tmc/src/createEnemy.c

23 lines
485 B
C

#include "enemy.h"
void sub_0804AA30(Entity* entity, void (*fntable[])()) {
u32 idx;
entity->bitfield &= ~0x80;
idx = GetNextFunction(entity);
entity->bitfield |= 0x80;
fntable[idx](entity);
}
Entity* CreateEnemy(u32 subtype, u32 form) {
Entity* enemy;
enemy = GetEmptyEntity();
if (enemy != NULL) {
enemy->kind = ENEMY;
enemy->id = subtype;
enemy->type = form;
AppendEntityToList(enemy, 4);
}
return enemy;
}