mirror of https://github.com/zeldaret/tmc.git
285 lines
7.2 KiB
C
285 lines
7.2 KiB
C
#define NENT_DEPRECATED
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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typedef struct {
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Entity base;
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u8 filler[0x10];
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s16 unk_78;
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s16 unk_7a;
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u32 filler2;
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u8 unk_80;
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u8 unk_81;
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u16 unk_82;
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u8 unk_84;
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} CrowEntity;
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void (*const gUnk_080CE978[])(Entity*);
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void (*const gUnk_080CE990[])(CrowEntity*);
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void (*const gUnk_080CE9A4[])(CrowEntity*);
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extern Entity* gUnk_020000B0;
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extern Entity* sub_08049DF4(u32);
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void sub_08032AF4(CrowEntity* this);
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void sub_08032AB0(CrowEntity* this);
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void sub_08032B38(CrowEntity* this);
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void sub_08032B10(CrowEntity* this);
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void Crow(Entity* this) {
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gUnk_080CE978[GetNextFunction(this)](this);
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}
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void sub_08032810(CrowEntity* this) {
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gUnk_080CE990[super->action](this);
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if (super->field_0xf) {
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if (--super->field_0xf == 0) {
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COLLISION_ON(super);
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}
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}
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}
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void sub_08032844(CrowEntity* this) {
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if (super->bitfield & 0x80) {
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if ((super->bitfield & 0x3f) == 0) {
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COLLISION_OFF(super);
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super->field_0xf = 0x10;
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if (DirectionIsHorizontal(DirectionRoundUp(super->direction)) == 0) {
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if (DirectionIsVertical(super->direction)) {
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super->direction += 2;
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} else {
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super->direction -= 2;
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}
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}
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super->direction = 0x20 - super->direction;
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sub_08032AF4(this);
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} else {
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u32 iframes = (u8)super->iframes & 0x80;
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if (iframes == 0) {
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super->health = iframes;
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}
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}
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}
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GetNextFrame(super);
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}
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void sub_080328B8(CrowEntity* this) {
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gUnk_080CE9A4[super->subAction](this);
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GetNextFrame(super);
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if (sub_0806F520(super))
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return;
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super->action = 2;
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super->subAction = 0;
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this->unk_84 = 2;
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super->actionDelay = 8;
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super->speed = 0x1c0;
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sub_08032AF4(this);
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}
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void sub_08032900(CrowEntity* this) {
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super->subAction = 1;
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super->field_0x1d = 0x3c;
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}
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void sub_0803290C(CrowEntity* this) {
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sub_0806F4E8(super);
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}
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void sub_08032914(CrowEntity* this) {
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if (sub_0806F3E4(super)) {
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sub_0804A7D4(super);
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}
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}
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void sub_08032928(CrowEntity* this) {
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sub_0804A720(super);
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super->action = 1;
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super->field_0xf = 0;
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super->direction = sub_08049F84(super, 1);
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this->unk_80 = 0;
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this->unk_81 = 0;
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super->field_0x1c = 1;
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super->field_0x3c |= 0x10;
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super->collisionLayer = 3;
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super->spriteOrientation.flipY = 1;
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this->unk_78 = super->x.HALF.HI;
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this->unk_7a = super->y.HALF.HI;
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UpdateSpriteForCollisionLayer(super);
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sub_08032AF4(this);
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}
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void sub_0803298C(CrowEntity* this) {
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sub_08032AB0(this);
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GetNextFrame(super);
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if (sub_08049DF4(1) == NULL)
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return;
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if (EntityInRectRadius(super, gUnk_020000B0, 0x88, 0x50) == 0)
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return;
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if (gUnk_020000B0->y.HALF.HI <= super->y.HALF.HI + 8)
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return;
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super->action = 2;
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this->unk_84 = 0;
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super->actionDelay = 0x10;
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this->unk_81 = 2;
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sub_08032AF4(this);
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}
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void sub_080329E8(CrowEntity* this) {
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sub_08032B38(this);
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}
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void sub_080329F0(CrowEntity* this) {
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if (CheckOnScreen(super) == 0) {
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super->action = 4;
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super->spriteSettings.draw = 0;
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COLLISION_OFF(super);
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super->x.HALF.HI = this->unk_78;
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super->y.HALF.HI = this->unk_7a;
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super->z.HALF.HI += 8;
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super->spritePriority.b1 = 1;
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} else {
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sub_08032B10(this);
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GetNextFrame(super);
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}
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}
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void sub_08032A48(CrowEntity* this) {
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if (CheckOnScreen(super))
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return;
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super->action = 1;
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super->spriteSettings.draw = 1;
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COLLISION_OFF(super);
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super->actionDelay = 8;
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super->direction = sub_08049F84(super, 1);
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this->unk_80 = 0;
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super->spritePriority.b1 = 3;
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this->unk_81 = 0;
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super->collisionLayer = 3;
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UpdateSpriteForCollisionLayer(super);
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sub_08032AF4(this);
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}
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void sub_08032AB0(CrowEntity* this) {
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u32 dir;
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if (--super->actionDelay)
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return;
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this->unk_80 = super->direction;
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dir = sub_08049F84(super, 1);
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if (dir != 0xff) {
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super->direction = dir;
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}
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super->actionDelay = 8;
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if (DirectionIsVertical(this->unk_80) != DirectionIsVertical(super->direction)) {
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sub_08032AF4(this);
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}
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}
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void sub_08032AF4(CrowEntity* this) {
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InitializeAnimation(super, ((super->direction & 0x10) >> 4) + this->unk_81);
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}
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void sub_08032B10(CrowEntity* this) {
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LinearMoveUpdate(super);
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super->collisionLayer = 3;
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super->spriteOrientation.flipY = 1;
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super->spriteRendering.b3 = 1;
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}
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void sub_08032B38(CrowEntity* this) {
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u32 dir, dir2;
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u32 temp;
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switch (this->unk_84) {
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case 0:
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if (super->actionDelay & 1) {
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super->z.HALF.HI--;
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}
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if (--super->actionDelay == 0) {
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this->unk_84 = 1;
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super->actionDelay = 0x18;
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COLLISION_ON(super);
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this->unk_81 = 2;
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sub_08032AF4(this);
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}
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break;
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case 1:
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if (--super->actionDelay == 0) {
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this->unk_84 = 2;
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super->actionDelay = 8;
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super->speed = 0x1c0;
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this->unk_81 = 4;
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sub_08032AF4(this);
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}
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break;
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case 2:
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if (--this->unk_82 == 0) {
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super->action = 3;
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this->unk_84 = 0;
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super->actionDelay = 0;
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super->speed = 0x180;
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if ((super->direction + 0x18) & 0x10) {
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super->direction = (0x10 - super->direction) & 0x1f;
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}
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sub_08032AF4(this);
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} else if (--super->actionDelay == 0) {
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super->actionDelay = 8;
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this->unk_80 = super->direction;
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sub_08004596(super, sub_08049F84(super, 1));
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if ((super->direction + 0x18) & 0x10) {
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if (this->unk_80 == 0x10) {
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if (super->direction & this->unk_80) {
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this->unk_80 = 0x12;
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} else {
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this->unk_80 = 0xe;
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}
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}
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super->direction = this->unk_80;
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this->unk_82 = 1;
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}
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temp = this->unk_80 & 0x10;
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dir = super->direction;
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dir2 = super->direction >> 4;
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if (((this->unk_80 & 0x10)) >> 4 != (((super->direction) & 0x10)) >> 4) {
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InitializeAnimation(super, ((super->direction & 0x10) >> 4) + 4);
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}
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}
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sub_08032B10(this);
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break;
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}
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GetNextFrame(super);
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}
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void (*const gUnk_080CE978[])(Entity*) = {
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(EntityActionPtr)sub_08032810, (EntityActionPtr)sub_08032844, sub_08001324, sub_0804A7D4, sub_08001242,
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(EntityActionPtr)sub_080328B8,
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};
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void (*const gUnk_080CE990[])(CrowEntity*) = {
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sub_08032928, sub_0803298C, sub_080329E8, sub_080329F0, sub_08032A48,
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};
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void (*const gUnk_080CE9A4[])(CrowEntity*) = {
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sub_08032900,
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sub_0803290C,
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sub_08032914,
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};
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