mirror of https://github.com/zeldaret/tmc.git
34 lines
893 B
C
34 lines
893 B
C
#include "manager.h"
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#include "random.h"
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#include "room.h"
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#include "enemy.h"
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extern void (*const gUnk_08108C64[])(Manager*);
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extern u16 gUnk_08108C6C[];
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extern s8 gUnk_08108C7C[];
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void Manager1C_Main(Manager* manager) {
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gUnk_08108C64[manager->action](manager);
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}
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// Initial setup
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void sub_0805B554(Manager* manager) {
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manager->action = 1;
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manager->unk_0e = 1;
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}
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// Spawn water drops every 0xf frames
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void sub_0805B55C(Manager* manager) {
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if (--manager->unk_0e == 0) {
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Entity* waterDrop;
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manager->unk_0e = 0xf;
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waterDrop = CreateEnemy(WATER_DROP, 0);
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if (waterDrop != NULL) {
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waterDrop->x.HALF.HI = gRoomControls.roomScrollX + 0x78 + gUnk_08108C6C[Random() & 7];
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waterDrop->y.HALF.HI = gRoomControls.roomScrollY + 0x50 + gUnk_08108C7C[Random() & 3];
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waterDrop->height.HALF.HI = 0xff38;
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}
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}
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}
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