tmc/src/object/greatFairy.c

619 lines
15 KiB
C

#include "global.h"
#include "audio.h"
#include "entity.h"
#include "room.h"
#include "screen.h"
#include "greatFairy.h"
#include "flags.h"
#include "save.h"
#include "random.h"
#include "script.h"
#include "object.h"
#include "structures.h"
#include "functions.h"
enum {
BEHAVIORS,
WINGS,
WAKE,
MINI,
MINIAFFINE,
DROPLET,
RIPPLE,
BIGRIPPLE,
FORM8,
FORM9,
};
// Main
void GreatFairy(Entity* this) {
if (this->action == 0) {
s32 temp = 11;
this->type2 = this->type % temp;
}
GreatFairy_Main[this->type2](this);
}
// Behaviors
void GreatFairy_CallBehavior(Entity* this) {
GreatFairy_Behaviors[this->action](this);
if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < 168) {
gRoomControls.cameraTarget = this;
gRoomControls.unk5 = 2;
} else {
gRoomControls.cameraTarget = &gPlayerEntity;
gRoomControls.unk5 = 2;
}
}
// Init
void GreatFairy_Init(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->actionDelay = 0;
this->cutsceneBeh.HWORD = 290;
}
void GreatFairy_DormantUpdate(Entity* this) {
u16* pFrame; // r1@2
s32 frame; // r1@4
Entity* ripple; // r5@16
if (!CheckRoomFlag(0))
return;
pFrame = &this->cutsceneBeh.HWORD;
if (*pFrame != 0) {
--*pFrame;
}
switch (*pFrame) {
case 0:
this->action = 2;
break;
case 130:
case 150:
case 170:
case 210:
case 289:
ripple = GreatFairy_CreateForm(this, RIPPLE, 0);
if (ripple) {
PositionRelative(this, ripple, (s32)GreatFairy_RippleOffsets[this->actionDelay] * 65536,
(s32)GreatFairy_RippleOffsets[this->actionDelay + 1] * 65536);
this->actionDelay += 2;
break;
}
}
}
void GreatFairy_CreateBigRipple(Entity* this) {
Entity* ripple;
ripple = GreatFairy_CreateForm(this, BIGRIPPLE, 0);
if (ripple != NULL) {
PositionRelative(this, ripple, 0, 0x80000);
this->action = 3;
}
}
// Great Fairy spawning in update
void GreatFairy_SpawningUpdate(Entity* this) {
Entity* mini;
u32 var;
if (gRoomVars.greatFairyState & 1) {
mini = GreatFairy_CreateForm(this, WAKE, 0); //???
if (mini != NULL) {
CopyPosition(this, mini);
DoFade(6, 4);
SoundReq(SFX_145);
this->action = 4;
this->actionDelay = 60;
this->spriteSettings.b.draw = 1;
}
}
}
void GreatFairy_MiniUpdate(Entity* this) {
Entity* target;
GetNextFrame(this);
if (this->actionDelay != 0) {
--this->actionDelay;
} else {
target = GreatFairy_CreateForm(this, WINGS, 0);
if (target != NULL) {
PositionRelative(this, target, 0, -0x140000);
this->action = 5;
this->actionDelay = 120;
this->field_0xf = 0;
}
}
}
// This is the great fairy's "normal" form
void GreatFairy_FinalUpdate(Entity* this) {
Entity* target;
if (this->actionDelay != 0) {
--this->actionDelay;
} else {
if ((this->field_0xf == 0) && (target = GreatFairy_CreateForm(this, FORM9, 0), target != NULL)) {
PositionRelative(this, target, 0, -0x4C0000);
target->parent = this;
this->field_0xf = 1;
}
}
GetNextFrame(this);
}
void GreatFairy_WingsCallBehavior(Entity* this) {
GreatFairy_WingsBehaviors[this->action](this);
}
void GreatFairy_WingsInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spritePriority.b0 = 5;
this->spriteSettings.b.draw = 1;
this->spriteRendering.alphaBlend = 1;
gScreen.controls.layerFXControl = 0xF40;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
this->speed = 1024;
sub_0805EC9C(this, 1024, 256, 0);
}
void GreatFairy_WingsUpdate(Entity* this) {
this->speed -= 32;
if (this->speed == 256) {
this->action = 2;
sub_0805EC60(this);
gRoomVars.greatFairyState |= 32;
gActiveScriptInfo.unk_00 |= 4;
} else {
sub_0805EC9C(this, this->speed, 256, 0);
}
}
void nullsub_116(Entity* this) {
}
// The wake that appears beneath the Great Fairy as she stands in the water
void GreatFairy_WakeCallBehavior(Entity* this) {
GreatFairy_WakeBehaviors[this->action](this);
}
void GreatFairy_WakeInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 6;
}
void GreatFairy_WakeUpdate(Entity* this) {
GetNextFrame(this);
}
// The miniature sprite that emerges from the water when Great Fairy is spawned
void GreatFairy_MiniCallBehavior(Entity* this) {
GreatFairy_MiniBehaviors[this->action](this);
}
void GreatFairy_MiniInit(Entity* this) {
Entity* aff;
aff = GreatFairy_CreateForm(this, MINIAFFINE, 0);
if (aff != NULL) {
CopyPosition(this, aff);
aff->parent = this;
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->field_0xf = 0;
}
}
// Spawns a droplet of water once it reaches a certain height
void GreatFairy_MiniRisingUpdate(Entity* this) {
Entity* target;
GetNextFrame(this);
this->height.WORD -= 0x8000;
if (this->height.HALF.HI == -20) {
this->action = 2;
SoundReq(SFX_HEART_CONTAINER_SPAWN);
} else {
if (((this->height.HALF.HI == -10) && (this->field_0xf == 0)) &&
(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
PositionRelative(this, target, 0, 0x40000);
this->field_0xf = 1;
}
}
}
// Deletes itself
void GreatFairy_MiniRemoveMe(Entity* this) {
GetNextFrame(this);
sub_080873D0(this);
if (gRoomVars.greatFairyState & 1) {
DeleteEntity(this);
}
}
// Same as mini Great Fairy except it is able to stretch
void GreatFairy_MiniAffineCallBehavior(Entity* this) {
GreatFairy_MiniAffineBehaviors[this->action](this);
}
void GreatFairy_MiniAffineInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spritePriority.b0 = 6;
this->spriteSettings.b.draw = 1;
}
// Getting ready for affine transformation
void GreatFairy_MiniAffineInit2(Entity* this) {
Entity* parent = this->parent;
CopyPosition(parent, this);
if (this->height.HALF.HI == -20) {
this->action = 2;
this->actionDelay = 90;
this->speed = 4096;
this->spriteRendering.b0 = 3;
sub_0805EC9C(this, 256, 256, 0);
}
}
// Mini great fairy stretch
void GreatFairy_MiniAffineUpdate(Entity* this) {
if (--this->actionDelay == 0) {
gRoomVars.greatFairyState |= 1;
this->action = 3;
sub_0805EC60(this);
} else {
this->speed -= 24;
sub_0805EC9C(this, 256, this->speed >> 4, 0);
}
}
// The droplet that falls off of the mini Great Fairy emerging from the water
void GreatFairy_DropletCallBehavior(Entity* this) {
GreatFairy_DropletBehaviors[this->action](this);
}
void GreatFairy_DropletInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->height.HALF.HI = 0;
this->spritePriority.b0 = 5;
SoundReq(SFX_140);
}
void GreatFairy_DropletUpdate(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
DeleteEntity(this);
}
}
// Ripples that appear before the great fairy emerges
void GreatFairy_RippleCallBehavior(Entity* this) {
GreatFairy_RippleBehaviors[this->action](this);
}
void GreatFairy_RippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 6;
}
void GreatFairy_RippleUpdate(Entity* this) {
if (gRoomVars.greatFairyState & 2) {
DeleteEntity(this);
} else {
GetNextFrame(this);
}
}
// Big ripple that appears in the spot where the fairy emerges from
void GreatFairy_BigRippleCallBehavior(Entity* this) {
GreatFairy_BigRippleBehaviors[this->action](this);
}
void GreatFairy_BigRippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->actionDelay = 120;
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 5;
SoundReq(SFX_TELEPORTER);
}
void GreatFairy_BigRippleUpdate(Entity* this) {
Entity* target;
GetNextFrame(this);
if (this->actionDelay != 0) {
--this->actionDelay;
} else {
target = GreatFairy_CreateForm(this, MINI, 0);
if (target != NULL) {
PositionRelative(this, target, 0, -0x80000);
gRoomVars.greatFairyState |= 2;
DeleteEntity(this);
}
}
}
// Energy bands that surround the mini Great Fairy as it is transforming
void GreatFairy_EnergyCallBehavior(Entity* this) {
GreatFairy_EnergyBehaviors[this->action](this);
}
void GreatFairy_EnergyInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 5;
}
void GreatFairy_EnergyUpdate(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
DeleteEntity(this);
}
}
void sub_08087114(Entity* this) {
if (this->type2 == 0) {
GreatFairy_Form1Behaviors[this->action](this);
} else {
GreatFairy_Form2Behaviors[this->action](this);
GetNextFrame(this);
}
}
void sub_08087150(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 0;
this->spriteRendering.b3 = 0;
this->spritePriority.b0 = 3;
this->speed = 0x80;
this->direction = 0x10;
this->palette.b.b4 = gUnk_0812079C[0];
this->palette.b.b0 = gUnk_0812079C[0];
}
void nullsub_516(Entity* this) {
}
void sub_080871A8(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
gRoomVars.greatFairyState |= 4;
}
}
void sub_080871D0(Entity* this) {
if (--this->actionDelay == 0) {
gRoomVars.greatFairyState |= 8;
DeleteEntity(this);
}
}
void sub_080871F8(Entity* this) {
Entity* temp = this->attachedEntity;
if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 32 == this->y.HALF.HI)) {
this->action = 2;
} else {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32);
sub_0806F69C(this);
}
}
void sub_08087240(Entity* this) {
if (gRoomVars.greatFairyState & 4) {
this->action = 3;
this->actionDelay = 20;
this->direction = 16;
}
}
void sub_08087264(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
sub_0806F69C(this);
}
}
void sub_0808727C(Entity* this) {
if (--this->actionDelay == 0) {
DeleteEntity(this);
}
}
void sub_08087294(Entity* this) {
gUnk_081207A4[this->action](this);
}
void sub_080872AC(Entity* this) {
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 0;
this->field_0x68.HWORD = this->x.HALF.HI;
this->field_0x6a.HWORD = this->y.HALF.HI;
this->direction = (u8)Random() & 0x1F;
this->speed = 32;
GreatFairy_InitializeAnimation(this);
}
void sub_080872F8(Entity* this) {
s32 temp;
sub_0806F69C(this);
GetNextFrame(this);
if (((u16)(this->field_0x68.HWORD - this->x.HALF.HI) > 0xc) ||
((u16)(this->field_0x6a.HWORD - this->y.HALF.HI) > 0xc)) {
this->direction =
sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD);
this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
}
temp = gSineTable[this->actionDelay + 64];
this->height.HALF.HI = (temp >> 6) - 8;
this->actionDelay++;
}
void GreatFairy_InitializeAnimation(Entity* this) {
s32 temp = 11;
this->action = 1;
this->type2 = this->type % temp;
this->collisionLayer = 2;
InitializeAnimation(this, this->type2);
sub_0805E3A0(this, 2);
}
Entity* GreatFairy_CreateForm(Entity* this, u32 curForm, u32 parameter) {
s32 nextForm;
Entity* ent;
nextForm = this->type;
nextForm /= 11;
ent = CreateObject(GREAT_FAIRY, (u8)nextForm * 11 + curForm, parameter);
return ent;
}
void sub_080873D0(Entity* this) {
Entity* ent;
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
ent = GreatFairy_CreateForm(this, 8, 0);
if (ent != NULL) {
CopyPosition(this, ent);
this->actionDelay = 48;
}
}
}
void sub_080873FC(void) {
Entity* ent;
SoundReq(SFX_APPARATE);
gRoomControls.cameraTarget = NULL;
while (ent = FindEntityByID(0x6, 0x1b, 0x6), ent != NULL) {
DeleteEntity(ent);
}
}
void sub_08087424(Entity* this, ScriptExecutionContext* context) {
Entity* ent;
sub_080791D0();
ent = CreateObject(OBJECT_64, 0, 0);
if (ent != NULL) {
ent->parent = &gPlayerEntity;
CopyPosition(&gPlayerEntity, ent);
sub_0805E3A0(ent, 2);
}
switch (context->intVariable) {
case 0:
gSave.stats.arrowCount = 0;
break;
case 1:
gSave.stats.bombCount = 0;
break;
}
}
void sub_0808747C(Entity* this, ScriptExecutionContext* context) {
u32 iVar1 = 0;
iVar1 = (u32)FindEntity(0x6, 0xf, 0x6, 0xb, 0x0);
if (iVar1 != 0) {
iVar1 = 1;
}
context->condition = iVar1;
}
void (*const GreatFairy_Main[])(Entity*) = {
GreatFairy_CallBehavior,
GreatFairy_WingsCallBehavior,
GreatFairy_WakeCallBehavior,
GreatFairy_MiniCallBehavior,
GreatFairy_MiniAffineCallBehavior,
GreatFairy_DropletCallBehavior,
GreatFairy_RippleCallBehavior,
GreatFairy_BigRippleCallBehavior,
GreatFairy_EnergyCallBehavior,
sub_08087114,
sub_08087294,
};
void (*const GreatFairy_Behaviors[])(Entity*) = {
GreatFairy_Init, GreatFairy_DormantUpdate, GreatFairy_CreateBigRipple,
GreatFairy_SpawningUpdate, GreatFairy_MiniUpdate, GreatFairy_FinalUpdate,
};
const s16 GreatFairy_RippleOffsets[10] = {
0, 0, -32, -8, 16, 20, 24, -12, -16, 24,
};
void (*const GreatFairy_WingsBehaviors[])(Entity*) = {
GreatFairy_WingsInit,
GreatFairy_WingsUpdate,
nullsub_116,
};
void (*const GreatFairy_WakeBehaviors[])(Entity*) = {
GreatFairy_WakeInit,
GreatFairy_WakeUpdate,
};
void (*const GreatFairy_MiniBehaviors[])(Entity*) = {
GreatFairy_MiniInit,
GreatFairy_MiniRisingUpdate,
GreatFairy_MiniRemoveMe,
};
void (*const GreatFairy_MiniAffineBehaviors[])(Entity*) = {
GreatFairy_MiniAffineInit,
GreatFairy_MiniAffineInit2,
GreatFairy_MiniAffineUpdate,
DeleteEntity,
};
void (*const GreatFairy_DropletBehaviors[])(Entity*) = {
GreatFairy_DropletInit,
GreatFairy_DropletUpdate,
};
void (*const GreatFairy_RippleBehaviors[])(Entity*) = {
GreatFairy_RippleInit,
GreatFairy_RippleUpdate,
};
void (*const GreatFairy_BigRippleBehaviors[])(Entity*) = {
GreatFairy_BigRippleInit,
GreatFairy_BigRippleUpdate,
};
void (*const GreatFairy_EnergyBehaviors[])(Entity*) = {
GreatFairy_EnergyInit,
GreatFairy_EnergyUpdate,
};
void (*const GreatFairy_Form1Behaviors[])(Entity*) = {
sub_08087150,
nullsub_516,
sub_080871A8,
sub_080871D0,
};
void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
sub_08087150, sub_080871F8, sub_08087240, sub_08087264, sub_0808727C,
};