mirror of https://github.com/zeldaret/tmc.git
13 lines
680 B
C
13 lines
680 B
C
#include "global.h"
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#include "item.h"
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// TODO - How does this relate to PlayerItemFunctions? Is this just a lookup table?
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void (*const gItemFunctions[])(ItemBehavior*, u32) = {
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ItemDebug, ItemSword, ItemSword, ItemSword, ItemSword, ItemSword, ItemSword,
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ItemBomb, ItemBomb, ItemBow, ItemBow, ItemBoomerang, ItemBoomerang, ItemShield,
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ItemShield, ItemLantern, ItemLantern, ItemGustJar, ItemPacciCane, ItemMoleMitts, ItemRocsCape,
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ItemPegasusBoots, ItemDebug, ItemOcarina, ItemDebug, ItemDebug, ItemDebug, ItemTryPickupObject,
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ItemJarEmpty, ItemJarEmpty, ItemJarEmpty, ItemJarEmpty,
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};
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