tmc/src/projectile/gyorgTail.c

364 lines
11 KiB
C

#include "entity.h"
#include "asm.h"
#include "physics.h"
#include "sound.h"
#include "functions.h"
#include "projectile.h"
#include "hitbox.h"
bool32 sub_080AC5E4(Entity*);
void sub_080AC388(Entity*);
void sub_080AC6F0(Entity*);
void sub_080AC760(Entity*);
void sub_080AC7C4(Entity*);
void sub_080AC328(Entity*);
void sub_080AC510(Entity*);
void sub_080AC560(Entity*);
void sub_080AC884(Entity*);
void sub_080AC480(Entity*);
void GyorgTail_Init(Entity*);
void GyorgTail(Entity* this) {
static void (*const gUnk_0812A994[])(Entity*) = {
sub_080AC328, sub_080AC510, sub_080AC510, sub_080AC510, sub_080AC560,
};
Entity* parent;
if (this->parent->next == NULL) {
DeleteThisEntity();
}
gUnk_0812A994[this->type2](this);
if (this->type == 0) {
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 1;
} else {
parent = this->parent;
this->spriteOrientation.flipY = parent->spriteOrientation.flipY;
this->spriteRendering.b3 = parent->spriteRendering.b3;
this->spritePriority.b0 = parent->spritePriority.b0 - 2;
if ((parent->spriteRendering.b3 == 3) && (parent->field_0x7c.BYTES.byte0 == 0)) {
COLLISION_OFF(this);
} else {
COLLISION_ON(this);
}
}
}
void sub_080AC328(Entity* this) {
static void (*const GyorgTail_Actions[])(Entity*) = {
GyorgTail_Init,
sub_080AC388,
sub_080AC480,
};
GyorgTail_Actions[this->action](this);
}
void GyorgTail_Init(Entity* this) {
static const s16 gUnk_0812A9B4[] = { -64, 64 };
if (sub_080AC5E4(this) != 0) {
this->action = 1;
this->frameIndex = 0xc;
this->spriteSettings.draw = 1;
this->field_0x7a.HWORD = gUnk_0812A9B4[Random() & 1];
this->collisionLayer = 2;
sub_080AC388(this);
}
}
void sub_080AC388(Entity* this) {
static const u8 gUnk_0812A9B8[] = { 24, 20 };
Entity* pEVar2;
int iVar3;
u32 uVar5;
uVar5 = gUnk_0812A9B8[this->type];
pEVar2 = this->parent;
iVar3 = (pEVar2->animationState ^ 0x80) - (this->field_0x7c.HALF_U.LO >> 8);
if ((short)this->field_0x7a.HWORD < 0) {
if (((iVar3 - uVar5) & 0xff) <= 0x7f) {
s32 tmp = -(short)this->field_0x7a.HWORD;
this->field_0x7a.HWORD = tmp;
this->field_0x7c.HALF_U.LO = (short)((((pEVar2->animationState ^ 0x80) - uVar5) & 0xff) << 8);
sub_080AC884(this);
} else {
this->field_0x7c.HALF_U.LO = this->field_0x7c.HALF_U.LO + this->field_0x7a.HWORD;
if (((iVar3 + uVar5) & 0xff) >= 0x81) {
this->field_0x7c.HALF_U.LO = ((((pEVar2->animationState ^ 0x80) + uVar5) & 0xff) << 8) | 0x80;
}
}
} else {
if (((iVar3 + uVar5) & 0xff) >= 0x81) {
s32 tmp = -(short)this->field_0x7a.HWORD;
this->field_0x7a.HWORD = tmp;
this->field_0x7c.HALF_U.LO = (short)((((pEVar2->animationState ^ 0x80) + uVar5) & 0xff) << 8);
sub_080AC884(this);
} else {
this->field_0x7c.HALF_U.LO = this->field_0x7c.HALF_U.LO + this->field_0x7a.HWORD;
if (0x7e >= ((iVar3 - uVar5) & 0xff) - 1) {
this->field_0x7c.HALF_U.LO = ((((pEVar2->animationState ^ 0x80) - uVar5) & 0xff) << 8) | 0x80;
}
}
}
this->direction = this->field_0x7c.HALF_U.LO >> 8;
sub_080AC6F0(this);
sub_080AC760(this);
sub_080AC7C4(this);
}
void sub_080AC480(Entity* this) {
if (this->timer != 0) {
if (this->parent->health == 0) {
this->action = 1;
this->hitType = 0x1d;
} else {
if (--this->timer == 0) {
this->hitType = 0x1c;
SoundReq(SFX_116);
}
}
} else {
if (--this->subtimer == 0) {
this->action = 1;
this->hitType = 0x1d;
}
this->field_0x7c.HALF_U.LO += ((s16)this->field_0x7a.HWORD >= 1) ? 0x300 : -0x300;
this->direction = this->field_0x7c.HALF.LO >> 8;
sub_080AC6F0(this);
sub_080AC760(this);
sub_080AC7C4(this);
}
}
void sub_080AC510(Entity* this) {
static const u8 gUnk_0812A9BA[] = { 24, 25, 25, 24, 24, 24 };
if (this->action == 0) {
this->action = 1;
this->frameIndex = gUnk_0812A9BA[this->type * 3 + this->type2 - 1];
this->spriteSettings.draw = 1;
this->collisionLayer = 2;
if (*(u16*)&this->type == 0x300) {
this->hitbox = (Hitbox*)&gHitbox_21;
}
}
}
void sub_080AC560(Entity* this) {
s32 factor;
Entity* entity;
entity = this->child;
if (entity->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->collisionLayer = 2;
if (this->type == 0) {
this->hitbox = (Hitbox*)&gHitbox_1;
} else {
this->hitbox = (Hitbox*)&gHitbox_20;
}
this->frameIndex = 0xff;
this->spriteSettings.draw = 1;
}
factor = this->field_0x78.HALF.HI << 8;
this->x.WORD = entity->x.WORD + gSineTable[entity->direction] * factor;
this->y.WORD = entity->y.WORD - gSineTable[entity->direction + 0x40] * factor;
}
NONMATCH("asm/non_matching/gyorgTail/sub_080AC5E4.inc", bool32 sub_080AC5E4(Entity* this)) {
// TODO regalloc
Entity* entity;
Entity* entity2;
Entity* entity3;
Entity* entity4;
u8 uVar3;
if (this->type == 0) {
if (0x43 < gEntCount) {
return FALSE;
}
this->field_0x78.HALF.HI = 0x11;
entity = CreateProjectile(0x22);
entity->type = this->type;
entity->type2 = 1;
entity->parent = this->parent;
entity->field_0x78.HALF.HI = 0x12;
this->child = entity;
entity2 = CreateProjectile(0x22);
entity2->type = this->type;
entity2->type2 = 2;
entity2->parent = this->parent;
entity2->field_0x78.HALF.HI = 0x14;
uVar3 = entity2->field_0x78.HALF.HI;
entity2->field_0x78.HALF.HI = uVar3;
entity->child = entity2;
entity3 = CreateProjectile(0x22);
entity3->type = this->type;
entity3->type2 = 3;
entity3->parent = this->parent;
entity3->child = NULL;
entity3->field_0x78.HALF.HI = 0;
entity2->child = entity3;
} else {
if (0x44 < gEntCount) {
return FALSE;
}
this->field_0x78.HALF.HI = 0xf;
entity = CreateProjectile(0x22);
entity->type = this->type;
entity->type2 = 1;
entity->parent = this->parent;
entity->field_0x78.HALF.HI = 0x10;
uVar3 = entity->field_0x78.HALF.HI;
entity->field_0x78.HALF.HI = uVar3;
this->child = entity;
entity2 = CreateProjectile(0x22);
entity2->type = this->type;
entity2->type2 = 2;
entity2->parent = this->parent;
entity2->child = NULL;
entity2->field_0x78.HALF.HI = 0x20;
entity->child = entity2;
}
entity = CreateProjectile(0x22);
entity->type = this->type;
entity->type2 = 4;
entity->parent = this->parent;
entity->child = this;
entity->field_0x78.HALF.HI = uVar3;
return TRUE;
}
END_NONMATCH
void sub_080AC6F0(Entity* this) {
static const u8 gUnk_0812A9C0[] = { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };
u32 uVar1;
s32 iVar2;
s32 iVar3;
u32 uVar4;
u32 tmp;
uVar4 = this->direction & 0x1f;
uVar1 = this->direction >> 5;
iVar3 = uVar1 * 3;
tmp = gUnk_0812A9C0[this->animationState] - uVar1 * 3;
if (tmp <= 3) {
switch (tmp) {
default:
if (uVar4 > 0x19) {
return;
}
break;
case 0:
if (uVar4 < 7) {
return;
}
break;
case 1:
if (uVar4 - 5 < 0xd) {
return;
}
break;
case 2:
if (uVar4 - 0xf < 0xd) {
return;
}
break;
}
}
iVar2 = iVar3 + 3;
if (uVar4 < 0x1b) {
iVar2 = iVar3 + 2;
if (uVar4 < 0x11) {
iVar2 = iVar3;
if (5 < uVar4) {
iVar2 = iVar3 + 1;
}
}
}
this->animationState = iVar2 % 0x18;
this->frameIndex = gUnk_0812A9C0[iVar2 % 0x18];
}
void sub_080AC760(Entity* param_1) {
s32 tmp;
Entity* entity1;
Entity* entity2;
entity1 = param_1->child;
tmp = (entity1->direction - param_1->direction) & 0xff;
if (((tmp + 8) & 0xff) > 0x10) {
if (tmp > 0x80) {
entity1->direction = param_1->direction - 8;
} else {
entity1->direction = param_1->direction + 8;
}
}
entity2 = entity1->child;
if (entity2->child == NULL) {
entity2->direction = param_1->parent->animationState ^ 0x80;
} else {
tmp = (entity2->direction - entity1->direction) & 0xff;
if (((tmp + 8) & 0xff) <= 0x10) {
return;
}
if (tmp > 0x80) {
entity2->direction = entity1->direction - 8;
} else {
entity2->direction = entity1->direction + 8;
}
}
}
void sub_080AC7C4(Entity* this) {
Entity* entity1;
Entity* entity2;
Entity* entity3;
s32 tmp;
s32 tmp2;
s32 tmp3;
s32 tmp4;
s32 tmp5;
s32 tmp6;
s32 r6;
entity1 = this->child;
entity2 = entity1->child;
entity3 = entity2->child;
if (entity3 != NULL) {
CopyPosition(this->parent, entity3);
} else {
entity3 = this->parent;
}
tmp = entity2->field_0x78.HALF.HI << 8;
tmp2 = gSineTable[entity2->direction];
r6 = tmp2 * tmp;
tmp2 = gSineTable[entity2->direction + 0x40] * tmp;
PositionRelative(entity3, entity2, r6, -tmp2);
tmp3 = entity1->field_0x78.HALF.HI << 8;
tmp4 = gSineTable[entity1->direction];
r6 = tmp4 * tmp3;
tmp4 = gSineTable[entity1->direction + 0x40] * tmp3;
PositionRelative(entity2, entity1, r6, -tmp4);
tmp5 = this->field_0x78.HALF.HI << 8;
tmp6 = gSineTable[this->direction];
r6 = tmp6 * tmp5;
tmp6 = gSineTable[this->direction + 0x40] * tmp5;
PositionRelative(entity1, this, r6, -tmp6);
}
void sub_080AC884(Entity* this) {
if (this->parent->field_0x70.HALF_U.HI != 0) {
this->parent->field_0x70.HALF_U.HI = 0;
this->action = 2;
this->timer = 60;
this->subtimer = 86;
}
}