mirror of https://github.com/zeldaret/tmc.git
43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
#include "global.h"
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#include "item.h"
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// TODO - How does this relate to PlayerItemFunctions? Is this just a lookup table?
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void (*const gItemFunctions[])(ItemBehavior*, u32) = {
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[ITEM_NONE] = ItemDebug,
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[ITEM_SMITH_SWORD] = ItemSword,
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[ITEM_GREEN_SWORD] = ItemSword,
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[ITEM_RED_SWORD] = ItemSword,
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[ITEM_BLUE_SWORD] = ItemSword,
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[ITEM_UNUSED_SWORD] = ItemSword,
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[ITEM_FOURSWORD] = ItemSword,
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[ITEM_BOMBS] = ItemBomb,
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[ITEM_REMOTE_BOMBS] = ItemBomb,
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[ITEM_BOW] = ItemBow,
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[ITEM_LIGHT_ARROW] = ItemBow,
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[ITEM_BOOMERANG] = ItemBoomerang,
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[ITEM_MAGIC_BOOMERANG] = ItemBoomerang,
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[ITEM_SHIELD] = ItemShield,
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[ITEM_MIRROR_SHIELD] = ItemShield,
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[ITEM_LANTERN_OFF] = ItemLantern,
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[ITEM_LANTERN_ON] = ItemLantern,
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[ITEM_GUST_JAR] = ItemGustJar,
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[ITEM_PACCI_CANE] = ItemPacciCane,
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[ITEM_MOLE_MITTS] = ItemMoleMitts,
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[ITEM_ROCS_CAPE] = ItemRocsCape,
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[ITEM_PEGASUS_BOOTS] = ItemPegasusBoots,
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[ITEM_FIRE_ROD] = ItemDebug,
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[ITEM_OCARINA] = ItemOcarina,
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[ITEM_ORB_GREEN] = ItemDebug,
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[ITEM_ORB_BLUE] = ItemDebug,
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[ITEM_ORB_RED] = ItemDebug,
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[ITEM_TRY_PICKUP_OBJECT] = ItemTryPickupObject,
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[ITEM_BOTTLE1] = ItemJarEmpty,
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[ITEM_BOTTLE2] = ItemJarEmpty,
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[ITEM_BOTTLE3] = ItemJarEmpty,
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[ITEM_BOTTLE4] = ItemJarEmpty,
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};
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void ExecuteItemFunction(ItemBehavior* behavior, u32 index) {
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gItemFunctions[behavior->behaviorId](behavior, index);
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}
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