }, { 1, 22, 6, 8, 89, 15, 3, 4 }, { 1, 22, 6, 8, 58, 15, 0, 5 },
{ 1, 22, 6, 8, 80, 15, 2, 4 }, { 2, 23, 7, 8, 40, 16, 1, 7 }, { 2, 23, 7, 8, 46, 16, 0, 5 },
{ 2, 23, 7, 8, 13, 16, 3, 2 }, { 2, 23, 7, 8, 16, 16, 1, 2 }, { 2, 23, 7, 8, 19, 16, 3, 2 },
{ 2, 23, 7, 8, 23, 16, 3, 2 }, { 2, 23, 7, 8, 47, 16, 3, 7 }, { 2, 23, 7, 8, 2, 16, 1, 3 },
{ 2, 23, 7, 8, 5, 16, 1, 3 }, { 2, 23, 7, 8, 9, 16, 1, 3 }, { 2, 23, 7, 8, 75, 16, 3, 7 },
{ 2, 23, 7, 8, 45, 16, 1, 5 }, { 2, 23, 7, 8, 51, 16, 2, 5 }, { 2, 23, 7, 8, 59, 16, 1, 5 },
{ 2, 23, 7, 8, 64, 16, 1, 5 }, { 2, 24, 7, 8, 11, 17, 3, 2 }, { 2, 24, 7, 8, 14, 17, 3, 2 },
{ 2, 24, 7, 8, 17, 17, 3, 2 }, { 2, 24, 7, 8, 21, 17, 3, 2 }, { 2, 24, 7, 8, 24, 17, 1, 2 },
{ 2, 24, 7, 8, 48, 17, 3, 7 }, { 2, 24, 7, 8, 3, 17, 1, 3 }, { 2, 24, 7, 8, 6, 17, 1, 3 },
{ 2, 24, 7, 8, 73, 17, 3, 7 }, { 2, 24, 7, 8, 49, 17, 1, 7 }, { 2, 24, 7, 8, 52, 17, 2, 5 },
{ 2, 24, 7, 8, 60, 17, 3, 5 }, { 2, 25, 7, 8, 12, 18, 3, 2 }, { 2, 25, 7, 8, 15, 18, 3, 2 },
{ 2, 25, 7, 8, 18, 18, 3, 2 }, { 2, 25, 7, 8, 22, 18, 3, 2 }, { 2, 25, 7, 8, 25, 18, 3, 2 },
{ 2, 25, 7, 8, 1, 18, 1, 3 }, { 2, 25, 7, 8, 4, 18, 1, 3 }, { 2, 25, 7, 8, 8, 18, 1, 3 },
{ 2, 25, 7, 8, 74, 18, 3, 7 }, { 2, 25, 7, 8, 44, 18, 1, 5 }, { 2, 25, 7, 8, 53, 18, 2, 5 },
{ 2, 25, 7, 8, 54, 18, 2, 5 }, { 2, 25, 7, 8, 61, 18, 1, 5 }, { 2, 23, 7, 8, 26, 16, 3, 2 },
{ 2, 24, 7, 8, 27, 17, 3, 2 }, { 2, 25, 7, 8, 28, 18, 3, 2 }, { 2, 23, 7, 8, 29, 16, 3, 2 },
{ 2, 24, 7, 8, 30, 17, 1, 2 }, { 2, 25, 7, 8, 31, 18, 3, 2 }, { 2, 24, 7, 8, 32, 17, 3, 2 },
{ 2, 24, 7, 8, 33, 17, 1, 2 }, { 2, 25, 7, 8, 34, 18, 3, 2 }, { 4, 26, 1, 8, 0, 1, 0, 0 },
{ 4, 27, 1, 8, 0, 2, 0, 0 }, { 4, 28, 1, 8, 0, 3, 0, 0 }, { 4, 28, 1, 8, 0, 3, 0, 0 },
{ 4, 27, 1, 8, 0, 2, 0, 0 }, { 4, 31, 2, 8, 0, 6, 0, 0 }, { 4, 32, 2, 8, 0, 7, 0, 0 },
{ 4, 33, 2, 8, 0, 8, 0, 0 }, { 4, 34, 3, 8, 0, 9, 0, 0 }, { 0, 36, 5, 8, 0, 11, 0, 0 },
{ 0, 37, 5, 8, 0, 12, 0, 0 }, { 0, 38, 5, 8, 0, 13, 0, 0 }, { 1, 39, 6, 8, 0, 14, 0, 0 },
{ 1, 40, 6, 8, 0, 15, 0, 0 }, { 2, 41, 7, 8, 0, 16, 0, 0 }, { 2, 42, 7, 8, 0, 17, 0, 0 },
{ 2, 43, 7, 8, 0, 18, 0, 0 },
};
#else
const KinstoneWorldEvent gKinstoneWorldEvents[] = {
{ 15, 44, 45, 8, 0, 0, 0, 0 }, { 4, 8, 1, 0, 0, 1, 2, 0 }, { 4, 9, 1, 0, 0, 2, 2, 0 },
{ 4, 10, 1, 0, 0, 3, 2, 0 }, { 4, 10, 1, 0, 0, 3, 2, 0 }, { 4, 9, 1, 0, 0, 2, 2, 0 },
{ 4, 13, 2, 0, 0, 6, 2, 0 }, { 4, 14, 2, 0, 0, 7, 2, 0 }, { 4, 15, 2, 0, 0, 8, 2, 0 },
{ 4, 16, 3, 0, 0, 9, 2, 0 }, { 0, 18, 5, 8, 20, 11, 2, 2 }, { 0, 18, 5, 8, 77, 11, 0, 4 },
{ 0, 18, 5, 8, 65, 11, 2, 5 }, { 0, 18, 5, 8, 7, 11, 1, 3 }, { 0, 18, 5, 8, 87, 11, 2, 0 },
{ 0, 18, 5, 8, 92, 11, 2, 8 }, { 0, 18, 5, 8, 37, 11, 0, 3 }, { 0, 18, 5, 8, 55, 11, 0, 5 },
{ 0, 18, 5, 8, 62, 11, 2, 5 }, { 0, 19, 5, 8, 63, 12, 0, 5 }, { 0, 19, 5, 8, 88, 12, 2, 4 },
{ 0, 19, 5, 8, 66, 12, 2, 5 }, { 0, 19, 5, 8, 10, 12, 2, 2 }, { 0, 20, 5, 8, 70, 13, 2, 6 },
{ 0, 19, 5, 8, 42, 12, 0, 5 }, { 0, 19, 5, 8, 38, 12, 0, 3 }, { 0, 19, 5, 8, 68, 12, 2, 6 },
{ 0, 20, 5, 8, 76, 13, 0, 4 }, { 0, 20, 5, 8, 91, 13, 2, 4 }, { 0, 20, 5, 8, 67, 13, 2, 5 },
{ 0, 20, 5, 8, 43, 13, 2, 5 }, { 0, 20, 5, 8, 41, 13, 0, 7 }, { 0, 20, 5, 8, 36, 13, 0, 3 },
{ 0, 20, 5, 8, 50, 13, 2, 7 }, { 1, 21, 6, 8, 39, 14, 0, 7 }, { 1, 21, 6, 8, 69, 14, 2, 6 },
{ 1, 21, 6, 8, 72, 14, 2, 6 }, { 1, 22, 6, 8, 82, 15, 2, 4 }, { 1, 22, 6, 8, 84, 15, 2, 4 },
{ 1, 21, 6, 8, 56, 14, 2, 5 }, { 1, 21, 6, 8, 78, 14, 2, 5 }, { 1, 21, 6, 8, 81, 14, 2, 4 },
{ 1, 21, 6, 8, 83, 14, 2, 4 }, { 1, 21, 6, 8, 85, 14, 2, 4 }, { 1, 21, 6, 8, 90, 14, 2, 4 },
{ 1, 22, 6, 8, 57, 15, 0, 5 }, { 1, 22, 6, 8, 71, 15, 2, 6 }, { 1, 22, 6, 8, 86, 15, 2, 4 },
{ 1, 22, 6, 8, 79, 15, 2, 5 }, { 1, 22, 6, 8, 89, 15, 2, 4 }, { 1, 22, 6, 8, 58, 15, 0, 5 },
{ 1, 22, 6, 8, 80, 15, 2, 4 }, { 2, 23, 7, 8, 40, 16, 1, 7 }, { 2, 23, 7, 8, 46, 16, 0, 5 },
{ 2, 23, 7, 8, 13, 16, 2, 2 }, { 2, 23, 7, 8, 16, 16, 1, 2 }, { 2, 23, 7, 8, 19, 16, 2, 2 },
{ 2, 23, 7, 8, 23, 16, 2, 2 }, { 2, 23, 7, 8, 47, 16, 2, 7 }, { 2, 23, 7, 8, 2, 16, 1, 3 },
{ 2, 23, 7, 8, 5, 16, 1, 3 }, { 2, 23, 7, 8, 9, 16, 1, 3 }, { 2, 23, 7, 8, 75, 16, 2, 7 },
{ 2, 23, 7, 8, 45, 16, 1, 5 }, { 2, 23, 7, 8, 51, 16, 2, 5 }, { 2, 23, 7, 8, 59, 16, 2, 5 },
{ 2, 23, 7, 8, 64, 16, 2, 5 }, { 2, 24, 7, 8, 11, 17, 2, 2 }, { 2, 24, 7, 8, 14, 17, 2, 2 },
{ 2, 24, 7, 8, 17, 17, 2, 2 }, { 2, 24, 7, 8, 21, 17, 2, 2 }, { 2, 24, 7, 8, 24, 17, 1, 2 },
{ 2, 24, 7, 8, 48, 17, 1, 7 }, { 2, 24, 7, 8, 3, 17, 1, 3 }, { 2, 24, 7, 8, 6, 17, 1, 3 },
{ 2, 24, 7, 8, 73, 17, 2, 7 }, { 2, 24, 7, 8, 49, 17, 1, 7 }, { 2, 24, 7, 8, 52, 17, 2, 5 },
{ 2, 24, 7, 8, 60, 17, 2, 5 }, { 2, 25, 7, 8, 12, 18, 2, 2 }, { 2, 25, 7, 8, 15, 18, 2, 2 },
{ 2, 25, 7, 8, 18, 18, 2, 2 }, { 2, 25, 7, 8, 22, 18, 2, 2 }, { 2, 25, 7, 8, 25, 18, 2, 2 },
{ 2, 25, 7, 8, 1, 18, 1, 3 }, { 2, 25, 7, 8, 4, 18, 1, 3 }, { 2, 25, 7, 8, 8, 18, 1, 3 },
{ 2, 25, 7, 8, 74, 18, 2, 7 }, { 2, 25, 7, 8, 44, 18, 1, 5 }, { 2, 25, 7, 8, 53, 18, 2, 5 },
{ 2, 25, 7, 8, 54, 18, 2, 5 }, { 2, 25, 7, 8, 61, 18, 2, 5 }, { 2, 23, 7, 8, 26, 16, 2, 2 },
{ 2, 24, 7, 8, 27, 17, 2, 2 }, { 2, 25, 7, 8, 28, 18, 2, 2 }, { 2, 23, 7, 8, 29, 16, 2, 2 },
{ 2, 24, 7, 8, 30, 17, 1, 2 }, { 2, 25, 7, 8, 31, 18, 2, 2 }, { 2, 24, 7, 8, 32, 17, 2, 2 },
{ 2, 24, 7, 8, 33, 17, 1, 2 }, { 2, 25, 7, 8, 34, 18, 2, 2 }, { 4, 26, 1, 8, 0, 1, 0, 0 },
{ 4, 27, 1, 8, 0, 2, 0, 0 }, { 4, 28, 1, 8, 0, 3, 0, 0 }, { 4, 28, 1, 8, 0, 3, 0, 0 },
{ 4, 27, 1, 8, 0, 2, 0, 0 }, { 4, 31, 2, 8, 0, 6, 0, 0 }, { 4, 32, 2, 8, 0, 7, 0, 0 },
{ 4, 33, 2, 8, 0, 8, 0, 0 }, { 4, 34, 3, 8, 0, 9, 0, 0 }, { 0, 36, 5, 8, 0, 11, 0, 0 },
{ 0, 37, 5, 8, 0, 12, 0, 0 }, { 0, 38, 5, 8, 0, 13, 0, 0 }, { 1, 39, 6, 8, 0, 14, 0, 0 },
{ 1, 40, 6, 8, 0, 15, 0, 0 }, { 2, 41, 7, 8, 0, 16, 0, 0 }, { 2, 42, 7, 8, 0, 17, 0, 0 },
{ 2, 43, 7, 8, 0, 18, 0, 0 },
};
#endif
#endif
// For sub_080A4418
const u32 gUnk_080CA06C[] = {
offset_gUnk_data3_085C4FE0 + 0xC0, offset_gUnk_data3_085C4FE0 + 0xC0, offset_gUnk_data3_085C4FE0 + 0x2C0,
offset_gUnk_data3_085C4FE0 + 0x4C0, offset_gUnk_data3_085C4FE0 + 0x6C0, offset_gUnk_data3_085C4FE0 + 0x8C0,
offset_gUnk_data3_085C4FE0 + 0xAC0, offset_gUnk_data3_085C4FE0 + 0xCC0, offset_gUnk_data3_085C4FE0 + 0x10C0,
offset_gUnk_data3_085C4FE0 + 0x14C0, offset_gUnk_data3_085C4FE0 + 0x18C0, offset_gUnk_data3_085C4FE0 + 0x1CC0,
offset_gUnk_data3_085C4FE0 + 0x20C0, offset_gUnk_data3_085C4FE0 + 0x24C0, offset_gUnk_data3_085C4FE0 + 0x28C0,
offset_gUnk_data3_085C4FE0 + 0x2CC0, offset_gUnk_data3_085C4FE0 + 0x30C0, offset_gUnk_data3_085C4FE0 + 0x34C0,
offset_gUnk_data3_085C4FE0 + 0x38C0, offset_gUnk_data3_085C4FE0 + 0x3CC0, offset_gUnk_data3_085C4FE0 + 0x40C0,
offset_gUnk_data3_085C4FE0 + 0x44C0, offset_gUnk_data3_085C4FE0 + 0x48C0, offset_gUnk_data3_085C4FE0 + 0x4CC0,
offset_gUnk_data3_085C4FE0 + 0x50C0, offset_gUnk_data3_085C4FE0 + 0x54C0, offset_gUnk_data3_085C4FE0 + 0xEC0,
offset_gUnk_data3_085C4FE0 + 0x12C0, offset_gUnk_data3_085C4FE0 + 0x16C0, offset_gUnk_data3_085C4FE0 + 0x1AC0,
offset_gUnk_data3_085C4FE0 + 0x1EC0, offset_gUnk_data3_085C4FE0 + 0x22C0, offset_gUnk_data3_085C4FE0 + 0x26C0,
offset_gUnk_data3_085C4FE0 + 0x2AC0, offset_gUnk_data3_085C4FE0 + 0x2EC0, offset_gUnk_data3_085C4FE0 + 0x32C0,
offset_gUnk_data3_085C4FE0 + 0x36C0, offset_gUnk_data3_085C4FE0 + 0x3AC0, offset_gUnk_data3_085C4FE0 + 0x3EC0,
offset_gUnk_data3_085C4FE0 + 0x42C0, offset_gUnk_data3_085C4FE0 + 0x46C0, offset_gUnk_data3_085C4FE0 + 0x4AC0,
offset_gUnk_data3_085C4FE0 + 0x4EC0, offset_gUnk_data3_085C4FE0 + 0x52C0,
};
const u8 SharedFusions[] = {
0x18, 0x2D, 0x35, 0x36, 0x37, 0x39, 0x3C, 0x44, 0x46, 0x47, 0x4E, 0x50, 0x53, 0x55, 0x56, 0x58, 0x5F, 0x60, 0, 0,
};
// Get a random kinstone
u32 GetRandomSharedFusion(u8* fuserData) {
s32 r = (s32)Random() % 18;
u32 i;
for (i = 0; i < 18; ++i) {
u32 kinstoneId = SharedFusions[r];
if (!CheckKinstoneFused(kinstoneId))
return kinstoneId;
r = (r + 1) % 18;
}
return KINSTONE_JUST_FUSED;
}