tmc/src/projectile/torchTrapProjectile.c

59 lines
1.4 KiB
C

#include "entity.h"
#include "collision.h"
#include "enemy.h"
#include "functions.h"
extern void (*const TorchTrapProjectile_Functions[])(Entity*);
extern void (*const TorchTrapProjectile_Actions[])(Entity*);
void TorchTrapProjectile(Entity* this) {
TorchTrapProjectile_Functions[GetNextFunction(this)](this);
}
void TorchTrapProjectile_OnTick(Entity* this) {
TorchTrapProjectile_Actions[this->action](this);
}
void sub_080AAB1C(Entity* this) {
DeleteThisEntity();
}
void TorchTrapProjectile_Init(Entity* this) {
this->action = 1;
this->timer = 30;
InitializeAnimation(this, 0);
}
void TorchTrapProjectile_Action1(Entity* this) {
GetNextFrame(this);
if (this->timer != 0) {
this->timer -= 1;
} else {
if (ProcessMovement3(this) == 0) {
LinearMoveUpdate(this);
} else {
this->action = 2;
}
}
}
void TorchTrapProjectile_Action2(Entity* this) {
GetNextFrame(this);
ProcessMovement3(this);
if (this->collisions != COL_NONE) {
DeleteThisEntity();
}
if (IsProjectileOffScreen(this)) {
DeleteThisEntity();
}
}
void (*const TorchTrapProjectile_Functions[])(Entity*) = {
TorchTrapProjectile_OnTick, sub_080AAB1C, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const TorchTrapProjectile_Actions[])(Entity*) = {
TorchTrapProjectile_Init,
TorchTrapProjectile_Action1,
TorchTrapProjectile_Action2,
};