mirror of https://github.com/zeldaret/tmc.git
220 lines
5.6 KiB
C
220 lines
5.6 KiB
C
#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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#include "area.h"
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extern void sub_08001328(Entity*);
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extern Entity* sub_08049DF4(u32);
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extern void DoExitTransition(u32*);
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extern u32* gUnk_0813AB1C[];
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void sub_0802A78C(Entity*);
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void sub_0802A7D0(Entity*);
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extern void (*const gUnk_080CD07C[])(Entity*);
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extern void (*const gUnk_080CD094[])(Entity*);
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extern const s8 gUnk_080CD0B0[];
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void WallMaster(Entity* this) {
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gUnk_080CD07C[GetNextFunction(this)](this);
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SetChildOffset(this, 0, 1, -0x10);
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}
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void sub_0802A434(Entity* this) {
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sub_0802A78C(this);
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gUnk_080CD094[this->action](this);
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}
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void sub_0802A454(Entity* this) {
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if (this->damageType != 0x75 && ((this->bitfield & 0x7f) == 0 || (this->bitfield & 0x7f) == 0x1e)) {
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this->action = 5;
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this->flags &= ~0x80;
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this->field_0x7c.HALF.HI = gPlayerEntity.x.HALF.HI;
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this->field_0x80.HWORD = gPlayerEntity.y.HALF.HI;
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this->field_0x82.HWORD = gPlayerEntity.height.HALF.HI;
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if (this->action != 3) {
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InitializeAnimation(this, 1);
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}
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}
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if (this->field_0x42)
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if (this->field_0x42 > 4)
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this->field_0x42 -= 4;
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if (this->field_0x43 != 0) {
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sub_0804A9FC(this, 0x1c);
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}
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sub_0804AA30(this, gUnk_080CD07C);
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}
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void nullsub_142(Entity* this) {
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/* ... */
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}
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void sub_0802A4E4(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->collisionLayer = 3;
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this->field_0x7c.BYTES.byte1 = Random();
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this->field_0x7a.HWORD = this->type2 * 0x3c;
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this->field_0x7c.BYTES.byte0 = this->actionDelay;
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this->field_0x78.HWORD = this->actionDelay * 0x3c;
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UpdateSpriteForCollisionLayer(this);
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sub_0802A7D0(this);
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}
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void sub_0802A534(Entity* this) {
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if (this->field_0x78.HWORD) {
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this->field_0x78.HWORD--;
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} else if (this->field_0x7a.HWORD == 0) {
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Entity* ent = sub_08049DF4(1);
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if (ent != NULL) {
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this->action = 2;
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this->actionDelay = 0x5a;
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this->flags |= 0x80;
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this->spriteSettings.b.draw = 3;
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this->x.HALF.HI = ent->x.HALF.HI;
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this->y.HALF.HI = ent->y.HALF.HI;
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this->height.HALF.HI = -0x80;
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this->spritePriority.b1 = 1;
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this->spriteSettings.b.shadow = 2;
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InitializeAnimation(this, 2);
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sub_0802A7D0(this);
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}
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}
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}
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void sub_0802A5B8(Entity* this) {
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sub_0802A7D0(this);
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if (this->actionDelay) {
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if (--this->actionDelay == 0) {
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EnqueueSFX(0x12d);
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InitializeAnimation(this, 0);
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}
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} else {
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this->height.HALF.HI += 3;
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if (-1 < this->height.HALF.HI) {
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this->action = 3;
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this->spriteSettings.b.draw = 1;
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this->height.HALF.HI = 0;
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InitializeAnimation(this, 1);
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}
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}
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}
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/* Kids... don't try to optimize code like this... */
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void sub_0802A610(Entity* this) {
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u32 flags;
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GetNextFrame(this);
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sub_0802A7D0(this);
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flags = this->frames.all & 0x80;
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if (flags) {
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this->action = 4;
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this->actionDelay = 0x1e;
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} else if (this->frames.all & 1) {
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this->frames.all = flags;
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this->damageType = 0x75;
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}
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}
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void sub_0802A650(Entity* this) {
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sub_0802A7D0(this);
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this->height.HALF.HI -= 2;
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if (-0xa0 > this->height.HALF.HI) {
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this->action = 1;
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this->flags &= ~0x80;
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this->spriteSettings.b.draw = 0;
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this->damageType = 0x74;
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this->field_0x78.HWORD = this->field_0x7c.BYTES.byte0 * 0x3c;
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}
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}
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void sub_0802A69C(Entity* this) {
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u32 flags;
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sub_0802A7D0(this);
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gPlayerState.field_0xa |= 0x80;
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gPlayerState.field_0x1a[0] |= 0x80;
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gPlayerEntity.x.HALF.HI = this->field_0x7c.HALF.HI;
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gPlayerEntity.y.HALF.HI = this->field_0x80.HWORD;
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gPlayerEntity.height.HALF.HI = this->field_0x82.HWORD;
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if (gPlayerEntity.height.HALF.HI != this->height.HALF.HI) {
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if (gPlayerEntity.height.HALF.HI < this->height.HALF.HI) {
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this->height.HALF.HI--;
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} else {
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this->height.HALF.HI++;
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}
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}
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/* sigh... */
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GetNextFrame(this);
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flags = this->frames.all & 0x80;
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if (flags) {
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this->action = 6;
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this->actionDelay = 0x1e;
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} else if (this->frames.all & 0x1) {
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this->frames.all = flags;
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this->spriteOffsetY = 3;
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gPlayerEntity.spriteSettings.b.draw = 0;
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}
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}
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void sub_0802A734(Entity* this) {
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sub_0802A7D0(this);
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if (--this->actionDelay == 0) {
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sub_0805E5A8();
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DoExitTransition(gUnk_0813AB1C[gArea.regret]);
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} else {
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this->height.WORD -= 0x20000;
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gPlayerState.field_0xa |= 0x80;
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gPlayerState.field_0x1a[0] |= 0x80;
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}
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}
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void sub_0802A78C(Entity* this) {
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if (this->action != 0) {
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if (sub_08049FDC(this, 1)) {
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if (this->field_0x78.HWORD == 0) {
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if (this->field_0x7a.HWORD) {
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this->field_0x7a.HWORD--;
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}
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}
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} else {
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this->field_0x7a.HWORD = this->type2 * 0x3c + 1;
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}
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}
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}
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void sub_0802A7D0(Entity* this) {
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u32 unk = gUnk_080CD0B0[(this->field_0x7c.BYTES.byte1++ >> 3) & 7] + 0x100;
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sub_0805EC9C(this, unk, unk, 0);
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}
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// clang-format off
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void (*const gUnk_080CD07C[])(Entity*) = {
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sub_0802A434,
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sub_0802A454,
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sub_08001328,
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sub_0804A7D4,
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sub_08001242,
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nullsub_142,
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};
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void (*const gUnk_080CD094[])(Entity*) = {
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sub_0802A4E4,
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sub_0802A534,
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sub_0802A5B8,
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sub_0802A610,
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sub_0802A650,
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sub_0802A69C,
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sub_0802A734,
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};
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const s8 gUnk_080CD0B0[] = {
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-2, -4, -2, 0, 2, 4, 2, 0,
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};
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// clang-format on
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