tmc/src/enemy/crow.c

285 lines
7.2 KiB
C

#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0x10];
s16 unk_78;
s16 unk_7a;
u32 filler2;
u8 unk_80;
u8 unk_81;
u16 unk_82;
u8 unk_84;
} CrowEntity;
void (*const gUnk_080CE978[])(Entity*);
void (*const gUnk_080CE990[])(CrowEntity*);
void (*const gUnk_080CE9A4[])(CrowEntity*);
extern Entity* gUnk_020000B0;
extern Entity* sub_08049DF4(u32);
void sub_08032AF4(CrowEntity* this);
void sub_08032AB0(CrowEntity* this);
void sub_08032B38(CrowEntity* this);
void sub_08032B10(CrowEntity* this);
void Crow(Entity* this) {
gUnk_080CE978[GetNextFunction(this)](this);
}
void sub_08032810(CrowEntity* this) {
gUnk_080CE990[super->action](this);
if (super->field_0xf) {
if (--super->field_0xf == 0) {
COLLISION_ON(super);
}
}
}
void sub_08032844(CrowEntity* this) {
if (super->bitfield & 0x80) {
if ((super->bitfield & 0x3f) == 0) {
COLLISION_OFF(super);
super->field_0xf = 0x10;
if (DirectionIsHorizontal(DirectionRoundUp(super->direction)) == 0) {
if (DirectionIsVertical(super->direction)) {
super->direction += 2;
} else {
super->direction -= 2;
}
}
super->direction = 0x20 - super->direction;
sub_08032AF4(this);
} else {
u32 iframes = (u8)super->iframes & 0x80;
if (iframes == 0) {
super->health = iframes;
}
}
}
GetNextFrame(super);
}
void sub_080328B8(CrowEntity* this) {
gUnk_080CE9A4[super->subAction](this);
GetNextFrame(super);
if (sub_0806F520(super))
return;
super->action = 2;
super->subAction = 0;
this->unk_84 = 2;
super->actionDelay = 8;
super->speed = 0x1c0;
sub_08032AF4(this);
}
void sub_08032900(CrowEntity* this) {
super->subAction = 1;
super->field_0x1d = 0x3c;
}
void sub_0803290C(CrowEntity* this) {
sub_0806F4E8(super);
}
void sub_08032914(CrowEntity* this) {
if (sub_0806F3E4(super)) {
sub_0804A7D4(super);
}
}
void sub_08032928(CrowEntity* this) {
sub_0804A720(super);
super->action = 1;
super->field_0xf = 0;
super->direction = sub_08049F84(super, 1);
this->unk_80 = 0;
this->unk_81 = 0;
super->field_0x1c = 1;
super->field_0x3c |= 0x10;
super->collisionLayer = 3;
super->spriteOrientation.flipY = 1;
this->unk_78 = super->x.HALF.HI;
this->unk_7a = super->y.HALF.HI;
UpdateSpriteForCollisionLayer(super);
sub_08032AF4(this);
}
void sub_0803298C(CrowEntity* this) {
sub_08032AB0(this);
GetNextFrame(super);
if (sub_08049DF4(1) == NULL)
return;
if (EntityInRectRadius(super, gUnk_020000B0, 0x88, 0x50) == 0)
return;
if (gUnk_020000B0->y.HALF.HI <= super->y.HALF.HI + 8)
return;
super->action = 2;
this->unk_84 = 0;
super->actionDelay = 0x10;
this->unk_81 = 2;
sub_08032AF4(this);
}
void sub_080329E8(CrowEntity* this) {
sub_08032B38(this);
}
void sub_080329F0(CrowEntity* this) {
if (CheckOnScreen(super) == 0) {
super->action = 4;
super->spriteSettings.draw = 0;
COLLISION_OFF(super);
super->x.HALF.HI = this->unk_78;
super->y.HALF.HI = this->unk_7a;
super->z.HALF.HI += 8;
super->spritePriority.b1 = 1;
} else {
sub_08032B10(this);
GetNextFrame(super);
}
}
void sub_08032A48(CrowEntity* this) {
if (CheckOnScreen(super))
return;
super->action = 1;
super->spriteSettings.draw = 1;
COLLISION_OFF(super);
super->actionDelay = 8;
super->direction = sub_08049F84(super, 1);
this->unk_80 = 0;
super->spritePriority.b1 = 3;
this->unk_81 = 0;
super->collisionLayer = 3;
UpdateSpriteForCollisionLayer(super);
sub_08032AF4(this);
}
void sub_08032AB0(CrowEntity* this) {
u32 dir;
if (--super->actionDelay)
return;
this->unk_80 = super->direction;
dir = sub_08049F84(super, 1);
if (dir != 0xff) {
super->direction = dir;
}
super->actionDelay = 8;
if (DirectionIsVertical(this->unk_80) != DirectionIsVertical(super->direction)) {
sub_08032AF4(this);
}
}
void sub_08032AF4(CrowEntity* this) {
InitializeAnimation(super, ((super->direction & 0x10) >> 4) + this->unk_81);
}
void sub_08032B10(CrowEntity* this) {
LinearMoveUpdate(super);
super->collisionLayer = 3;
super->spriteOrientation.flipY = 1;
super->spriteRendering.b3 = 1;
}
void sub_08032B38(CrowEntity* this) {
u32 dir, dir2;
u32 temp;
switch (this->unk_84) {
case 0:
if (super->actionDelay & 1) {
super->z.HALF.HI--;
}
if (--super->actionDelay == 0) {
this->unk_84 = 1;
super->actionDelay = 0x18;
COLLISION_ON(super);
this->unk_81 = 2;
sub_08032AF4(this);
}
break;
case 1:
if (--super->actionDelay == 0) {
this->unk_84 = 2;
super->actionDelay = 8;
super->speed = 0x1c0;
this->unk_81 = 4;
sub_08032AF4(this);
}
break;
case 2:
if (--this->unk_82 == 0) {
super->action = 3;
this->unk_84 = 0;
super->actionDelay = 0;
super->speed = 0x180;
if ((super->direction + 0x18) & 0x10) {
super->direction = (0x10 - super->direction) & 0x1f;
}
sub_08032AF4(this);
} else if (--super->actionDelay == 0) {
super->actionDelay = 8;
this->unk_80 = super->direction;
sub_08004596(super, sub_08049F84(super, 1));
if ((super->direction + 0x18) & 0x10) {
if (this->unk_80 == 0x10) {
if (super->direction & this->unk_80) {
this->unk_80 = 0x12;
} else {
this->unk_80 = 0xe;
}
}
super->direction = this->unk_80;
this->unk_82 = 1;
}
temp = this->unk_80 & 0x10;
dir = super->direction;
dir2 = super->direction >> 4;
if (((this->unk_80 & 0x10)) >> 4 != (((super->direction) & 0x10)) >> 4) {
InitializeAnimation(super, ((super->direction & 0x10) >> 4) + 4);
}
}
sub_08032B10(this);
break;
}
GetNextFrame(super);
}
void (*const gUnk_080CE978[])(Entity*) = {
(EntityActionPtr)sub_08032810, (EntityActionPtr)sub_08032844, sub_08001324, sub_0804A7D4, sub_08001242,
(EntityActionPtr)sub_080328B8,
};
void (*const gUnk_080CE990[])(CrowEntity*) = {
sub_08032928, sub_0803298C, sub_080329E8, sub_080329F0, sub_08032A48,
};
void (*const gUnk_080CE9A4[])(CrowEntity*) = {
sub_08032900,
sub_0803290C,
sub_08032914,
};