tmc/include/utils.h

76 lines
1.4 KiB
C

#ifndef UTILS_H
#define UTILS_H
#include "global.h"
typedef struct {
u16 heldKeys;
u16 newKeys;
u16 unk4;
u8 unk6;
u8 unk7;
} Input;
extern Input gInput;
/**
* Fill memory with 16 bit value.
*/
void MemFill16(u32 value, void* dest, u32 size);
/**
* Fill memory with 32 bit value.
*/
void MemFill32(u32 value, void* dest, u32 size);
/**
* Clear memory.
*/
void MemClear(void* dest, u32 size);
/**
* Copy memory.
*/
void MemCopy(const void* src, void* dest, u32 size);
/**
* Refresh gInput from hardware registers.
*/
void ReadKeyInput(void);
void LoadPalettes(const u8*, s32, s32);
void LoadPaletteGroup(u32 group);
void SetColor(u32 colorIndex, u32 color);
void SetFillColor(u32 color, u32 arg1);
/**
* Allocate memory on heap.
*
* The heap size is 0x1000 bytes and should be used sparingly.
* It is customary for entities store the returned handle in their 'myHeap' field.
*
* @param size u32 Size to be allocated
* @return void* Pointer to allocated memory
*/
void* zMalloc(u32 size);
/**
* Free memory from heap.
*
* The entity system will automatically free the address stored in the 'myHeap' field.
*
* @param ptr void* Handle to be freed
*/
void zFree(void* ptr);
/**
* Reset All display hardware registers.
*
* @param updateHUD bool32 Request refresh of HUD layer (bg 0)
*/
void DispReset(bool32 updateHUD);
u32 CheckPlayerProximity(u32, u32, u32, u32);
#endif