tmc/src/npc/smith.c

165 lines
3.9 KiB
C

#include "npc.h"
#include "functions.h"
extern void (*const gUnk_08110360[])(Entity*);
extern void (*const gUnk_0811036C[])(Entity*);
extern u16 gUnk_08110380[];
extern SpriteLoadData gUnk_08110354;
extern Dialog gUnk_08110390[];
extern u16 gUnk_081103D0[];
extern u32 gUnk_081103E0;
void Smith(Entity* this) {
u32 index;
if ((this->flags & ENT_SCRIPTED) != 0) {
if (this->interactType == 2) {
this->action = 4;
this->interactType = 0;
index = (this->animIndex == 0xc) ? 8 : 0;
index += sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
InitAnimationForceUpdate(this, index);
sub_0806F118(this);
}
gUnk_0811036C[this->action](this);
} else {
gUnk_08110360[this->action](this);
sub_0806ED78(this);
}
if (this->animIndex == 0xc) {
this->spritePriority.b1 = 0;
} else {
this->spritePriority.b1 = 1;
}
if ((this->frame & 1) != 0) {
this->frame &= 0xfe;
CreateFx(this, FX_STARS2, 0x20);
SoundReq(gUnk_08110380[(Random() & 7)]);
}
}
void Smith_Head(Entity* this) {
u8 bVar1;
bVar1 = this->frame;
SetExtraSpriteFrame(this, 0, this->frameIndex);
if ((bVar1 & 0x40) != 0) {
SetExtraSpriteFrame(this, 1, 0x16);
} else {
SetExtraSpriteFrame(this, 1, 0xff);
}
SetSpriteSubEntryOffsetData1(this, 0, 1);
sub_0807000C(this);
}
void sub_080660EC(Entity* this) {
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
this->action = 1;
this->field_0x68.HALF.LO = sub_0801E99C(this);
InitAnimationForceUpdate(this, 2);
}
}
void sub_08066118(Entity* this) {
s32 uVar1;
uVar1 = GetAnimationStateInRectRadius(this, 0x28, 0x28);
if (uVar1 < 0) {
uVar1 = 2;
} else {
if (this->field_0xf == 0) {
this->field_0xf = 0x10;
} else {
--this->field_0xf;
uVar1 = this->animIndex;
}
}
if (sub_0806F078(this, uVar1) == 0) {
UpdateAnimationSingleFrame(this);
}
if (this->interactType != 0) {
this->action = 2;
MessageFromTarget(0);
}
}
void sub_08066170(Entity* this) {
this->action = 1;
}
void sub_08066178(Entity* this) {
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
this->action = 1;
this->spriteSettings.draw = 1;
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_0807DD50(this);
}
}
void sub_080661B0(Entity* this) {
sub_0807DD94(this, NULL);
}
void sub_080661BC(Entity* this) {
if (this->animIndex == 0xc) {
UpdateAnimationSingleFrame(this);
if (this->frame & 0x80) {
this->field_0x80.HWORD = GetAnimationState(this) + 8;
InitAnimationForceUpdate(this, this->field_0x80.HWORD);
}
} else {
sub_0807DD94(this, NULL);
}
}
void sub_08066200(Entity* this) {
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
UpdateAnimationSingleFrame(this);
}
void sub_08066218(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
}
}
void sub_0806622C(Entity* this) {
u32 index;
if (gSave.global_progress - 2 < 0) {
index = 0;
} else {
index = gSave.global_progress - 2;
}
ShowNPCDialogue(this, &gUnk_08110390[index]);
}
void nullsub_501(Entity* this) {
}
void sub_08066258(void) {
SoundReq(gUnk_081103D0[Random() & 7]);
}
void sub_08066274(Entity* this) {
sub_08078850(this, 1, 0, &gUnk_081103E0);
}
void sub_08066288(Entity* this) {
sub_08078784(this, this->field_0x68.HALF.LO);
}
void Smith_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
this->action++;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 6);
}
} else {
UpdateAnimationSingleFrame(this);
}
}