tmc/asm/gyorgFemaleEye.s

523 lines
9.0 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start GyorgFemaleEye
GyorgFemaleEye: @ 0x08048988
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08048998
bl DeleteThisEntity
_08048998:
ldr r4, _080489B0 @ =gUnk_080D1F64
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080489B0: .4byte gUnk_080D1F64
thumb_func_start sub_080489B4
sub_080489B4: @ 0x080489B4
push {lr}
ldr r2, _080489C8 @ =gUnk_080D1F7C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080489C8: .4byte gUnk_080D1F7C
thumb_func_start sub_080489CC
sub_080489CC: @ 0x080489CC
push {r4, r5, r6, lr}
mov ip, r0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0xff
bne _080489DA
b _08048AD8
_080489DA:
mov r0, ip
ldr r4, [r0, #0x50]
adds r0, r4, #0
adds r0, #0x78
ldrb r0, [r0]
mov r2, ip
ldrb r1, [r2, #0xa]
asrs r0, r1
movs r3, #1
ands r0, r3
cmp r0, #0
beq _08048AD8
adds r2, r4, #0
adds r2, #0x7c
adds r0, r3, #0
lsls r0, r1
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
mov r0, ip
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
subs r0, #4
cmp r0, #0x16
bhi _08048AD0
lsls r0, r0, #2
ldr r1, _08048A1C @ =_08048A20
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08048A1C: .4byte _08048A20
_08048A20: @ jump table
.4byte _08048A7C @ case 0
.4byte _08048A7C @ case 1
.4byte _08048A7C @ case 2
.4byte _08048AD0 @ case 3
.4byte _08048A7C @ case 4
.4byte _08048A7C @ case 5
.4byte _08048A7C @ case 6
.4byte _08048A7C @ case 7
.4byte _08048A7C @ case 8
.4byte _08048A7C @ case 9
.4byte _08048AD0 @ case 10
.4byte _08048AD0 @ case 11
.4byte _08048A7C @ case 12
.4byte _08048A7C @ case 13
.4byte _08048A7C @ case 14
.4byte _08048AD0 @ case 15
.4byte _08048AD0 @ case 16
.4byte _08048AD0 @ case 17
.4byte _08048AD0 @ case 18
.4byte _08048AD0 @ case 19
.4byte _08048A7C @ case 20
.4byte _08048A7C @ case 21
.4byte _08048A7C @ case 22
_08048A7C:
ldr r3, [r4, #0x64]
mov r5, ip
ldrb r0, [r5, #0xa]
lsls r0, r0, #2
adds r1, r3, #0
adds r1, #0x18
adds r1, r1, r0
ldr r0, [r5, #0x4c]
str r0, [r1]
ldr r2, _08048ACC @ =gLinkEntity
movs r6, #0x2e
ldrsh r0, [r2, r6]
movs r6, #0x2e
ldrsh r1, [r5, r6]
adds r0, r0, r1
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
strh r0, [r3, #0x38]
ldr r3, [r4, #0x64]
movs r1, #0x32
ldrsh r0, [r2, r1]
movs r2, #0x32
ldrsh r1, [r5, r2]
adds r0, r0, r1
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
strh r0, [r3, #0x3a]
ldr r2, [r4, #0x64]
mov r3, ip
adds r3, #0x3e
ldrb r0, [r3]
movs r1, #0x10
eors r0, r1
strb r0, [r3]
adds r2, #0x3c
strb r0, [r2]
b _08048AD8
.align 2, 0
_08048ACC: .4byte gLinkEntity
_08048AD0:
ldr r0, [r4, #0x64]
adds r0, #0x3c
movs r1, #0xff
strb r1, [r0]
_08048AD8:
mov r1, ip
adds r1, #0x45
movs r0, #0xff
strb r0, [r1]
ldr r1, _08048AEC @ =gUnk_080D1F64
mov r0, ip
bl sub_0804AA30
pop {r4, r5, r6, pc}
.align 2, 0
_08048AEC: .4byte gUnk_080D1F64
thumb_func_start sub_08048AF0
sub_08048AF0: @ 0x08048AF0
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0xff
strb r1, [r0, #0x14]
ldrb r3, [r0, #0x1b]
movs r2, #0x3f
adds r1, r2, #0
ands r1, r3
movs r3, #0x80
orrs r1, r3
strb r1, [r0, #0x1b]
ldrb r1, [r0, #0x19]
ands r2, r1
orrs r2, r3
strb r2, [r0, #0x19]
adds r3, r0, #0
adds r3, #0x29
ldrb r1, [r3]
movs r2, #7
orrs r1, r2
strb r1, [r3]
adds r2, r0, #0
adds r2, #0x38
movs r1, #2
strb r1, [r2]
bl sub_08048D20
pop {pc}
.align 2, 0
thumb_func_start sub_08048B2C
sub_08048B2C: @ 0x08048B2C
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08048D20
ldr r5, [r4, #0x50]
adds r0, r5, #0
bl sub_08048D70
cmp r0, #0
beq _08048B62
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _08048B52
adds r0, r4, #0
movs r1, #2
movs r2, #0x40
bl CreateFx
_08048B52:
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x18]
b _08048B6C
_08048B62:
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
_08048B6C:
adds r0, r5, #0
adds r0, #0x78
ldrb r0, [r0]
ldrb r1, [r4, #0xa]
asrs r0, r1
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08048B82
movs r0, #2
strb r0, [r4, #0xc]
_08048B82:
pop {r4, r5, pc}
thumb_func_start sub_08048B84
sub_08048B84: @ 0x08048B84
push {r4, lr}
adds r4, r0, #0
bl sub_08004274
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08048BAE
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x1e
strb r0, [r1]
_08048BAE:
pop {r4, pc}
thumb_func_start sub_08048BB0
sub_08048BB0: @ 0x08048BB0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r2, [r4, #0x50]
adds r0, r2, #0
adds r0, #0x78
ldrb r3, [r0]
ldrb r1, [r4, #0xa]
adds r0, r3, #0
asrs r0, r1
movs r6, #1
ands r0, r6
cmp r0, #0
bne _08048C34
adds r0, r2, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
beq _08048BFC
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldr r1, _08048BF8 @ =gUnk_080D2030
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
ldrb r2, [r4, #0xa]
adds r0, r0, r2
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
b _08048CEA
.align 2, 0
_08048BF8: .4byte gUnk_080D2030
_08048BFC:
strb r6, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
ldr r1, _08048C30 @ =gUnk_080D2010
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
ldrb r2, [r4, #0xa]
adds r0, r0, r2
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
movs r1, #2
movs r2, #0x40
bl CreateFx
b _08048CEA
.align 2, 0
_08048C30: .4byte gUnk_080D2010
_08048C34:
adds r5, r2, #0
adds r5, #0x80
ldrb r0, [r5]
asrs r0, r1
ands r0, r6
cmp r0, #0
beq _08048CBC
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x13
bhi _08048C6C
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xf4
strb r0, [r1]
adds r1, #2
movs r0, #0x89
strb r0, [r1]
ldrb r1, [r2, #0x14]
lsrs r1, r1, #6
adds r1, #0x14
adds r0, r4, #0
bl InitializeAnimation
ldr r0, _08048CB4 @ =0x00000119
bl PlaySFX
_08048C6C:
adds r0, r4, #0
bl sub_08004274
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08048CEA
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x1e
strb r0, [r1]
ldr r1, _08048CB8 @ =gUnk_080D2010
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
ldrb r2, [r4, #0xa]
adds r0, r0, r2
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
movs r1, #7
bl InitializeAnimationAnimation
adds r1, r6, #0
ldrb r4, [r4, #0xa]
lsls r1, r4
ldrb r0, [r5]
bics r0, r1
strb r0, [r5]
b _08048CEA
.align 2, 0
_08048CB4: .4byte 0x00000119
_08048CB8: .4byte gUnk_080D2010
_08048CBC:
cmp r3, #0xff
bne _08048CEA
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
subs r0, #0x10
cmp r0, #3
bls _08048CE4
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitializeAnimation
bl Random
movs r1, #0x1c
ands r1, r0
adds r0, r4, #0
bl InitializeAnimationAnimation
_08048CE4:
adds r0, r4, #0
bl sub_08004274
_08048CEA:
pop {r4, r5, r6, pc}
thumb_func_start sub_08048CEC
sub_08048CEC: @ 0x08048CEC
push {r4, lr}
adds r4, r0, #0
bl sub_08004274
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08048D1A
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _08048D1C @ =gUnk_080D2010
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
ldrb r2, [r4, #0xa]
adds r0, r0, r2
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
_08048D1A:
pop {r4, pc}
.align 2, 0
_08048D1C: .4byte gUnk_080D2010
thumb_func_start sub_08048D20
sub_08048D20: @ 0x08048D20
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0x14]
lsrs r0, r0, #6
ldrb r1, [r4, #0x14]
cmp r0, r1
beq _08048D60
strb r0, [r4, #0x14]
ldrb r1, [r4, #0xa]
lsls r3, r0, #3
adds r1, r1, r3
lsls r1, r1, #2
ldr r0, _08048D64 @ =gUnk_080D1F90
adds r1, r1, r0
ldr r2, _08048D68 @ =gRoomControls
ldrh r0, [r2, #6]
ldrh r5, [r1]
adds r0, r0, r5
strh r0, [r4, #0x2e]
ldrh r0, [r2, #8]
ldrh r1, [r1, #2]
adds r0, r0, r1
strh r0, [r4, #0x32]
ldr r1, _08048D6C @ =gUnk_080D2010
ldrb r0, [r4, #0xa]
adds r0, r0, r3
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
_08048D60:
pop {r4, r5, pc}
.align 2, 0
_08048D64: .4byte gUnk_080D1F90
_08048D68: .4byte gRoomControls
_08048D6C: .4byte gUnk_080D2010
thumb_func_start sub_08048D70
sub_08048D70: @ 0x08048D70
push {lr}
adds r1, r0, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _08048D8E
ldr r1, [r1, #0x64]
ldr r0, [r1, #8]
cmp r0, #0
bne _08048D86
ldr r0, [r1, #0xc]
_08048D86:
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _08048D92
_08048D8E:
movs r0, #1
b _08048D94
_08048D92:
movs r0, #0
_08048D94:
pop {pc}
.align 2, 0