mirror of https://github.com/zeldaret/tmc.git
324 lines
8.5 KiB
C
324 lines
8.5 KiB
C
#include "global.h"
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#include "entity.h"
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#include "npc.h"
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#include "link.h"
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#include "textbox.h"
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#include "flags.h"
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typedef struct {
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u8 frame1;
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u8 frame2;
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u8 unk2;
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u8 unk3;
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} struct_0810B680;
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typedef struct {
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u32 unk;
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u32 unk2;
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} struct_08061FB8;
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extern void (*const gUnk_0810B774[])(Entity*);
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extern void (*const gUnk_0810B77C[])(Entity*);
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extern void sub_08061CB4(Entity*, u32);
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extern u32 sub_0806ED9C(Entity*, u32, u32);
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extern void sub_0806ED78(Entity*);
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extern u32 sub_0805ACC0(Entity*);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_0807DD64(Entity*);
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extern void sub_08061D64(Entity*);
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extern void sub_0806F118(Entity*);
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extern u32 sub_0806F5A4(u32);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern void sub_08062048(Entity*);
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extern void sub_08078784(Entity*, u32);
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extern void sub_08078778(Entity*);
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extern u32 sub_0806F5B0(u32);
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extern void sub_080AEF88(Entity*);
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extern u32 Random(void);
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extern void ResolveEntityOnTop(Entity*, Entity*);
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extern void sub_08078850(Entity*, u32, u8, u32*);
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extern SpriteLoadData* gUnk_0810B6EC[];
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extern u8 gUnk_0810B78C[];
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extern struct_0810B680 gUnk_0810B680[];
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extern u16 gUnk_0810B74A[];
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extern u8 gUnk_02033280[];
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extern u8 gUnk_0810B748[];
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extern u32 gUnk_0810B740[];
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extern u16 gUnk_0810B790[];
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extern u16 gUnk_0810B7BA[];
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extern u32 gUnk_0810B7C0[];
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void Townsperson(Entity* this) {
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if ((this->flags & 2) != 0) {
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gUnk_0810B77C[this->action](this);
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} else {
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gUnk_0810B774[this->action](this);
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}
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}
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void sub_08061BC8(Entity* this) {
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if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form])) {
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this->animationState = 2;
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this->field_0xf = this->entityType.form + 1;
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this->action++;
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sub_08061CB4(this, 2);
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}
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}
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void sub_08061C00(Entity* this) {
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s32 uVar1;
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uVar1 = sub_0806ED9C(this, 0x20, 0x20);
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if (uVar1 < 0) {
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uVar1 = this->animationState + 4;
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} else {
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if (this->field_0xf == 0) {
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this->field_0xf = 0x10;
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} else {
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this->field_0xf--;
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uVar1 = this->animIndex & 3;
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}
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}
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sub_08061CB4(this, uVar1);
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sub_0806ED78(this);
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if (this->interactType != 0) {
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this->interactType = 0;
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TextboxNoOverlapFollow(this->entityType.parameter + 0xa01);
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}
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}
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#if NON_MATCHING
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void Townsperson_Head(Entity* this) {
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SetExtraSpriteFrame(this, 0,
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*(gUnk_0810B78C + (this->animIndex & 3)) + gUnk_0810B680[this->entityType.form].frame1);
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SetExtraSpriteFrame(this, 1, this->frameIndex + gUnk_0810B680[this->entityType.form].frame2);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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#else
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NAKED
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void Townsperson_Head(Entity* this) {
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asm(".include \"asm/non_matching/townsperson/sub_08061C60.inc\"");
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}
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#endif
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void sub_08061CB4(Entity* this, u32 arg1) {
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if (this->animIndex != arg1) {
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InitializeAnimation(this, arg1);
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} else {
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GetNextFrame(this);
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}
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if (this->frameDuration == 0xff) {
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this->frameDuration = gUnk_0810B680[this->entityType.form].unk2;
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}
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}
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void sub_08061CEC(Entity* this) {
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u32 uVar2;
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if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form])) {
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this->action = 1;
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this->spriteSettings.b.draw = TRUE;
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this->animationState = this->actionDelay;
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this->field_0x69 = 0xff;
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uVar2 = sub_0805ACC0(this);
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if (uVar2 == 0) {
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this->field_0x6a.HWORD = this->x.HALF.HI;
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uVar2 = (u16)this->y.HALF.HI;
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} else {
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this->field_0x6a.HWORD = (uVar2 >> 0x10);
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}
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*(u16*)&this->field_0x6c = uVar2;
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this->field_0x68 = sub_0801E99C(this);
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sub_0807DD64(this);
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sub_08061D64(this);
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}
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}
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void sub_08061D64(Entity* this) {
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if (this->interactType == 2) {
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this->action = 3;
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this->interactType = 0;
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sub_0806F118(this);
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this->field_0x69 = this->animIndex;
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InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
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} else {
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sub_0807DDAC(this, 0);
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sub_0807DDE4(this);
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if (this->frameDuration == 0xff) {
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this->frameDuration = gUnk_0810B680[this->entityType.form].unk2;
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}
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GetNextFrame(this);
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if (this->interactType != 0) {
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this->action = 2;
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this->interactType = 0;
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sub_08062048(this);
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this->field_0x69 = this->animIndex;
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InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
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}
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}
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}
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void sub_08061E24(Entity* this) {
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GetNextFrame(this);
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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this->action = 1;
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InitializeAnimation(this, this->field_0x69);
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}
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}
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void sub_08061E50(Entity* this) {
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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InitializeAnimation(this, this->field_0x69);
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}
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}
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void sub_08061E70(Entity* this) {
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if ((this->entityType).subtype == 6) {
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sub_08078784(this, this->field_0x68);
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} else {
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sub_08078778(this);
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}
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}
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void sub_08061E90(Entity* this, Entity* arg1) {
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u32 animIndex;
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s32 iVar4;
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if (arg1->spriteSettings.raw == 0) {
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arg1->spriteSettings.raw++;
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arg1->spriteIndex = (Random() & 0x3f) + 0x20;
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animIndex = Random() & 0x18;
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switch (this->direction) {
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case 0x0:
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if (animIndex == 0x10) {
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animIndex = 0x8;
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}
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break;
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case 0x8:
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if (animIndex == 0x18) {
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animIndex = 0x10;
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}
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break;
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case 0x10:
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if (animIndex == 0x0) {
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animIndex = 0x18;
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}
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break;
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case 0x18:
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if (animIndex == 0x8) {
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animIndex = 0;
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}
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}
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this->direction = (u8)animIndex;
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this->animationState = sub_0806F5B0(animIndex);
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this->nonPlanarMovement = gUnk_0810B74A[this->entityType.form];
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}
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animIndex = (this->animationState >> 1) + 4;
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if (animIndex != this->animIndex) {
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InitializeAnimation(this, animIndex);
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}
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sub_080AEF88(this);
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iVar4 = this->x.HALF.HI - *(s16*)&this->field_0x6a.HWORD;
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if (0x10 < iVar4) {
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this->x.HALF.HI = this->field_0x6a.HWORD + 0x10;
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arg1->spriteIndex = 1;
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}
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if (iVar4 < -0x10) {
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this->x.HALF.HI = *(s16*)&this->field_0x6a.HWORD - 0x10;
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arg1->spriteIndex = 1;
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}
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iVar4 = this->y.HALF.HI - *(s16*)&this->field_0x6c;
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if (0x10 < iVar4) {
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this->y.HALF.HI = *(s16*)&this->field_0x6c + 0x10;
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arg1->spriteIndex = 1;
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}
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if (iVar4 < -0x10) {
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this->y.HALF.HI = *(s16*)&this->field_0x6c - 0x10;
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arg1->spriteIndex = 1;
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}
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if (--arg1->spriteIndex != 0) {
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gUnk_02033280[6] = 0;
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}
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}
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void sub_08061F94(Entity* this) {
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Entity* ent;
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ent = CreateFx(this, 0x35, 0);
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if (ent != NULL) {
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ResolveEntityOnTop(this, ent);
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}
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}
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void sub_08061FB0(Entity* this) {
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this->boundingBox = NULL;
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}
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void sub_08061FB8(Entity* this, struct_08061FB8* arg1) {
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u8* temp = gUnk_0810B748;
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sub_08078850(this, 1, temp[arg1->unk2], &gUnk_0810B740[arg1->unk2]);
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}
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void sub_08061FD8(Entity* this) {
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InitializeAnimation(this, this->animationState >> 1);
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}
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void sub_08061FE4(Entity* this) {
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InitializeAnimation(this, (this->animationState >> 1) + 4);
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}
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void sub_08061FF4(Entity* this) {
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TextboxNoOverlap(gUnk_0810B790[this->entityType.form], this);
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}
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void sub_0806200C(Entity* this) {
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u32 index;
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index = 0;
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if ((CheckGlobalFlag(0x29) != 0) && (CheckLocalFlag(0x6b))) {
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// hyrule bestiary
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if (GetInventoryValue(0x39) == 2) {
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index = 2;
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} else {
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index = 1;
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}
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}
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TextboxNoOverlap(gUnk_0810B7BA[index], this);
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}
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void sub_08062048(Entity *this)
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{
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int iVar1;
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if ((this->entityType).subtype == 6) {
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iVar1 = gUnk_02002A40.unk - 2;
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if (iVar1 < 0) {
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iVar1 = 0;
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}
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ShowNPCDialogue(this, gUnk_0810B7C0 + this->entityType.form * 0x10 + iVar1 * 2);
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}
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else {
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TextboxNoOverlap(0, this);
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}
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}
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void Townsperson_Fusion(Entity *this)
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{
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, gUnk_0810B6EC[this->entityType.form]) == 0) {
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return;
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}
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this->action++;
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this->spriteSettings.b.draw = TRUE;
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}
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sub_08061CB4(this, 6);
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} |