mirror of https://github.com/zeldaret/tmc.git
347 lines
8.9 KiB
C
347 lines
8.9 KiB
C
#include "global.h"
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#include "screen.h"
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#include "structures.h"
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#include "functions.h"
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#include "screen.h"
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#include "entity.h"
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#include "player.h"
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#include "room.h"
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#include "main.h"
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#include "flags.h"
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#include "save.h"
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#include "fileScreen.h"
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extern u8 gArea;
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extern Entity gPlayerEntity;
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extern u32 gUnk_03000B80;
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extern u32 gUnk_03003FC0;
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extern u16 gWalletSizes[4];
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extern u8 gUnk_080FCA84[];
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extern u8 gUnk_080FCAC8[];
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extern u8 gUnk_08127D30[];
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void sub_080520C4();
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void sub_08052418();
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typedef struct {
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u8 _0[8];
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u8 _8[2];
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u16 _a[13];
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} struct_080FCAA4;
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static_assert(sizeof(struct_080FCAA4) == 0x24);
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typedef struct {
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void* _0;
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void* _4;
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void* _8;
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u32 _c;
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u8 _10;
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u8 _11;
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u8 _12;
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u8 _13;
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u32 _14;
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} struct_080FCA8C;
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static_assert(sizeof(struct_080FCA8C) == 0x18);
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extern struct_080FCA8C gUnk_080FCA8C;
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extern struct_080FCAA4 gUnk_080FCAA4;
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extern void CreateDialogBox();
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void sub_0805212C(void) {
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if (gFadeControl.active)
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return;
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if (gMain.field_0x5 == 0) {
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if (gMenu.focusCoords[0] >= 0x26) {
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gMenu.focusCoords[0]--;
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} else {
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gMenu.transitionTimer--;
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if (gMenu.transitionTimer == 0) {
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sub_080520C4(2);
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sub_08052418(0, 0);
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gScreen.lcd.displayControl |= 0x600;
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gFadeControl.field_0x4 = 0xffff;
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DoFade(4, 0x10);
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}
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}
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} else {
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gMain.field_0x5--;
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}
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}
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void sub_080521A0(void) {
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s32 temp3;
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u32 temp2;
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if (gFadeControl.active)
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return;
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switch (gMenu.menuType) {
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case 0:
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gMenu.transitionTimer = 0x1e;
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gMenu.field_0x3 = 0;
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sub_080A7114(1);
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sub_08052418(0, 0);
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gFadeControl.field_0x4 = 0xffffffff;
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break;
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case 1:
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if (gMenu.transitionTimer == 0) {
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u32 temp = gMenu.field_0x3;
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switch (gInput.newKeys) {
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case 0x40:
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temp = 0;
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break;
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case 0x80:
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temp = 1;
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break;
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case 0x1:
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if (gMenu.field_0x3 != 0) {
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temp2 = 4;
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} else {
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CreateDialogBox(8, 0);
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temp2 = 2;
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}
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gMenu.transitionTimer = 0x3c;
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sub_080A7114(temp2);
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SoundReq(0x6a);
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break;
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}
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if (gMenu.field_0x3 != temp) {
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gMenu.field_0x3 = temp;
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sub_08052418(0, temp);
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SoundReq(0x69);
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}
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break;
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}
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gMenu.transitionTimer--;
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break;
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case 2:
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temp3 = HandleSave(0);
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gMenu.field_0x0 = temp3;
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switch (temp3) {
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case 1:
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sub_080A7114(4);
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break;
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case -1:
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gMenu.transitionTimer = 0x3c;
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CreateDialogBox(9, 0);
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sub_080A7114(3);
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break;
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}
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break;
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case 3:
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if (gMenu.transitionTimer != 0) {
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gMenu.transitionTimer--;
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} else if ((gInput.newKeys & 0xb) != 0) {
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sub_080A7114(0);
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}
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break;
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case 4:
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default:
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gScreen.lcd.displayControl = gScreen.lcd.displayControl & 0xfdff;
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sub_08050384();
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sub_080520C4(3);
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break;
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}
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}
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void sub_080522F4(void) {
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switch (gMenu.menuType) {
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case 0x0:
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gMenu.transitionTimer = 0x1e;
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gMenu.field_0x3 = 0;
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sub_080A7114(1);
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sub_08052418(1, 0);
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break;
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case 0x1:
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gScreen.lcd.displayControl |= 0x200;
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if (gMenu.transitionTimer != 0) {
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gMenu.transitionTimer--;
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} else {
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u32 temp = gMenu.field_0x3;
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switch (gInput.newKeys) {
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case 0x40:
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temp = 0;
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break;
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case 0x80:
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temp = 1;
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break;
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case 0x1:
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sub_080A7114(2);
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SoundReq(0x6a);
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if (temp == 0) {
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DoFade(5, 8);
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} else {
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DoFade(7, 8);
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}
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break;
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}
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if (gMenu.field_0x3 != temp) {
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gMenu.field_0x3 = temp;
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sub_08052418(1, temp);
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SoundReq(0x69);
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}
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}
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break;
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case 0x2:
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default:
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if (gFadeControl.active == 0) {
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if (gMenu.field_0x3 == 0) {
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InitScreen(2);
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} else {
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DoSoftReset();
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}
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}
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break;
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}
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}
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void nullsub_107(void) {
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}
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void sub_080523D4(void) {
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u32 i;
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gOamCmd._4 = 0;
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gOamCmd._6 = 0;
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gOamCmd._8 = 0x8600;
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gOamCmd.y = gMenu.focusCoords[0];
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for (i = 0; i < 8; ++i) {
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gOamCmd.x = gUnk_080FCA84[i];
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sub_080ADA14(0x1fd, i);
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}
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}
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// not sure how to approach this!
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NONMATCH("asm/non_matching/game/sub_08052418.inc", void sub_08052418(int param_1, int param_2)) {
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int i;
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struct_080FCA8C temp;
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MemClear32(&gBG1Buffer, 0x800);
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gUnk_020227E8._0[0].WORD = 0xf;
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gUnk_020227E8._0[2].WORD = 0xf;
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gUnk_020227E8._0[4].WORD = 0xf;
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gUnk_020227E8._0[6].WORD = 0xf;
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gUnk_020227E8._0[param_2 * 2].BYTES.byte1 = 1;
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MemCopy(&gUnk_080FCA8C, &temp, sizeof(temp));
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i = param_1 * 0xc;
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// temp._0 = gBG1Buffer[gUnk_080FCAA4._8[param_1]][gUnk_080FCAA4._0[gUnk_02000000->gameLanguage + i]] * 2;
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temp._13 = ((temp._13 & 0xfe) | gUnk_080FCAA4._8[i + 1]) & 1;
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sub_0805F46C(gUnk_080FCAA4._a[param_1], &temp);
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gScreen.bg.bg1xOffset = 1;
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}
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END_NONMATCH
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void InitializePlayer(void) {
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Entity* pl;
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sub_080784C8();
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MemClear32((void*)&gUnk_03000B80, 0x70);
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MemClear32((void*)&gPlayerState, 0xb0);
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MemFill32(0xffffffff, &gPlayerState.field_0x40, 0x40);
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pl = &gPlayerEntity;
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MemClear32((void*)pl, 0x88);
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gRoomControls.cameraTarget = pl;
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gPlayerState.playerAction = gUnk_080FCAC8[gScreenTransition.field_0xf];
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if (!CheckGlobalFlag(0x14)) {
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gPlayerState.flags.all |= 8;
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}
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switch (gScreenTransition.field_0xf) {
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case 0x2:
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case 0x6:
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pl->height.HALF.HI = -0xc0;
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break;
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case 0x4:
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gPlayerState.field_0x34[4] = 0x10;
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pl->direction = gScreenTransition.playerState << 2;
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case 0x3:
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pl->nonPlanarMovement = 0xe0;
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break;
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case 0x7:
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case 0x8:
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gPlayerState.field_0x34[4] = 1;
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gPlayerState.field_0x34[5] = gScreenTransition.field_0xf;
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break;
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case 0xa:
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gPlayerState.field_0x34[4] = 1;
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break;
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case 0xb:
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gPlayerState.field_0x34[4] = 3;
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break;
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case 0xc:
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gPlayerState.field_0x34[4] = 4;
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}
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pl->kind = 1;
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pl->flags |= 0xa0;
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pl->spritePriority.b0 = 4;
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pl->currentHealth = gSave.stats.health;
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pl->x.HALF.HI = gScreenTransition.playerStartPos.HALF.x;
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pl->y.HALF.HI = gScreenTransition.playerStartPos.HALF.y;
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pl->animationState = gScreenTransition.playerState;
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pl->collisionLayer = gScreenTransition.playerLayer;
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UpdateSpriteForCollisionLayer(pl);
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AppendEntityToList(pl, 1);
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RegisterPlayerHitbox();
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}
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bool32 sub_08052620(u32 r0) {
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return gArea == 0x81;
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}
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bool32 sub_08052638(u32 r0) {
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return gUnk_08127D30[r0 * 4] == 0x81;
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}
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u32 sub_08052654() {
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return (gArea >> 7) & 1;
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}
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u32 CheckIsDungeon() {
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return (gArea >> 2) & 1;
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}
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u32 sub_08052670() {
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return (gArea >> 4) & 1;
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}
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u32 sub_08052680() {
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return (gArea >> 6) & 1;
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}
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u32 sub_08052690() {
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return (gArea >> 3) & 1;
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}
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s32 ModHealth(s32 deltaHealth) {
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s32 newHealth;
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newHealth = gStats.health + deltaHealth;
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if (newHealth < 0) {
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newHealth = 0;
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}
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if (gStats.maxHealth < newHealth) {
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newHealth = (u32)gStats.maxHealth;
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}
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gStats.health = newHealth;
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gPlayerEntity.currentHealth = newHealth;
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return newHealth;
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}
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void ModRupees(s32 rupeeDelta) {
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s32 newRupeeCount;
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Stats* s = &gStats;
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newRupeeCount = s->rupees + rupeeDelta;
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if (newRupeeCount < 0) {
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newRupeeCount = 0;
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} else {
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if (newRupeeCount > gWalletSizes[s->walletType * 2]) {
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newRupeeCount = gWalletSizes[s->walletType * 2];
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}
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}
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s->rupees = newRupeeCount;
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}
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