mirror of https://github.com/zeldaret/tmc.git
163 lines
4.4 KiB
C
163 lines
4.4 KiB
C
#include "global.h"
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#include "asm.h"
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#include "entity.h"
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#include "player.h"
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#include "manager.h"
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#include "flags.h"
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#include "area.h"
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#include "functions.h"
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static void sub_08058398(ManagerA*);
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static void sub_080583EC(ManagerA*);
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static void sub_08058408(ManagerA*);
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static void sub_08058514(ManagerA*);
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static void sub_080585B0(ManagerA*);
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static u32 PlayerStateValid(ManagerA*);
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static void sub_080585DC(ManagerA*);
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/**
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* Ezlo hint manager
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*/
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void ManagerA_Main(ManagerA* this) {
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static void (*const sActions[])(ManagerA*) = { sub_08058398, sub_080583EC, sub_08058408, sub_08058514,
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sub_080585B0 };
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sActions[this->manager.action](this);
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}
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static void sub_08058398(ManagerA* this) {
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if (CheckFlags(this->flag1) != 0) {
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DeleteThisEntity();
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}
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this->rx = this->rx_raw << 3;
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this->ry = this->ry_raw << 3;
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this->x = this->rx + (this->x_raw << 4);
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this->y = this->ry + (this->y_raw << 4);
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SetDefaultPriority((Entity*)&this->manager, PRIO_PLAYER_EVENT);
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if (this->flag2 == 0) {
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this->manager.action = 2;
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} else {
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this->manager.action = 1;
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}
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}
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static void sub_080583EC(ManagerA* this) {
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if (CheckFlags(this->flag2)) {
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this->manager.action = 2;
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sub_08058408(this);
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}
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}
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static void sub_08058408(ManagerA* this) {
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if (gPlayerState.flags & PL_NO_CAP)
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return;
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if (!CheckPlayerInRegion(this->x, this->y, this->rx, this->ry))
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return;
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switch (this->manager.unk_0a) {
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case 1:
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return;
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case 2:
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sub_080585DC(this);
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if ((gPlayerState.flags & PL_MINISH) == 0)
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return;
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case 0:
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default:
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sub_080585DC(this);
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if (!PlayerStateValid(this))
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return;
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SetPlayerControl(3);
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sub_08078B48();
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SetPlayerEventPriority();
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this->manager.action = 3;
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this->manager.unk_0d = 0;
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this->manager.unk_0e = 30;
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return;
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case 3:
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this->manager.action = 4;
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this->manager.unk_0d = 0;
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sub_080186C0(this->msg_idx);
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return;
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}
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}
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static u32 PlayerStateValid(ManagerA* this) {
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switch (gPlayerState.framestate) {
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case PL_STATE_THROW:
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case PL_STATE_SWIM:
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case PL_STATE_PARACHUTE:
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case PL_STATE_FALL:
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case PL_STATE_JUMP:
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case PL_STATE_C:
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case PL_STATE_D:
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case PL_STATE_USEPORTAL:
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case PL_STATE_F:
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case PL_STATE_TRAPPED:
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case PL_STATE_11:
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case PL_STATE_DIE:
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case PL_STATE_TALKEZLO:
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case PL_STATE_CAPE:
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case PL_STATE_ITEMGET:
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case PL_STATE_DROWN:
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case PL_STATE_HOLE:
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case PL_STATE_CLIMB:
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case PL_STATE_1B:
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case PL_STATE_STAIRS:
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return 0;
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case PL_STATE_6:
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case PL_STATE_ROLL:
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case PL_STATE_PUSH:
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case PL_STATE_PULL:
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default:
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return 1;
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}
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}
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static void sub_08058514(ManagerA* this) {
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switch (this->manager.unk_0d) {
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case 1:
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if (gPlayerState.flags &
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(PL_BUSY | PL_DROWNING | PL_USE_PORTAL | PL_FALLING | PL_IN_MINECART | PL_CAPTURED))
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return;
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if (gPlayerEntity.z.HALF.HI != 0)
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return;
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gPlayerState.jump_status = 0;
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CreateEzloHint(this->msg_idx, this->msg_height);
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this->manager.unk_0d++;
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this->manager.unk_0e = 30;
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return;
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case 0:
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case 2:
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if (--this->manager.unk_0e == 0) {
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this->manager.unk_0d++;
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}
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return;
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case 3:
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/* wait for player to finish talking */
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if (gPlayerEntity.action == PLAYER_NORMAL || gPlayerEntity.action == PLAYER_MINISH) {
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gPlayerState.controlMode = CONTROL_1;
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ResetPlayerEventPriority();
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SetFlag(this->flag1);
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DeleteThisEntity();
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}
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return;
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default:
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return;
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}
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}
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static void sub_080585B0(ManagerA* this) {
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if (gArea.inventoryGfxIdx != 0xFF) {
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DeleteThisEntity();
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}
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if (CheckFlags(this->flag1)) {
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sub_0801855C();
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DeleteThisEntity();
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}
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}
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static void sub_080585DC(ManagerA* this) {
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if (CheckFlags(this->flag1)) {
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DeleteThisEntity();
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}
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}
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