tmc/src/flags.c

132 lines
2.9 KiB
C

#include "global.h"
#include "room.h"
#include "flags.h"
#include "area.h"
#include "save.h"
const u16 gLocalFlagBanks[] = {
FLAG_BANK_G, FLAG_BANK_0, FLAG_BANK_1, FLAG_BANK_2, FLAG_BANK_3, FLAG_BANK_4, FLAG_BANK_5,
FLAG_BANK_6, FLAG_BANK_7, FLAG_BANK_8, FLAG_BANK_9, FLAG_BANK_10, FLAG_BANK_11, FLAG_BANK_12,
};
u32 CheckLocalFlag(u32 flag) {
return CheckLocalFlagByBank(gArea.localFlagOffset, flag);
}
u32 CheckFlags(u32 flags) {
u32 type;
u32 index;
u32 length;
index = flags & 0x3ff;
length = (((flags & (0xf0) << 0x6) >> 0xa) + 1);
type = (flags & 0xc000) >> 0xe;
switch (type) {
case 2:
return CheckRoomFlags(index, length);
case 0:
return CheckLocalFlags(index, length);
case 1:
return CheckGlobalFlags(index, length);
default:
return 0;
}
}
u32 CheckGlobalFlag(u32 flag) {
return CheckLocalFlagByBank(0, flag);
}
u32 CheckRoomFlag(u32 flag) {
return ReadBit(&gRoomVars.flags, flag);
}
u32 CheckLocalFlagsByBank(u32 offset, u32 flag, u32 length) {
return CheckBits(gSave.flags, offset + flag, length);
}
u32 CheckLocalFlags(u32 flag, u32 length) {
return CheckLocalFlagsByBank(gArea.localFlagOffset, flag, length);
}
u32 CheckGlobalFlags(u32 flag, u32 length) {
return CheckLocalFlagsByBank(0, flag, length);
}
u32 CheckRoomFlags(u32 flag, u32 length) {
return CheckBits(&gRoomVars.flags, flag, length);
}
void SetLocalFlagByBank(u32 offset, u32 flag) {
if (flag != 0) {
WriteBit(gSave.flags, offset + flag);
}
}
void SetLocalFlag(u32 flag) {
SetLocalFlagByBank(gArea.localFlagOffset, flag);
}
void SetFlag(u32 flag) {
u32 type;
u32 index;
if (flag != 0) {
index = flag & 0x3ff;
type = (flag & 0xc000) >> 0xe;
switch (type) {
case 2:
SetRoomFlag(index);
return;
case 0:
SetLocalFlag(index);
return;
case 1:
SetGlobalFlag(index);
return;
}
}
}
void SetGlobalFlag(u32 flag) {
SetLocalFlagByBank(0, flag);
}
void SetRoomFlag(u32 flag) {
WriteBit(&gRoomVars.flags, flag);
}
void ClearLocalFlagByBank(u32 offset, u32 flag) {
ClearBit(gSave.flags, offset + flag);
}
void ClearLocalFlag(u32 flag) {
ClearLocalFlagByBank(gArea.localFlagOffset, flag);
}
void ClearFlag(u32 flag) {
u32 type;
u32 index;
index = flag & 0x3ff;
type = (flag & 0xc000) >> 0xe;
switch (type) {
case 2:
ClearRoomFlag(index);
return;
case 0:
ClearLocalFlag(index);
return;
case 1:
ClearGlobalFlag(index);
return;
}
}
void ClearGlobalFlag(u32 flag) {
ClearLocalFlagByBank(0, flag);
}
void ClearRoomFlag(u32 flag) {
ClearBit(&gRoomVars.flags, flag);
}