mirror of https://github.com/zeldaret/tmc.git
76 lines
1.4 KiB
C
76 lines
1.4 KiB
C
#ifndef UTILS_H
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#define UTILS_H
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#include "global.h"
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typedef struct {
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u16 heldKeys;
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u16 newKeys;
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u16 unk4;
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u8 unk6;
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u8 unk7;
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} Input;
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extern Input gInput;
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/**
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* Fill memory with 16 bit value.
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*/
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void MemFill16(u32 value, void* dest, u32 size);
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/**
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* Fill memory with 32 bit value.
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*/
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void MemFill32(u32 value, void* dest, u32 size);
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/**
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* Clear memory.
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*/
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void MemClear(void* dest, u32 size);
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/**
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* Copy memory.
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*/
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void MemCopy(const void* src, void* dest, u32 size);
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/**
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* Refresh gInput from hardware registers.
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*/
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void ReadKeyInput(void);
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void LoadPalettes(const u8*, s32, s32);
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void LoadPaletteGroup(u32 group);
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void SetColor(u32 colorIndex, u32 color);
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void SetFillColor(u32 color, u32 arg1);
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/**
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* Allocate memory on heap.
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*
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* The heap size is 0x1000 bytes and should be used sparingly.
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* It is customary for entities store the returned handle in their 'myHeap' field.
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*
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* @param size u32 Size to be allocated
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* @return void* Pointer to allocated memory
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*/
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void* zMalloc(u32 size);
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/**
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* Free memory from heap.
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*
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* The entity system will automatically free the address stored in the 'myHeap' field.
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*
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* @param ptr void* Handle to be freed
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*/
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void zFree(void* ptr);
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/**
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* Reset All display hardware registers.
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*
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* @param updateHUD bool32 Request refresh of HUD layer (bg 0)
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*/
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void DispReset(bool32 updateHUD);
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u32 CheckPlayerProximity(u32, u32, u32, u32);
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#endif
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