mirror of https://github.com/zeldaret/tmc.git
619 lines
15 KiB
C
619 lines
15 KiB
C
#include "global.h"
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#include "audio.h"
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#include "entity.h"
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#include "room.h"
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#include "screen.h"
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#include "greatFairy.h"
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#include "flags.h"
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#include "save.h"
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#include "random.h"
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#include "script.h"
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#include "object.h"
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#include "structures.h"
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#include "functions.h"
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enum {
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BEHAVIORS,
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WINGS,
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WAKE,
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MINI,
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MINIAFFINE,
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DROPLET,
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RIPPLE,
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BIGRIPPLE,
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FORM8,
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FORM9,
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};
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// Main
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void GreatFairy(Entity* this) {
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if (this->action == 0) {
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s32 temp = 11;
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this->type2 = this->type % temp;
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}
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GreatFairy_Main[this->type2](this);
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}
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// Behaviors
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void GreatFairy_CallBehavior(Entity* this) {
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GreatFairy_Behaviors[this->action](this);
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if ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) < 168) {
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gRoomControls.cameraTarget = this;
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gRoomControls.unk5 = 2;
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} else {
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gRoomControls.cameraTarget = &gPlayerEntity;
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gRoomControls.unk5 = 2;
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}
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}
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// Init
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void GreatFairy_Init(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->actionDelay = 0;
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this->cutsceneBeh.HWORD = 290;
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}
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void GreatFairy_DormantUpdate(Entity* this) {
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u16* pFrame; // r1@2
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s32 frame; // r1@4
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Entity* ripple; // r5@16
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if (!CheckRoomFlag(0))
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return;
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pFrame = &this->cutsceneBeh.HWORD;
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if (*pFrame != 0) {
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--*pFrame;
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}
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switch (*pFrame) {
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case 0:
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this->action = 2;
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break;
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case 130:
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case 150:
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case 170:
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case 210:
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case 289:
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ripple = GreatFairy_CreateForm(this, RIPPLE, 0);
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if (ripple) {
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PositionRelative(this, ripple, (s32)GreatFairy_RippleOffsets[this->actionDelay] * 65536,
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(s32)GreatFairy_RippleOffsets[this->actionDelay + 1] * 65536);
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this->actionDelay += 2;
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break;
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}
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}
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}
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void GreatFairy_CreateBigRipple(Entity* this) {
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Entity* ripple;
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ripple = GreatFairy_CreateForm(this, BIGRIPPLE, 0);
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if (ripple != NULL) {
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PositionRelative(this, ripple, 0, 0x80000);
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this->action = 3;
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}
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}
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// Great Fairy spawning in update
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void GreatFairy_SpawningUpdate(Entity* this) {
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Entity* mini;
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u32 var;
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if (gRoomVars.greatFairyState & 1) {
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mini = GreatFairy_CreateForm(this, WAKE, 0); //???
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if (mini != NULL) {
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CopyPosition(this, mini);
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DoFade(6, 4);
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SoundReq(SFX_145);
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this->action = 4;
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this->actionDelay = 60;
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this->spriteSettings.b.draw = 1;
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}
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}
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}
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void GreatFairy_MiniUpdate(Entity* this) {
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Entity* target;
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GetNextFrame(this);
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if (this->actionDelay != 0) {
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--this->actionDelay;
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} else {
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target = GreatFairy_CreateForm(this, WINGS, 0);
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if (target != NULL) {
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PositionRelative(this, target, 0, -0x140000);
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this->action = 5;
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this->actionDelay = 120;
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this->field_0xf = 0;
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}
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}
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}
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// This is the great fairy's "normal" form
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void GreatFairy_FinalUpdate(Entity* this) {
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Entity* target;
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if (this->actionDelay != 0) {
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--this->actionDelay;
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} else {
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if ((this->field_0xf == 0) && (target = GreatFairy_CreateForm(this, FORM9, 0), target != NULL)) {
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PositionRelative(this, target, 0, -0x4C0000);
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target->parent = this;
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this->field_0xf = 1;
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}
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}
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GetNextFrame(this);
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}
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void GreatFairy_WingsCallBehavior(Entity* this) {
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GreatFairy_WingsBehaviors[this->action](this);
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}
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void GreatFairy_WingsInit(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->spritePriority.b0 = 5;
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this->spriteSettings.b.draw = 1;
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this->spriteRendering.alphaBlend = 1;
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gScreen.controls.layerFXControl = 0xF40;
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gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
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this->speed = 1024;
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sub_0805EC9C(this, 1024, 256, 0);
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}
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void GreatFairy_WingsUpdate(Entity* this) {
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this->speed -= 32;
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if (this->speed == 256) {
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this->action = 2;
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sub_0805EC60(this);
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gRoomVars.greatFairyState |= 32;
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gActiveScriptInfo.unk_00 |= 4;
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} else {
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sub_0805EC9C(this, this->speed, 256, 0);
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}
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}
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void nullsub_116(Entity* this) {
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}
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// The wake that appears beneath the Great Fairy as she stands in the water
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void GreatFairy_WakeCallBehavior(Entity* this) {
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GreatFairy_WakeBehaviors[this->action](this);
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}
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void GreatFairy_WakeInit(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 6;
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}
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void GreatFairy_WakeUpdate(Entity* this) {
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GetNextFrame(this);
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}
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// The miniature sprite that emerges from the water when Great Fairy is spawned
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void GreatFairy_MiniCallBehavior(Entity* this) {
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GreatFairy_MiniBehaviors[this->action](this);
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}
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void GreatFairy_MiniInit(Entity* this) {
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Entity* aff;
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aff = GreatFairy_CreateForm(this, MINIAFFINE, 0);
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if (aff != NULL) {
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CopyPosition(this, aff);
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aff->parent = this;
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GreatFairy_InitializeAnimation(this);
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this->spriteSettings.b.draw = 1;
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this->field_0xf = 0;
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}
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}
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// Spawns a droplet of water once it reaches a certain height
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void GreatFairy_MiniRisingUpdate(Entity* this) {
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Entity* target;
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GetNextFrame(this);
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this->height.WORD -= 0x8000;
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if (this->height.HALF.HI == -20) {
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this->action = 2;
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SoundReq(SFX_HEART_CONTAINER_SPAWN);
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} else {
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if (((this->height.HALF.HI == -10) && (this->field_0xf == 0)) &&
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(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
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PositionRelative(this, target, 0, 0x40000);
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this->field_0xf = 1;
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}
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}
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}
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// Deletes itself
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void GreatFairy_MiniRemoveMe(Entity* this) {
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GetNextFrame(this);
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sub_080873D0(this);
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if (gRoomVars.greatFairyState & 1) {
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DeleteEntity(this);
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}
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}
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// Same as mini Great Fairy except it is able to stretch
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void GreatFairy_MiniAffineCallBehavior(Entity* this) {
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GreatFairy_MiniAffineBehaviors[this->action](this);
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}
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void GreatFairy_MiniAffineInit(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->spritePriority.b0 = 6;
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this->spriteSettings.b.draw = 1;
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}
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// Getting ready for affine transformation
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void GreatFairy_MiniAffineInit2(Entity* this) {
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Entity* parent = this->parent;
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CopyPosition(parent, this);
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if (this->height.HALF.HI == -20) {
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this->action = 2;
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this->actionDelay = 90;
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this->speed = 4096;
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this->spriteRendering.b0 = 3;
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sub_0805EC9C(this, 256, 256, 0);
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}
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}
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// Mini great fairy stretch
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void GreatFairy_MiniAffineUpdate(Entity* this) {
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if (--this->actionDelay == 0) {
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gRoomVars.greatFairyState |= 1;
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this->action = 3;
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sub_0805EC60(this);
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} else {
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this->speed -= 24;
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sub_0805EC9C(this, 256, this->speed >> 4, 0);
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}
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}
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// The droplet that falls off of the mini Great Fairy emerging from the water
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void GreatFairy_DropletCallBehavior(Entity* this) {
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GreatFairy_DropletBehaviors[this->action](this);
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}
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void GreatFairy_DropletInit(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->spriteSettings.b.draw = 1;
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this->height.HALF.HI = 0;
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this->spritePriority.b0 = 5;
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SoundReq(SFX_140);
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}
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void GreatFairy_DropletUpdate(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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DeleteEntity(this);
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}
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}
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// Ripples that appear before the great fairy emerges
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void GreatFairy_RippleCallBehavior(Entity* this) {
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GreatFairy_RippleBehaviors[this->action](this);
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}
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void GreatFairy_RippleInit(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 6;
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}
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void GreatFairy_RippleUpdate(Entity* this) {
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if (gRoomVars.greatFairyState & 2) {
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DeleteEntity(this);
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} else {
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GetNextFrame(this);
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}
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}
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// Big ripple that appears in the spot where the fairy emerges from
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void GreatFairy_BigRippleCallBehavior(Entity* this) {
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GreatFairy_BigRippleBehaviors[this->action](this);
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}
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void GreatFairy_BigRippleInit(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->actionDelay = 120;
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 5;
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SoundReq(SFX_TELEPORTER);
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}
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void GreatFairy_BigRippleUpdate(Entity* this) {
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Entity* target;
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GetNextFrame(this);
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if (this->actionDelay != 0) {
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--this->actionDelay;
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} else {
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target = GreatFairy_CreateForm(this, MINI, 0);
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if (target != NULL) {
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PositionRelative(this, target, 0, -0x80000);
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gRoomVars.greatFairyState |= 2;
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DeleteEntity(this);
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}
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}
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}
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// Energy bands that surround the mini Great Fairy as it is transforming
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void GreatFairy_EnergyCallBehavior(Entity* this) {
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GreatFairy_EnergyBehaviors[this->action](this);
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}
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void GreatFairy_EnergyInit(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 5;
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}
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void GreatFairy_EnergyUpdate(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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DeleteEntity(this);
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}
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}
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void sub_08087114(Entity* this) {
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if (this->type2 == 0) {
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GreatFairy_Form1Behaviors[this->action](this);
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} else {
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GreatFairy_Form2Behaviors[this->action](this);
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GetNextFrame(this);
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}
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}
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void sub_08087150(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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this->spriteSettings.b.draw = 1;
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this->spriteOrientation.flipY = 0;
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this->spriteRendering.b3 = 0;
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this->spritePriority.b0 = 3;
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this->speed = 0x80;
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this->direction = 0x10;
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this->palette.b.b4 = gUnk_0812079C[0];
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this->palette.b.b0 = gUnk_0812079C[0];
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}
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void nullsub_516(Entity* this) {
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}
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void sub_080871A8(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 60;
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gRoomVars.greatFairyState |= 4;
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}
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}
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void sub_080871D0(Entity* this) {
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if (--this->actionDelay == 0) {
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gRoomVars.greatFairyState |= 8;
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DeleteEntity(this);
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}
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}
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void sub_080871F8(Entity* this) {
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Entity* temp = this->attachedEntity;
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if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 32 == this->y.HALF.HI)) {
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this->action = 2;
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} else {
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32);
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sub_0806F69C(this);
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}
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}
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void sub_08087240(Entity* this) {
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if (gRoomVars.greatFairyState & 4) {
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this->action = 3;
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this->actionDelay = 20;
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this->direction = 16;
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}
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}
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void sub_08087264(Entity* this) {
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if (this->actionDelay != 0) {
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this->actionDelay--;
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sub_0806F69C(this);
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}
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}
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void sub_0808727C(Entity* this) {
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if (--this->actionDelay == 0) {
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DeleteEntity(this);
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}
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}
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void sub_08087294(Entity* this) {
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gUnk_081207A4[this->action](this);
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}
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void sub_080872AC(Entity* this) {
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this->spriteSettings.b.draw = 1;
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this->spriteOrientation.flipY = 1;
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this->spriteRendering.b3 = 0;
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this->field_0x68.HWORD = this->x.HALF.HI;
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this->field_0x6a.HWORD = this->y.HALF.HI;
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this->direction = (u8)Random() & 0x1F;
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this->speed = 32;
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GreatFairy_InitializeAnimation(this);
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}
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void sub_080872F8(Entity* this) {
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s32 temp;
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sub_0806F69C(this);
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GetNextFrame(this);
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if (((u16)(this->field_0x68.HWORD - this->x.HALF.HI) > 0xc) ||
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((u16)(this->field_0x6a.HWORD - this->y.HALF.HI) > 0xc)) {
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this->direction =
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sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD);
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this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
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}
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temp = gSineTable[this->actionDelay + 64];
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this->height.HALF.HI = (temp >> 6) - 8;
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this->actionDelay++;
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}
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void GreatFairy_InitializeAnimation(Entity* this) {
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s32 temp = 11;
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this->action = 1;
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this->type2 = this->type % temp;
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this->collisionLayer = 2;
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InitializeAnimation(this, this->type2);
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sub_0805E3A0(this, 2);
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}
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Entity* GreatFairy_CreateForm(Entity* this, u32 curForm, u32 parameter) {
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s32 nextForm;
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Entity* ent;
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nextForm = this->type;
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nextForm /= 11;
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ent = CreateObject(GREAT_FAIRY, (u8)nextForm * 11 + curForm, parameter);
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return ent;
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}
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void sub_080873D0(Entity* this) {
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Entity* ent;
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else {
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ent = GreatFairy_CreateForm(this, 8, 0);
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if (ent != NULL) {
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CopyPosition(this, ent);
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this->actionDelay = 48;
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}
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}
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}
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void sub_080873FC(void) {
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Entity* ent;
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SoundReq(SFX_APPARATE);
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gRoomControls.cameraTarget = NULL;
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while (ent = FindEntityByID(0x6, 0x1b, 0x6), ent != NULL) {
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DeleteEntity(ent);
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}
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}
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void sub_08087424(Entity* this, ScriptExecutionContext* context) {
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Entity* ent;
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sub_080791D0();
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ent = CreateObject(OBJECT_64, 0, 0);
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if (ent != NULL) {
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ent->parent = &gPlayerEntity;
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CopyPosition(&gPlayerEntity, ent);
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sub_0805E3A0(ent, 2);
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}
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switch (context->intVariable) {
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case 0:
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gSave.stats.arrowCount = 0;
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break;
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case 1:
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gSave.stats.bombCount = 0;
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break;
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}
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}
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void sub_0808747C(Entity* this, ScriptExecutionContext* context) {
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u32 iVar1 = 0;
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iVar1 = (u32)FindEntity(0x6, 0xf, 0x6, 0xb, 0x0);
|
|
if (iVar1 != 0) {
|
|
iVar1 = 1;
|
|
}
|
|
context->condition = iVar1;
|
|
}
|
|
|
|
void (*const GreatFairy_Main[])(Entity*) = {
|
|
GreatFairy_CallBehavior,
|
|
GreatFairy_WingsCallBehavior,
|
|
GreatFairy_WakeCallBehavior,
|
|
GreatFairy_MiniCallBehavior,
|
|
GreatFairy_MiniAffineCallBehavior,
|
|
GreatFairy_DropletCallBehavior,
|
|
GreatFairy_RippleCallBehavior,
|
|
GreatFairy_BigRippleCallBehavior,
|
|
GreatFairy_EnergyCallBehavior,
|
|
sub_08087114,
|
|
sub_08087294,
|
|
};
|
|
|
|
void (*const GreatFairy_Behaviors[])(Entity*) = {
|
|
GreatFairy_Init, GreatFairy_DormantUpdate, GreatFairy_CreateBigRipple,
|
|
GreatFairy_SpawningUpdate, GreatFairy_MiniUpdate, GreatFairy_FinalUpdate,
|
|
};
|
|
|
|
const s16 GreatFairy_RippleOffsets[10] = {
|
|
0, 0, -32, -8, 16, 20, 24, -12, -16, 24,
|
|
};
|
|
|
|
void (*const GreatFairy_WingsBehaviors[])(Entity*) = {
|
|
GreatFairy_WingsInit,
|
|
GreatFairy_WingsUpdate,
|
|
nullsub_116,
|
|
};
|
|
|
|
void (*const GreatFairy_WakeBehaviors[])(Entity*) = {
|
|
GreatFairy_WakeInit,
|
|
GreatFairy_WakeUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_MiniBehaviors[])(Entity*) = {
|
|
GreatFairy_MiniInit,
|
|
GreatFairy_MiniRisingUpdate,
|
|
GreatFairy_MiniRemoveMe,
|
|
};
|
|
|
|
void (*const GreatFairy_MiniAffineBehaviors[])(Entity*) = {
|
|
GreatFairy_MiniAffineInit,
|
|
GreatFairy_MiniAffineInit2,
|
|
GreatFairy_MiniAffineUpdate,
|
|
DeleteEntity,
|
|
};
|
|
|
|
void (*const GreatFairy_DropletBehaviors[])(Entity*) = {
|
|
GreatFairy_DropletInit,
|
|
GreatFairy_DropletUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_RippleBehaviors[])(Entity*) = {
|
|
GreatFairy_RippleInit,
|
|
GreatFairy_RippleUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_BigRippleBehaviors[])(Entity*) = {
|
|
GreatFairy_BigRippleInit,
|
|
GreatFairy_BigRippleUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_EnergyBehaviors[])(Entity*) = {
|
|
GreatFairy_EnergyInit,
|
|
GreatFairy_EnergyUpdate,
|
|
};
|
|
|
|
void (*const GreatFairy_Form1Behaviors[])(Entity*) = {
|
|
sub_08087150,
|
|
nullsub_516,
|
|
sub_080871A8,
|
|
sub_080871D0,
|
|
};
|
|
|
|
void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
|
|
sub_08087150, sub_080871F8, sub_08087240, sub_08087264, sub_0808727C,
|
|
};
|