tmc/src/enemy/enemy4D.c

56 lines
1.3 KiB
C

#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void sub_0803EE8C(Entity*);
extern void (*const gUnk_080D0880[])(Entity*);
extern void (*const gUnk_080D0898[])(Entity*);
void Enemy4D(Entity* this) {
EnemyFunctionHandler(this, gUnk_080D0880);
}
void sub_0803EAFC(Entity* this) {
gUnk_080D0898[this->action](this);
}
void sub_0803EB14(Entity* this) {
sub_0804AA30(this, gUnk_080D0880);
}
void sub_0803EB24(Entity* this) {
sub_08001324(this);
sub_0803EAFC(this);
}
void sub_0803EB34(Entity* this) {
CreateDeathFx(this, 0xff, 0x57);
}
void nullsub_21() {
}
void sub_0803EB44(Entity* this) {
Entity* pEVar1;
sub_0804A720(this);
pEVar1 = sub_0804A98C(this, 0x19, 0);
if (pEVar1 != NULL) {
pEVar1->parent = this;
this->attachedEntity = pEVar1;
this->flags |= 0x80;
this->spriteSettings.b.draw = TRUE;
this->animationState = 2;
*((u8*)&this->field_0x7a + 1) = 0;
*(u8*)&this->field_0x7c = 0;
*((u8*)&this->field_0x7c + 2) = 0x28;
*((u8*)&this->field_0x7c + 3) = 0xfe;
this->field_0x80.HWORD = this->x.HALF.HI;
this->field_0x82.HWORD = this->y.HALF.HI;
InitAnimationForceUpdate(this, this->animationState << 2);
sub_0803EE8C(this);
}
}