tmc/src/game.c

347 lines
8.9 KiB
C

#include "global.h"
#include "screen.h"
#include "structures.h"
#include "functions.h"
#include "screen.h"
#include "entity.h"
#include "player.h"
#include "room.h"
#include "main.h"
#include "flags.h"
#include "save.h"
#include "fileScreen.h"
extern u8 gArea;
extern Entity gPlayerEntity;
extern u32 gUnk_03000B80;
extern u32 gUnk_03003FC0;
extern u16 gWalletSizes[4];
extern u8 gUnk_080FCA84[];
extern u8 gUnk_080FCAC8[];
extern u8 gUnk_08127D30[];
void sub_080520C4();
void sub_08052418();
typedef struct {
u8 _0[8];
u8 _8[2];
u16 _a[13];
} struct_080FCAA4;
static_assert(sizeof(struct_080FCAA4) == 0x24);
typedef struct {
void* _0;
void* _4;
void* _8;
u32 _c;
u8 _10;
u8 _11;
u8 _12;
u8 _13;
u32 _14;
} struct_080FCA8C;
static_assert(sizeof(struct_080FCA8C) == 0x18);
extern struct_080FCA8C gUnk_080FCA8C;
extern struct_080FCAA4 gUnk_080FCAA4;
extern void CreateDialogBox();
void sub_0805212C(void) {
if (gFadeControl.active)
return;
if (gMain.field_0x5 == 0) {
if (gMenu.focusCoords[0] >= 0x26) {
gMenu.focusCoords[0]--;
} else {
gMenu.transitionTimer--;
if (gMenu.transitionTimer == 0) {
sub_080520C4(2);
sub_08052418(0, 0);
gScreen.lcd.displayControl |= 0x600;
gFadeControl.field_0x4 = 0xffff;
DoFade(4, 0x10);
}
}
} else {
gMain.field_0x5--;
}
}
void sub_080521A0(void) {
s32 temp3;
u32 temp2;
if (gFadeControl.active)
return;
switch (gMenu.menuType) {
case 0:
gMenu.transitionTimer = 0x1e;
gMenu.field_0x3 = 0;
sub_080A7114(1);
sub_08052418(0, 0);
gFadeControl.field_0x4 = 0xffffffff;
break;
case 1:
if (gMenu.transitionTimer == 0) {
u32 temp = gMenu.field_0x3;
switch (gInput.newKeys) {
case 0x40:
temp = 0;
break;
case 0x80:
temp = 1;
break;
case 0x1:
if (gMenu.field_0x3 != 0) {
temp2 = 4;
} else {
CreateDialogBox(8, 0);
temp2 = 2;
}
gMenu.transitionTimer = 0x3c;
sub_080A7114(temp2);
SoundReq(0x6a);
break;
}
if (gMenu.field_0x3 != temp) {
gMenu.field_0x3 = temp;
sub_08052418(0, temp);
SoundReq(0x69);
}
break;
}
gMenu.transitionTimer--;
break;
case 2:
temp3 = HandleSave(0);
gMenu.field_0x0 = temp3;
switch (temp3) {
case 1:
sub_080A7114(4);
break;
case -1:
gMenu.transitionTimer = 0x3c;
CreateDialogBox(9, 0);
sub_080A7114(3);
break;
}
break;
case 3:
if (gMenu.transitionTimer != 0) {
gMenu.transitionTimer--;
} else if ((gInput.newKeys & 0xb) != 0) {
sub_080A7114(0);
}
break;
case 4:
default:
gScreen.lcd.displayControl = gScreen.lcd.displayControl & 0xfdff;
sub_08050384();
sub_080520C4(3);
break;
}
}
void sub_080522F4(void) {
switch (gMenu.menuType) {
case 0x0:
gMenu.transitionTimer = 0x1e;
gMenu.field_0x3 = 0;
sub_080A7114(1);
sub_08052418(1, 0);
break;
case 0x1:
gScreen.lcd.displayControl |= 0x200;
if (gMenu.transitionTimer != 0) {
gMenu.transitionTimer--;
} else {
u32 temp = gMenu.field_0x3;
switch (gInput.newKeys) {
case 0x40:
temp = 0;
break;
case 0x80:
temp = 1;
break;
case 0x1:
sub_080A7114(2);
SoundReq(0x6a);
if (temp == 0) {
DoFade(5, 8);
} else {
DoFade(7, 8);
}
break;
}
if (gMenu.field_0x3 != temp) {
gMenu.field_0x3 = temp;
sub_08052418(1, temp);
SoundReq(0x69);
}
}
break;
case 0x2:
default:
if (gFadeControl.active == 0) {
if (gMenu.field_0x3 == 0) {
InitScreen(2);
} else {
DoSoftReset();
}
}
break;
}
}
void nullsub_107(void) {
}
void sub_080523D4(void) {
u32 i;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0x8600;
gOamCmd.y = gMenu.focusCoords[0];
for (i = 0; i < 8; ++i) {
gOamCmd.x = gUnk_080FCA84[i];
sub_080ADA14(0x1fd, i);
}
}
// not sure how to approach this!
NONMATCH("asm/non_matching/game/sub_08052418.inc", void sub_08052418(int param_1, int param_2)) {
int i;
struct_080FCA8C temp;
MemClear32(&gBG1Buffer, 0x800);
gUnk_020227E8._0[0].WORD = 0xf;
gUnk_020227E8._0[2].WORD = 0xf;
gUnk_020227E8._0[4].WORD = 0xf;
gUnk_020227E8._0[6].WORD = 0xf;
gUnk_020227E8._0[param_2 * 2].BYTES.byte1 = 1;
MemCopy(&gUnk_080FCA8C, &temp, sizeof(temp));
i = param_1 * 0xc;
// temp._0 = gBG1Buffer[gUnk_080FCAA4._8[param_1]][gUnk_080FCAA4._0[gUnk_02000000->gameLanguage + i]] * 2;
temp._13 = ((temp._13 & 0xfe) | gUnk_080FCAA4._8[i + 1]) & 1;
sub_0805F46C(gUnk_080FCAA4._a[param_1], &temp);
gScreen.bg.bg1xOffset = 1;
}
END_NONMATCH
void InitializePlayer(void) {
Entity* pl;
sub_080784C8();
MemClear32((void*)&gUnk_03000B80, 0x70);
MemClear32((void*)&gPlayerState, 0xb0);
MemFill32(0xffffffff, &gPlayerState.field_0x40, 0x40);
pl = &gPlayerEntity;
MemClear32((void*)pl, 0x88);
gRoomControls.cameraTarget = pl;
gPlayerState.playerAction = gUnk_080FCAC8[gScreenTransition.field_0xf];
if (!CheckGlobalFlag(0x14)) {
gPlayerState.flags.all |= 8;
}
switch (gScreenTransition.field_0xf) {
case 0x2:
case 0x6:
pl->height.HALF.HI = -0xc0;
break;
case 0x4:
gPlayerState.field_0x34[4] = 0x10;
pl->direction = gScreenTransition.playerState << 2;
case 0x3:
pl->nonPlanarMovement = 0xe0;
break;
case 0x7:
case 0x8:
gPlayerState.field_0x34[4] = 1;
gPlayerState.field_0x34[5] = gScreenTransition.field_0xf;
break;
case 0xa:
gPlayerState.field_0x34[4] = 1;
break;
case 0xb:
gPlayerState.field_0x34[4] = 3;
break;
case 0xc:
gPlayerState.field_0x34[4] = 4;
}
pl->kind = 1;
pl->flags |= 0xa0;
pl->spritePriority.b0 = 4;
pl->currentHealth = gSave.stats.health;
pl->x.HALF.HI = gScreenTransition.playerStartPos.HALF.x;
pl->y.HALF.HI = gScreenTransition.playerStartPos.HALF.y;
pl->animationState = gScreenTransition.playerState;
pl->collisionLayer = gScreenTransition.playerLayer;
UpdateSpriteForCollisionLayer(pl);
AppendEntityToList(pl, 1);
RegisterPlayerHitbox();
}
bool32 sub_08052620(u32 r0) {
return gArea == 0x81;
}
bool32 sub_08052638(u32 r0) {
return gUnk_08127D30[r0 * 4] == 0x81;
}
u32 sub_08052654() {
return (gArea >> 7) & 1;
}
u32 CheckIsDungeon() {
return (gArea >> 2) & 1;
}
u32 sub_08052670() {
return (gArea >> 4) & 1;
}
u32 sub_08052680() {
return (gArea >> 6) & 1;
}
u32 sub_08052690() {
return (gArea >> 3) & 1;
}
s32 ModHealth(s32 deltaHealth) {
s32 newHealth;
newHealth = gStats.health + deltaHealth;
if (newHealth < 0) {
newHealth = 0;
}
if (gStats.maxHealth < newHealth) {
newHealth = (u32)gStats.maxHealth;
}
gStats.health = newHealth;
gPlayerEntity.currentHealth = newHealth;
return newHealth;
}
void ModRupees(s32 rupeeDelta) {
s32 newRupeeCount;
Stats* s = &gStats;
newRupeeCount = s->rupees + rupeeDelta;
if (newRupeeCount < 0) {
newRupeeCount = 0;
} else {
if (newRupeeCount > gWalletSizes[s->walletType * 2]) {
newRupeeCount = gWalletSizes[s->walletType * 2];
}
}
s->rupees = newRupeeCount;
}