tmc/src/manager/managerA.c

163 lines
4.4 KiB
C

#include "global.h"
#include "asm.h"
#include "entity.h"
#include "player.h"
#include "manager.h"
#include "flags.h"
#include "area.h"
#include "functions.h"
static void sub_08058398(ManagerA*);
static void sub_080583EC(ManagerA*);
static void sub_08058408(ManagerA*);
static void sub_08058514(ManagerA*);
static void sub_080585B0(ManagerA*);
static u32 PlayerStateValid(ManagerA*);
static void sub_080585DC(ManagerA*);
/**
* Ezlo hint manager
*/
void ManagerA_Main(ManagerA* this) {
static void (*const sActions[])(ManagerA*) = { sub_08058398, sub_080583EC, sub_08058408, sub_08058514,
sub_080585B0 };
sActions[this->manager.action](this);
}
static void sub_08058398(ManagerA* this) {
if (CheckFlags(this->flag1) != 0) {
DeleteThisEntity();
}
this->rx = this->rx_raw << 3;
this->ry = this->ry_raw << 3;
this->x = this->rx + (this->x_raw << 4);
this->y = this->ry + (this->y_raw << 4);
SetDefaultPriority((Entity*)&this->manager, PRIO_PLAYER_EVENT);
if (this->flag2 == 0) {
this->manager.action = 2;
} else {
this->manager.action = 1;
}
}
static void sub_080583EC(ManagerA* this) {
if (CheckFlags(this->flag2)) {
this->manager.action = 2;
sub_08058408(this);
}
}
static void sub_08058408(ManagerA* this) {
if (gPlayerState.flags & PL_NO_CAP)
return;
if (!CheckPlayerInRegion(this->x, this->y, this->rx, this->ry))
return;
switch (this->manager.unk_0a) {
case 1:
return;
case 2:
sub_080585DC(this);
if ((gPlayerState.flags & PL_MINISH) == 0)
return;
case 0:
default:
sub_080585DC(this);
if (!PlayerStateValid(this))
return;
SetPlayerControl(3);
sub_08078B48();
SetPlayerEventPriority();
this->manager.action = 3;
this->manager.unk_0d = 0;
this->manager.unk_0e = 30;
return;
case 3:
this->manager.action = 4;
this->manager.unk_0d = 0;
sub_080186C0(this->msg_idx);
return;
}
}
static u32 PlayerStateValid(ManagerA* this) {
switch (gPlayerState.framestate) {
case PL_STATE_THROW:
case PL_STATE_SWIM:
case PL_STATE_PARACHUTE:
case PL_STATE_FALL:
case PL_STATE_JUMP:
case PL_STATE_C:
case PL_STATE_D:
case PL_STATE_USEPORTAL:
case PL_STATE_F:
case PL_STATE_TRAPPED:
case PL_STATE_11:
case PL_STATE_DIE:
case PL_STATE_TALKEZLO:
case PL_STATE_CAPE:
case PL_STATE_ITEMGET:
case PL_STATE_DROWN:
case PL_STATE_HOLE:
case PL_STATE_CLIMB:
case PL_STATE_1B:
case PL_STATE_STAIRS:
return 0;
case PL_STATE_6:
case PL_STATE_ROLL:
case PL_STATE_PUSH:
case PL_STATE_PULL:
default:
return 1;
}
}
static void sub_08058514(ManagerA* this) {
switch (this->manager.unk_0d) {
case 1:
if (gPlayerState.flags &
(PL_BUSY | PL_DROWNING | PL_USE_PORTAL | PL_FALLING | PL_IN_MINECART | PL_CAPTURED))
return;
if (gPlayerEntity.z.HALF.HI != 0)
return;
gPlayerState.jump_status = 0;
CreateEzloHint(this->msg_idx, this->msg_height);
this->manager.unk_0d++;
this->manager.unk_0e = 30;
return;
case 0:
case 2:
if (--this->manager.unk_0e == 0) {
this->manager.unk_0d++;
}
return;
case 3:
/* wait for player to finish talking */
if (gPlayerEntity.action == PLAYER_NORMAL || gPlayerEntity.action == PLAYER_MINISH) {
gPlayerState.controlMode = CONTROL_1;
ResetPlayerEventPriority();
SetFlag(this->flag1);
DeleteThisEntity();
}
return;
default:
return;
}
}
static void sub_080585B0(ManagerA* this) {
if (gArea.inventoryGfxIdx != 0xFF) {
DeleteThisEntity();
}
if (CheckFlags(this->flag1)) {
sub_0801855C();
DeleteThisEntity();
}
}
static void sub_080585DC(ManagerA* this) {
if (CheckFlags(this->flag1)) {
DeleteThisEntity();
}
}