tmc/include/player.h

169 lines
4.0 KiB
C

// clang-format off
#ifndef PLAYER_H
#define PLAYER_H
#include "global.h"
#include "entity.h"
enum {
PLAYER_INIT,
PLAYER_NORMAL,
PLAYER_DUMMY,
PLAYER_FALL,
PLAYER_JUMP,
PLAYER_PUSH,
PLAYER_BOUNCE,
PLAYER_08070E9C,
PLAYER_ITEMGET,
PLAYER_MINISH,
PLAYER_MINISHDIE,
PLAYER_08071DB8,
PLAYER_EMPTYBOTTLE,
PLAYER_FROZEN,
PLAYER_0807204C,
PLAYER_080720DC,
PLAYER_PULL,
PLAYER_LAVA,
PLAYER_WARP,
PLAYER_08072454,
PLAYER_DROWN,
PLAYER_USEPORTAL,
PLAYER_TALKEZLO,
PLAYER_ROOMTRANSITION,
PLAYER_ROLL,
PLAYER_080728AC,
PLAYER_INHOLE,
PLAYER_08072C9C,
PLAYER_08074C44,
PLAYER_08072F34,
PLAYER_USEENTRANCE,
PLAYER_PARACHUTE,
};
typedef struct {
/*0x00*/ u8 field_0x0[2];
/*0x02*/ u8 jumpStatus;
/*0x03*/ u8 field_0x3[2];
/*0x05*/ u8 heldObject;
/*0x06*/ u8 pushedObject;
/*0x07*/ u8 field_0x7;
/*0x08*/ u16 field_0x8;
/*0x0a*/ u8 field_0xa;
/*0x0b*/ u8 keepFacing;
/*0x0c*/ u8 playerAction;
/*0x0d*/ u8 field_0xd;
/*0x0e*/ u8 field_0xe;
/*0x0f*/ u8 hurtBlinkSpeed;
/*0x10*/ u8 field_0x10[4];
/*0x11*/ u8 field_0x14;
/*0x11*/ u8 field_0x15;
/*0x14*/ u16 startPosX;
/*0x16*/ u16 startPosY;
/*0x1a*/ u8 field_0x1a[2];
/*0x1c*/ u8 field_0x1c;
/*0x1d*/ u8 field_0x1d[5];
/*0x22*/ u16 field_0x22[2];
/*0x26*/ u8 swimState;
/*0x27*/ u8 field_0x27[5];
/*0x2c*/ u8* field_0x2c;
/*0x30*/ union {
/* */ u32 all;
/* */ struct {
/* */ u32 unk1 : 1;
/* */ u32 unk2 : 1;
/* */ u32 unk4 : 1;
/* */ u32 noMinishCap : 1;
/* */ u32 pullingState : 1;
/* */ u32 windyState : 1;
/* */ u32 filler6 : 1;
/* */ u32 unk7 : 1;
/* */ u32 unk8 : 1;
/* */ u32 unk9 : 1;
/* */ u32 slipperyState : 1;
/* */ u32 filler11 : 5;
/* */ u32 filler11b : 16;
/* */ } PACKED b;
/* */ } flags;
/*0x34*/ u8 field_0x34[2];
/*0x36*/ s16 field_0x36;
/*0x38*/ u8 field_0x38;
/*0x39*/ u8 field_0x39;
/*0x3a*/ u8 field_0x3a;
/*0x3b*/ u8 field_0x3b;
/*0x3c*/ u8 field_0x3c[2];
/*0x3e*/ u8 swordGoldParticle : 1;
/* */ u8 swordBlueParticle : 1;
/* */ u8 filler14 : 6;
/*0x3f*/ u8 field_0x3f;
/*0x40*/ u8 field_0x40[64];
/*0x80*/ u16 field_0x80;
/*0x82*/ u8 field_0x82[9];
/*0x8b*/ u8 field_0x8b;
/*0x8c*/ u32 field_0x8c;
/*0x90*/ union SplitWord field_0x90;
/*0x94*/ u32 field_0x94;
/*0x98*/ u16 field_0x98;
/*0x9a*/ u16 field_0x9a;
/*0x9c*/ u32 field_0x9c;
/*0xa0*/ u8 field_0xa0[8];
/*0xa8*/ u8 field_0xa8;
/*0xa9*/ u8 field_0xa9;
/*0xaa*/ u8 field_0xaa;
/*0xab*/ u8 field_0xab;
/*0xac*/ u16 field_0xac;
/*0xae*/ u16 field_0xae;
} PlayerState;
typedef struct {
/*0x00*/ u8 walletType;
/*0x01*/ u8 heartPieces;
/*0x02*/ u8 health;
/*0x03*/ u8 maxHealth;
/*0x04*/ u8 bombCount;
/*0x05*/ u8 arrowCount;
/*0x06*/ u8 bombBagType;
/*0x07*/ u8 quiverType;
/*0x08*/ u8 filler[2];
/*0x0a*/ u8 charm;
/*0x0b*/ u8 unkB;
/*0x0c*/ u8 itemOnA;
/*0x0d*/ u8 itemOnB;
/*0x0e*/ u8 bottles[4];
/*0x12*/ u8 effect;
/*0x13*/ u8 filler3[5];
/*0x18*/ u16 rupees;
/*0x1a*/ u16 field_0x1a;
/*0x1c*/ u16 charmTimer;
/*0x1e*/ u16 unkTimer;
/*0x20*/ u16 effectTimer;
/*0x22*/ u8 filler4[4];
} Stats;
typedef struct {
/*0x0*/ u8 field_0x0;
/*0x1*/ u8 behaviorID;
/*0x2*/ u8 field_0x2[2];
/*0x4*/ u8 stateID;
/*0x5*/ u8 field_0x5[10];
/*0xf*/ u8 field_0xf;
} ItemBehavior;
extern void (*const gPlayerItemFunctions[])(Entity*);
extern u8 gBombBagSizes[];
extern u8 gQuiverSizes[];
extern PlayerState gPlayerState;
extern Stats gStats;
extern Entity gPlayerEntity;
extern u32 GetInventoryValue(u32);
extern s32 ModHealth(s32);
extern void ModRupees(s32);
#endif
// clang-format on